Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /SceneTemplates /URPBasicScenePipeline.cs
| using UnityEngine; | |
| using UnityEditor.SceneTemplate; | |
| using UnityEngine.SceneManagement; | |
| using System.Collections.Generic; | |
| using UnityEditor.Rendering.Utilities; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| class URPBasicScenePipeline : ISceneTemplatePipeline | |
| { | |
| void ISceneTemplatePipeline.AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName) | |
| { | |
| //To avoid problematic behavior and warnings in the future, let's remove all missing scripts monobehaviors. | |
| foreach (GameObject go in Resources.FindObjectsOfTypeAll<GameObject>()) | |
| GameObjectUtility.RemoveMonoBehavioursWithMissingScript(go); | |
| } | |
| void ISceneTemplatePipeline.BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName) | |
| { | |
| string parentFolderName = "SceneTemplateAssets"; | |
| string commonFolderName = "Common"; | |
| string templateSpecificFolderName = sceneTemplateAsset.templateName; | |
| string completeTemplateSpecificFolderName = parentFolderName + "/" + sceneTemplateAsset.templateName; | |
| string completeCommonFolderName = parentFolderName + "/" + commonFolderName; | |
| Dictionary<string, string> filesToImport; | |
| switch (sceneTemplateAsset.templateName) | |
| { | |
| case "Basic (URP)": | |
| // Nothing to import specifically. | |
| break; | |
| case "Standard (URP)": | |
| filesToImport = new Dictionary<string, string>(); | |
| filesToImport.Add("Packages/com.unity.render-pipelines.core/Samples~/Common/Models/UnityMaterialBall.fbx", completeCommonFolderName + "/Models/"); | |
| SampleUtilities.CopyFilesInFolder(parentFolderName, filesToImport); | |
| break; | |
| default: | |
| break; | |
| } | |
| AssetDatabase.Refresh(); | |
| } | |
| bool ISceneTemplatePipeline.IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset) | |
| { | |
| return true; | |
| } | |
| } | |
| } | |