Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGUI /TerrainLitShaderGUI.cs
| using System; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using UnityEditor; | |
| using UnityEngine.Experimental.Rendering; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| internal class TerrainLitShaderGUI : UnityEditor.ShaderGUI, ITerrainLayerCustomUI | |
| { | |
| private class StylesLayer | |
| { | |
| public readonly GUIContent warningHeightBasedBlending = new GUIContent("Height-based blending is disabled if you have more than four TerrainLayer materials!"); | |
| public readonly GUIContent enableHeightBlend = new GUIContent("Enable Height-based Blend", "Blend terrain layers based on height values."); | |
| public readonly GUIContent heightTransition = new GUIContent("Height Transition", "Size in world units of the smooth transition between layers."); | |
| public readonly GUIContent enableInstancedPerPixelNormal = new GUIContent("Enable Per-pixel Normal", "Enable per-pixel normal when the terrain uses instanced rendering."); | |
| public readonly GUIContent diffuseTexture = new GUIContent("Diffuse"); | |
| public readonly GUIContent colorTint = new GUIContent("Color Tint"); | |
| public readonly GUIContent opacityAsDensity = new GUIContent("Opacity as Density", "Enable Density Blend (if unchecked, opacity is used as Smoothness)"); | |
| public readonly GUIContent normalMapTexture = new GUIContent("Normal Map"); | |
| public readonly GUIContent normalScale = new GUIContent("Normal Scale"); | |
| public readonly GUIContent maskMapTexture = new GUIContent("Mask", "R: Metallic\nG: AO\nB: Height\nA: Smoothness"); | |
| public readonly GUIContent maskMapTextureWithoutHeight = new GUIContent("Mask Map", "R: Metallic\nG: AO\nA: Smoothness"); | |
| public readonly GUIContent channelRemapping = new GUIContent("Channel Remapping"); | |
| public readonly GUIContent defaultValues = new GUIContent("Channel Default Values"); | |
| public readonly GUIContent metallic = new GUIContent("R: Metallic"); | |
| public readonly GUIContent ao = new GUIContent("G: AO"); | |
| public readonly GUIContent height = new GUIContent("B: Height"); | |
| public readonly GUIContent heightParametrization = new GUIContent("Parametrization"); | |
| public readonly GUIContent heightAmplitude = new GUIContent("Amplitude (cm)"); | |
| public readonly GUIContent heightBase = new GUIContent("Base (cm)"); | |
| public readonly GUIContent heightMin = new GUIContent("Min (cm)"); | |
| public readonly GUIContent heightMax = new GUIContent("Max (cm)"); | |
| public readonly GUIContent heightCm = new GUIContent("B: Height (cm)"); | |
| public readonly GUIContent smoothness = new GUIContent("A: Smoothness"); | |
| } | |
| static StylesLayer s_Styles = null; | |
| private static StylesLayer styles { get { if (s_Styles == null) s_Styles = new StylesLayer(); return s_Styles; } } | |
| public TerrainLitShaderGUI() | |
| { | |
| } | |
| // Height blend params | |
| MaterialProperty enableHeightBlend = null; | |
| const string kEnableHeightBlend = "_EnableHeightBlend"; | |
| MaterialProperty heightTransition = null; | |
| const string kHeightTransition = "_HeightTransition"; | |
| // Per-pixel Normal (while instancing) | |
| MaterialProperty enableInstancedPerPixelNormal = null; | |
| const string kEnableInstancedPerPixelNormal = "_EnableInstancedPerPixelNormal"; | |
| private bool m_ShowChannelRemapping = false; | |
| enum HeightParametrization | |
| { | |
| Amplitude, | |
| MinMax | |
| }; | |
| private HeightParametrization m_HeightParametrization = HeightParametrization.Amplitude; | |
| private static bool DoesTerrainUseMaskMaps(TerrainLayer[] terrainLayers) | |
| { | |
| for (int i = 0; i < terrainLayers.Length; ++i) | |
| { | |
| if (terrainLayers[i].maskMapTexture != null) | |
| return true; | |
| } | |
| return false; | |
| } | |
| protected void FindMaterialProperties(MaterialProperty[] props) | |
| { | |
| enableHeightBlend = FindProperty(kEnableHeightBlend, props, false); | |
| heightTransition = FindProperty(kHeightTransition, props, false); | |
| enableInstancedPerPixelNormal = FindProperty(kEnableInstancedPerPixelNormal, props, false); | |
| } | |
| static public void SetupMaterialKeywords(Material material) | |
| { | |
| bool enableHeightBlend = (material.HasProperty(kEnableHeightBlend) && material.GetFloat(kEnableHeightBlend) > 0); | |
| CoreUtils.SetKeyword(material, "_TERRAIN_BLEND_HEIGHT", enableHeightBlend); | |
| bool enableInstancedPerPixelNormal = material.GetFloat(kEnableInstancedPerPixelNormal) > 0.0f; | |
| CoreUtils.SetKeyword(material, "_TERRAIN_INSTANCED_PERPIXEL_NORMAL", enableInstancedPerPixelNormal); | |
| } | |
| static public bool TextureHasAlpha(Texture2D inTex) | |
| { | |
| if (inTex != null) | |
| { | |
| return GraphicsFormatUtility.HasAlphaChannel(GraphicsFormatUtility.GetGraphicsFormat(inTex.format, true)); | |
| } | |
| return false; | |
| } | |
| public override void OnGUI(MaterialEditor materialEditorIn, MaterialProperty[] properties) | |
| { | |
| if (materialEditorIn == null) | |
| throw new ArgumentNullException("materialEditorIn"); | |
| FindMaterialProperties(properties); | |
| bool optionsChanged = false; | |
| EditorGUI.BeginChangeCheck(); | |
| { | |
| if (enableHeightBlend != null) | |
| { | |
| EditorGUI.indentLevel++; | |
| materialEditorIn.ShaderProperty(enableHeightBlend, styles.enableHeightBlend); | |
| if (enableHeightBlend.floatValue > 0) | |
| { | |
| EditorGUI.indentLevel++; | |
| EditorGUILayout.HelpBox(styles.warningHeightBasedBlending.text, MessageType.Info); | |
| materialEditorIn.ShaderProperty(heightTransition, styles.heightTransition); | |
| EditorGUI.indentLevel--; | |
| } | |
| EditorGUI.indentLevel--; | |
| } | |
| EditorGUILayout.Space(); | |
| } | |
| if (EditorGUI.EndChangeCheck()) | |
| { | |
| optionsChanged = true; | |
| } | |
| bool enablePerPixelNormalChanged = false; | |
| // Since Instanced Per-pixel normal is actually dependent on instancing enabled or not, it is not | |
| // important to check it in the GUI. The shader will make sure it is enabled/disabled properly.s | |
| if (enableInstancedPerPixelNormal != null) | |
| { | |
| EditorGUI.indentLevel++; | |
| EditorGUI.BeginChangeCheck(); | |
| materialEditorIn.ShaderProperty(enableInstancedPerPixelNormal, styles.enableInstancedPerPixelNormal); | |
| enablePerPixelNormalChanged = EditorGUI.EndChangeCheck(); | |
| EditorGUI.indentLevel--; | |
| } | |
| if (optionsChanged || enablePerPixelNormalChanged) | |
| { | |
| foreach (var obj in materialEditorIn.targets) | |
| { | |
| SetupMaterialKeywords((Material)obj); | |
| } | |
| } | |
| // We should always do this call at the end | |
| materialEditorIn.serializedObject.ApplyModifiedProperties(); | |
| } | |
| bool ITerrainLayerCustomUI.OnTerrainLayerGUI(TerrainLayer terrainLayer, Terrain terrain) | |
| { | |
| var terrainLayers = terrain.terrainData.terrainLayers; | |
| // Don't use the member field enableHeightBlend as ShaderGUI.OnGUI might not be called if the material UI is folded. | |
| // heightblend shouldn't be available if we are in multi-pass mode, because it is guaranteed to be broken. | |
| bool heightBlendAvailable = (terrainLayers.Length <= 4); | |
| bool heightBlend = heightBlendAvailable && terrain.materialTemplate.HasProperty(kEnableHeightBlend) && (terrain.materialTemplate.GetFloat(kEnableHeightBlend) > 0); | |
| terrainLayer.diffuseTexture = EditorGUILayout.ObjectField(styles.diffuseTexture, terrainLayer.diffuseTexture, typeof(Texture2D), false) as Texture2D; | |
| TerrainLayerUtility.ValidateDiffuseTextureUI(terrainLayer.diffuseTexture); | |
| var diffuseRemapMin = terrainLayer.diffuseRemapMin; | |
| var diffuseRemapMax = terrainLayer.diffuseRemapMax; | |
| EditorGUI.BeginChangeCheck(); | |
| bool enableDensity = false; | |
| if (terrainLayer.diffuseTexture != null) | |
| { | |
| var rect = GUILayoutUtility.GetLastRect(); | |
| rect.y += 16 + 4; | |
| rect.width = EditorGUIUtility.labelWidth + 64; | |
| rect.height = 16; | |
| ++EditorGUI.indentLevel; | |
| var diffuseTint = new Color(diffuseRemapMax.x, diffuseRemapMax.y, diffuseRemapMax.z); | |
| diffuseTint = EditorGUI.ColorField(rect, styles.colorTint, diffuseTint, true, false, false); | |
| diffuseRemapMax.x = diffuseTint.r; | |
| diffuseRemapMax.y = diffuseTint.g; | |
| diffuseRemapMax.z = diffuseTint.b; | |
| diffuseRemapMin.x = diffuseRemapMin.y = diffuseRemapMin.z = 0; | |
| if (!heightBlend) | |
| { | |
| rect.y = rect.yMax + 2; | |
| enableDensity = EditorGUI.Toggle(rect, styles.opacityAsDensity, diffuseRemapMin.w > 0); | |
| } | |
| --EditorGUI.indentLevel; | |
| } | |
| diffuseRemapMax.w = 1; | |
| diffuseRemapMin.w = enableDensity ? 1 : 0; | |
| if (EditorGUI.EndChangeCheck()) | |
| { | |
| terrainLayer.diffuseRemapMin = diffuseRemapMin; | |
| terrainLayer.diffuseRemapMax = diffuseRemapMax; | |
| } | |
| // Display normal map UI | |
| terrainLayer.normalMapTexture = EditorGUILayout.ObjectField(styles.normalMapTexture, terrainLayer.normalMapTexture, typeof(Texture2D), false) as Texture2D; | |
| TerrainLayerUtility.ValidateNormalMapTextureUI(terrainLayer.normalMapTexture, TerrainLayerUtility.CheckNormalMapTextureType(terrainLayer.normalMapTexture)); | |
| if (terrainLayer.normalMapTexture != null) | |
| { | |
| var rect = GUILayoutUtility.GetLastRect(); | |
| rect.y += 16 + 4; | |
| rect.width = EditorGUIUtility.labelWidth + 64; | |
| rect.height = 16; | |
| ++EditorGUI.indentLevel; | |
| terrainLayer.normalScale = EditorGUI.FloatField(rect, styles.normalScale, terrainLayer.normalScale); | |
| --EditorGUI.indentLevel; | |
| } | |
| // Display the mask map UI and the remap controls | |
| terrainLayer.maskMapTexture = EditorGUILayout.ObjectField(heightBlend ? styles.maskMapTexture : styles.maskMapTextureWithoutHeight, terrainLayer.maskMapTexture, typeof(Texture2D), false) as Texture2D; | |
| TerrainLayerUtility.ValidateMaskMapTextureUI(terrainLayer.maskMapTexture); | |
| var maskMapRemapMin = terrainLayer.maskMapRemapMin; | |
| var maskMapRemapMax = terrainLayer.maskMapRemapMax; | |
| var smoothness = terrainLayer.smoothness; | |
| var metallic = terrainLayer.metallic; | |
| ++EditorGUI.indentLevel; | |
| EditorGUI.BeginChangeCheck(); | |
| m_ShowChannelRemapping = EditorGUILayout.Foldout(m_ShowChannelRemapping, terrainLayer.maskMapTexture != null ? s_Styles.channelRemapping : s_Styles.defaultValues); | |
| if (m_ShowChannelRemapping) | |
| { | |
| if (terrainLayer.maskMapTexture != null) | |
| { | |
| float min, max; | |
| min = maskMapRemapMin.x; max = maskMapRemapMax.x; | |
| EditorGUILayout.MinMaxSlider(s_Styles.metallic, ref min, ref max, 0, 1); | |
| maskMapRemapMin.x = min; maskMapRemapMax.x = max; | |
| min = maskMapRemapMin.y; max = maskMapRemapMax.y; | |
| EditorGUILayout.MinMaxSlider(s_Styles.ao, ref min, ref max, 0, 1); | |
| maskMapRemapMin.y = min; maskMapRemapMax.y = max; | |
| if (heightBlend) | |
| { | |
| EditorGUILayout.LabelField(styles.height); | |
| ++EditorGUI.indentLevel; | |
| m_HeightParametrization = (HeightParametrization)EditorGUILayout.EnumPopup(styles.heightParametrization, m_HeightParametrization); | |
| if (m_HeightParametrization == HeightParametrization.Amplitude) | |
| { | |
| // (height - heightBase) * amplitude | |
| float amplitude = Mathf.Max(maskMapRemapMax.z - maskMapRemapMin.z, Mathf.Epsilon); // to avoid divide by zero | |
| float heightBase = maskMapRemapMin.z / amplitude; | |
| amplitude = EditorGUILayout.FloatField(styles.heightAmplitude, amplitude * 100) / 100; | |
| heightBase = EditorGUILayout.FloatField(styles.heightBase, heightBase * 100) / 100; | |
| maskMapRemapMin.z = heightBase * amplitude; | |
| maskMapRemapMax.z = (1.0f - heightBase) * amplitude; | |
| } | |
| else | |
| { | |
| maskMapRemapMin.z = EditorGUILayout.FloatField(styles.heightMin, maskMapRemapMin.z * 100) / 100; | |
| maskMapRemapMax.z = EditorGUILayout.FloatField(styles.heightMax, maskMapRemapMax.z * 100) / 100; | |
| } | |
| --EditorGUI.indentLevel; | |
| } | |
| min = maskMapRemapMin.w; max = maskMapRemapMax.w; | |
| EditorGUILayout.MinMaxSlider(s_Styles.smoothness, ref min, ref max, 0, 1); | |
| maskMapRemapMin.w = min; maskMapRemapMax.w = max; | |
| } | |
| else | |
| { | |
| metallic = EditorGUILayout.Slider(s_Styles.metallic, metallic, 0, 1); | |
| // AO and Height are still exclusively controlled via the maskRemap controls | |
| // metallic and smoothness have their own values as fields within the LayerData. | |
| maskMapRemapMax.y = EditorGUILayout.Slider(s_Styles.ao, maskMapRemapMax.y, 0, 1); | |
| if (heightBlend) | |
| { | |
| maskMapRemapMax.z = EditorGUILayout.FloatField(s_Styles.heightCm, maskMapRemapMax.z * 100) / 100; | |
| } | |
| // There's a possibility that someone could slide max below the existing min value | |
| // so we'll just protect against that by locking the min value down a little bit. | |
| // In the case of height (Z), we are trying to set min to no lower than zero value unless | |
| // max goes negative. Zero is a good sensible value for the minimum. For AO (Y), we | |
| // don't need this extra protection step because the UI blocks us from going negative | |
| // anyway. In both cases, pushing the slider below the min value will lock them together, | |
| // but min will be "left behind" if you go back up. | |
| maskMapRemapMin.y = Mathf.Min(maskMapRemapMin.y, maskMapRemapMax.y); | |
| maskMapRemapMin.z = Mathf.Min(Mathf.Max(0, maskMapRemapMin.z), maskMapRemapMax.z); | |
| if (TextureHasAlpha(terrainLayer.diffuseTexture)) | |
| { | |
| terrainLayer.smoothnessSource = (UnityEngine.TerrainLayerSmoothnessSource)EditorGUILayout.EnumPopup(EditorGUIUtility.TrTextContent("Smoothness Source"), terrainLayer.smoothnessSource); | |
| if (terrainLayer.smoothnessSource == TerrainLayerSmoothnessSource.DiffuseAlphaChannel) | |
| { | |
| GUIStyle warnStyle = new GUIStyle(GUI.skin.label); | |
| warnStyle.wordWrap = true; | |
| GUILayout.Label("Smoothness is controlled by diffuse alpha channel", warnStyle); | |
| } | |
| else | |
| { | |
| smoothness = EditorGUILayout.Slider(s_Styles.smoothness, smoothness, 0, 1); | |
| } | |
| } | |
| else | |
| { | |
| smoothness = EditorGUILayout.Slider(s_Styles.smoothness, smoothness, 0, 1); | |
| } | |
| } | |
| } | |
| if (EditorGUI.EndChangeCheck()) | |
| { | |
| terrainLayer.maskMapRemapMin = maskMapRemapMin; | |
| terrainLayer.maskMapRemapMax = maskMapRemapMax; | |
| terrainLayer.smoothness = smoothness; | |
| terrainLayer.metallic = metallic; | |
| } | |
| --EditorGUI.indentLevel; | |
| EditorGUILayout.Space(); | |
| TerrainLayerUtility.TilingSettingsUI(terrainLayer); | |
| return true; | |
| } | |
| } | |
| } | |