Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /Camera /UniversalRenderPipelineCameraUI.Skin.cs
| using UnityEngine; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| static partial class UniversalRenderPipelineCameraUI | |
| { | |
| public class Styles | |
| { | |
| public static GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use."); | |
| public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera."); | |
| // Stack cameras | |
| public static GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera."); | |
| public static GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera."); | |
| public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera"); | |
| } | |
| } | |
| } | |