Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /RendererFeatures /RenderObjectsPassFeatureEditor.cs
| using System; | |
| using System.Linq; | |
| using UnityEngine; | |
| using UnityEngine.Experimental.Rendering.Universal; | |
| using UnityEngine.Rendering.Universal; | |
| using System.Collections.Generic; | |
| using System.Reflection; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Editor script for the <c>RenderObjects</c> renderer feature. | |
| /// </summary> | |
| [] | |
| public class ScriptableRendererFeatureEditor : Editor | |
| { | |
| /// <inheritdoc/> | |
| public override void OnInspectorGUI() | |
| { | |
| DrawPropertiesExcluding(serializedObject, "m_Script"); | |
| } | |
| } | |
| } | |
| namespace UnityEditor.Experimental.Rendering.Universal | |
| { | |
| [] | |
| internal class RenderObjectsPassFeatureEditor : PropertyDrawer | |
| { | |
| internal class Styles | |
| { | |
| public static float defaultLineSpace = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; | |
| public static GUIContent callback = new GUIContent("Event", "Choose at which point this render pass is executed in the frame."); | |
| //Headers | |
| public static GUIContent filtersHeader = new GUIContent("Filters", "Settings that control which objects should be rendered."); | |
| public static GUIContent renderHeader = new GUIContent("Overrides", "Different parts of the rendering that you can choose to override."); | |
| //Filters | |
| public static GUIContent renderQueueFilter = new GUIContent("Queue", "Only render objects in the selected render queue range."); | |
| public static GUIContent layerMask = new GUIContent("Layer Mask", "Only render objects in a layer that match the given layer mask."); | |
| public static GUIContent shaderPassFilter = new GUIContent("LightMode Tags", "Controls which shader passes to render by filtering by LightMode tag."); | |
| //Render Options | |
| public static GUIContent overrideMaterial = new GUIContent("Material", "Choose an override material, every renderer will be rendered with this material."); | |
| public static GUIContent overrideMaterialPass = new GUIContent("Pass Index", "The pass index for the override material to use."); | |
| public static GUIContent overrideShader = new GUIContent("Shader", "Choose an override shader, every renderer will be renderered with this shader and it's current material properties"); | |
| public static GUIContent overrideShaderPass = new GUIContent("Pass Index", "The pass index for the override shader to use."); | |
| public static GUIContent overrideMode = new GUIContent("Override Mode", "Choose the material override mode. Material: override the material and all properties. Shader: override the shader and maintain current properties."); | |
| //Depth Settings | |
| public static GUIContent overrideDepth = new GUIContent("Depth", "Select this option to specify how this Renderer Feature affects or uses the values in the Depth buffer."); | |
| public static GUIContent writeDepth = new GUIContent("Write Depth", "Choose to write depth to the screen."); | |
| public static GUIContent depthState = new GUIContent("Depth Test", "Choose a new depth test function."); | |
| //Camera Settings | |
| public static GUIContent overrideCamera = new GUIContent("Camera", "Override camera matrices. Toggling this setting will make camera use perspective projection."); | |
| public static GUIContent cameraFOV = new GUIContent("Field Of View", "The camera's view angle measured in degrees along vertical axis."); | |
| public static GUIContent positionOffset = new GUIContent("Position Offset", "Position offset to apply to the original camera's position."); | |
| public static GUIContent restoreCamera = new GUIContent("Restore", "Restore to the original camera matrices after the execution of the render passes added by this feature."); | |
| } | |
| //Headers and layout | |
| private HeaderBool m_FiltersFoldout; | |
| private int m_FilterLines = 3; | |
| private HeaderBool m_RenderFoldout; | |
| private int m_MaterialLines = 2; | |
| private int m_DepthLines = 3; | |
| private int m_CameraLines = 4; | |
| // Serialized Properties | |
| private SerializedProperty m_Callback; | |
| private SerializedProperty m_PassTag; | |
| //Filter props | |
| private SerializedProperty m_FilterSettings; | |
| private SerializedProperty m_RenderQueue; | |
| private SerializedProperty m_LayerMask; | |
| private SerializedProperty m_ShaderPasses; | |
| //Render props | |
| private SerializedProperty m_OverrideMaterial; | |
| private SerializedProperty m_OverrideMaterialPass; | |
| private SerializedProperty m_OverrideShader; | |
| private SerializedProperty m_OverrideShaderPass; | |
| private SerializedProperty m_OverrideMode; | |
| //Depth props | |
| private SerializedProperty m_OverrideDepth; | |
| private SerializedProperty m_WriteDepth; | |
| private SerializedProperty m_DepthState; | |
| //Stencil props | |
| private SerializedProperty m_StencilSettings; | |
| //Caemra props | |
| private SerializedProperty m_CameraSettings; | |
| private SerializedProperty m_OverrideCamera; | |
| private SerializedProperty m_FOV; | |
| private SerializedProperty m_CameraOffset; | |
| private SerializedProperty m_RestoreCamera; | |
| private List<SerializedObject> m_properties = new List<SerializedObject>(); | |
| static bool FilterRenderPassEvent(int evt) => | |
| // Return all events higher or equal than before rendering prepasses | |
| evt >= (int)RenderPassEvent.BeforeRenderingPrePasses && | |
| // filter obsolete events | |
| typeof(RenderPassEvent).GetField(Enum.GetName(typeof(RenderPassEvent), evt))?.GetCustomAttribute(typeof(ObsoleteAttribute)) == null; | |
| // Return all render pass event names that match filterRenderPassEvent | |
| private GUIContent[] m_EventOptionNames = Enum.GetValues(typeof(RenderPassEvent)).Cast<int>() | |
| .Where(FilterRenderPassEvent) | |
| .Select(x => new GUIContent(Enum.GetName(typeof(RenderPassEvent), x))).ToArray(); | |
| // Return all render pass event options that match filterRenderPassEvent | |
| private int[] m_EventOptionValues = Enum.GetValues(typeof(RenderPassEvent)).Cast<int>() | |
| .Where(FilterRenderPassEvent).ToArray(); | |
| private void Init(SerializedProperty property) | |
| { | |
| //Header bools | |
| var key = $"{this.ToString().Split('.').Last()}.{property.serializedObject.targetObject.name}"; | |
| m_FiltersFoldout = new HeaderBool($"{key}.FiltersFoldout", true); | |
| m_RenderFoldout = new HeaderBool($"{key}.RenderFoldout"); | |
| m_Callback = property.FindPropertyRelative("Event"); | |
| m_PassTag = property.FindPropertyRelative("passTag"); | |
| //Filter props | |
| m_FilterSettings = property.FindPropertyRelative("filterSettings"); | |
| m_RenderQueue = m_FilterSettings.FindPropertyRelative("RenderQueueType"); | |
| m_LayerMask = m_FilterSettings.FindPropertyRelative("LayerMask"); | |
| m_ShaderPasses = m_FilterSettings.FindPropertyRelative("PassNames"); | |
| //Render options | |
| m_OverrideMaterial = property.FindPropertyRelative("overrideMaterial"); | |
| m_OverrideMaterialPass = property.FindPropertyRelative("overrideMaterialPassIndex"); | |
| m_OverrideShader = property.FindPropertyRelative("overrideShader"); | |
| m_OverrideShaderPass = property.FindPropertyRelative("overrideShaderPassIndex"); | |
| m_OverrideMode = property.FindPropertyRelative("overrideMode"); | |
| //Depth props | |
| m_OverrideDepth = property.FindPropertyRelative("overrideDepthState"); | |
| m_WriteDepth = property.FindPropertyRelative("enableWrite"); | |
| m_DepthState = property.FindPropertyRelative("depthCompareFunction"); | |
| //Stencil | |
| m_StencilSettings = property.FindPropertyRelative("stencilSettings"); | |
| //Camera | |
| m_CameraSettings = property.FindPropertyRelative("cameraSettings"); | |
| m_OverrideCamera = m_CameraSettings.FindPropertyRelative("overrideCamera"); | |
| m_FOV = m_CameraSettings.FindPropertyRelative("cameraFieldOfView"); | |
| m_CameraOffset = m_CameraSettings.FindPropertyRelative("offset"); | |
| m_RestoreCamera = m_CameraSettings.FindPropertyRelative("restoreCamera"); | |
| m_properties.Add(property.serializedObject); | |
| } | |
| public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) | |
| { | |
| rect.height = EditorGUIUtility.singleLineHeight; | |
| EditorGUI.BeginChangeCheck(); | |
| EditorGUI.BeginProperty(rect, label, property); | |
| if (!m_properties.Contains(property.serializedObject)) | |
| { | |
| Init(property); | |
| } | |
| var passName = property.serializedObject.FindProperty("m_Name").stringValue; | |
| if (passName != m_PassTag.stringValue) | |
| { | |
| m_PassTag.stringValue = passName; | |
| property.serializedObject.ApplyModifiedProperties(); | |
| } | |
| //Forward Callbacks | |
| EditorGUI.BeginChangeCheck(); | |
| int selectedValue = EditorGUI.IntPopup(rect, Styles.callback, m_Callback.intValue, m_EventOptionNames, m_EventOptionValues); | |
| if (EditorGUI.EndChangeCheck()) | |
| m_Callback.intValue = selectedValue; | |
| rect.y += Styles.defaultLineSpace; | |
| DoFilters(ref rect); | |
| m_RenderFoldout.value = EditorGUI.Foldout(rect, m_RenderFoldout.value, Styles.renderHeader, true); | |
| SaveHeaderBool(m_RenderFoldout); | |
| rect.y += Styles.defaultLineSpace; | |
| if (m_RenderFoldout.value) | |
| { | |
| EditorGUI.indentLevel++; | |
| //Override material | |
| DoMaterialOverride(ref rect); | |
| rect.y += Styles.defaultLineSpace; | |
| //Override depth | |
| DoDepthOverride(ref rect); | |
| rect.y += Styles.defaultLineSpace; | |
| //Override stencil | |
| EditorGUI.PropertyField(rect, m_StencilSettings); | |
| rect.y += EditorGUI.GetPropertyHeight(m_StencilSettings); | |
| //Override camera | |
| DoCameraOverride(ref rect); | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.indentLevel--; | |
| } | |
| EditorGUI.EndProperty(); | |
| if (EditorGUI.EndChangeCheck()) | |
| property.serializedObject.ApplyModifiedProperties(); | |
| } | |
| void DoFilters(ref Rect rect) | |
| { | |
| m_FiltersFoldout.value = EditorGUI.Foldout(rect, m_FiltersFoldout.value, Styles.filtersHeader, true); | |
| SaveHeaderBool(m_FiltersFoldout); | |
| rect.y += Styles.defaultLineSpace; | |
| if (m_FiltersFoldout.value) | |
| { | |
| EditorGUI.indentLevel++; | |
| //Render queue filter | |
| EditorGUI.PropertyField(rect, m_RenderQueue, Styles.renderQueueFilter); | |
| rect.y += Styles.defaultLineSpace; | |
| //Layer mask | |
| EditorGUI.PropertyField(rect, m_LayerMask, Styles.layerMask); | |
| rect.y += Styles.defaultLineSpace; | |
| //Shader pass list | |
| EditorGUI.PropertyField(rect, m_ShaderPasses, Styles.shaderPassFilter, true); | |
| rect.y += EditorGUI.GetPropertyHeight(m_ShaderPasses); | |
| EditorGUI.indentLevel--; | |
| } | |
| } | |
| void DoMaterialOverride(ref Rect rect) | |
| { | |
| EditorGUI.PropertyField(rect, m_OverrideMode, Styles.overrideMode); | |
| EditorGUI.indentLevel++; | |
| switch (m_OverrideMode.intValue) | |
| { | |
| case (int)RenderObjects.RenderObjectsSettings.OverrideMaterialMode.None: | |
| m_MaterialLines = 1; | |
| break; | |
| case (int)RenderObjects.RenderObjectsSettings.OverrideMaterialMode.Material: | |
| m_MaterialLines = 3; | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.PropertyField(rect, m_OverrideMaterial, Styles.overrideMaterial); | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.BeginChangeCheck(); | |
| EditorGUI.PropertyField(rect, m_OverrideMaterialPass, Styles.overrideMaterialPass); | |
| if (EditorGUI.EndChangeCheck()) | |
| m_OverrideMaterialPass.intValue = Mathf.Max(0, m_OverrideMaterialPass.intValue); | |
| break; | |
| case (int)RenderObjects.RenderObjectsSettings.OverrideMaterialMode.Shader: | |
| m_MaterialLines = 3; | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.PropertyField(rect, m_OverrideShader, Styles.overrideShader); | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.BeginChangeCheck(); | |
| EditorGUI.PropertyField(rect, m_OverrideShaderPass, Styles.overrideShaderPass); | |
| if (EditorGUI.EndChangeCheck()) | |
| m_OverrideShaderPass.intValue = Mathf.Max(0, m_OverrideShaderPass.intValue); | |
| break; | |
| } | |
| EditorGUI.indentLevel--; | |
| } | |
| void DoDepthOverride(ref Rect rect) | |
| { | |
| EditorGUI.PropertyField(rect, m_OverrideDepth, Styles.overrideDepth); | |
| if (m_OverrideDepth.boolValue) | |
| { | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.indentLevel++; | |
| //Write depth | |
| EditorGUI.PropertyField(rect, m_WriteDepth, Styles.writeDepth); | |
| rect.y += Styles.defaultLineSpace; | |
| //Depth testing options | |
| EditorGUI.PropertyField(rect, m_DepthState, Styles.depthState); | |
| EditorGUI.indentLevel--; | |
| } | |
| } | |
| void DoCameraOverride(ref Rect rect) | |
| { | |
| EditorGUI.PropertyField(rect, m_OverrideCamera, Styles.overrideCamera); | |
| if (m_OverrideCamera.boolValue) | |
| { | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.indentLevel++; | |
| //FOV | |
| EditorGUI.Slider(rect, m_FOV, 4f, 179f, Styles.cameraFOV); | |
| rect.y += Styles.defaultLineSpace; | |
| //Offset vector | |
| var offset = m_CameraOffset.vector4Value; | |
| EditorGUI.BeginChangeCheck(); | |
| var newOffset = EditorGUI.Vector3Field(rect, Styles.positionOffset, new Vector3(offset.x, offset.y, offset.z)); | |
| if (EditorGUI.EndChangeCheck()) | |
| m_CameraOffset.vector4Value = new Vector4(newOffset.x, newOffset.y, newOffset.z, 0f); | |
| rect.y += Styles.defaultLineSpace; | |
| //Restore prev camera projections | |
| EditorGUI.PropertyField(rect, m_RestoreCamera, Styles.restoreCamera); | |
| rect.y += Styles.defaultLineSpace; | |
| EditorGUI.indentLevel--; | |
| } | |
| } | |
| public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
| { | |
| float height = Styles.defaultLineSpace; | |
| Init(property); | |
| height += Styles.defaultLineSpace * (m_FiltersFoldout.value ? m_FilterLines : 1); | |
| height += m_FiltersFoldout.value ? EditorGUI.GetPropertyHeight(m_ShaderPasses) : 0; | |
| height += Styles.defaultLineSpace; // add line for overrides dropdown | |
| if (m_RenderFoldout.value) | |
| { | |
| height += Styles.defaultLineSpace * m_MaterialLines; | |
| height += Styles.defaultLineSpace * (m_OverrideDepth.boolValue ? m_DepthLines : 1); | |
| height += EditorGUI.GetPropertyHeight(m_StencilSettings); | |
| height += Styles.defaultLineSpace * (m_OverrideCamera.boolValue ? m_CameraLines : 1); | |
| } | |
| return height; | |
| } | |
| private void SaveHeaderBool(HeaderBool boolObj) | |
| { | |
| EditorPrefs.SetBool(boolObj.key, boolObj.value); | |
| } | |
| class HeaderBool | |
| { | |
| public string key; | |
| public bool value; | |
| public HeaderBool(string _key, bool _default = false) | |
| { | |
| key = _key; | |
| if (EditorPrefs.HasKey(key)) | |
| value = EditorPrefs.GetBool(key); | |
| else | |
| value = _default; | |
| EditorPrefs.SetBool(key, value); | |
| } | |
| } | |
| } | |
| } | |