Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGUI /ShaderGraphUnlitGUI.cs
| using System; | |
| using UnityEngine; | |
| using UnityEditor.Rendering.Universal; | |
| using static Unity.Rendering.Universal.ShaderUtils; | |
| namespace UnityEditor | |
| { | |
| // Used for ShaderGraph Unlit shaders | |
| class ShaderGraphUnlitGUI : BaseShaderGUI | |
| { | |
| MaterialProperty[] properties; | |
| // collect properties from the material properties | |
| public override void FindProperties(MaterialProperty[] properties) | |
| { | |
| // save off the list of all properties for shadergraph | |
| this.properties = properties; | |
| base.FindProperties(properties); | |
| } | |
| public static void UpdateMaterial(Material material, MaterialUpdateType updateType) | |
| { | |
| bool automaticRenderQueue = GetAutomaticQueueControlSetting(material); | |
| BaseShaderGUI.UpdateMaterialSurfaceOptions(material, automaticRenderQueue); | |
| BaseShaderGUI.UpdateMotionVectorKeywordsAndPass(material); | |
| } | |
| public override void ValidateMaterial(Material material) | |
| { | |
| UpdateMaterial(material, MaterialUpdateType.ModifiedMaterial); | |
| } | |
| // material main surface inputs | |
| public override void DrawSurfaceInputs(Material material) | |
| { | |
| DrawShaderGraphProperties(material, properties); | |
| } | |
| public override void DrawAdvancedOptions(Material material) | |
| { | |
| // Always show the queue control field. Only show the render queue field if queue control is set to user override | |
| DoPopup(Styles.queueControl, queueControlProp, Styles.queueControlNames); | |
| if (material.HasProperty(Property.QueueControl) && material.GetFloat(Property.QueueControl) == (float)QueueControl.UserOverride) | |
| materialEditor.RenderQueueField(); | |
| base.DrawAdvancedOptions(material); | |
| materialEditor.DoubleSidedGIField(); | |
| } | |
| } | |
| } // namespace UnityEditor | |