Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /DefaultScene /UniversalProjectSettings.cs
| using System.IO; | |
| using UnityEngine; | |
| using UnityEditorInternal; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| internal class UniversalProjectSettings : ScriptableObject | |
| { | |
| public static string filePath => "ProjectSettings/URPProjectSettings.asset"; | |
| //preparing to eventual migration later | |
| enum Version | |
| { | |
| None, | |
| First | |
| } | |
| [] | |
| int m_LastMaterialVersion = k_NeverProcessedMaterialVersion; | |
| internal const int k_NeverProcessedMaterialVersion = -1; | |
| public static int materialVersionForUpgrade | |
| { | |
| get => instance.m_LastMaterialVersion; | |
| set | |
| { | |
| instance.m_LastMaterialVersion = value; | |
| } | |
| } | |
| //singleton pattern | |
| static UniversalProjectSettings s_Instance; | |
| static UniversalProjectSettings instance => s_Instance ?? CreateOrLoad(); | |
| UniversalProjectSettings() | |
| { | |
| s_Instance = this; | |
| } | |
| static UniversalProjectSettings CreateOrLoad() | |
| { | |
| //try load | |
| InternalEditorUtility.LoadSerializedFileAndForget(filePath); | |
| //else create | |
| if (s_Instance == null) | |
| { | |
| UniversalProjectSettings created = CreateInstance<UniversalProjectSettings>(); | |
| created.hideFlags = HideFlags.HideAndDontSave; | |
| } | |
| System.Diagnostics.Debug.Assert(s_Instance != null); | |
| return s_Instance; | |
| } | |
| internal static void Save() | |
| { | |
| if (s_Instance == null) | |
| { | |
| Debug.Log("Cannot save ScriptableSingleton: no instance!"); | |
| return; | |
| } | |
| string folderPath = Path.GetDirectoryName(filePath); | |
| if (!Directory.Exists(folderPath)) | |
| Directory.CreateDirectory(folderPath); | |
| InternalEditorUtility.SaveToSerializedFileAndForget(new[] { s_Instance }, filePath, allowTextSerialization: true); | |
| } | |
| } | |
| } | |