Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGraph /UniversalFields.cs
| using UnityEditor.ShaderGraph; | |
| namespace UnityEditor.Rendering.Universal.ShaderGraph | |
| { | |
| internal static class UniversalFields | |
| { | |
| public const string kFeatures = "features"; | |
| public const string kSurfaceType = "SurfaceType"; | |
| public const string kBlendMode = "BlendMode"; | |
| // still used by sprite targets (NOT used by lit/unlit targets anymore) | |
| public static FieldDescriptor SurfaceOpaque = new FieldDescriptor(kSurfaceType, "Opaque", "_SURFACE_TYPE_OPAQUE 1"); | |
| public static FieldDescriptor SurfaceTransparent = new FieldDescriptor(kSurfaceType, "Transparent", "_SURFACE_TYPE_TRANSPARENT 1"); | |
| // still used by sprite targets (NOT used by lit/unlit targets anymore) | |
| public static FieldDescriptor BlendAdd = new FieldDescriptor(kBlendMode, "Add", "_BLENDMODE_ADD 1"); | |
| public static FieldDescriptor BlendPremultiply = new FieldDescriptor(kBlendMode, "Premultiply", "_ALPHAPREMULTIPLY_ON 1"); | |
| public static FieldDescriptor BlendMultiply = new FieldDescriptor(kBlendMode, "Multiply", "_BLENDMODE_MULTIPLY 1"); | |
| // Used by lit/unlit targets | |
| public static FieldDescriptor Normal = new FieldDescriptor(string.Empty, "Normal", "_NORMALMAP 1"); | |
| public static FieldDescriptor NormalDropOffTS = new FieldDescriptor(string.Empty, "NormalDropOffTS", "_NORMAL_DROPOFF_TS 1"); | |
| public static FieldDescriptor NormalDropOffOS = new FieldDescriptor(string.Empty, "NormalDropOffOS", "_NORMAL_DROPOFF_OS 1"); | |
| public static FieldDescriptor NormalDropOffWS = new FieldDescriptor(string.Empty, "NormalDropOffWS", "_NORMAL_DROPOFF_WS 1"); | |
| // A predicate is field that has a matching template command, for example: $<name> <content> | |
| // It is only used to enable/disable <content> in the tempalate | |
| //public static FieldDescriptor PredicateClearCoat = new FieldDescriptor(string.Empty, "ClearCoat", "_CLEARCOAT 1"); | |
| } | |
| } | |