Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGraph /UniversalBlockFields.cs
| using UnityEngine; | |
| using UnityEditor.ShaderGraph; | |
| namespace UnityEditor.Rendering.Universal.ShaderGraph | |
| { | |
| static class UniversalBlockFields | |
| { | |
| [] | |
| public struct VertexDescription | |
| { | |
| public static string name = "VertexDescription"; | |
| public static BlockFieldDescriptor MotionVector = new BlockFieldDescriptor(VertexDescription.name, "MotionVector", "Motion Vector", "VERTEXDESCRIPTION_MOTIONVECTOR", | |
| new Vector3Control(new Vector3(0.0f, 0.0f, 0.0f)), ShaderStage.Vertex); | |
| } | |
| [] | |
| public struct SurfaceDescription | |
| { | |
| public static string name = "SurfaceDescription"; | |
| public static BlockFieldDescriptor SpriteMask = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteMask", "Sprite Mask", "SURFACEDESCRIPTION_SPRITEMASK", | |
| new ColorRGBAControl(new Color(1, 1, 1, 1)), ShaderStage.Fragment); | |
| public static BlockFieldDescriptor NormalAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "NormalAlpha", "Normal Alpha", "SURFACEDESCRIPTION_NORMALALPHA", | |
| new FloatControl(1.0f), ShaderStage.Fragment); | |
| public static BlockFieldDescriptor MAOSAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "MAOSAlpha", "MAOS Alpha", "SURFACEDESCRIPTION_MAOSALPHA", | |
| new FloatControl(1.0f), ShaderStage.Fragment); | |
| } | |
| } | |
| } | |