Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGraph /Targets /UniversalSixWaySubTarget.cs
| using System; | |
| using UnityEngine; | |
| using UnityEditor.ShaderGraph; | |
| using UnityEngine.UIElements; | |
| using UnityEngine.Assertions; | |
| using UnityEngine.Rendering; | |
| using static UnityEditor.Rendering.Universal.ShaderGraph.SubShaderUtils; | |
| using UnityEngine.Rendering.Universal; | |
| using static Unity.Rendering.Universal.ShaderUtils; | |
| namespace UnityEditor.Rendering.Universal.ShaderGraph | |
| { | |
| sealed class UniversalSixWaySubTarget : UniversalSubTarget | |
| { | |
| static readonly GUID kSourceCodeGuid = new GUID("d6c78107b64145745805d963de80cc17"); // UniversalLitSubTarget.cs | |
| public override int latestVersion => 2; | |
| public UniversalSixWaySubTarget() | |
| { | |
| displayName = "Six-way Smoke Lit"; | |
| } | |
| protected override ShaderID shaderID => ShaderID.SG_SixWaySmokeLit; | |
| public override bool IsActive() => true; | |
| [] | |
| bool m_UseColorAbsorption = true; | |
| bool useColorAbsorption | |
| { | |
| get => m_UseColorAbsorption; | |
| set => m_UseColorAbsorption = value; | |
| } | |
| public override void Setup(ref TargetSetupContext context) | |
| { | |
| context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency); | |
| base.Setup(ref context); | |
| var universalRPType = typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset); | |
| if (!context.HasCustomEditorForRenderPipeline(universalRPType)) | |
| { | |
| var gui = typeof(SixWayGUI); | |
| if (TargetsVFX()) | |
| gui = typeof(VFXSixWayGUI); | |
| context.AddCustomEditorForRenderPipeline(gui.FullName, universalRPType); | |
| } | |
| // Process SubShaders | |
| context.AddSubShader(PostProcessSubShader(SubShaders.SixWaySubShader(target, target.renderType, target.renderQueue, target.disableBatching, useColorAbsorption))); | |
| } | |
| public override void ProcessPreviewMaterial(Material material) | |
| { | |
| if (target.allowMaterialOverride) | |
| { | |
| // copy our target's default settings into the material | |
| // (technically not necessary since we are always recreating the material from the shader each time, | |
| // which will pull over the defaults from the shader definition) | |
| // but if that ever changes, this will ensure the defaults are set | |
| material.SetFloat(Property.CastShadows, target.castShadows ? 1.0f : 0.0f); | |
| material.SetFloat(Property.ReceiveShadows, target.receiveShadows ? 1.0f : 0.0f); | |
| material.SetFloat(Property.SurfaceType, (float)target.surfaceType); | |
| material.SetFloat(Property.BlendMode, (float)target.alphaMode); | |
| material.SetFloat(Property.AlphaClip, target.alphaClip ? 1.0f : 0.0f); | |
| material.SetFloat(Property.CullMode, (int)target.renderFace); | |
| material.SetFloat(Property.ZWriteControl, (float)target.zWriteControl); | |
| material.SetFloat(Property.ZTest, (float)target.zTestMode); | |
| material.SetFloat(SixWayProperties.UseColorAbsorption, useColorAbsorption ? 1.0f : 0.0f ); | |
| } | |
| // We always need these properties regardless of whether the material is allowed to override | |
| // Queue control & offset enable correct automatic render queue behavior | |
| // Control == 0 is automatic, 1 is user-specified render queue | |
| material.SetFloat(Property.QueueOffset, 0.0f); | |
| material.SetFloat(Property.QueueControl, (float)BaseShaderGUI.QueueControl.Auto); | |
| // call the full unlit material setup function | |
| ShaderGraphLitGUI.UpdateMaterial(material, MaterialUpdateType.CreatedNewMaterial); | |
| bool useColorAbsorptionValue = false; | |
| if (material.HasProperty(SixWayProperties.UseColorAbsorption)) | |
| useColorAbsorptionValue = material.GetFloat(SixWayProperties.UseColorAbsorption) > 0.0f; | |
| CoreUtils.SetKeyword(material, "_SIX_WAY_COLOR_ABSORPTION", useColorAbsorptionValue); | |
| } | |
| public override void GetFields(ref TargetFieldContext context) | |
| { | |
| base.GetFields(ref context); | |
| bool containsNormalDescriptor = false; | |
| foreach (var block in context.blocks) | |
| { | |
| if (Equals(block.descriptor, BlockFields.SurfaceDescription.NormalOS) || | |
| Equals(block.descriptor, BlockFields.SurfaceDescription.NormalTS) || | |
| Equals(block.descriptor, BlockFields.SurfaceDescription.NormalWS)) | |
| { | |
| containsNormalDescriptor = true; | |
| break; | |
| } | |
| } | |
| context.AddField(UniversalFields.Normal, containsNormalDescriptor); | |
| } | |
| public struct Varyings | |
| { | |
| public static string name = "Varyings"; | |
| public static FieldDescriptor diffuseGIData0 = new FieldDescriptor(Varyings.name, "diffuseGIData0", | |
| "VARYINGS_NEED_SIX_WAY_DIFFUSE_GI_DATA", ShaderValueType.Float4 ,subscriptOptions: StructFieldOptions.Optional); | |
| public static FieldDescriptor diffuseGIData1 = new FieldDescriptor(Varyings.name, "diffuseGIData1", | |
| "VARYINGS_NEED_SIX_WAY_DIFFUSE_GI_DATA", ShaderValueType.Float4 ,subscriptOptions: StructFieldOptions.Optional); | |
| public static FieldDescriptor diffuseGIData2 = new FieldDescriptor(Varyings.name, "diffuseGIData2", | |
| "VARYINGS_NEED_SIX_WAY_DIFFUSE_GI_DATA", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional); | |
| } | |
| public override void GetActiveBlocks(ref TargetActiveBlockContext context) | |
| { | |
| context.AddBlock(BlockFields.SurfaceDescription.Emission); | |
| context.AddBlock(BlockFields.SurfaceDescription.Occlusion); | |
| context.AddBlock(BlockFields.SurfaceDescription.MapRightTopBack); | |
| context.AddBlock(BlockFields.SurfaceDescription.MapLeftBottomFront); | |
| context.AddBlock(BlockFields.SurfaceDescription.AbsorptionStrength, useColorAbsorption || target.allowMaterialOverride); | |
| // when the surface options are material controlled, we must show all of these blocks | |
| // when target controlled, we can cull the unnecessary blocks | |
| context.AddBlock(BlockFields.SurfaceDescription.Alpha, (target.surfaceType == SurfaceType.Transparent || target.alphaClip) || target.allowMaterialOverride); | |
| context.AddBlock(BlockFields.SurfaceDescription.AlphaClipThreshold, (target.alphaClip) || target.allowMaterialOverride); | |
| } | |
| public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode) | |
| { | |
| // if using material control, add the material property to control workflow mode | |
| if (target.allowMaterialOverride) | |
| { | |
| collector.AddFloatProperty(Property.CastShadows, target.castShadows ? 1.0f : 0.0f); | |
| collector.AddToggleProperty(Property.ReceiveShadows, target.receiveShadows); | |
| // setup properties using the defaults | |
| collector.AddFloatProperty(Property.SurfaceType, (float)target.surfaceType); | |
| collector.AddFloatProperty(Property.BlendMode, (float)target.alphaMode); | |
| collector.AddFloatProperty(Property.AlphaClip, target.alphaClip ? 1.0f : 0.0f); | |
| collector.AddFloatProperty(Property.SrcBlend, 1.0f); // always set by material inspector, ok to have incorrect values here | |
| collector.AddFloatProperty(Property.DstBlend, 0.0f); // always set by material inspector, ok to have incorrect values here | |
| collector.AddFloatProperty(Property.SrcBlendAlpha, 1.0f); // always set by material inspector, ok to have incorrect values here | |
| collector.AddFloatProperty(Property.DstBlendAlpha, 0.0f); // always set by material inspector, ok to have incorrect values here | |
| collector.AddToggleProperty(Property.ZWrite, (target.surfaceType == SurfaceType.Opaque)); | |
| collector.AddFloatProperty(Property.ZWriteControl, (float)target.zWriteControl); | |
| collector.AddFloatProperty(Property.ZTest, (float)target.zTestMode); // ztest mode is designed to directly pass as ztest | |
| collector.AddFloatProperty(Property.CullMode, (float)target.renderFace); // render face enum is designed to directly pass as a cull mode | |
| bool enableAlphaToMask = (target.alphaClip && (target.surfaceType == SurfaceType.Opaque)); | |
| collector.AddFloatProperty(Property.AlphaToMask, enableAlphaToMask ? 1.0f : 0.0f); | |
| collector.AddToggleProperty(SixWayProperties.UseColorAbsorption, useColorAbsorption); | |
| } | |
| // We always need these properties regardless of whether the material is allowed to override other shader properties. | |
| // Queue control & offset enable correct automatic render queue behavior. Control == 0 is automatic, 1 is user-specified. | |
| // We initialize queue control to -1 to indicate to UpdateMaterial that it needs to initialize it properly on the material. | |
| collector.AddFloatProperty(Property.QueueOffset, 0.0f); | |
| collector.AddFloatProperty(Property.QueueControl, -1.0f); | |
| } | |
| public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo) | |
| { | |
| var universalTarget = (target as UniversalTarget); | |
| universalTarget.AddDefaultMaterialOverrideGUI(ref context, onChange, registerUndo); | |
| universalTarget.AddDefaultSurfacePropertiesGUI(ref context, onChange, registerUndo, showReceiveShadows: true); | |
| context.AddProperty("Use Color Absorption", new Toggle() { value = useColorAbsorption }, (evt) => | |
| { | |
| if (Equals(useColorAbsorption, evt.newValue)) | |
| return; | |
| registerUndo("Change Use Color Absorption"); | |
| useColorAbsorption = evt.newValue; | |
| onChange(); | |
| }); | |
| } | |
| protected override int ComputeMaterialNeedsUpdateHash() | |
| { | |
| int hash = base.ComputeMaterialNeedsUpdateHash(); | |
| hash = hash * 23 + target.allowMaterialOverride.GetHashCode(); | |
| return hash; | |
| } | |
| static class SubShaders | |
| { | |
| const string kSixWayMaterialTypeTag = "\"UniversalMaterialType\" = \"SixWayLit\""; | |
| public static SubShaderDescriptor SixWaySubShader(UniversalTarget target, string renderType, string renderQueue, string disableBatchingTag, bool useColorAbsorption) | |
| { | |
| SubShaderDescriptor result = new SubShaderDescriptor() | |
| { | |
| pipelineTag = UniversalTarget.kPipelineTag, | |
| customTags = kSixWayMaterialTypeTag, | |
| renderType = renderType, | |
| renderQueue = renderQueue, | |
| disableBatchingTag = disableBatchingTag, | |
| generatesPreview = true, | |
| passes = new PassCollection() | |
| }; | |
| result.passes.Add(SixWayPasses.ForwardOnly(target, CoreBlockMasks.Vertex, SixWayBlockMasks.FragmentLit, CorePragmas.Forward, SixWayKeywords.Forward, useColorAbsorption)); | |
| // cull the shadowcaster pass if we know it will never be used | |
| if (target.castShadows || target.allowMaterialOverride) | |
| result.passes.Add(PassVariant(CorePasses.ShadowCaster(target), CorePragmas.Instanced)); | |
| if (target.mayWriteDepth) | |
| result.passes.Add(PassVariant(CorePasses.DepthOnly(target), CorePragmas.Instanced)); | |
| result.passes.Add(PassVariant(SixWayPasses.Meta(target), CorePragmas.Default)); | |
| // Currently neither of these passes (selection/picking) can be last for the game view for | |
| // UI shaders to render correctly. Verify [1352225] before changing this order. | |
| result.passes.Add(PassVariant(CorePasses.SceneSelection(target), CorePragmas.Default)); | |
| result.passes.Add(PassVariant(CorePasses.ScenePicking(target), CorePragmas.Default)); | |
| return result; | |
| } | |
| } | |
| static class SixWayPasses | |
| { | |
| static void AddReceiveShadowsControlToPass(ref PassDescriptor pass, UniversalTarget target, bool receiveShadows) | |
| { | |
| if (target.allowMaterialOverride) | |
| pass.keywords.Add(SixWayKeywords.ReceiveShadowsOff); | |
| else if (!receiveShadows) | |
| pass.defines.Add(SixWayKeywords.ReceiveShadowsOff, 1); | |
| } | |
| static void AddColorAbsorptionControlToPass(ref PassDescriptor pass, UniversalTarget target, | |
| bool useColorAbsorption) | |
| { | |
| if (target.allowMaterialOverride) | |
| pass.keywords.Add(SixWayKeywords.UseColorAbsorption); | |
| else if (useColorAbsorption) | |
| pass.defines.Add(SixWayKeywords.UseColorAbsorption, 1); | |
| } | |
| static StructDescriptor ForwardVaryings | |
| { | |
| get | |
| { | |
| var baseVaryingsDescriptor = UniversalStructs.Varyings; | |
| FieldDescriptor[] varyingsDescriptorFields = | |
| new FieldDescriptor[baseVaryingsDescriptor.fields.Length + 3]; | |
| varyingsDescriptorFields[0] = Varyings.diffuseGIData0; | |
| varyingsDescriptorFields[1] = Varyings.diffuseGIData1; | |
| varyingsDescriptorFields[2] = Varyings.diffuseGIData2; | |
| baseVaryingsDescriptor.fields.CopyTo(varyingsDescriptorFields,3); | |
| baseVaryingsDescriptor.fields = varyingsDescriptorFields; | |
| return baseVaryingsDescriptor; | |
| } | |
| } | |
| static readonly StructCollection ForwardStructCollection = new StructCollection | |
| { | |
| { Structs.Attributes }, | |
| { ForwardVaryings }, | |
| { Structs.SurfaceDescriptionInputs }, | |
| { Structs.VertexDescriptionInputs }, | |
| }; | |
| public static PassDescriptor ForwardOnly( | |
| UniversalTarget target, | |
| BlockFieldDescriptor[] vertexBlocks, | |
| BlockFieldDescriptor[] pixelBlocks, | |
| PragmaCollection pragmas, | |
| KeywordCollection keywords, | |
| bool useColorAbsorption) | |
| { | |
| var result = new PassDescriptor | |
| { | |
| // Definition | |
| displayName = "Universal Forward Only", | |
| referenceName = "SHADERPASS_FORWARDONLY", | |
| lightMode = "UniversalForwardOnly", | |
| useInPreview = true, | |
| // Template | |
| passTemplatePath = UniversalTarget.kUberTemplatePath, | |
| sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories, | |
| // Port Mask | |
| validVertexBlocks = vertexBlocks, | |
| validPixelBlocks = pixelBlocks, | |
| // Fields | |
| structs = ForwardStructCollection, | |
| requiredFields = SixWayRequiredFields.Forward, | |
| fieldDependencies = CoreFieldDependencies.Default, | |
| // Conditional State | |
| renderStates = CoreRenderStates.UberSwitchedRenderState(target), | |
| pragmas = pragmas, | |
| defines = new DefineCollection { CoreDefines.UseFragmentFog }, | |
| keywords = new KeywordCollection { keywords }, | |
| includes = new IncludeCollection { SixWayIncludes.Forward }, | |
| // Custom Interpolator Support | |
| customInterpolators = CoreCustomInterpDescriptors.Common | |
| }; | |
| CorePasses.AddTargetSurfaceControlsToPass(ref result, target); | |
| CorePasses.AddAlphaToMaskControlToPass(ref result, target); | |
| AddReceiveShadowsControlToPass(ref result, target, target.receiveShadows); | |
| CorePasses.AddLODCrossFadeControlToPass(ref result, target); | |
| AddColorAbsorptionControlToPass(ref result, target, useColorAbsorption); | |
| return result; | |
| } | |
| public static PassDescriptor Meta(UniversalTarget target) | |
| { | |
| var result = new PassDescriptor() | |
| { | |
| // Definition | |
| displayName = "Meta", | |
| referenceName = "SHADERPASS_META", | |
| lightMode = "Meta", | |
| // Template | |
| passTemplatePath = UniversalTarget.kUberTemplatePath, | |
| sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories, | |
| // Port Mask | |
| validVertexBlocks = CoreBlockMasks.Vertex, | |
| validPixelBlocks = SixWayBlockMasks.FragmentMeta, | |
| // Fields | |
| structs = CoreStructCollections.Default, | |
| requiredFields = SixWayRequiredFields.Meta, | |
| fieldDependencies = CoreFieldDependencies.Default, | |
| // Conditional State | |
| renderStates = CoreRenderStates.Meta, | |
| pragmas = CorePragmas.Default, | |
| defines = new DefineCollection() { CoreDefines.UseFragmentFog }, | |
| keywords = new KeywordCollection() { CoreKeywordDescriptors.EditorVisualization }, | |
| includes = SixWayIncludes.Meta, | |
| // Custom Interpolator Support | |
| customInterpolators = CoreCustomInterpDescriptors.Common | |
| }; | |
| CorePasses.AddAlphaClipControlToPass(ref result, target); | |
| return result; | |
| } | |
| } | |
| static class SixWayBlockMasks | |
| { | |
| public static readonly BlockFieldDescriptor[] FragmentLit = new BlockFieldDescriptor[] | |
| { | |
| BlockFields.SurfaceDescription.BaseColor, | |
| BlockFields.SurfaceDescription.MapRightTopBack, | |
| BlockFields.SurfaceDescription.MapLeftBottomFront, | |
| BlockFields.SurfaceDescription.AbsorptionStrength, | |
| BlockFields.SurfaceDescription.Emission, | |
| BlockFields.SurfaceDescription.Occlusion, | |
| BlockFields.SurfaceDescription.Alpha, | |
| BlockFields.SurfaceDescription.AlphaClipThreshold, | |
| }; | |
| public static readonly BlockFieldDescriptor[] FragmentMeta = new BlockFieldDescriptor[] | |
| { | |
| BlockFields.SurfaceDescription.BaseColor, | |
| BlockFields.SurfaceDescription.Emission, | |
| BlockFields.SurfaceDescription.Alpha, | |
| BlockFields.SurfaceDescription.AlphaClipThreshold, | |
| }; | |
| } | |
| static class SixWayRequiredFields | |
| { | |
| public static readonly FieldCollection Forward = new FieldCollection() | |
| { | |
| StructFields.Attributes.uv1, | |
| StructFields.Attributes.uv2, | |
| StructFields.Varyings.positionWS, | |
| StructFields.Varyings.normalWS, | |
| StructFields.Varyings.tangentWS, // needed for vertex lighting | |
| UniversalStructFields.Varyings.staticLightmapUV, | |
| UniversalStructFields.Varyings.dynamicLightmapUV, | |
| UniversalStructFields.Varyings.sh, | |
| UniversalStructFields.Varyings.probeOcclusion, | |
| UniversalStructFields.Varyings.fogFactorAndVertexLight, // fog and vertex lighting, vert input is dependency | |
| UniversalStructFields.Varyings.shadowCoord, // shadow coord, vert input is dependency | |
| Varyings.diffuseGIData0, | |
| Varyings.diffuseGIData1, | |
| Varyings.diffuseGIData2, | |
| }; | |
| public static readonly FieldCollection Meta = new FieldCollection() | |
| { | |
| StructFields.Attributes.positionOS, | |
| StructFields.Attributes.normalOS, | |
| StructFields.Attributes.uv0, // | |
| StructFields.Attributes.uv1, // needed for meta vertex position | |
| StructFields.Attributes.uv2, // needed for meta UVs | |
| StructFields.Attributes.instanceID, // needed for rendering instanced terrain | |
| StructFields.Varyings.positionCS, | |
| StructFields.Varyings.texCoord0, // needed for meta UVs | |
| StructFields.Varyings.texCoord1, // VizUV | |
| StructFields.Varyings.texCoord2, // LightCoord | |
| }; | |
| } | |
| public static class SixWayProperties | |
| { | |
| public static readonly string UseColorAbsorption = "_UseColorAbsorption"; | |
| } | |
| static class SixWayKeywords | |
| { | |
| public static readonly KeywordDescriptor ReceiveShadowsOff = new KeywordDescriptor() | |
| { | |
| displayName = "Receive Shadows Off", | |
| referenceName = ShaderKeywordStrings._RECEIVE_SHADOWS_OFF, | |
| type = KeywordType.Boolean, | |
| definition = KeywordDefinition.ShaderFeature, | |
| scope = KeywordScope.Local, | |
| }; | |
| public static readonly KeywordDescriptor UseColorAbsorption = new KeywordDescriptor() | |
| { | |
| displayName = "Use Color Absorption", | |
| referenceName = "_SIX_WAY_COLOR_ABSORPTION", | |
| type = KeywordType.Boolean, | |
| definition = KeywordDefinition.ShaderFeature, | |
| scope = KeywordScope.Local, | |
| stages = KeywordShaderStage.Fragment | |
| }; | |
| public static readonly KeywordCollection Forward = new KeywordCollection | |
| { | |
| { CoreKeywordDescriptors.MainLightShadows }, | |
| { CoreKeywordDescriptors.AdditionalLights }, | |
| { CoreKeywordDescriptors.AdditionalLightShadows }, | |
| { CoreKeywordDescriptors.ShadowsSoft }, | |
| { CoreKeywordDescriptors.ShadowsShadowmask }, | |
| { CoreKeywordDescriptors.LightLayers }, | |
| { CoreKeywordDescriptors.DebugDisplay }, | |
| { CoreKeywordDescriptors.LightCookies }, | |
| { CoreKeywordDescriptors.ForwardPlus }, | |
| }; | |
| } | |
| static class SixWayIncludes | |
| { | |
| const string kShadows = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"; | |
| const string kMetaInput = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"; | |
| const string kForwardPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SixWayForwardPass.hlsl"; | |
| const string kLightingMetaPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"; | |
| const string kSixWayLighting = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SixWayLighting.hlsl"; | |
| public static readonly IncludeCollection Forward = new IncludeCollection | |
| { | |
| // Pre-graph | |
| { CoreIncludes.DOTSPregraph }, | |
| { CoreIncludes.WriteRenderLayersPregraph }, | |
| { CoreIncludes.ProbeVolumePregraph }, | |
| { CoreIncludes.CorePregraph }, | |
| { kShadows, IncludeLocation.Pregraph }, | |
| { CoreIncludes.ShaderGraphPregraph }, | |
| { CoreIncludes.DBufferPregraph }, | |
| // Post-graph | |
| { kSixWayLighting, IncludeLocation.Postgraph}, | |
| { CoreIncludes.CorePostgraph }, | |
| { kForwardPass, IncludeLocation.Postgraph }, | |
| }; | |
| public static readonly IncludeCollection Meta = new IncludeCollection | |
| { | |
| // Pre-graph | |
| { CoreIncludes.CorePregraph }, | |
| { CoreIncludes.ShaderGraphPregraph }, | |
| { kMetaInput, IncludeLocation.Pregraph }, | |
| // Post-graph | |
| { CoreIncludes.CorePostgraph }, | |
| { kLightingMetaPass, IncludeLocation.Postgraph }, | |
| }; | |
| } | |
| } | |
| } | |