Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGraph /UniversalStructFields.cs
| using UnityEditor.ShaderGraph; | |
| namespace UnityEditor.Rendering.Universal.ShaderGraph | |
| { | |
| static class UniversalStructFields | |
| { | |
| public struct Varyings | |
| { | |
| public static string name = "Varyings"; | |
| public static FieldDescriptor staticLightmapUV = new FieldDescriptor(Varyings.name, "staticLightmapUV", "", ShaderValueType.Float2, | |
| preprocessor: "defined(LIGHTMAP_ON)", subscriptOptions: StructFieldOptions.Optional); | |
| public static FieldDescriptor dynamicLightmapUV = new FieldDescriptor(Varyings.name, "dynamicLightmapUV", "", ShaderValueType.Float2, | |
| preprocessor: "defined(DYNAMICLIGHTMAP_ON)", subscriptOptions: StructFieldOptions.Optional); | |
| public static FieldDescriptor sh = new FieldDescriptor(Varyings.name, "sh", "", ShaderValueType.Float3, | |
| preprocessor: "!defined(LIGHTMAP_ON)", subscriptOptions: StructFieldOptions.Optional); | |
| public static FieldDescriptor fogFactorAndVertexLight = new FieldDescriptor(Varyings.name, "fogFactorAndVertexLight", "VARYINGS_NEED_FOG_AND_VERTEX_LIGHT", ShaderValueType.Float4, | |
| subscriptOptions: StructFieldOptions.Optional); | |
| public static FieldDescriptor shadowCoord = new FieldDescriptor(Varyings.name, "shadowCoord", "VARYINGS_NEED_SHADOWCOORD", ShaderValueType.Float4, | |
| subscriptOptions: StructFieldOptions.Optional, preprocessor: "defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)"); | |
| public static FieldDescriptor probeOcclusion = new FieldDescriptor(Varyings.name, "probeOcclusion", "", ShaderValueType.Float4, | |
| preprocessor: "defined(USE_APV_PROBE_OCCLUSION)", subscriptOptions: StructFieldOptions.Optional); | |
| public static FieldDescriptor stereoTargetEyeIndexAsRTArrayIdx = new FieldDescriptor(Varyings.name, "stereoTargetEyeIndexAsRTArrayIdx", "", ShaderValueType.Uint, | |
| "SV_RenderTargetArrayIndex", "(defined(UNITY_STEREO_INSTANCING_ENABLED))", StructFieldOptions.Generated); | |
| public static FieldDescriptor stereoTargetEyeIndexAsBlendIdx0 = new FieldDescriptor(Varyings.name, "stereoTargetEyeIndexAsBlendIdx0", "", ShaderValueType.Uint, | |
| "BLENDINDICES0", "(defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))"); | |
| } | |
| } | |
| } | |