Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /PostProcessDataEditor.cs
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.Rendering.Universal; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Editor script for a <c>PostProcessData</c> class. | |
| /// </summary> | |
| [] | |
| public class PostProcessDataEditor : Editor | |
| { | |
| SerializedProperty m_Shaders; | |
| SerializedProperty m_Textures; | |
| private void OnEnable() | |
| { | |
| m_Shaders = serializedObject.FindProperty("shaders"); | |
| m_Textures = serializedObject.FindProperty("textures"); | |
| } | |
| /// <inheritdoc/> | |
| public override void OnInspectorGUI() | |
| { | |
| serializedObject.Update(); | |
| // Add a "Reload All" button in inspector when we are in developer's mode | |
| if (EditorPrefs.GetBool("DeveloperMode")) | |
| { | |
| EditorGUILayout.Space(); | |
| EditorGUILayout.PropertyField(m_Shaders, true); | |
| EditorGUILayout.PropertyField(m_Textures, true); | |
| if (GUILayout.Button("Reload All")) | |
| { | |
| var resources = target as PostProcessData; | |
| resources.Reset(); | |
| } | |
| } | |
| serializedObject.ApplyModifiedProperties(); | |
| } | |
| } | |
| } | |