Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGraph /Targets /UniversalSubTarget.cs
| using UnityEngine; | |
| using UnityEditor.ShaderGraph; | |
| using static Unity.Rendering.Universal.ShaderUtils; | |
| using UnityEditor.ShaderGraph.Internal; | |
| using UnityEditor.VFX; | |
| namespace UnityEditor.Rendering.Universal.ShaderGraph | |
| { | |
| abstract class UniversalSubTarget : SubTarget<UniversalTarget>, IHasMetadata | |
| #if HAS_VFX_GRAPH | |
| , IRequireVFXContext | |
| #endif | |
| { | |
| static readonly GUID kSourceCodeGuid = new GUID("92228d45c1ff66740bfa9e6d97f7e280"); // UniversalSubTarget.cs | |
| public override void Setup(ref TargetSetupContext context) | |
| { | |
| context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency); | |
| } | |
| protected abstract ShaderID shaderID { get; } | |
| // VFX Properties | |
| VFXContext m_ContextVFX = null; | |
| VFXTaskCompiledData m_TaskDataVFX; | |
| protected bool TargetsVFX() => m_ContextVFX != null; | |
| public void ConfigureContextData(VFXContext context, VFXTaskCompiledData data) | |
| { | |
| m_ContextVFX = context; | |
| m_TaskDataVFX = data; | |
| } | |
| protected SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShaderDescriptor) | |
| { | |
| if (TargetsVFX()) | |
| return VFXSubTarget.PostProcessSubShader(subShaderDescriptor, m_ContextVFX, m_TaskDataVFX); | |
| return subShaderDescriptor; | |
| } | |
| public override void GetFields(ref TargetFieldContext context) | |
| { | |
| if (TargetsVFX()) | |
| VFXSubTarget.GetFields(ref context, m_ContextVFX); | |
| } | |
| public virtual string identifier => GetType().Name; | |
| public virtual ScriptableObject GetMetadataObject(GraphDataReadOnly graphData) | |
| { | |
| var urpMetadata = ScriptableObject.CreateInstance<UniversalMetadata>(); | |
| urpMetadata.shaderID = shaderID; | |
| urpMetadata.alphaMode = target.alphaMode; | |
| if (shaderID != ShaderID.SG_SpriteLit && shaderID != ShaderID.SG_SpriteUnlit) | |
| { | |
| urpMetadata.allowMaterialOverride = target.allowMaterialOverride; | |
| urpMetadata.surfaceType = target.surfaceType; | |
| urpMetadata.castShadows = target.castShadows; | |
| urpMetadata.hasVertexModificationInMotionVector = target.additionalMotionVectorMode != AdditionalMotionVectorMode.None || graphData.AnyVertexAnimationActive(); | |
| } | |
| else | |
| { | |
| //Ignore unsupported settings in SpriteUnlit/SpriteLit | |
| urpMetadata.allowMaterialOverride = false; | |
| urpMetadata.surfaceType = SurfaceType.Transparent; | |
| urpMetadata.castShadows = false; | |
| urpMetadata.hasVertexModificationInMotionVector = false; | |
| } | |
| urpMetadata.isVFXCompatible = graphData.IsVFXCompatible(); | |
| return urpMetadata; | |
| } | |
| private int lastMaterialNeedsUpdateHash = 0; | |
| protected virtual int ComputeMaterialNeedsUpdateHash() => 0; | |
| public override object saveContext | |
| { | |
| get | |
| { | |
| int hash = ComputeMaterialNeedsUpdateHash(); | |
| bool needsUpdate = hash != lastMaterialNeedsUpdateHash; | |
| if (needsUpdate) | |
| lastMaterialNeedsUpdateHash = hash; | |
| return new UniversalShaderGraphSaveContext { updateMaterials = needsUpdate }; | |
| } | |
| } | |
| } | |
| internal static class SubShaderUtils | |
| { | |
| internal static void AddFloatProperty(this PropertyCollector collector, string referenceName, float defaultValue, HLSLDeclaration declarationType = HLSLDeclaration.DoNotDeclare) | |
| { | |
| collector.AddShaderProperty(new Vector1ShaderProperty | |
| { | |
| floatType = FloatType.Default, | |
| hidden = true, | |
| overrideHLSLDeclaration = true, | |
| hlslDeclarationOverride = declarationType, | |
| value = defaultValue, | |
| displayName = referenceName, | |
| overrideReferenceName = referenceName, | |
| }); | |
| } | |
| internal static void AddToggleProperty(this PropertyCollector collector, string referenceName, bool defaultValue, HLSLDeclaration declarationType = HLSLDeclaration.DoNotDeclare) | |
| { | |
| collector.AddShaderProperty(new BooleanShaderProperty | |
| { | |
| value = defaultValue, | |
| hidden = true, | |
| overrideHLSLDeclaration = true, | |
| hlslDeclarationOverride = declarationType, | |
| displayName = referenceName, | |
| overrideReferenceName = referenceName, | |
| }); | |
| } | |
| // Overloads to do inline PassDescriptor modifications | |
| // NOTE: param order should match PassDescriptor field order for consistency | |
| internal static PassDescriptor PassVariant(in PassDescriptor source, PragmaCollection pragmas) | |
| { | |
| var result = source; | |
| result.pragmas = pragmas; | |
| return result; | |
| } | |
| } | |
| } | |