Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /VFXGraph /VFXURPLitPlanarPrimitiveOutput.cs
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| namespace UnityEditor.VFX.URP | |
| { | |
| class VFXURPPlanarPrimitiveOutputSubVariantProvider : VariantProvider | |
| { | |
| private readonly VFXPrimitiveType mainVariantType; | |
| public VFXURPPlanarPrimitiveOutputSubVariantProvider(VFXPrimitiveType type) | |
| { | |
| this.mainVariantType = type; | |
| } | |
| public override IEnumerable<Variant> GetVariants() | |
| { | |
| foreach (var primitive in Enum.GetValues(typeof(VFXPrimitiveType)).Cast<VFXPrimitiveType>()) | |
| { | |
| if (primitive == this.mainVariantType) | |
| continue; | |
| yield return new Variant( | |
| "Output Particle".AppendLabel("URP Lit", false).AppendLabel(primitive.ToString()), | |
| null, | |
| typeof(VFXURPLitPlanarPrimitiveOutput), | |
| new[] {new KeyValuePair<string, object>("primitiveType", primitive)}); | |
| } | |
| } | |
| } | |
| class VFXURPPlanarPrimitiveOutputProvider : VariantProvider | |
| { | |
| public override IEnumerable<Variant> GetVariants() | |
| { | |
| yield return new Variant( | |
| "Output Particle".AppendLabel("URP Lit", false).AppendLabel("Quad", false), | |
| VFXLibraryStringHelper.Separator("Output Basic", 2), | |
| typeof(VFXURPLitPlanarPrimitiveOutput), | |
| new[] {new KeyValuePair<string, object>("primitiveType", VFXPrimitiveType.Quad)}, | |
| () => new VFXURPPlanarPrimitiveOutputSubVariantProvider(VFXPrimitiveType.Quad)); | |
| } | |
| } | |
| [] | |
| [] | |
| class VFXURPLitPlanarPrimitiveOutput : VFXAbstractParticleURPLitOutput | |
| { | |
| public override string name => "Output Particle".AppendLabel("URP Lit").AppendLabel(primitiveType.ToString()); | |
| public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleLitPlanarPrimitive"); } } | |
| public override VFXTaskType taskType { get { return VFXPlanarPrimitiveHelper.GetTaskType(primitiveType); } } | |
| public override bool supportsUV { get { return GetOrRefreshShaderGraphObject() == null; } } | |
| public sealed override bool implementsMotionVector { get { return true; } } | |
| [] | |
| protected VFXPrimitiveType primitiveType = VFXPrimitiveType.Quad; | |
| [] | |
| protected bool normalBending = false; | |
| public class NormalBendingProperties | |
| { | |
| [] | |
| public float normalBendingFactor = 0.1f; | |
| } | |
| protected override IEnumerable<VFXPropertyWithValue> inputProperties | |
| { | |
| get | |
| { | |
| var properties = base.inputProperties; | |
| if (normalBending) | |
| properties = properties.Concat(PropertiesFromType("NormalBendingProperties")); | |
| if (primitiveType == VFXPrimitiveType.Octagon) | |
| properties = properties.Concat(PropertiesFromType(typeof(VFXPlanarPrimitiveHelper.OctagonInputProperties))); | |
| return properties; | |
| } | |
| } | |
| protected override IEnumerable<VFXNamedExpression> CollectGPUExpressions(IEnumerable<VFXNamedExpression> slotExpressions) | |
| { | |
| foreach (var exp in base.CollectGPUExpressions(slotExpressions)) | |
| yield return exp; | |
| if (normalBending) | |
| yield return slotExpressions.First(o => o.name == nameof(NormalBendingProperties.normalBendingFactor)); | |
| if (primitiveType == VFXPrimitiveType.Octagon) | |
| yield return slotExpressions.First(o => o.name == nameof(VFXPlanarPrimitiveHelper.OctagonInputProperties.cropFactor)); | |
| } | |
| public override IEnumerable<string> additionalDefines | |
| { | |
| get | |
| { | |
| foreach (var d in base.additionalDefines) | |
| yield return d; | |
| if (normalBending) | |
| yield return "USE_NORMAL_BENDING"; | |
| yield return "FORCE_NORMAL_VARYING"; // To avoid discrepancy between depth and color pass which could cause glitch with ztest | |
| yield return VFXPlanarPrimitiveHelper.GetShaderDefine(primitiveType); | |
| } | |
| } | |
| } | |
| } | |