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| #define use_lines |
|
|
| using System; |
| using System.Collections.Generic; |
| using Unity.Collections; |
| |
| |
| |
|
|
| namespace UnityEngine.Rendering.Universal |
| { |
| using ClipInt = Int64; |
| using Path = List<IntPoint>; |
| using Paths = List<List<IntPoint>>; |
|
|
| internal struct DoublePoint |
| { |
| public double X; |
| public double Y; |
|
|
| public DoublePoint(double x = 0, double y = 0) |
| { |
| this.X = x; this.Y = y; |
| } |
|
|
| public DoublePoint(DoublePoint dp) |
| { |
| this.X = dp.X; this.Y = dp.Y; |
| } |
|
|
| public DoublePoint(IntPoint ip) |
| { |
| this.X = ip.X; this.Y = ip.Y; |
| } |
| }; |
|
|
|
|
| |
| |
| |
|
|
| internal class PolyTree : PolyNode |
| { |
| internal List<PolyNode> m_AllPolys = new List<PolyNode>(); |
|
|
| |
| |
|
|
| public void Clear() |
| { |
| for (int i = 0; i < m_AllPolys.Count; i++) |
| m_AllPolys[i] = null; |
| m_AllPolys.Clear(); |
| m_Childs.Clear(); |
| } |
|
|
| public PolyNode GetFirst() |
| { |
| if (m_Childs.Count > 0) |
| return m_Childs[0]; |
| else |
| return null; |
| } |
|
|
| public int Total |
| { |
| get |
| { |
| int result = m_AllPolys.Count; |
| |
| if (result > 0 && m_Childs[0] != m_AllPolys[0]) result--; |
| return result; |
| } |
| } |
| } |
|
|
| internal class PolyNode |
| { |
| internal PolyNode m_Parent; |
| internal Path m_polygon = new Path(); |
| internal int m_Index; |
| internal JoinTypes m_jointype; |
| internal EndTypes m_endtype; |
| internal List<PolyNode> m_Childs = new List<PolyNode>(); |
|
|
| private bool IsHoleNode() |
| { |
| bool result = true; |
| PolyNode node = m_Parent; |
| while (node != null) |
| { |
| result = !result; |
| node = node.m_Parent; |
| } |
| return result; |
| } |
|
|
| public int ChildCount |
| { |
| get { return m_Childs.Count; } |
| } |
|
|
| public Path Contour |
| { |
| get { return m_polygon; } |
| } |
|
|
| internal void AddChild(PolyNode Child) |
| { |
| int cnt = m_Childs.Count; |
| m_Childs.Add(Child); |
| Child.m_Parent = this; |
| Child.m_Index = cnt; |
| } |
|
|
| public PolyNode GetNext() |
| { |
| if (m_Childs.Count > 0) |
| return m_Childs[0]; |
| else |
| return GetNextSiblingUp(); |
| } |
|
|
| internal PolyNode GetNextSiblingUp() |
| { |
| if (m_Parent == null) |
| return null; |
| else if (m_Index == m_Parent.m_Childs.Count - 1) |
| return m_Parent.GetNextSiblingUp(); |
| else |
| return m_Parent.m_Childs[m_Index + 1]; |
| } |
|
|
| public List<PolyNode> Childs |
| { |
| get { return m_Childs; } |
| } |
|
|
| public PolyNode Parent |
| { |
| get { return m_Parent; } |
| } |
|
|
| public bool IsHole |
| { |
| get { return IsHoleNode(); } |
| } |
|
|
| public bool IsOpen { get; set; } |
| } |
|
|
|
|
| |
| |
| |
| |
| |
| |
| |
|
|
| internal struct Int128 |
| { |
| private Int64 hi; |
| private UInt64 lo; |
|
|
| public Int128(Int64 _lo) |
| { |
| lo = (UInt64)_lo; |
| if (_lo < 0) hi = -1; |
| else hi = 0; |
| } |
|
|
| public Int128(Int64 _hi, UInt64 _lo) |
| { |
| lo = _lo; |
| hi = _hi; |
| } |
|
|
| public Int128(Int128 val) |
| { |
| hi = val.hi; |
| lo = val.lo; |
| } |
|
|
| public bool IsNegative() |
| { |
| return hi < 0; |
| } |
|
|
| public static bool operator==(Int128 val1, Int128 val2) |
| { |
| if ((object)val1 == (object)val2) return true; |
| else if ((object)val1 == null || (object)val2 == null) return false; |
| return (val1.hi == val2.hi && val1.lo == val2.lo); |
| } |
|
|
| public static bool operator!=(Int128 val1, Int128 val2) |
| { |
| return !(val1 == val2); |
| } |
|
|
| public override bool Equals(System.Object obj) |
| { |
| if (obj == null || !(obj is Int128)) |
| return false; |
| Int128 i128 = (Int128)obj; |
| return (i128.hi == hi && i128.lo == lo); |
| } |
|
|
| public override int GetHashCode() |
| { |
| return hi.GetHashCode() ^ lo.GetHashCode(); |
| } |
|
|
| public static bool operator>(Int128 val1, Int128 val2) |
| { |
| if (val1.hi != val2.hi) |
| return val1.hi > val2.hi; |
| else |
| return val1.lo > val2.lo; |
| } |
|
|
| public static bool operator<(Int128 val1, Int128 val2) |
| { |
| if (val1.hi != val2.hi) |
| return val1.hi < val2.hi; |
| else |
| return val1.lo < val2.lo; |
| } |
|
|
| public static Int128 operator+(Int128 lhs, Int128 rhs) |
| { |
| lhs.hi += rhs.hi; |
| lhs.lo += rhs.lo; |
| if (lhs.lo < rhs.lo) lhs.hi++; |
| return lhs; |
| } |
|
|
| public static Int128 operator-(Int128 lhs, Int128 rhs) |
| { |
| return lhs + -rhs; |
| } |
|
|
| public static Int128 operator-(Int128 val) |
| { |
| if (val.lo == 0) |
| return new Int128(-val.hi, 0); |
| else |
| return new Int128(~val.hi, ~val.lo + 1); |
| } |
|
|
| public static explicit operator double(Int128 val) |
| { |
| const double shift64 = 18446744073709551616.0; |
| if (val.hi < 0) |
| { |
| if (val.lo == 0) |
| return (double)val.hi * shift64; |
| else |
| return -(double)(~val.lo + ~val.hi * shift64); |
| } |
| else |
| return (double)(val.lo + val.hi * shift64); |
| } |
|
|
| |
| |
| |
|
|
| public static Int128 Int128Mul(Int64 lhs, Int64 rhs) |
| { |
| bool negate = (lhs < 0) != (rhs < 0); |
| if (lhs < 0) lhs = -lhs; |
| if (rhs < 0) rhs = -rhs; |
| UInt64 int1Hi = (UInt64)lhs >> 32; |
| UInt64 int1Lo = (UInt64)lhs & 0xFFFFFFFF; |
| UInt64 int2Hi = (UInt64)rhs >> 32; |
| UInt64 int2Lo = (UInt64)rhs & 0xFFFFFFFF; |
|
|
| |
| UInt64 a = int1Hi * int2Hi; |
| UInt64 b = int1Lo * int2Lo; |
| UInt64 c = int1Hi * int2Lo + int1Lo * int2Hi; |
|
|
| UInt64 lo; |
| Int64 hi; |
| hi = (Int64)(a + (c >> 32)); |
|
|
| unchecked { lo = (c << 32) + b; } |
| if (lo < b) hi++; |
| Int128 result = new Int128(hi, lo); |
| return negate ? -result : result; |
| } |
| }; |
|
|
| |
| |
|
|
| internal struct IntPoint |
| { |
| public ClipInt N; |
| public ClipInt X; |
| public ClipInt Y; |
| public ClipInt D; |
| public double NX; |
| public double NY; |
|
|
| public IntPoint(ClipInt X, ClipInt Y) |
| { |
| this.X = X; this.Y = Y; |
| this.NX = 0; this.NY = 0; |
| this.N = -1; this.D = 0; |
| } |
|
|
| public IntPoint(double x, double y) |
| { |
| this.X = (ClipInt)x; this.Y = (ClipInt)y; |
| this.NX = 0; this.NY = 0; |
| this.N = -1; this.D = 0; |
| } |
|
|
| public IntPoint(IntPoint pt) |
| { |
| this.X = pt.X; this.Y = pt.Y; |
| this.NX = pt.NX; this.NY = pt.NY; |
| this.N = pt.N; this.D = pt.D; |
| } |
|
|
| public static bool operator==(IntPoint a, IntPoint b) |
| { |
| return a.X == b.X && a.Y == b.Y; |
| } |
|
|
| public static bool operator!=(IntPoint a, IntPoint b) |
| { |
| return a.X != b.X || a.Y != b.Y; |
| } |
|
|
| public override bool Equals(object obj) |
| { |
| if (obj == null) return false; |
| if (obj is IntPoint) |
| { |
| IntPoint a = (IntPoint)obj; |
| return (X == a.X) && (Y == a.Y); |
| } |
| else return false; |
| } |
|
|
| public override int GetHashCode() |
| { |
| |
| return base.GetHashCode(); |
| } |
| } |
|
|
| internal struct IntRect |
| { |
| public ClipInt left; |
| public ClipInt top; |
| public ClipInt right; |
| public ClipInt bottom; |
|
|
| public IntRect(ClipInt l, ClipInt t, ClipInt r, ClipInt b) |
| { |
| this.left = l; this.top = t; |
| this.right = r; this.bottom = b; |
| } |
|
|
| public IntRect(IntRect ir) |
| { |
| this.left = ir.left; this.top = ir.top; |
| this.right = ir.right; this.bottom = ir.bottom; |
| } |
| } |
|
|
|
|
| |
| |
| |
| [Obsolete("Will be removed in 2025.1", true)] |
| public enum ClipType |
| { |
| |
| |
| |
| ctIntersection, |
|
|
| |
| |
| |
| ctUnion, |
|
|
| |
| |
| |
| ctDifference, |
|
|
| |
| |
| |
| ctXor |
| }; |
|
|
| |
| |
| |
| [Obsolete("Will be removed in 2025.1", true)] |
| public enum PolyType |
| { |
| |
| |
| |
| ptSubject, |
|
|
| |
| |
| |
| ptClip |
| }; |
|
|
| |
| |
| |
| |
|
|
| |
| |
| |
| [Obsolete("Will be removed in 2025.1", true)] |
| public enum PolyFillType |
| { |
| |
| |
| |
| pftEvenOdd, |
|
|
| |
| |
| |
| pftNonZero, |
|
|
| |
| |
| |
| pftPositive, |
|
|
| |
| |
| |
| pftNegative |
| }; |
|
|
| |
| |
| |
| [Obsolete("Will be removed in 2025.1", true)] |
| public enum JoinType |
| { |
| |
| |
| |
| jtRound |
| }; |
|
|
| |
| |
| |
| [Obsolete("Will be removed in 2025.1", true)] |
| public enum EndType |
| { |
| |
| |
| |
| etClosedPolygon, |
|
|
| |
| |
| |
| etClosedLine |
| }; |
|
|
| internal enum ClipTypes { ctIntersection, ctUnion, ctDifference, ctXor }; |
| internal enum PolyTypes { ptSubject, ptClip }; |
| internal enum PolyFillTypes { pftEvenOdd, pftNonZero, pftPositive, pftNegative }; |
| internal enum JoinTypes { jtRound }; |
| internal enum EndTypes { etClosedPolygon, etClosedLine }; |
|
|
| internal enum EdgeSides { esLeft, esRight }; |
| internal enum Directions { dRightToLeft, dLeftToRight }; |
|
|
| internal class TEdge |
| { |
| internal IntPoint Bot; |
| internal IntPoint Curr; |
| internal IntPoint Top; |
| internal IntPoint Delta; |
| internal double Dx; |
| internal PolyTypes PolyTyp; |
| internal EdgeSides Side; |
| internal int WindDelta; |
| internal int WindCnt; |
| internal int WindCnt2; |
| internal int OutIdx; |
| internal TEdge Next; |
| internal TEdge Prev; |
| internal TEdge NextInLML; |
| internal TEdge NextInAEL; |
| internal TEdge PrevInAEL; |
| internal TEdge NextInSEL; |
| internal TEdge PrevInSEL; |
| }; |
|
|
| internal class IntersectNode |
| { |
| internal TEdge Edge1; |
| internal TEdge Edge2; |
| internal IntPoint Pt; |
| }; |
|
|
| internal class MyIntersectNodeSort : IComparer<IntersectNode> |
| { |
| public int Compare(IntersectNode node1, IntersectNode node2) |
| { |
| ClipInt i = node2.Pt.Y - node1.Pt.Y; |
| if (i > 0) return 1; |
| else if (i < 0) return -1; |
| else return 0; |
| } |
| } |
|
|
| internal class LocalMinima |
| { |
| internal ClipInt Y; |
| internal TEdge LeftBound; |
| internal TEdge RightBound; |
| internal LocalMinima Next; |
| }; |
|
|
| internal class Scanbeam |
| { |
| internal ClipInt Y; |
| internal Scanbeam Next; |
| }; |
|
|
| internal class Maxima |
| { |
| internal ClipInt X; |
| internal Maxima Next; |
| internal Maxima Prev; |
| }; |
|
|
| |
| |
| internal class OutRec |
| { |
| internal int Idx; |
| internal bool IsHole; |
| internal bool IsOpen; |
| internal OutRec FirstLeft; |
| internal OutPt Pts; |
| internal OutPt BottomPt; |
| internal PolyNode PolyNode; |
| }; |
|
|
| internal class OutPt |
| { |
| internal int Idx; |
| internal IntPoint Pt; |
| internal OutPt Next; |
| internal OutPt Prev; |
| }; |
|
|
| internal class Join |
| { |
| internal OutPt OutPt1; |
| internal OutPt OutPt2; |
| internal IntPoint OffPt; |
| }; |
|
|
| internal class ClipperBase |
| { |
| internal const double horizontal = -3.4E+38; |
| internal const int Skip = -2; |
| internal const int Unassigned = -1; |
| internal const double tolerance = 1.0E-20; |
| internal static bool near_zero(double val) { return (val > -tolerance) && (val < tolerance); } |
|
|
| public const ClipInt loRange = 0x3FFFFFFF; |
| public const ClipInt hiRange = 0x3FFFFFFFFFFFFFFFL; |
|
|
| internal LocalMinima m_MinimaList; |
| internal LocalMinima m_CurrentLM; |
| internal List<List<TEdge>> m_edges = new List<List<TEdge>>(); |
| internal Scanbeam m_Scanbeam; |
| internal List<OutRec> m_PolyOuts; |
| internal TEdge m_ActiveEdges; |
| internal bool m_UseFullRange; |
| internal bool m_HasOpenPaths; |
|
|
| |
|
|
| public bool PreserveCollinear |
| { |
| get; |
| set; |
| } |
| |
|
|
| public void Swap(ref ClipInt val1, ref ClipInt val2) |
| { |
| ClipInt tmp = val1; |
| val1 = val2; |
| val2 = tmp; |
| } |
|
|
| |
|
|
| internal static bool IsHorizontal(TEdge e) |
| { |
| return e.Delta.Y == 0; |
| } |
|
|
| |
|
|
| internal bool PointIsVertex(IntPoint pt, OutPt pp) |
| { |
| OutPt pp2 = pp; |
| do |
| { |
| if (pp2.Pt == pt) return true; |
| pp2 = pp2.Next; |
| } |
| while (pp2 != pp); |
| return false; |
| } |
|
|
| |
|
|
| internal bool PointOnLineSegment(IntPoint pt, |
| IntPoint linePt1, IntPoint linePt2, bool UseFullRange) |
| { |
| if (UseFullRange) |
| return ((pt.X == linePt1.X) && (pt.Y == linePt1.Y)) || |
| ((pt.X == linePt2.X) && (pt.Y == linePt2.Y)) || |
| (((pt.X > linePt1.X) == (pt.X < linePt2.X)) && |
| ((pt.Y > linePt1.Y) == (pt.Y < linePt2.Y)) && |
| ((Int128.Int128Mul((pt.X - linePt1.X), (linePt2.Y - linePt1.Y)) == |
| Int128.Int128Mul((linePt2.X - linePt1.X), (pt.Y - linePt1.Y))))); |
| else |
| return ((pt.X == linePt1.X) && (pt.Y == linePt1.Y)) || |
| ((pt.X == linePt2.X) && (pt.Y == linePt2.Y)) || |
| (((pt.X > linePt1.X) == (pt.X < linePt2.X)) && |
| ((pt.Y > linePt1.Y) == (pt.Y < linePt2.Y)) && |
| ((pt.X - linePt1.X) * (linePt2.Y - linePt1.Y) == |
| (linePt2.X - linePt1.X) * (pt.Y - linePt1.Y))); |
| } |
|
|
| |
|
|
| internal bool PointOnPolygon(IntPoint pt, OutPt pp, bool UseFullRange) |
| { |
| OutPt pp2 = pp; |
| while (true) |
| { |
| if (PointOnLineSegment(pt, pp2.Pt, pp2.Next.Pt, UseFullRange)) |
| return true; |
| pp2 = pp2.Next; |
| if (pp2 == pp) break; |
| } |
| return false; |
| } |
|
|
| |
|
|
| internal static bool SlopesEqual(TEdge e1, TEdge e2, bool UseFullRange) |
| { |
| if (UseFullRange) |
| return Int128.Int128Mul(e1.Delta.Y, e2.Delta.X) == |
| Int128.Int128Mul(e1.Delta.X, e2.Delta.Y); |
| else |
| return (ClipInt)(e1.Delta.Y) * (e2.Delta.X) == |
| (ClipInt)(e1.Delta.X) * (e2.Delta.Y); |
| } |
|
|
| |
|
|
| internal static bool SlopesEqual(IntPoint pt1, IntPoint pt2, |
| IntPoint pt3, bool UseFullRange) |
| { |
| if (UseFullRange) |
| return Int128.Int128Mul(pt1.Y - pt2.Y, pt2.X - pt3.X) == |
| Int128.Int128Mul(pt1.X - pt2.X, pt2.Y - pt3.Y); |
| else |
| return |
| (ClipInt)(pt1.Y - pt2.Y) * (pt2.X - pt3.X) - (ClipInt)(pt1.X - pt2.X) * (pt2.Y - pt3.Y) == 0; |
| } |
|
|
| |
|
|
| internal static bool SlopesEqual(IntPoint pt1, IntPoint pt2, |
| IntPoint pt3, IntPoint pt4, bool UseFullRange) |
| { |
| if (UseFullRange) |
| return Int128.Int128Mul(pt1.Y - pt2.Y, pt3.X - pt4.X) == |
| Int128.Int128Mul(pt1.X - pt2.X, pt3.Y - pt4.Y); |
| else |
| return |
| (ClipInt)(pt1.Y - pt2.Y) * (pt3.X - pt4.X) - (ClipInt)(pt1.X - pt2.X) * (pt3.Y - pt4.Y) == 0; |
| } |
|
|
| |
|
|
| internal ClipperBase() |
| { |
| m_MinimaList = null; |
| m_CurrentLM = null; |
| m_UseFullRange = false; |
| m_HasOpenPaths = false; |
| } |
|
|
| |
|
|
| public virtual void Clear() |
| { |
| DisposeLocalMinimaList(); |
| for (int i = 0; i < m_edges.Count; ++i) |
| { |
| for (int j = 0; j < m_edges[i].Count; ++j) m_edges[i][j] = null; |
| m_edges[i].Clear(); |
| } |
| m_edges.Clear(); |
| m_UseFullRange = false; |
| m_HasOpenPaths = false; |
| } |
|
|
| |
|
|
| private void DisposeLocalMinimaList() |
| { |
| while (m_MinimaList != null) |
| { |
| LocalMinima tmpLm = m_MinimaList.Next; |
| m_MinimaList = null; |
| m_MinimaList = tmpLm; |
| } |
| m_CurrentLM = null; |
| } |
|
|
| |
|
|
| void RangeTest(IntPoint Pt, ref bool useFullRange) |
| { |
| if (useFullRange) |
| { |
| if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange) |
| throw new ClipperException("Coordinate outside allowed range"); |
| } |
| else if (Pt.X > loRange || Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) |
| { |
| useFullRange = true; |
| RangeTest(Pt, ref useFullRange); |
| } |
| } |
|
|
| |
|
|
| private void InitEdge(TEdge e, TEdge eNext, |
| TEdge ePrev, IntPoint pt) |
| { |
| e.Next = eNext; |
| e.Prev = ePrev; |
| e.Curr = pt; |
| e.OutIdx = Unassigned; |
| } |
|
|
| |
|
|
| private void InitEdge2(TEdge e, PolyTypes polyType) |
| { |
| if (e.Curr.Y >= e.Next.Curr.Y) |
| { |
| e.Bot = e.Curr; |
| e.Top = e.Next.Curr; |
| } |
| else |
| { |
| e.Top = e.Curr; |
| e.Bot = e.Next.Curr; |
| } |
| SetDx(e); |
| e.PolyTyp = polyType; |
| } |
|
|
| |
|
|
| private TEdge FindNextLocMin(TEdge E) |
| { |
| TEdge E2; |
| for (;;) |
| { |
| while (E.Bot != E.Prev.Bot || E.Curr == E.Top) E = E.Next; |
| if (E.Dx != horizontal && E.Prev.Dx != horizontal) break; |
| while (E.Prev.Dx == horizontal) E = E.Prev; |
| E2 = E; |
| while (E.Dx == horizontal) E = E.Next; |
| if (E.Top.Y == E.Prev.Bot.Y) continue; |
| if (E2.Prev.Bot.X < E.Bot.X) E = E2; |
| break; |
| } |
| return E; |
| } |
|
|
| |
|
|
| private TEdge ProcessBound(TEdge E, bool LeftBoundIsForward) |
| { |
| TEdge EStart, Result = E; |
| TEdge Horz; |
|
|
| if (Result.OutIdx == Skip) |
| { |
| |
| |
| E = Result; |
| if (LeftBoundIsForward) |
| { |
| while (E.Top.Y == E.Next.Bot.Y) E = E.Next; |
| while (E != Result && E.Dx == horizontal) E = E.Prev; |
| } |
| else |
| { |
| while (E.Top.Y == E.Prev.Bot.Y) E = E.Prev; |
| while (E != Result && E.Dx == horizontal) E = E.Next; |
| } |
| if (E == Result) |
| { |
| if (LeftBoundIsForward) Result = E.Next; |
| else Result = E.Prev; |
| } |
| else |
| { |
| |
| if (LeftBoundIsForward) |
| E = Result.Next; |
| else |
| E = Result.Prev; |
| LocalMinima locMin = new LocalMinima(); |
| locMin.Next = null; |
| locMin.Y = E.Bot.Y; |
| locMin.LeftBound = null; |
| locMin.RightBound = E; |
| E.WindDelta = 0; |
| Result = ProcessBound(E, LeftBoundIsForward); |
| InsertLocalMinima(locMin); |
| } |
| return Result; |
| } |
|
|
| if (E.Dx == horizontal) |
| { |
| |
| |
| |
| if (LeftBoundIsForward) EStart = E.Prev; |
| else EStart = E.Next; |
| if (EStart.Dx == horizontal) |
| { |
| if (EStart.Bot.X != E.Bot.X && EStart.Top.X != E.Bot.X) |
| ReverseHorizontal(E); |
| } |
| else if (EStart.Bot.X != E.Bot.X) |
| ReverseHorizontal(E); |
| } |
|
|
| EStart = E; |
| if (LeftBoundIsForward) |
| { |
| while (Result.Top.Y == Result.Next.Bot.Y && Result.Next.OutIdx != Skip) |
| Result = Result.Next; |
| if (Result.Dx == horizontal && Result.Next.OutIdx != Skip) |
| { |
| |
| |
| |
| Horz = Result; |
| while (Horz.Prev.Dx == horizontal) Horz = Horz.Prev; |
| if (Horz.Prev.Top.X > Result.Next.Top.X) Result = Horz.Prev; |
| } |
| while (E != Result) |
| { |
| E.NextInLML = E.Next; |
| if (E.Dx == horizontal && E != EStart && E.Bot.X != E.Prev.Top.X) |
| ReverseHorizontal(E); |
| E = E.Next; |
| } |
| if (E.Dx == horizontal && E != EStart && E.Bot.X != E.Prev.Top.X) |
| ReverseHorizontal(E); |
| Result = Result.Next; |
| } |
| else |
| { |
| while (Result.Top.Y == Result.Prev.Bot.Y && Result.Prev.OutIdx != Skip) |
| Result = Result.Prev; |
| if (Result.Dx == horizontal && Result.Prev.OutIdx != Skip) |
| { |
| Horz = Result; |
| while (Horz.Next.Dx == horizontal) Horz = Horz.Next; |
| if (Horz.Next.Top.X == Result.Prev.Top.X || |
| Horz.Next.Top.X > Result.Prev.Top.X) Result = Horz.Next; |
| } |
|
|
| while (E != Result) |
| { |
| E.NextInLML = E.Prev; |
| if (E.Dx == horizontal && E != EStart && E.Bot.X != E.Next.Top.X) |
| ReverseHorizontal(E); |
| E = E.Prev; |
| } |
| if (E.Dx == horizontal && E != EStart && E.Bot.X != E.Next.Top.X) |
| ReverseHorizontal(E); |
| Result = Result.Prev; |
| } |
| return Result; |
| } |
|
|
| |
|
|
|
|
| public bool AddPath(Path pg, PolyTypes polyType, bool Closed) |
| { |
| #if use_lines |
| if (!Closed && polyType == PolyTypes.ptClip) |
| throw new ClipperException("AddPath: Open paths must be subject."); |
| #else |
| if (!Closed) |
| throw new ClipperException("AddPath: Open paths have been disabled."); |
| #endif |
|
|
| int highI = (int)pg.Count - 1; |
| if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI; |
| while (highI > 0 && (pg[highI] == pg[highI - 1])) --highI; |
| if ((Closed && highI < 2) || (!Closed && highI < 1)) return false; |
|
|
| |
| List<TEdge> edges = new List<TEdge>(highI + 1); |
| for (int i = 0; i <= highI; i++) edges.Add(new TEdge()); |
|
|
| bool IsFlat = true; |
|
|
| |
| edges[1].Curr = pg[1]; |
| RangeTest(pg[0], ref m_UseFullRange); |
| RangeTest(pg[highI], ref m_UseFullRange); |
| InitEdge(edges[0], edges[1], edges[highI], pg[0]); |
| InitEdge(edges[highI], edges[0], edges[highI - 1], pg[highI]); |
| for (int i = highI - 1; i >= 1; --i) |
| { |
| RangeTest(pg[i], ref m_UseFullRange); |
| InitEdge(edges[i], edges[i + 1], edges[i - 1], pg[i]); |
| } |
| TEdge eStart = edges[0]; |
|
|
| |
| TEdge E = eStart, eLoopStop = eStart; |
| for (;;) |
| { |
| |
| if (E.Curr == E.Next.Curr && (Closed || E.Next != eStart)) |
| { |
| if (E == E.Next) break; |
| if (E == eStart) eStart = E.Next; |
| E = RemoveEdge(E); |
| eLoopStop = E; |
| continue; |
| } |
| if (E.Prev == E.Next) |
| break; |
| else if (Closed && |
| SlopesEqual(E.Prev.Curr, E.Curr, E.Next.Curr, m_UseFullRange) && |
| (!PreserveCollinear || |
| !Pt2IsBetweenPt1AndPt3(E.Prev.Curr, E.Curr, E.Next.Curr))) |
| { |
| |
| |
| |
| |
| if (E == eStart) eStart = E.Next; |
| E = RemoveEdge(E); |
| E = E.Prev; |
| eLoopStop = E; |
| continue; |
| } |
| E = E.Next; |
| if ((E == eLoopStop) || (!Closed && E.Next == eStart)) break; |
| } |
|
|
| if ((!Closed && (E == E.Next)) || (Closed && (E.Prev == E.Next))) |
| return false; |
|
|
| if (!Closed) |
| { |
| m_HasOpenPaths = true; |
| eStart.Prev.OutIdx = Skip; |
| } |
|
|
| |
| E = eStart; |
| do |
| { |
| InitEdge2(E, polyType); |
| E = E.Next; |
| if (IsFlat && E.Curr.Y != eStart.Curr.Y) IsFlat = false; |
| } |
| while (E != eStart); |
|
|
| |
|
|
| |
| |
| if (IsFlat) |
| { |
| if (Closed) return false; |
| E.Prev.OutIdx = Skip; |
| LocalMinima locMin = new LocalMinima(); |
| locMin.Next = null; |
| locMin.Y = E.Bot.Y; |
| locMin.LeftBound = null; |
| locMin.RightBound = E; |
| locMin.RightBound.Side = EdgeSides.esRight; |
| locMin.RightBound.WindDelta = 0; |
| for (;;) |
| { |
| if (E.Bot.X != E.Prev.Top.X) ReverseHorizontal(E); |
| if (E.Next.OutIdx == Skip) break; |
| E.NextInLML = E.Next; |
| E = E.Next; |
| } |
| InsertLocalMinima(locMin); |
| m_edges.Add(edges); |
| return true; |
| } |
|
|
| m_edges.Add(edges); |
| bool leftBoundIsForward; |
| TEdge EMin = null; |
|
|
| |
| |
| if (E.Prev.Bot == E.Prev.Top) E = E.Next; |
|
|
| for (;;) |
| { |
| E = FindNextLocMin(E); |
| if (E == EMin) break; |
| else if (EMin == null) EMin = E; |
|
|
| |
| |
| LocalMinima locMin = new LocalMinima(); |
| locMin.Next = null; |
| locMin.Y = E.Bot.Y; |
| if (E.Dx < E.Prev.Dx) |
| { |
| locMin.LeftBound = E.Prev; |
| locMin.RightBound = E; |
| leftBoundIsForward = false; |
| } |
| else |
| { |
| locMin.LeftBound = E; |
| locMin.RightBound = E.Prev; |
| leftBoundIsForward = true; |
| } |
| locMin.LeftBound.Side = EdgeSides.esLeft; |
| locMin.RightBound.Side = EdgeSides.esRight; |
|
|
| if (!Closed) locMin.LeftBound.WindDelta = 0; |
| else if (locMin.LeftBound.Next == locMin.RightBound) |
| locMin.LeftBound.WindDelta = -1; |
| else locMin.LeftBound.WindDelta = 1; |
| locMin.RightBound.WindDelta = -locMin.LeftBound.WindDelta; |
|
|
| E = ProcessBound(locMin.LeftBound, leftBoundIsForward); |
| if (E.OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward); |
|
|
| TEdge E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward); |
| if (E2.OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward); |
|
|
| if (locMin.LeftBound.OutIdx == Skip) |
| locMin.LeftBound = null; |
| else if (locMin.RightBound.OutIdx == Skip) |
| locMin.RightBound = null; |
| InsertLocalMinima(locMin); |
| if (!leftBoundIsForward) E = E2; |
| } |
| return true; |
| } |
|
|
| |
|
|
| public bool AddPaths(Paths ppg, PolyTypes polyType, bool closed) |
| { |
| bool result = false; |
| for (int i = 0; i < ppg.Count; ++i) |
| if (AddPath(ppg[i], polyType, closed)) result = true; |
| return result; |
| } |
|
|
| |
|
|
| internal bool Pt2IsBetweenPt1AndPt3(IntPoint pt1, IntPoint pt2, IntPoint pt3) |
| { |
| if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2)) return false; |
| else if (pt1.X != pt3.X) return (pt2.X > pt1.X) == (pt2.X < pt3.X); |
| else return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y); |
| } |
|
|
| |
|
|
| TEdge RemoveEdge(TEdge e) |
| { |
| |
| e.Prev.Next = e.Next; |
| e.Next.Prev = e.Prev; |
| TEdge result = e.Next; |
| e.Prev = null; |
| return result; |
| } |
|
|
| |
|
|
| private void SetDx(TEdge e) |
| { |
| e.Delta.X = (e.Top.X - e.Bot.X); |
| e.Delta.Y = (e.Top.Y - e.Bot.Y); |
| if (e.Delta.Y == 0) e.Dx = horizontal; |
| else e.Dx = (double)(e.Delta.X) / (e.Delta.Y); |
| } |
|
|
| |
|
|
| private void InsertLocalMinima(LocalMinima newLm) |
| { |
| if (m_MinimaList == null) |
| { |
| m_MinimaList = newLm; |
| } |
| else if (newLm.Y >= m_MinimaList.Y) |
| { |
| newLm.Next = m_MinimaList; |
| m_MinimaList = newLm; |
| } |
| else |
| { |
| LocalMinima tmpLm = m_MinimaList; |
| while (tmpLm.Next != null && (newLm.Y < tmpLm.Next.Y)) |
| tmpLm = tmpLm.Next; |
| newLm.Next = tmpLm.Next; |
| tmpLm.Next = newLm; |
| } |
| } |
|
|
| |
|
|
| internal Boolean PopLocalMinima(ClipInt Y, out LocalMinima current) |
| { |
| current = m_CurrentLM; |
| if (m_CurrentLM != null && m_CurrentLM.Y == Y) |
| { |
| m_CurrentLM = m_CurrentLM.Next; |
| return true; |
| } |
| return false; |
| } |
|
|
| |
|
|
| private void ReverseHorizontal(TEdge e) |
| { |
| |
| |
| |
| Swap(ref e.Top.X, ref e.Bot.X); |
| } |
|
|
| |
|
|
| internal virtual void Reset() |
| { |
| m_CurrentLM = m_MinimaList; |
| if (m_CurrentLM == null) return; |
|
|
| |
| m_Scanbeam = null; |
| LocalMinima lm = m_MinimaList; |
| while (lm != null) |
| { |
| InsertScanbeam(lm.Y); |
| TEdge e = lm.LeftBound; |
| if (e != null) |
| { |
| e.Curr = e.Bot; |
| e.OutIdx = Unassigned; |
| } |
| e = lm.RightBound; |
| if (e != null) |
| { |
| e.Curr = e.Bot; |
| e.OutIdx = Unassigned; |
| } |
| lm = lm.Next; |
| } |
| m_ActiveEdges = null; |
| } |
|
|
| |
|
|
| public static IntRect GetBounds(Paths paths) |
| { |
| int i = 0, cnt = paths.Count; |
| while (i < cnt && paths[i].Count == 0) i++; |
| if (i == cnt) return new IntRect(0, 0, 0, 0); |
| IntRect result = new IntRect(); |
| result.left = paths[i][0].X; |
| result.right = result.left; |
| result.top = paths[i][0].Y; |
| result.bottom = result.top; |
| for (; i < cnt; i++) |
| for (int j = 0; j < paths[i].Count; j++) |
| { |
| if (paths[i][j].X < result.left) result.left = paths[i][j].X; |
| else if (paths[i][j].X > result.right) result.right = paths[i][j].X; |
| if (paths[i][j].Y < result.top) result.top = paths[i][j].Y; |
| else if (paths[i][j].Y > result.bottom) result.bottom = paths[i][j].Y; |
| } |
| return result; |
| } |
|
|
| |
|
|
| internal void InsertScanbeam(ClipInt Y) |
| { |
| |
| if (m_Scanbeam == null) |
| { |
| m_Scanbeam = new Scanbeam(); |
| m_Scanbeam.Next = null; |
| m_Scanbeam.Y = Y; |
| } |
| else if (Y > m_Scanbeam.Y) |
| { |
| Scanbeam newSb = new Scanbeam(); |
| newSb.Y = Y; |
| newSb.Next = m_Scanbeam; |
| m_Scanbeam = newSb; |
| } |
| else |
| { |
| Scanbeam sb2 = m_Scanbeam; |
| while (sb2.Next != null && (Y <= sb2.Next.Y)) sb2 = sb2.Next; |
| if (Y == sb2.Y) return; |
| Scanbeam newSb = new Scanbeam(); |
| newSb.Y = Y; |
| newSb.Next = sb2.Next; |
| sb2.Next = newSb; |
| } |
| } |
|
|
| |
|
|
| internal Boolean PopScanbeam(out ClipInt Y) |
| { |
| if (m_Scanbeam == null) |
| { |
| Y = 0; |
| return false; |
| } |
| Y = m_Scanbeam.Y; |
| m_Scanbeam = m_Scanbeam.Next; |
| return true; |
| } |
|
|
| |
|
|
| internal Boolean LocalMinimaPending() |
| { |
| return (m_CurrentLM != null); |
| } |
|
|
| |
|
|
| internal OutRec CreateOutRec() |
| { |
| OutRec result = new OutRec(); |
| result.Idx = Unassigned; |
| result.IsHole = false; |
| result.IsOpen = false; |
| result.FirstLeft = null; |
| result.Pts = null; |
| result.BottomPt = null; |
| result.PolyNode = null; |
| m_PolyOuts.Add(result); |
| result.Idx = m_PolyOuts.Count - 1; |
| return result; |
| } |
|
|
| |
|
|
| internal void DisposeOutRec(int index) |
| { |
| OutRec outRec = m_PolyOuts[index]; |
| outRec.Pts = null; |
| outRec = null; |
| m_PolyOuts[index] = null; |
| } |
|
|
| |
|
|
| internal void UpdateEdgeIntoAEL(ref TEdge e) |
| { |
| if (e.NextInLML == null) |
| throw new ClipperException("UpdateEdgeIntoAEL: invalid call"); |
| TEdge AelPrev = e.PrevInAEL; |
| TEdge AelNext = e.NextInAEL; |
| e.NextInLML.OutIdx = e.OutIdx; |
| if (AelPrev != null) |
| AelPrev.NextInAEL = e.NextInLML; |
| else m_ActiveEdges = e.NextInLML; |
| if (AelNext != null) |
| AelNext.PrevInAEL = e.NextInLML; |
| e.NextInLML.Side = e.Side; |
| e.NextInLML.WindDelta = e.WindDelta; |
| e.NextInLML.WindCnt = e.WindCnt; |
| e.NextInLML.WindCnt2 = e.WindCnt2; |
| e = e.NextInLML; |
| e.Curr = e.Bot; |
| e.PrevInAEL = AelPrev; |
| e.NextInAEL = AelNext; |
| if (!IsHorizontal(e)) InsertScanbeam(e.Top.Y); |
| } |
|
|
| |
|
|
| internal void SwapPositionsInAEL(TEdge edge1, TEdge edge2) |
| { |
| |
| if (edge1.NextInAEL == edge1.PrevInAEL || |
| edge2.NextInAEL == edge2.PrevInAEL) return; |
|
|
| if (edge1.NextInAEL == edge2) |
| { |
| TEdge next = edge2.NextInAEL; |
| if (next != null) |
| next.PrevInAEL = edge1; |
| TEdge prev = edge1.PrevInAEL; |
| if (prev != null) |
| prev.NextInAEL = edge2; |
| edge2.PrevInAEL = prev; |
| edge2.NextInAEL = edge1; |
| edge1.PrevInAEL = edge2; |
| edge1.NextInAEL = next; |
| } |
| else if (edge2.NextInAEL == edge1) |
| { |
| TEdge next = edge1.NextInAEL; |
| if (next != null) |
| next.PrevInAEL = edge2; |
| TEdge prev = edge2.PrevInAEL; |
| if (prev != null) |
| prev.NextInAEL = edge1; |
| edge1.PrevInAEL = prev; |
| edge1.NextInAEL = edge2; |
| edge2.PrevInAEL = edge1; |
| edge2.NextInAEL = next; |
| } |
| else |
| { |
| TEdge next = edge1.NextInAEL; |
| TEdge prev = edge1.PrevInAEL; |
| edge1.NextInAEL = edge2.NextInAEL; |
| if (edge1.NextInAEL != null) |
| edge1.NextInAEL.PrevInAEL = edge1; |
| edge1.PrevInAEL = edge2.PrevInAEL; |
| if (edge1.PrevInAEL != null) |
| edge1.PrevInAEL.NextInAEL = edge1; |
| edge2.NextInAEL = next; |
| if (edge2.NextInAEL != null) |
| edge2.NextInAEL.PrevInAEL = edge2; |
| edge2.PrevInAEL = prev; |
| if (edge2.PrevInAEL != null) |
| edge2.PrevInAEL.NextInAEL = edge2; |
| } |
|
|
| if (edge1.PrevInAEL == null) |
| m_ActiveEdges = edge1; |
| else if (edge2.PrevInAEL == null) |
| m_ActiveEdges = edge2; |
| } |
|
|
| |
|
|
| internal void DeleteFromAEL(TEdge e) |
| { |
| TEdge AelPrev = e.PrevInAEL; |
| TEdge AelNext = e.NextInAEL; |
| if (AelPrev == null && AelNext == null && (e != m_ActiveEdges)) |
| return; |
| if (AelPrev != null) |
| AelPrev.NextInAEL = AelNext; |
| else m_ActiveEdges = AelNext; |
| if (AelNext != null) |
| AelNext.PrevInAEL = AelPrev; |
| e.NextInAEL = null; |
| e.PrevInAEL = null; |
| } |
|
|
| |
| } |
|
|
| internal class Clipper : ClipperBase |
| { |
| |
| public const int ioReverseSolution = 1; |
| public const int ioStrictlySimple = 2; |
| public const int ioPreserveCollinear = 4; |
|
|
| private ClipTypes m_ClipType; |
| private Maxima m_Maxima; |
| private TEdge m_SortedEdges; |
| private List<IntersectNode> m_IntersectList; |
| IComparer<IntersectNode> m_IntersectNodeComparer; |
| private bool m_ExecuteLocked; |
| private PolyFillTypes m_ClipFillType; |
| private PolyFillTypes m_SubjFillType; |
| private List<Join> m_Joins; |
| private List<Join> m_GhostJoins; |
| private bool m_UsingPolyTree; |
|
|
| public Clipper(int InitOptions = 0) : base() |
| { |
| m_Scanbeam = null; |
| m_Maxima = null; |
| m_ActiveEdges = null; |
| m_SortedEdges = null; |
| m_IntersectList = new List<IntersectNode>(); |
| m_IntersectNodeComparer = new MyIntersectNodeSort(); |
| m_ExecuteLocked = false; |
| m_UsingPolyTree = false; |
| m_PolyOuts = new List<OutRec>(); |
| m_Joins = new List<Join>(); |
| m_GhostJoins = new List<Join>(); |
| ReverseSolution = (ioReverseSolution & InitOptions) != 0; |
| StrictlySimple = (ioStrictlySimple & InitOptions) != 0; |
| PreserveCollinear = (ioPreserveCollinear & InitOptions) != 0; |
| } |
|
|
| |
|
|
| private void InsertMaxima(ClipInt X) |
| { |
| |
| Maxima newMax = new Maxima(); |
| newMax.X = X; |
| if (m_Maxima == null) |
| { |
| m_Maxima = newMax; |
| m_Maxima.Next = null; |
| m_Maxima.Prev = null; |
| } |
| else if (X < m_Maxima.X) |
| { |
| newMax.Next = m_Maxima; |
| newMax.Prev = null; |
| m_Maxima = newMax; |
| } |
| else |
| { |
| Maxima m = m_Maxima; |
| while (m.Next != null && (X >= m.Next.X)) m = m.Next; |
| if (X == m.X) return; |
| |
| newMax.Next = m.Next; |
| newMax.Prev = m; |
| if (m.Next != null) m.Next.Prev = newMax; |
| m.Next = newMax; |
| } |
| } |
|
|
| |
| public int LastIndex |
| { |
| get; |
| set; |
| } |
|
|
| |
|
|
| public bool ReverseSolution |
| { |
| get; |
| set; |
| } |
| |
|
|
| public bool StrictlySimple |
| { |
| get; |
| set; |
| } |
| |
|
|
| public bool Execute(ClipTypes clipType, Paths solution, |
| PolyFillTypes FillType = PolyFillTypes.pftEvenOdd) |
| { |
| return Execute(clipType, solution, FillType, FillType); |
| } |
|
|
| |
|
|
| public bool Execute(ClipTypes clipType, PolyTree polytree, |
| PolyFillTypes FillType = PolyFillTypes.pftEvenOdd) |
| { |
| return Execute(clipType, polytree, FillType, FillType); |
| } |
|
|
| |
|
|
| public bool Execute(ClipTypes clipType, Paths solution, |
| PolyFillTypes subjFillType, PolyFillTypes clipFillType) |
| { |
| if (m_ExecuteLocked) return false; |
| if (m_HasOpenPaths) |
| throw |
| new ClipperException("Error: PolyTree struct is needed for open path clipping."); |
|
|
| m_ExecuteLocked = true; |
| solution.Clear(); |
| m_SubjFillType = subjFillType; |
| m_ClipFillType = clipFillType; |
| m_ClipType = clipType; |
| m_UsingPolyTree = false; |
| bool succeeded; |
| try |
| { |
| succeeded = ExecuteInternal(); |
| |
| if (succeeded) BuildResult(solution); |
| } |
| finally |
| { |
| DisposeAllPolyPts(); |
| m_ExecuteLocked = false; |
| } |
| return succeeded; |
| } |
|
|
| |
|
|
| public bool Execute(ClipTypes clipType, PolyTree polytree, |
| PolyFillTypes subjFillType, PolyFillTypes clipFillType) |
| { |
| if (m_ExecuteLocked) return false; |
| m_ExecuteLocked = true; |
| m_SubjFillType = subjFillType; |
| m_ClipFillType = clipFillType; |
| m_ClipType = clipType; |
| m_UsingPolyTree = true; |
| bool succeeded; |
| try |
| { |
| succeeded = ExecuteInternal(); |
| |
| if (succeeded) BuildResult2(polytree); |
| } |
| finally |
| { |
| DisposeAllPolyPts(); |
| m_ExecuteLocked = false; |
| } |
| return succeeded; |
| } |
|
|
| |
|
|
| internal void FixHoleLinkage(OutRec outRec) |
| { |
| |
| |
| if (outRec.FirstLeft == null || |
| (outRec.IsHole != outRec.FirstLeft.IsHole && |
| outRec.FirstLeft.Pts != null)) return; |
|
|
| OutRec orfl = outRec.FirstLeft; |
| while (orfl != null && ((orfl.IsHole == outRec.IsHole) || orfl.Pts == null)) |
| orfl = orfl.FirstLeft; |
| outRec.FirstLeft = orfl; |
| } |
|
|
| |
|
|
| private bool ExecuteInternal() |
| { |
| try |
| { |
| Reset(); |
| m_SortedEdges = null; |
| m_Maxima = null; |
|
|
| ClipInt botY, topY; |
| if (!PopScanbeam(out botY)) return false; |
| InsertLocalMinimaIntoAEL(botY); |
| while (PopScanbeam(out topY) || LocalMinimaPending()) |
| { |
| ProcessHorizontals(); |
| m_GhostJoins.Clear(); |
| if (!ProcessIntersections(topY)) return false; |
| ProcessEdgesAtTopOfScanbeam(topY); |
| botY = topY; |
| InsertLocalMinimaIntoAEL(botY); |
| } |
|
|
| |
| foreach (OutRec outRec in m_PolyOuts) |
| { |
| if (outRec.Pts == null || outRec.IsOpen) continue; |
| if ((outRec.IsHole ^ ReverseSolution) == (Area(outRec) > 0)) |
| ReversePolyPtLinks(outRec.Pts); |
| } |
|
|
| JoinCommonEdges(); |
|
|
| foreach (OutRec outRec in m_PolyOuts) |
| { |
| if (outRec.Pts == null) |
| continue; |
| else if (outRec.IsOpen) |
| FixupOutPolyline(outRec); |
| else |
| FixupOutPolygon(outRec); |
| } |
|
|
| if (StrictlySimple) DoSimplePolygons(); |
| return true; |
| } |
| |
| finally |
| { |
| m_Joins.Clear(); |
| m_GhostJoins.Clear(); |
| } |
| } |
|
|
| |
|
|
| private void DisposeAllPolyPts() |
| { |
| for (int i = 0; i < m_PolyOuts.Count; ++i) DisposeOutRec(i); |
| m_PolyOuts.Clear(); |
| } |
|
|
| |
|
|
| private void AddJoin(OutPt Op1, OutPt Op2, IntPoint OffPt) |
| { |
| Join j = new Join(); |
| j.OutPt1 = Op1; |
| j.OutPt2 = Op2; |
| j.OffPt = OffPt; |
| m_Joins.Add(j); |
| } |
|
|
| |
|
|
| private void AddGhostJoin(OutPt Op, IntPoint OffPt) |
| { |
| Join j = new Join(); |
| j.OutPt1 = Op; |
| j.OffPt = OffPt; |
| m_GhostJoins.Add(j); |
| } |
|
|
| private void InsertLocalMinimaIntoAEL(ClipInt botY) |
| { |
| LocalMinima lm; |
| while (PopLocalMinima(botY, out lm)) |
| { |
| TEdge lb = lm.LeftBound; |
| TEdge rb = lm.RightBound; |
|
|
| OutPt Op1 = null; |
| if (lb == null) |
| { |
| InsertEdgeIntoAEL(rb, null); |
| SetWindingCount(rb); |
| if (IsContributing(rb)) |
| Op1 = AddOutPt(rb, rb.Bot); |
| } |
| else if (rb == null) |
| { |
| InsertEdgeIntoAEL(lb, null); |
| SetWindingCount(lb); |
| if (IsContributing(lb)) |
| Op1 = AddOutPt(lb, lb.Bot); |
| InsertScanbeam(lb.Top.Y); |
| } |
| else |
| { |
| InsertEdgeIntoAEL(lb, null); |
| InsertEdgeIntoAEL(rb, lb); |
| SetWindingCount(lb); |
| rb.WindCnt = lb.WindCnt; |
| rb.WindCnt2 = lb.WindCnt2; |
| if (IsContributing(lb)) |
| Op1 = AddLocalMinPoly(lb, rb, lb.Bot); |
| InsertScanbeam(lb.Top.Y); |
| } |
|
|
| if (rb != null) |
| { |
| if (IsHorizontal(rb)) |
| { |
| if (rb.NextInLML != null) |
| InsertScanbeam(rb.NextInLML.Top.Y); |
| AddEdgeToSEL(rb); |
| } |
| else |
| InsertScanbeam(rb.Top.Y); |
| } |
|
|
| if (lb == null || rb == null) continue; |
|
|
| |
| if (Op1 != null && IsHorizontal(rb) && |
| m_GhostJoins.Count > 0 && rb.WindDelta != 0) |
| { |
| for (int i = 0; i < m_GhostJoins.Count; i++) |
| { |
| |
| |
| Join j = m_GhostJoins[i]; |
| if (HorzSegmentsOverlap(j.OutPt1.Pt.X, j.OffPt.X, rb.Bot.X, rb.Top.X)) |
| AddJoin(j.OutPt1, Op1, j.OffPt); |
| } |
| } |
|
|
| if (lb.OutIdx >= 0 && lb.PrevInAEL != null && |
| lb.PrevInAEL.Curr.X == lb.Bot.X && |
| lb.PrevInAEL.OutIdx >= 0 && |
| SlopesEqual(lb.PrevInAEL.Curr, lb.PrevInAEL.Top, lb.Curr, lb.Top, m_UseFullRange) && |
| lb.WindDelta != 0 && lb.PrevInAEL.WindDelta != 0) |
| { |
| OutPt Op2 = AddOutPt(lb.PrevInAEL, lb.Bot); |
| AddJoin(Op1, Op2, lb.Top); |
| } |
|
|
| if (lb.NextInAEL != rb) |
| { |
| if (rb.OutIdx >= 0 && rb.PrevInAEL.OutIdx >= 0 && |
| SlopesEqual(rb.PrevInAEL.Curr, rb.PrevInAEL.Top, rb.Curr, rb.Top, m_UseFullRange) && |
| rb.WindDelta != 0 && rb.PrevInAEL.WindDelta != 0) |
| { |
| OutPt Op2 = AddOutPt(rb.PrevInAEL, rb.Bot); |
| AddJoin(Op1, Op2, rb.Top); |
| } |
|
|
| TEdge e = lb.NextInAEL; |
| if (e != null) |
| while (e != rb) |
| { |
| |
| |
| IntersectEdges(rb, e, lb.Curr); |
| e = e.NextInAEL; |
| } |
| } |
| } |
| } |
|
|
| |
|
|
| private void InsertEdgeIntoAEL(TEdge edge, TEdge startEdge) |
| { |
| if (m_ActiveEdges == null) |
| { |
| edge.PrevInAEL = null; |
| edge.NextInAEL = null; |
| m_ActiveEdges = edge; |
| } |
| else if (startEdge == null && E2InsertsBeforeE1(m_ActiveEdges, edge)) |
| { |
| edge.PrevInAEL = null; |
| edge.NextInAEL = m_ActiveEdges; |
| m_ActiveEdges.PrevInAEL = edge; |
| m_ActiveEdges = edge; |
| } |
| else |
| { |
| if (startEdge == null) startEdge = m_ActiveEdges; |
| while (startEdge.NextInAEL != null && |
| !E2InsertsBeforeE1(startEdge.NextInAEL, edge)) |
| startEdge = startEdge.NextInAEL; |
| edge.NextInAEL = startEdge.NextInAEL; |
| if (startEdge.NextInAEL != null) startEdge.NextInAEL.PrevInAEL = edge; |
| edge.PrevInAEL = startEdge; |
| startEdge.NextInAEL = edge; |
| } |
| } |
|
|
| |
|
|
| private bool E2InsertsBeforeE1(TEdge e1, TEdge e2) |
| { |
| if (e2.Curr.X == e1.Curr.X) |
| { |
| if (e2.Top.Y > e1.Top.Y) |
| return e2.Top.X < TopX(e1, e2.Top.Y); |
| else return e1.Top.X > TopX(e2, e1.Top.Y); |
| } |
| else return e2.Curr.X < e1.Curr.X; |
| } |
|
|
| |
|
|
| private bool IsEvenOddFillType(TEdge edge) |
| { |
| if (edge.PolyTyp == PolyTypes.ptSubject) |
| return m_SubjFillType == PolyFillTypes.pftEvenOdd; |
| else |
| return m_ClipFillType == PolyFillTypes.pftEvenOdd; |
| } |
|
|
| |
|
|
| private bool IsEvenOddAltFillType(TEdge edge) |
| { |
| if (edge.PolyTyp == PolyTypes.ptSubject) |
| return m_ClipFillType == PolyFillTypes.pftEvenOdd; |
| else |
| return m_SubjFillType == PolyFillTypes.pftEvenOdd; |
| } |
|
|
| |
|
|
| private bool IsContributing(TEdge edge) |
| { |
| PolyFillTypes pft, pft2; |
| if (edge.PolyTyp == PolyTypes.ptSubject) |
| { |
| pft = m_SubjFillType; |
| pft2 = m_ClipFillType; |
| } |
| else |
| { |
| pft = m_ClipFillType; |
| pft2 = m_SubjFillType; |
| } |
|
|
| switch (pft) |
| { |
| case PolyFillTypes.pftEvenOdd: |
| |
| if (edge.WindDelta == 0 && edge.WindCnt != 1) return false; |
| break; |
| case PolyFillTypes.pftNonZero: |
| if (Math.Abs(edge.WindCnt) != 1) return false; |
| break; |
| case PolyFillTypes.pftPositive: |
| if (edge.WindCnt != 1) return false; |
| break; |
| default: |
| if (edge.WindCnt != -1) return false; |
| break; |
| } |
|
|
| switch (m_ClipType) |
| { |
| case ClipTypes.ctIntersection: |
| switch (pft2) |
| { |
| case PolyFillTypes.pftEvenOdd: |
| case PolyFillTypes.pftNonZero: |
| return (edge.WindCnt2 != 0); |
| case PolyFillTypes.pftPositive: |
| return (edge.WindCnt2 > 0); |
| default: |
| return (edge.WindCnt2 < 0); |
| } |
| case ClipTypes.ctUnion: |
| switch (pft2) |
| { |
| case PolyFillTypes.pftEvenOdd: |
| case PolyFillTypes.pftNonZero: |
| return (edge.WindCnt2 == 0); |
| case PolyFillTypes.pftPositive: |
| return (edge.WindCnt2 <= 0); |
| default: |
| return (edge.WindCnt2 >= 0); |
| } |
| case ClipTypes.ctDifference: |
| if (edge.PolyTyp == PolyTypes.ptSubject) |
| switch (pft2) |
| { |
| case PolyFillTypes.pftEvenOdd: |
| case PolyFillTypes.pftNonZero: |
| return (edge.WindCnt2 == 0); |
| case PolyFillTypes.pftPositive: |
| return (edge.WindCnt2 <= 0); |
| default: |
| return (edge.WindCnt2 >= 0); |
| } |
| else |
| switch (pft2) |
| { |
| case PolyFillTypes.pftEvenOdd: |
| case PolyFillTypes.pftNonZero: |
| return (edge.WindCnt2 != 0); |
| case PolyFillTypes.pftPositive: |
| return (edge.WindCnt2 > 0); |
| default: |
| return (edge.WindCnt2 < 0); |
| } |
| case ClipTypes.ctXor: |
| if (edge.WindDelta == 0) |
| switch (pft2) |
| { |
| case PolyFillTypes.pftEvenOdd: |
| case PolyFillTypes.pftNonZero: |
| return (edge.WindCnt2 == 0); |
| case PolyFillTypes.pftPositive: |
| return (edge.WindCnt2 <= 0); |
| default: |
| return (edge.WindCnt2 >= 0); |
| } |
| else |
| return true; |
| } |
| return true; |
| } |
|
|
| |
|
|
| private void SetWindingCount(TEdge edge) |
| { |
| TEdge e = edge.PrevInAEL; |
| |
| while (e != null && ((e.PolyTyp != edge.PolyTyp) || (e.WindDelta == 0))) e = e.PrevInAEL; |
| if (e == null) |
| { |
| PolyFillTypes pft; |
| pft = (edge.PolyTyp == PolyTypes.ptSubject ? m_SubjFillType : m_ClipFillType); |
| if (edge.WindDelta == 0) edge.WindCnt = (pft == PolyFillTypes.pftNegative ? -1 : 1); |
| else edge.WindCnt = edge.WindDelta; |
| edge.WindCnt2 = 0; |
| e = m_ActiveEdges; |
| } |
| else if (edge.WindDelta == 0 && m_ClipType != ClipTypes.ctUnion) |
| { |
| edge.WindCnt = 1; |
| edge.WindCnt2 = e.WindCnt2; |
| e = e.NextInAEL; |
| } |
| else if (IsEvenOddFillType(edge)) |
| { |
| |
| if (edge.WindDelta == 0) |
| { |
| |
| bool Inside = true; |
| TEdge e2 = e.PrevInAEL; |
| while (e2 != null) |
| { |
| if (e2.PolyTyp == e.PolyTyp && e2.WindDelta != 0) |
| Inside = !Inside; |
| e2 = e2.PrevInAEL; |
| } |
| edge.WindCnt = (Inside ? 0 : 1); |
| } |
| else |
| { |
| edge.WindCnt = edge.WindDelta; |
| } |
| edge.WindCnt2 = e.WindCnt2; |
| e = e.NextInAEL; |
| } |
| else |
| { |
| |
| if (e.WindCnt * e.WindDelta < 0) |
| { |
| |
| |
| if (Math.Abs(e.WindCnt) > 1) |
| { |
| |
| |
| if (e.WindDelta * edge.WindDelta < 0) edge.WindCnt = e.WindCnt; |
| |
| else edge.WindCnt = e.WindCnt + edge.WindDelta; |
| } |
| else |
| |
| edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta); |
| } |
| else |
| { |
| |
| |
| if (edge.WindDelta == 0) |
| edge.WindCnt = (e.WindCnt < 0 ? e.WindCnt - 1 : e.WindCnt + 1); |
| |
| else if (e.WindDelta * edge.WindDelta < 0) |
| edge.WindCnt = e.WindCnt; |
| |
| else edge.WindCnt = e.WindCnt + edge.WindDelta; |
| } |
| edge.WindCnt2 = e.WindCnt2; |
| e = e.NextInAEL; |
| } |
|
|
| |
| if (IsEvenOddAltFillType(edge)) |
| { |
| |
| while (e != edge) |
| { |
| if (e.WindDelta != 0) |
| edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0); |
| e = e.NextInAEL; |
| } |
| } |
| else |
| { |
| |
| while (e != edge) |
| { |
| edge.WindCnt2 += e.WindDelta; |
| e = e.NextInAEL; |
| } |
| } |
| } |
|
|
| |
|
|
| private void AddEdgeToSEL(TEdge edge) |
| { |
| |
| |
| |
| if (m_SortedEdges == null) |
| { |
| m_SortedEdges = edge; |
| edge.PrevInSEL = null; |
| edge.NextInSEL = null; |
| } |
| else |
| { |
| edge.NextInSEL = m_SortedEdges; |
| edge.PrevInSEL = null; |
| m_SortedEdges.PrevInSEL = edge; |
| m_SortedEdges = edge; |
| } |
| } |
|
|
| |
|
|
| internal Boolean PopEdgeFromSEL(out TEdge e) |
| { |
| |
| e = m_SortedEdges; |
| if (e == null) return false; |
| TEdge oldE = e; |
| m_SortedEdges = e.NextInSEL; |
| if (m_SortedEdges != null) m_SortedEdges.PrevInSEL = null; |
| oldE.NextInSEL = null; |
| oldE.PrevInSEL = null; |
| return true; |
| } |
|
|
| |
|
|
| private void CopyAELToSEL() |
| { |
| TEdge e = m_ActiveEdges; |
| m_SortedEdges = e; |
| while (e != null) |
| { |
| e.PrevInSEL = e.PrevInAEL; |
| e.NextInSEL = e.NextInAEL; |
| e = e.NextInAEL; |
| } |
| } |
|
|
| |
|
|
| private void SwapPositionsInSEL(TEdge edge1, TEdge edge2) |
| { |
| if (edge1.NextInSEL == null && edge1.PrevInSEL == null) |
| return; |
| if (edge2.NextInSEL == null && edge2.PrevInSEL == null) |
| return; |
|
|
| if (edge1.NextInSEL == edge2) |
| { |
| TEdge next = edge2.NextInSEL; |
| if (next != null) |
| next.PrevInSEL = edge1; |
| TEdge prev = edge1.PrevInSEL; |
| if (prev != null) |
| prev.NextInSEL = edge2; |
| edge2.PrevInSEL = prev; |
| edge2.NextInSEL = edge1; |
| edge1.PrevInSEL = edge2; |
| edge1.NextInSEL = next; |
| } |
| else if (edge2.NextInSEL == edge1) |
| { |
| TEdge next = edge1.NextInSEL; |
| if (next != null) |
| next.PrevInSEL = edge2; |
| TEdge prev = edge2.PrevInSEL; |
| if (prev != null) |
| prev.NextInSEL = edge1; |
| edge1.PrevInSEL = prev; |
| edge1.NextInSEL = edge2; |
| edge2.PrevInSEL = edge1; |
| edge2.NextInSEL = next; |
| } |
| else |
| { |
| TEdge next = edge1.NextInSEL; |
| TEdge prev = edge1.PrevInSEL; |
| edge1.NextInSEL = edge2.NextInSEL; |
| if (edge1.NextInSEL != null) |
| edge1.NextInSEL.PrevInSEL = edge1; |
| edge1.PrevInSEL = edge2.PrevInSEL; |
| if (edge1.PrevInSEL != null) |
| edge1.PrevInSEL.NextInSEL = edge1; |
| edge2.NextInSEL = next; |
| if (edge2.NextInSEL != null) |
| edge2.NextInSEL.PrevInSEL = edge2; |
| edge2.PrevInSEL = prev; |
| if (edge2.PrevInSEL != null) |
| edge2.PrevInSEL.NextInSEL = edge2; |
| } |
|
|
| if (edge1.PrevInSEL == null) |
| m_SortedEdges = edge1; |
| else if (edge2.PrevInSEL == null) |
| m_SortedEdges = edge2; |
| } |
|
|
| |
|
|
|
|
| private void AddLocalMaxPoly(TEdge e1, TEdge e2, IntPoint pt) |
| { |
| AddOutPt(e1, pt); |
| if (e2.WindDelta == 0) AddOutPt(e2, pt); |
| if (e1.OutIdx == e2.OutIdx) |
| { |
| e1.OutIdx = Unassigned; |
| e2.OutIdx = Unassigned; |
| } |
| else if (e1.OutIdx < e2.OutIdx) |
| AppendPolygon(e1, e2); |
| else |
| AppendPolygon(e2, e1); |
| } |
|
|
| |
|
|
| private OutPt AddLocalMinPoly(TEdge e1, TEdge e2, IntPoint pt) |
| { |
| OutPt result; |
| TEdge e, prevE; |
| if (IsHorizontal(e2) || (e1.Dx > e2.Dx)) |
| { |
| result = AddOutPt(e1, pt); |
| e2.OutIdx = e1.OutIdx; |
| e1.Side = EdgeSides.esLeft; |
| e2.Side = EdgeSides.esRight; |
| e = e1; |
| if (e.PrevInAEL == e2) |
| prevE = e2.PrevInAEL; |
| else |
| prevE = e.PrevInAEL; |
| } |
| else |
| { |
| result = AddOutPt(e2, pt); |
| e1.OutIdx = e2.OutIdx; |
| e1.Side = EdgeSides.esRight; |
| e2.Side = EdgeSides.esLeft; |
| e = e2; |
| if (e.PrevInAEL == e1) |
| prevE = e1.PrevInAEL; |
| else |
| prevE = e.PrevInAEL; |
| } |
|
|
| if (prevE != null && prevE.OutIdx >= 0 && prevE.Top.Y < pt.Y && e.Top.Y < pt.Y) |
| { |
| ClipInt xPrev = TopX(prevE, pt.Y); |
| ClipInt xE = TopX(e, pt.Y); |
| if ((xPrev == xE) && (e.WindDelta != 0) && (prevE.WindDelta != 0) && |
| SlopesEqual(new IntPoint(xPrev, pt.Y), prevE.Top, new IntPoint(xE, pt.Y), e.Top, m_UseFullRange)) |
| { |
| OutPt outPt = AddOutPt(prevE, pt); |
| AddJoin(result, outPt, e.Top); |
| } |
| } |
| return result; |
| } |
|
|
| |
|
|
| private OutPt AddOutPt(TEdge e, IntPoint pt) |
| { |
| if (e.OutIdx < 0) |
| { |
| OutRec outRec = CreateOutRec(); |
| outRec.IsOpen = (e.WindDelta == 0); |
| OutPt newOp = new OutPt(); |
| outRec.Pts = newOp; |
| newOp.Idx = outRec.Idx; |
| newOp.Pt = pt; |
| newOp.Next = newOp; |
| newOp.Prev = newOp; |
| if (!outRec.IsOpen) |
| SetHoleState(e, outRec); |
| e.OutIdx = outRec.Idx; |
| return newOp; |
| } |
| else |
| { |
| OutRec outRec = m_PolyOuts[e.OutIdx]; |
| |
| OutPt op = outRec.Pts; |
| bool ToFront = (e.Side == EdgeSides.esLeft); |
| if (ToFront && pt == op.Pt) return op; |
| else if (!ToFront && pt == op.Prev.Pt) return op.Prev; |
|
|
| OutPt newOp = new OutPt(); |
| newOp.Idx = outRec.Idx; |
| newOp.Pt = pt; |
| newOp.Next = op; |
| newOp.Prev = op.Prev; |
| newOp.Prev.Next = newOp; |
| op.Prev = newOp; |
| if (ToFront) outRec.Pts = newOp; |
| return newOp; |
| } |
| } |
|
|
| |
|
|
| private OutPt GetLastOutPt(TEdge e) |
| { |
| OutRec outRec = m_PolyOuts[e.OutIdx]; |
| if (e.Side == EdgeSides.esLeft) |
| return outRec.Pts; |
| else |
| return outRec.Pts.Prev; |
| } |
|
|
| |
|
|
| internal void SwapPoints(ref IntPoint pt1, ref IntPoint pt2) |
| { |
| IntPoint tmp = new IntPoint(pt1); |
| pt1 = pt2; |
| pt2 = tmp; |
| } |
|
|
| |
|
|
| private bool HorzSegmentsOverlap(ClipInt seg1a, ClipInt seg1b, ClipInt seg2a, ClipInt seg2b) |
| { |
| if (seg1a > seg1b) Swap(ref seg1a, ref seg1b); |
| if (seg2a > seg2b) Swap(ref seg2a, ref seg2b); |
| return (seg1a < seg2b) && (seg2a < seg1b); |
| } |
|
|
| |
|
|
| private void SetHoleState(TEdge e, OutRec outRec) |
| { |
| TEdge e2 = e.PrevInAEL; |
| TEdge eTmp = null; |
| while (e2 != null) |
| { |
| if (e2.OutIdx >= 0 && e2.WindDelta != 0) |
| { |
| if (eTmp == null) |
| eTmp = e2; |
| else if (eTmp.OutIdx == e2.OutIdx) |
| eTmp = null; |
| } |
| e2 = e2.PrevInAEL; |
| } |
|
|
| if (eTmp == null) |
| { |
| outRec.FirstLeft = null; |
| outRec.IsHole = false; |
| } |
| else |
| { |
| outRec.FirstLeft = m_PolyOuts[eTmp.OutIdx]; |
| outRec.IsHole = !outRec.FirstLeft.IsHole; |
| } |
| } |
|
|
| |
|
|
| private double GetDx(IntPoint pt1, IntPoint pt2) |
| { |
| if (pt1.Y == pt2.Y) return horizontal; |
| else return (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y); |
| } |
|
|
| |
|
|
| private bool FirstIsBottomPt(OutPt btmPt1, OutPt btmPt2) |
| { |
| OutPt p = btmPt1.Prev; |
| while ((p.Pt == btmPt1.Pt) && (p != btmPt1)) p = p.Prev; |
| double dx1p = Math.Abs(GetDx(btmPt1.Pt, p.Pt)); |
| p = btmPt1.Next; |
| while ((p.Pt == btmPt1.Pt) && (p != btmPt1)) p = p.Next; |
| double dx1n = Math.Abs(GetDx(btmPt1.Pt, p.Pt)); |
|
|
| p = btmPt2.Prev; |
| while ((p.Pt == btmPt2.Pt) && (p != btmPt2)) p = p.Prev; |
| double dx2p = Math.Abs(GetDx(btmPt2.Pt, p.Pt)); |
| p = btmPt2.Next; |
| while ((p.Pt == btmPt2.Pt) && (p != btmPt2)) p = p.Next; |
| double dx2n = Math.Abs(GetDx(btmPt2.Pt, p.Pt)); |
|
|
| if (Math.Max(dx1p, dx1n) == Math.Max(dx2p, dx2n) && |
| Math.Min(dx1p, dx1n) == Math.Min(dx2p, dx2n)) |
| return Area(btmPt1) > 0; |
| else |
| return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n); |
| } |
|
|
| |
|
|
| private OutPt GetBottomPt(OutPt pp) |
| { |
| OutPt dups = null; |
| OutPt p = pp.Next; |
| while (p != pp) |
| { |
| if (p.Pt.Y > pp.Pt.Y) |
| { |
| pp = p; |
| dups = null; |
| } |
| else if (p.Pt.Y == pp.Pt.Y && p.Pt.X <= pp.Pt.X) |
| { |
| if (p.Pt.X < pp.Pt.X) |
| { |
| dups = null; |
| pp = p; |
| } |
| else |
| { |
| if (p.Next != pp && p.Prev != pp) dups = p; |
| } |
| } |
| p = p.Next; |
| } |
| if (dups != null) |
| { |
| |
| while (dups != p) |
| { |
| if (!FirstIsBottomPt(p, dups)) pp = dups; |
| dups = dups.Next; |
| while (dups.Pt != pp.Pt) dups = dups.Next; |
| } |
| } |
| return pp; |
| } |
|
|
| |
|
|
| private OutRec GetLowermostRec(OutRec outRec1, OutRec outRec2) |
| { |
| |
| if (outRec1.BottomPt == null) |
| outRec1.BottomPt = GetBottomPt(outRec1.Pts); |
| if (outRec2.BottomPt == null) |
| outRec2.BottomPt = GetBottomPt(outRec2.Pts); |
| OutPt bPt1 = outRec1.BottomPt; |
| OutPt bPt2 = outRec2.BottomPt; |
| if (bPt1.Pt.Y > bPt2.Pt.Y) return outRec1; |
| else if (bPt1.Pt.Y < bPt2.Pt.Y) return outRec2; |
| else if (bPt1.Pt.X < bPt2.Pt.X) return outRec1; |
| else if (bPt1.Pt.X > bPt2.Pt.X) return outRec2; |
| else if (bPt1.Next == bPt1) return outRec2; |
| else if (bPt2.Next == bPt2) return outRec1; |
| else if (FirstIsBottomPt(bPt1, bPt2)) return outRec1; |
| else return outRec2; |
| } |
|
|
| |
|
|
| bool OutRec1RightOfOutRec2(OutRec outRec1, OutRec outRec2) |
| { |
| do |
| { |
| outRec1 = outRec1.FirstLeft; |
| if (outRec1 == outRec2) return true; |
| } |
| while (outRec1 != null); |
| return false; |
| } |
|
|
| |
|
|
| private OutRec GetOutRec(int idx) |
| { |
| OutRec outrec = m_PolyOuts[idx]; |
| while (outrec != m_PolyOuts[outrec.Idx]) |
| outrec = m_PolyOuts[outrec.Idx]; |
| return outrec; |
| } |
|
|
| |
|
|
| private void AppendPolygon(TEdge e1, TEdge e2) |
| { |
| OutRec outRec1 = m_PolyOuts[e1.OutIdx]; |
| OutRec outRec2 = m_PolyOuts[e2.OutIdx]; |
|
|
| OutRec holeStateRec; |
| if (OutRec1RightOfOutRec2(outRec1, outRec2)) |
| holeStateRec = outRec2; |
| else if (OutRec1RightOfOutRec2(outRec2, outRec1)) |
| holeStateRec = outRec1; |
| else |
| holeStateRec = GetLowermostRec(outRec1, outRec2); |
|
|
| |
| |
| OutPt p1_lft = outRec1.Pts; |
| OutPt p1_rt = p1_lft.Prev; |
| OutPt p2_lft = outRec2.Pts; |
| OutPt p2_rt = p2_lft.Prev; |
|
|
| |
| if (e1.Side == EdgeSides.esLeft) |
| { |
| if (e2.Side == EdgeSides.esLeft) |
| { |
| |
| ReversePolyPtLinks(p2_lft); |
| p2_lft.Next = p1_lft; |
| p1_lft.Prev = p2_lft; |
| p1_rt.Next = p2_rt; |
| p2_rt.Prev = p1_rt; |
| outRec1.Pts = p2_rt; |
| } |
| else |
| { |
| |
| p2_rt.Next = p1_lft; |
| p1_lft.Prev = p2_rt; |
| p2_lft.Prev = p1_rt; |
| p1_rt.Next = p2_lft; |
| outRec1.Pts = p2_lft; |
| } |
| } |
| else |
| { |
| if (e2.Side == EdgeSides.esRight) |
| { |
| |
| ReversePolyPtLinks(p2_lft); |
| p1_rt.Next = p2_rt; |
| p2_rt.Prev = p1_rt; |
| p2_lft.Next = p1_lft; |
| p1_lft.Prev = p2_lft; |
| } |
| else |
| { |
| |
| p1_rt.Next = p2_lft; |
| p2_lft.Prev = p1_rt; |
| p1_lft.Prev = p2_rt; |
| p2_rt.Next = p1_lft; |
| } |
| } |
|
|
| outRec1.BottomPt = null; |
| if (holeStateRec == outRec2) |
| { |
| if (outRec2.FirstLeft != outRec1) |
| outRec1.FirstLeft = outRec2.FirstLeft; |
| outRec1.IsHole = outRec2.IsHole; |
| } |
| outRec2.Pts = null; |
| outRec2.BottomPt = null; |
|
|
| outRec2.FirstLeft = outRec1; |
|
|
| int OKIdx = e1.OutIdx; |
| int ObsoleteIdx = e2.OutIdx; |
|
|
| e1.OutIdx = Unassigned; |
| e2.OutIdx = Unassigned; |
|
|
| TEdge e = m_ActiveEdges; |
| while (e != null) |
| { |
| if (e.OutIdx == ObsoleteIdx) |
| { |
| e.OutIdx = OKIdx; |
| e.Side = e1.Side; |
| break; |
| } |
| e = e.NextInAEL; |
| } |
| outRec2.Idx = outRec1.Idx; |
| } |
|
|
| |
|
|
| private void ReversePolyPtLinks(OutPt pp) |
| { |
| if (pp == null) return; |
| OutPt pp1; |
| OutPt pp2; |
| pp1 = pp; |
| do |
| { |
| pp2 = pp1.Next; |
| pp1.Next = pp1.Prev; |
| pp1.Prev = pp2; |
| pp1 = pp2; |
| } |
| while (pp1 != pp); |
| } |
|
|
| |
|
|
| private static void SwapSides(TEdge edge1, TEdge edge2) |
| { |
| EdgeSides side = edge1.Side; |
| edge1.Side = edge2.Side; |
| edge2.Side = side; |
| } |
|
|
| |
|
|
| private static void SwapPolyIndexes(TEdge edge1, TEdge edge2) |
| { |
| int outIdx = edge1.OutIdx; |
| edge1.OutIdx = edge2.OutIdx; |
| edge2.OutIdx = outIdx; |
| } |
|
|
| |
|
|
| private void IntersectEdges(TEdge e1, TEdge e2, IntPoint pt) |
| { |
| |
| |
|
|
| bool e1Contributing = (e1.OutIdx >= 0); |
| bool e2Contributing = (e2.OutIdx >= 0); |
|
|
| #if use_lines |
| |
| if (e1.WindDelta == 0 || e2.WindDelta == 0) |
| { |
| |
| |
| if (e1.WindDelta == 0 && e2.WindDelta == 0) return; |
| |
| else if (e1.PolyTyp == e2.PolyTyp && |
| e1.WindDelta != e2.WindDelta && m_ClipType == ClipTypes.ctUnion) |
| { |
| if (e1.WindDelta == 0) |
| { |
| if (e2Contributing) |
| { |
| AddOutPt(e1, pt); |
| if (e1Contributing) e1.OutIdx = Unassigned; |
| } |
| } |
| else |
| { |
| if (e1Contributing) |
| { |
| AddOutPt(e2, pt); |
| if (e2Contributing) e2.OutIdx = Unassigned; |
| } |
| } |
| } |
| else if (e1.PolyTyp != e2.PolyTyp) |
| { |
| if ((e1.WindDelta == 0) && Math.Abs(e2.WindCnt) == 1 && |
| (m_ClipType != ClipTypes.ctUnion || e2.WindCnt2 == 0)) |
| { |
| AddOutPt(e1, pt); |
| if (e1Contributing) e1.OutIdx = Unassigned; |
| } |
| else if ((e2.WindDelta == 0) && (Math.Abs(e1.WindCnt) == 1) && |
| (m_ClipType != ClipTypes.ctUnion || e1.WindCnt2 == 0)) |
| { |
| AddOutPt(e2, pt); |
| if (e2Contributing) e2.OutIdx = Unassigned; |
| } |
| } |
| return; |
| } |
| #endif |
|
|
| |
| |
| if (e1.PolyTyp == e2.PolyTyp) |
| { |
| if (IsEvenOddFillType(e1)) |
| { |
| int oldE1WindCnt = e1.WindCnt; |
| e1.WindCnt = e2.WindCnt; |
| e2.WindCnt = oldE1WindCnt; |
| } |
| else |
| { |
| if (e1.WindCnt + e2.WindDelta == 0) e1.WindCnt = -e1.WindCnt; |
| else e1.WindCnt += e2.WindDelta; |
| if (e2.WindCnt - e1.WindDelta == 0) e2.WindCnt = -e2.WindCnt; |
| else e2.WindCnt -= e1.WindDelta; |
| } |
| } |
| else |
| { |
| if (!IsEvenOddFillType(e2)) e1.WindCnt2 += e2.WindDelta; |
| else e1.WindCnt2 = (e1.WindCnt2 == 0) ? 1 : 0; |
| if (!IsEvenOddFillType(e1)) e2.WindCnt2 -= e1.WindDelta; |
| else e2.WindCnt2 = (e2.WindCnt2 == 0) ? 1 : 0; |
| } |
|
|
| PolyFillTypes e1FillType, e2FillType, e1FillType2, e2FillType2; |
| if (e1.PolyTyp == PolyTypes.ptSubject) |
| { |
| e1FillType = m_SubjFillType; |
| e1FillType2 = m_ClipFillType; |
| } |
| else |
| { |
| e1FillType = m_ClipFillType; |
| e1FillType2 = m_SubjFillType; |
| } |
| if (e2.PolyTyp == PolyTypes.ptSubject) |
| { |
| e2FillType = m_SubjFillType; |
| e2FillType2 = m_ClipFillType; |
| } |
| else |
| { |
| e2FillType = m_ClipFillType; |
| e2FillType2 = m_SubjFillType; |
| } |
|
|
| int e1Wc, e2Wc; |
| switch (e1FillType) |
| { |
| case PolyFillTypes.pftPositive: e1Wc = e1.WindCnt; break; |
| case PolyFillTypes.pftNegative: e1Wc = -e1.WindCnt; break; |
| default: e1Wc = Math.Abs(e1.WindCnt); break; |
| } |
| switch (e2FillType) |
| { |
| case PolyFillTypes.pftPositive: e2Wc = e2.WindCnt; break; |
| case PolyFillTypes.pftNegative: e2Wc = -e2.WindCnt; break; |
| default: e2Wc = Math.Abs(e2.WindCnt); break; |
| } |
|
|
| if (e1Contributing && e2Contributing) |
| { |
| if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) || |
| (e1.PolyTyp != e2.PolyTyp && m_ClipType != ClipTypes.ctXor)) |
| { |
| AddLocalMaxPoly(e1, e2, pt); |
| } |
| else |
| { |
| AddOutPt(e1, pt); |
| AddOutPt(e2, pt); |
| SwapSides(e1, e2); |
| SwapPolyIndexes(e1, e2); |
| } |
| } |
| else if (e1Contributing) |
| { |
| if (e2Wc == 0 || e2Wc == 1) |
| { |
| AddOutPt(e1, pt); |
| SwapSides(e1, e2); |
| SwapPolyIndexes(e1, e2); |
| } |
| } |
| else if (e2Contributing) |
| { |
| if (e1Wc == 0 || e1Wc == 1) |
| { |
| AddOutPt(e2, pt); |
| SwapSides(e1, e2); |
| SwapPolyIndexes(e1, e2); |
| } |
| } |
| else if ((e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) |
| { |
| |
| ClipInt e1Wc2, e2Wc2; |
| switch (e1FillType2) |
| { |
| case PolyFillTypes.pftPositive: e1Wc2 = e1.WindCnt2; break; |
| case PolyFillTypes.pftNegative: e1Wc2 = -e1.WindCnt2; break; |
| default: e1Wc2 = Math.Abs(e1.WindCnt2); break; |
| } |
| switch (e2FillType2) |
| { |
| case PolyFillTypes.pftPositive: e2Wc2 = e2.WindCnt2; break; |
| case PolyFillTypes.pftNegative: e2Wc2 = -e2.WindCnt2; break; |
| default: e2Wc2 = Math.Abs(e2.WindCnt2); break; |
| } |
|
|
| if (e1.PolyTyp != e2.PolyTyp) |
| { |
| AddLocalMinPoly(e1, e2, pt); |
| } |
| else if (e1Wc == 1 && e2Wc == 1) |
| switch (m_ClipType) |
| { |
| case ClipTypes.ctIntersection: |
| if (e1Wc2 > 0 && e2Wc2 > 0) |
| AddLocalMinPoly(e1, e2, pt); |
| break; |
| case ClipTypes.ctUnion: |
| if (e1Wc2 <= 0 && e2Wc2 <= 0) |
| AddLocalMinPoly(e1, e2, pt); |
| break; |
| case ClipTypes.ctDifference: |
| if (((e1.PolyTyp == PolyTypes.ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) || |
| ((e1.PolyTyp == PolyTypes.ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0))) |
| AddLocalMinPoly(e1, e2, pt); |
| break; |
| case ClipTypes.ctXor: |
| AddLocalMinPoly(e1, e2, pt); |
| break; |
| } |
| else |
| SwapSides(e1, e2); |
| } |
| } |
|
|
| |
|
|
| private void DeleteFromSEL(TEdge e) |
| { |
| TEdge SelPrev = e.PrevInSEL; |
| TEdge SelNext = e.NextInSEL; |
| if (SelPrev == null && SelNext == null && (e != m_SortedEdges)) |
| return; |
| if (SelPrev != null) |
| SelPrev.NextInSEL = SelNext; |
| else m_SortedEdges = SelNext; |
| if (SelNext != null) |
| SelNext.PrevInSEL = SelPrev; |
| e.NextInSEL = null; |
| e.PrevInSEL = null; |
| } |
|
|
| |
|
|
| private void ProcessHorizontals() |
| { |
| TEdge horzEdge; |
| while (PopEdgeFromSEL(out horzEdge)) |
| ProcessHorizontal(horzEdge); |
| } |
|
|
| |
|
|
| void GetHorzDirection(TEdge HorzEdge, out Directions Dir, out ClipInt Left, out ClipInt Right) |
| { |
| if (HorzEdge.Bot.X < HorzEdge.Top.X) |
| { |
| Left = HorzEdge.Bot.X; |
| Right = HorzEdge.Top.X; |
| Dir = Directions.dLeftToRight; |
| } |
| else |
| { |
| Left = HorzEdge.Top.X; |
| Right = HorzEdge.Bot.X; |
| Dir = Directions.dRightToLeft; |
| } |
| } |
|
|
| |
|
|
| private void ProcessHorizontal(TEdge horzEdge) |
| { |
| Directions dir; |
| ClipInt horzLeft, horzRight; |
| bool IsOpen = horzEdge.WindDelta == 0; |
|
|
| GetHorzDirection(horzEdge, out dir, out horzLeft, out horzRight); |
|
|
| TEdge eLastHorz = horzEdge, eMaxPair = null; |
| while (eLastHorz.NextInLML != null && IsHorizontal(eLastHorz.NextInLML)) |
| eLastHorz = eLastHorz.NextInLML; |
| if (eLastHorz.NextInLML == null) |
| eMaxPair = GetMaximaPair(eLastHorz); |
|
|
| Maxima currMax = m_Maxima; |
| if (currMax != null) |
| { |
| |
| if (dir == Directions.dLeftToRight) |
| { |
| while (currMax != null && currMax.X <= horzEdge.Bot.X) |
| currMax = currMax.Next; |
| if (currMax != null && currMax.X >= eLastHorz.Top.X) |
| currMax = null; |
| } |
| else |
| { |
| while (currMax.Next != null && currMax.Next.X < horzEdge.Bot.X) |
| currMax = currMax.Next; |
| if (currMax.X <= eLastHorz.Top.X) currMax = null; |
| } |
| } |
|
|
| OutPt op1 = null; |
| for (;;) |
| { |
| bool IsLastHorz = (horzEdge == eLastHorz); |
| TEdge e = GetNextInAEL(horzEdge, dir); |
| while (e != null) |
| { |
| |
| |
| |
| if (currMax != null) |
| { |
| if (dir == Directions.dLeftToRight) |
| { |
| while (currMax != null && currMax.X < e.Curr.X) |
| { |
| if (horzEdge.OutIdx >= 0 && !IsOpen) |
| AddOutPt(horzEdge, new IntPoint(currMax.X, horzEdge.Bot.Y)); |
| currMax = currMax.Next; |
| } |
| } |
| else |
| { |
| while (currMax != null && currMax.X > e.Curr.X) |
| { |
| if (horzEdge.OutIdx >= 0 && !IsOpen) |
| AddOutPt(horzEdge, new IntPoint(currMax.X, horzEdge.Bot.Y)); |
| currMax = currMax.Prev; |
| } |
| } |
| } |
|
|
| if ((dir == Directions.dLeftToRight && e.Curr.X > horzRight) || |
| (dir == Directions.dRightToLeft && e.Curr.X < horzLeft)) break; |
|
|
| |
| |
| if (e.Curr.X == horzEdge.Top.X && horzEdge.NextInLML != null && |
| e.Dx < horzEdge.NextInLML.Dx) break; |
|
|
| if (horzEdge.OutIdx >= 0 && !IsOpen) |
| { |
| op1 = AddOutPt(horzEdge, e.Curr); |
| TEdge eNextHorz = m_SortedEdges; |
| while (eNextHorz != null) |
| { |
| if (eNextHorz.OutIdx >= 0 && |
| HorzSegmentsOverlap(horzEdge.Bot.X, |
| horzEdge.Top.X, eNextHorz.Bot.X, eNextHorz.Top.X)) |
| { |
| OutPt op2 = GetLastOutPt(eNextHorz); |
| AddJoin(op2, op1, eNextHorz.Top); |
| } |
| eNextHorz = eNextHorz.NextInSEL; |
| } |
| AddGhostJoin(op1, horzEdge.Bot); |
| } |
|
|
| |
| |
| if (e == eMaxPair && IsLastHorz) |
| { |
| if (horzEdge.OutIdx >= 0) |
| AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge.Top); |
| DeleteFromAEL(horzEdge); |
| DeleteFromAEL(eMaxPair); |
| return; |
| } |
|
|
| if (dir == Directions.dLeftToRight) |
| { |
| IntPoint Pt = new IntPoint(e.Curr.X, horzEdge.Curr.Y); |
| IntersectEdges(horzEdge, e, Pt); |
| } |
| else |
| { |
| IntPoint Pt = new IntPoint(e.Curr.X, horzEdge.Curr.Y); |
| IntersectEdges(e, horzEdge, Pt); |
| } |
| TEdge eNext = GetNextInAEL(e, dir); |
| SwapPositionsInAEL(horzEdge, e); |
| e = eNext; |
| } |
|
|
| |
| if (horzEdge.NextInLML == null || !IsHorizontal(horzEdge.NextInLML)) break; |
|
|
| UpdateEdgeIntoAEL(ref horzEdge); |
| if (horzEdge.OutIdx >= 0) AddOutPt(horzEdge, horzEdge.Bot); |
| GetHorzDirection(horzEdge, out dir, out horzLeft, out horzRight); |
| } |
|
|
| if (horzEdge.OutIdx >= 0 && op1 == null) |
| { |
| op1 = GetLastOutPt(horzEdge); |
| TEdge eNextHorz = m_SortedEdges; |
| while (eNextHorz != null) |
| { |
| if (eNextHorz.OutIdx >= 0 && |
| HorzSegmentsOverlap(horzEdge.Bot.X, |
| horzEdge.Top.X, eNextHorz.Bot.X, eNextHorz.Top.X)) |
| { |
| OutPt op2 = GetLastOutPt(eNextHorz); |
| AddJoin(op2, op1, eNextHorz.Top); |
| } |
| eNextHorz = eNextHorz.NextInSEL; |
| } |
| AddGhostJoin(op1, horzEdge.Top); |
| } |
|
|
| if (horzEdge.NextInLML != null) |
| { |
| if (horzEdge.OutIdx >= 0) |
| { |
| op1 = AddOutPt(horzEdge, horzEdge.Top); |
|
|
| UpdateEdgeIntoAEL(ref horzEdge); |
| if (horzEdge.WindDelta == 0) return; |
| |
| TEdge ePrev = horzEdge.PrevInAEL; |
| TEdge eNext = horzEdge.NextInAEL; |
| if (ePrev != null && ePrev.Curr.X == horzEdge.Bot.X && |
| ePrev.Curr.Y == horzEdge.Bot.Y && ePrev.WindDelta != 0 && |
| (ePrev.OutIdx >= 0 && ePrev.Curr.Y > ePrev.Top.Y && |
| SlopesEqual(horzEdge, ePrev, m_UseFullRange))) |
| { |
| OutPt op2 = AddOutPt(ePrev, horzEdge.Bot); |
| AddJoin(op1, op2, horzEdge.Top); |
| } |
| else if (eNext != null && eNext.Curr.X == horzEdge.Bot.X && |
| eNext.Curr.Y == horzEdge.Bot.Y && eNext.WindDelta != 0 && |
| eNext.OutIdx >= 0 && eNext.Curr.Y > eNext.Top.Y && |
| SlopesEqual(horzEdge, eNext, m_UseFullRange)) |
| { |
| OutPt op2 = AddOutPt(eNext, horzEdge.Bot); |
| AddJoin(op1, op2, horzEdge.Top); |
| } |
| } |
| else |
| UpdateEdgeIntoAEL(ref horzEdge); |
| } |
| else |
| { |
| if (horzEdge.OutIdx >= 0) AddOutPt(horzEdge, horzEdge.Top); |
| DeleteFromAEL(horzEdge); |
| } |
| } |
|
|
| |
|
|
| private TEdge GetNextInAEL(TEdge e, Directions Directions) |
| { |
| return Directions == Directions.dLeftToRight ? e.NextInAEL : e.PrevInAEL; |
| } |
|
|
| |
|
|
| private bool IsMinima(TEdge e) |
| { |
| return e != null && (e.Prev.NextInLML != e) && (e.Next.NextInLML != e); |
| } |
|
|
| |
|
|
| private bool IsMaxima(TEdge e, double Y) |
| { |
| return (e != null && e.Top.Y == Y && e.NextInLML == null); |
| } |
|
|
| |
|
|
| private bool IsIntermediate(TEdge e, double Y) |
| { |
| return (e.Top.Y == Y && e.NextInLML != null); |
| } |
|
|
| |
|
|
| internal TEdge GetMaximaPair(TEdge e) |
| { |
| if ((e.Next.Top == e.Top) && e.Next.NextInLML == null) |
| return e.Next; |
| else if ((e.Prev.Top == e.Top) && e.Prev.NextInLML == null) |
| return e.Prev; |
| else |
| return null; |
| } |
|
|
| |
|
|
| internal TEdge GetMaximaPairEx(TEdge e) |
| { |
| |
| TEdge result = GetMaximaPair(e); |
| if (result == null || result.OutIdx == Skip || |
| ((result.NextInAEL == result.PrevInAEL) && !IsHorizontal(result))) return null; |
| return result; |
| } |
|
|
| |
|
|
| private bool ProcessIntersections(ClipInt topY) |
| { |
| if (m_ActiveEdges == null) return true; |
| try |
| { |
| BuildIntersectList(topY); |
| if (m_IntersectList.Count == 0) return true; |
| if (m_IntersectList.Count == 1 || FixupIntersectionOrder()) |
| ProcessIntersectList(); |
| else |
| return false; |
| } |
| catch |
| { |
| m_SortedEdges = null; |
| m_IntersectList.Clear(); |
| throw new ClipperException("ProcessIntersections error"); |
| } |
| m_SortedEdges = null; |
| return true; |
| } |
|
|
| |
|
|
| private void BuildIntersectList(ClipInt topY) |
| { |
| if (m_ActiveEdges == null) return; |
|
|
| |
| TEdge e = m_ActiveEdges; |
| m_SortedEdges = e; |
| while (e != null) |
| { |
| e.PrevInSEL = e.PrevInAEL; |
| e.NextInSEL = e.NextInAEL; |
| e.Curr.X = TopX(e, topY); |
| e = e.NextInAEL; |
| } |
|
|
| |
| bool isModified = true; |
| while (isModified && m_SortedEdges != null) |
| { |
| isModified = false; |
| e = m_SortedEdges; |
| while (e.NextInSEL != null) |
| { |
| TEdge eNext = e.NextInSEL; |
| IntPoint pt; |
| if (e.Curr.X > eNext.Curr.X) |
| { |
| IntersectPoint(e, eNext, out pt); |
| if (pt.Y < topY) |
| pt = new IntPoint(TopX(e, topY), topY); |
| IntersectNode newNode = new IntersectNode(); |
| newNode.Edge1 = e; |
| newNode.Edge2 = eNext; |
| newNode.Pt = pt; |
| m_IntersectList.Add(newNode); |
|
|
| SwapPositionsInSEL(e, eNext); |
| isModified = true; |
| } |
| else |
| e = eNext; |
| } |
| if (e.PrevInSEL != null) e.PrevInSEL.NextInSEL = null; |
| else break; |
| } |
| m_SortedEdges = null; |
| } |
|
|
| |
|
|
| private bool EdgesAdjacent(IntersectNode inode) |
| { |
| return (inode.Edge1.NextInSEL == inode.Edge2) || |
| (inode.Edge1.PrevInSEL == inode.Edge2); |
| } |
|
|
| |
|
|
| private static int IntersectNodeSort(IntersectNode node1, IntersectNode node2) |
| { |
| |
| |
| return (int)(node2.Pt.Y - node1.Pt.Y); |
| } |
|
|
| |
|
|
| private bool FixupIntersectionOrder() |
| { |
| |
| |
| |
| m_IntersectList.Sort(m_IntersectNodeComparer); |
|
|
| CopyAELToSEL(); |
| int cnt = m_IntersectList.Count; |
| for (int i = 0; i < cnt; i++) |
| { |
| if (!EdgesAdjacent(m_IntersectList[i])) |
| { |
| int j = i + 1; |
| while (j < cnt && !EdgesAdjacent(m_IntersectList[j])) j++; |
| if (j == cnt) return false; |
|
|
| IntersectNode tmp = m_IntersectList[i]; |
| m_IntersectList[i] = m_IntersectList[j]; |
| m_IntersectList[j] = tmp; |
| } |
| SwapPositionsInSEL(m_IntersectList[i].Edge1, m_IntersectList[i].Edge2); |
| } |
| return true; |
| } |
|
|
| |
|
|
| private void ProcessIntersectList() |
| { |
| for (int i = 0; i < m_IntersectList.Count; i++) |
| { |
| IntersectNode iNode = m_IntersectList[i]; |
| { |
| IntersectEdges(iNode.Edge1, iNode.Edge2, iNode.Pt); |
| SwapPositionsInAEL(iNode.Edge1, iNode.Edge2); |
| } |
| } |
| m_IntersectList.Clear(); |
| } |
|
|
| |
|
|
| internal static ClipInt Round(double value) |
| { |
| return value < 0 ? (ClipInt)(value - 0.5) : (ClipInt)(value + 0.5); |
| } |
|
|
| |
|
|
| private static ClipInt TopX(TEdge edge, ClipInt currentY) |
| { |
| if (currentY == edge.Top.Y) |
| return edge.Top.X; |
| return edge.Bot.X + Round(edge.Dx * (currentY - edge.Bot.Y)); |
| } |
|
|
| |
|
|
| private void IntersectPoint(TEdge edge1, TEdge edge2, out IntPoint ip) |
| { |
| ip = new IntPoint(); |
| long pivotPoint = -1; |
| bool isClamp = (edge2.Curr.N > 0 && edge2.Curr.N < LastIndex) && (edge1.Curr.N > 0 && edge1.Curr.N < LastIndex); |
| if (edge1.Curr.N > edge2.Curr.N) |
| { |
| if (edge2.Curr.N != -1) |
| { |
| if (isClamp) |
| { |
| pivotPoint = (edge1.Curr.N > 0) ? edge1.Curr.N - 1 : 0; |
| } |
| } |
| else |
| { |
| pivotPoint = edge1.Curr.N; |
| } |
| } |
| else |
| { |
| if (edge1.Curr.N != -1) |
| { |
| if (isClamp) |
| { |
| pivotPoint = edge2.Curr.N; |
| } |
| } |
| else |
| { |
| pivotPoint = (edge2.Curr.N > 0) ? edge2.Curr.N - 1 : 0; |
| } |
| } |
| ip.D = 2; ip.N = isClamp ? pivotPoint : -1; |
|
|
| |
| |
| if (edge1.Dx == edge2.Dx) |
| { |
| ip.Y = edge1.Curr.Y; |
| ip.X = TopX(edge1, ip.Y); |
| return; |
| } |
|
|
| double b1, b2; |
| if (edge1.Delta.X == 0) |
| { |
| ip.X = edge1.Bot.X; |
| if (IsHorizontal(edge2)) |
| { |
| ip.Y = edge2.Bot.Y; |
| } |
| else |
| { |
| b2 = edge2.Bot.Y - (edge2.Bot.X / edge2.Dx); |
| ip.Y = Round(ip.X / edge2.Dx + b2); |
| } |
| } |
| else if (edge2.Delta.X == 0) |
| { |
| ip.X = edge2.Bot.X; |
| if (IsHorizontal(edge1)) |
| { |
| ip.Y = edge1.Bot.Y; |
| } |
| else |
| { |
| b1 = edge1.Bot.Y - (edge1.Bot.X / edge1.Dx); |
| ip.Y = Round(ip.X / edge1.Dx + b1); |
| } |
| } |
| else |
| { |
| b1 = edge1.Bot.X - edge1.Bot.Y * edge1.Dx; |
| b2 = edge2.Bot.X - edge2.Bot.Y * edge2.Dx; |
| double q = (b2 - b1) / (edge1.Dx - edge2.Dx); |
| ip.Y = Round(q); |
| if (Math.Abs(edge1.Dx) < Math.Abs(edge2.Dx)) |
| ip.X = Round(edge1.Dx * q + b1); |
| else |
| ip.X = Round(edge2.Dx * q + b2); |
| } |
|
|
| if (ip.Y < edge1.Top.Y || ip.Y < edge2.Top.Y) |
| { |
| if (edge1.Top.Y > edge2.Top.Y) |
| ip.Y = edge1.Top.Y; |
| else |
| ip.Y = edge2.Top.Y; |
| if (Math.Abs(edge1.Dx) < Math.Abs(edge2.Dx)) |
| ip.X = TopX(edge1, ip.Y); |
| else |
| ip.X = TopX(edge2, ip.Y); |
| } |
| |
| if (ip.Y > edge1.Curr.Y) |
| { |
| ip.Y = edge1.Curr.Y; |
| |
| if (Math.Abs(edge1.Dx) > Math.Abs(edge2.Dx)) |
| ip.X = TopX(edge2, ip.Y); |
| else |
| ip.X = TopX(edge1, ip.Y); |
| } |
| } |
|
|
| |
|
|
| private void ProcessEdgesAtTopOfScanbeam(ClipInt topY) |
| { |
| TEdge e = m_ActiveEdges; |
| while (e != null) |
| { |
| |
| |
| bool IsMaximaEdge = IsMaxima(e, topY); |
|
|
| if (IsMaximaEdge) |
| { |
| TEdge eMaxPair = GetMaximaPairEx(e); |
| IsMaximaEdge = (eMaxPair == null || !IsHorizontal(eMaxPair)); |
| } |
|
|
| if (IsMaximaEdge) |
| { |
| if (StrictlySimple) InsertMaxima(e.Top.X); |
| TEdge ePrev = e.PrevInAEL; |
| DoMaxima(e); |
| if (ePrev == null) e = m_ActiveEdges; |
| else e = ePrev.NextInAEL; |
| } |
| else |
| { |
| |
| if (IsIntermediate(e, topY) && IsHorizontal(e.NextInLML)) |
| { |
| UpdateEdgeIntoAEL(ref e); |
| if (e.OutIdx >= 0) |
| AddOutPt(e, e.Bot); |
| AddEdgeToSEL(e); |
| } |
| else |
| { |
| e.Curr.X = TopX(e, topY); |
| e.Curr.Y = topY; |
| } |
| |
| |
| if (StrictlySimple) |
| { |
| TEdge ePrev = e.PrevInAEL; |
| if ((e.OutIdx >= 0) && (e.WindDelta != 0) && ePrev != null && |
| (ePrev.OutIdx >= 0) && (ePrev.Curr.X == e.Curr.X) && |
| (ePrev.WindDelta != 0)) |
| { |
| IntPoint ip = new IntPoint(e.Curr); |
| OutPt op = AddOutPt(ePrev, ip); |
| OutPt op2 = AddOutPt(e, ip); |
| AddJoin(op, op2, ip); |
| } |
| } |
|
|
| e = e.NextInAEL; |
| } |
| } |
|
|
| |
| ProcessHorizontals(); |
| m_Maxima = null; |
|
|
| |
| e = m_ActiveEdges; |
| while (e != null) |
| { |
| if (IsIntermediate(e, topY)) |
| { |
| OutPt op = null; |
| if (e.OutIdx >= 0) |
| op = AddOutPt(e, e.Top); |
| UpdateEdgeIntoAEL(ref e); |
|
|
| |
| TEdge ePrev = e.PrevInAEL; |
| TEdge eNext = e.NextInAEL; |
| if (ePrev != null && ePrev.Curr.X == e.Bot.X && |
| ePrev.Curr.Y == e.Bot.Y && op != null && |
| ePrev.OutIdx >= 0 && ePrev.Curr.Y > ePrev.Top.Y && |
| SlopesEqual(e.Curr, e.Top, ePrev.Curr, ePrev.Top, m_UseFullRange) && |
| (e.WindDelta != 0) && (ePrev.WindDelta != 0)) |
| { |
| OutPt op2 = AddOutPt(ePrev, e.Bot); |
| AddJoin(op, op2, e.Top); |
| } |
| else if (eNext != null && eNext.Curr.X == e.Bot.X && |
| eNext.Curr.Y == e.Bot.Y && op != null && |
| eNext.OutIdx >= 0 && eNext.Curr.Y > eNext.Top.Y && |
| SlopesEqual(e.Curr, e.Top, eNext.Curr, eNext.Top, m_UseFullRange) && |
| (e.WindDelta != 0) && (eNext.WindDelta != 0)) |
| { |
| OutPt op2 = AddOutPt(eNext, e.Bot); |
| AddJoin(op, op2, e.Top); |
| } |
| } |
| e = e.NextInAEL; |
| } |
| } |
|
|
| |
|
|
| private void DoMaxima(TEdge e) |
| { |
| TEdge eMaxPair = GetMaximaPairEx(e); |
| if (eMaxPair == null) |
| { |
| if (e.OutIdx >= 0) |
| AddOutPt(e, e.Top); |
| DeleteFromAEL(e); |
| return; |
| } |
|
|
| TEdge eNext = e.NextInAEL; |
| while (eNext != null && eNext != eMaxPair) |
| { |
| IntersectEdges(e, eNext, e.Top); |
| SwapPositionsInAEL(e, eNext); |
| eNext = e.NextInAEL; |
| } |
|
|
| if (e.OutIdx == Unassigned && eMaxPair.OutIdx == Unassigned) |
| { |
| DeleteFromAEL(e); |
| DeleteFromAEL(eMaxPair); |
| } |
| else if (e.OutIdx >= 0 && eMaxPair.OutIdx >= 0) |
| { |
| if (e.OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e.Top); |
| DeleteFromAEL(e); |
| DeleteFromAEL(eMaxPair); |
| } |
| #if use_lines |
| else if (e.WindDelta == 0) |
| { |
| if (e.OutIdx >= 0) |
| { |
| AddOutPt(e, e.Top); |
| e.OutIdx = Unassigned; |
| } |
| DeleteFromAEL(e); |
|
|
| if (eMaxPair.OutIdx >= 0) |
| { |
| AddOutPt(eMaxPair, e.Top); |
| eMaxPair.OutIdx = Unassigned; |
| } |
| DeleteFromAEL(eMaxPair); |
| } |
| #endif |
| else throw new ClipperException("DoMaxima error"); |
| } |
|
|
| |
|
|
| public static void ReversePaths(Paths polys) |
| { |
| for (int i = 0; i < polys.Count; i++) |
| { |
| var poly = polys[i]; |
| poly.Reverse(); |
| } |
| } |
|
|
| |
|
|
| public static bool Orientation(Path poly) |
| { |
| return Area(poly) >= 0; |
| } |
|
|
| |
|
|
| private int PointCount(OutPt pts) |
| { |
| if (pts == null) return 0; |
| int result = 0; |
| OutPt p = pts; |
| do |
| { |
| result++; |
| p = p.Next; |
| } |
| while (p != pts); |
| return result; |
| } |
|
|
| |
|
|
| private void BuildResult(Paths polyg) |
| { |
| polyg.Clear(); |
| polyg.Capacity = m_PolyOuts.Count; |
| for (int i = 0; i < m_PolyOuts.Count; i++) |
| { |
| OutRec outRec = m_PolyOuts[i]; |
| if (outRec.Pts == null) continue; |
| OutPt p = outRec.Pts.Prev; |
| int cnt = PointCount(p); |
| if (cnt < 2) continue; |
| Path pg = new Path(cnt); |
| for (int j = 0; j < cnt; j++) |
| { |
| pg.Add(p.Pt); |
| p = p.Prev; |
| } |
| polyg.Add(pg); |
| } |
| } |
|
|
| |
|
|
| private void BuildResult2(PolyTree polytree) |
| { |
| polytree.Clear(); |
|
|
| |
| polytree.m_AllPolys.Capacity = m_PolyOuts.Count; |
| for (int i = 0; i < m_PolyOuts.Count; i++) |
| { |
| OutRec outRec = m_PolyOuts[i]; |
| int cnt = PointCount(outRec.Pts); |
| if ((outRec.IsOpen && cnt < 2) || |
| (!outRec.IsOpen && cnt < 3)) continue; |
| FixHoleLinkage(outRec); |
| PolyNode pn = new PolyNode(); |
| polytree.m_AllPolys.Add(pn); |
| outRec.PolyNode = pn; |
| pn.m_polygon.Capacity = cnt; |
| OutPt op = outRec.Pts.Prev; |
| for (int j = 0; j < cnt; j++) |
| { |
| pn.m_polygon.Add(op.Pt); |
| op = op.Prev; |
| } |
| } |
|
|
| |
| polytree.m_Childs.Capacity = m_PolyOuts.Count; |
| for (int i = 0; i < m_PolyOuts.Count; i++) |
| { |
| OutRec outRec = m_PolyOuts[i]; |
| if (outRec.PolyNode == null) continue; |
| else if (outRec.IsOpen) |
| { |
| outRec.PolyNode.IsOpen = true; |
| polytree.AddChild(outRec.PolyNode); |
| } |
| else if (outRec.FirstLeft != null && |
| outRec.FirstLeft.PolyNode != null) |
| outRec.FirstLeft.PolyNode.AddChild(outRec.PolyNode); |
| else |
| polytree.AddChild(outRec.PolyNode); |
| } |
| } |
|
|
| |
|
|
| private void FixupOutPolyline(OutRec outrec) |
| { |
| OutPt pp = outrec.Pts; |
| OutPt lastPP = pp.Prev; |
| while (pp != lastPP) |
| { |
| pp = pp.Next; |
| if (pp.Pt == pp.Prev.Pt) |
| { |
| if (pp == lastPP) lastPP = pp.Prev; |
| OutPt tmpPP = pp.Prev; |
| tmpPP.Next = pp.Next; |
| pp.Next.Prev = tmpPP; |
| pp = tmpPP; |
| } |
| } |
| if (pp == pp.Prev) outrec.Pts = null; |
| } |
|
|
| |
|
|
| private void FixupOutPolygon(OutRec outRec) |
| { |
| |
| |
| OutPt lastOK = null; |
| outRec.BottomPt = null; |
| OutPt pp = outRec.Pts; |
| bool preserveCol = PreserveCollinear || StrictlySimple; |
| for (;;) |
| { |
| if (pp.Prev == pp || pp.Prev == pp.Next) |
| { |
| outRec.Pts = null; |
| return; |
| } |
| |
| if ((pp.Pt == pp.Next.Pt) || (pp.Pt == pp.Prev.Pt) || |
| (SlopesEqual(pp.Prev.Pt, pp.Pt, pp.Next.Pt, m_UseFullRange) && |
| (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp.Prev.Pt, pp.Pt, pp.Next.Pt)))) |
| { |
| lastOK = null; |
| pp.Prev.Next = pp.Next; |
| pp.Next.Prev = pp.Prev; |
| pp = pp.Prev; |
| } |
| else if (pp == lastOK) break; |
| else |
| { |
| if (lastOK == null) lastOK = pp; |
| pp = pp.Next; |
| } |
| } |
| outRec.Pts = pp; |
| } |
|
|
| |
|
|
| OutPt DupOutPt(OutPt outPt, bool InsertAfter) |
| { |
| OutPt result = new OutPt(); |
| result.Pt = outPt.Pt; |
| result.Idx = outPt.Idx; |
| if (InsertAfter) |
| { |
| result.Next = outPt.Next; |
| result.Prev = outPt; |
| outPt.Next.Prev = result; |
| outPt.Next = result; |
| } |
| else |
| { |
| result.Prev = outPt.Prev; |
| result.Next = outPt; |
| outPt.Prev.Next = result; |
| outPt.Prev = result; |
| } |
| return result; |
| } |
|
|
| |
|
|
| bool GetOverlap(ClipInt a1, ClipInt a2, ClipInt b1, ClipInt b2, out ClipInt Left, out ClipInt Right) |
| { |
| if (a1 < a2) |
| { |
| if (b1 < b2) { Left = Math.Max(a1, b1); Right = Math.Min(a2, b2); } |
| else { Left = Math.Max(a1, b2); Right = Math.Min(a2, b1); } |
| } |
| else |
| { |
| if (b1 < b2) { Left = Math.Max(a2, b1); Right = Math.Min(a1, b2); } |
| else { Left = Math.Max(a2, b2); Right = Math.Min(a1, b1); } |
| } |
| return Left < Right; |
| } |
|
|
| |
|
|
| bool JoinHorz(OutPt op1, OutPt op1b, OutPt op2, OutPt op2b, |
| IntPoint Pt, bool DiscardLeft) |
| { |
| Directions Dir1 = (op1.Pt.X > op1b.Pt.X ? |
| Directions.dRightToLeft : Directions.dLeftToRight); |
| Directions Dir2 = (op2.Pt.X > op2b.Pt.X ? |
| Directions.dRightToLeft : Directions.dLeftToRight); |
| if (Dir1 == Dir2) return false; |
|
|
| |
| |
| |
| |
| |
| if (Dir1 == Directions.dLeftToRight) |
| { |
| while (op1.Next.Pt.X <= Pt.X && |
| op1.Next.Pt.X >= op1.Pt.X && op1.Next.Pt.Y == Pt.Y) |
| op1 = op1.Next; |
| if (DiscardLeft && (op1.Pt.X != Pt.X)) op1 = op1.Next; |
| op1b = DupOutPt(op1, !DiscardLeft); |
| if (op1b.Pt != Pt) |
| { |
| op1 = op1b; |
| op1.Pt = Pt; |
| op1b = DupOutPt(op1, !DiscardLeft); |
| } |
| } |
| else |
| { |
| while (op1.Next.Pt.X >= Pt.X && |
| op1.Next.Pt.X <= op1.Pt.X && op1.Next.Pt.Y == Pt.Y) |
| op1 = op1.Next; |
| if (!DiscardLeft && (op1.Pt.X != Pt.X)) op1 = op1.Next; |
| op1b = DupOutPt(op1, DiscardLeft); |
| if (op1b.Pt != Pt) |
| { |
| op1 = op1b; |
| op1.Pt = Pt; |
| op1b = DupOutPt(op1, DiscardLeft); |
| } |
| } |
|
|
| if (Dir2 == Directions.dLeftToRight) |
| { |
| while (op2.Next.Pt.X <= Pt.X && |
| op2.Next.Pt.X >= op2.Pt.X && op2.Next.Pt.Y == Pt.Y) |
| op2 = op2.Next; |
| if (DiscardLeft && (op2.Pt.X != Pt.X)) op2 = op2.Next; |
| op2b = DupOutPt(op2, !DiscardLeft); |
| if (op2b.Pt != Pt) |
| { |
| op2 = op2b; |
| op2.Pt = Pt; |
| op2b = DupOutPt(op2, !DiscardLeft); |
| } |
| } |
| else |
| { |
| while (op2.Next.Pt.X >= Pt.X && |
| op2.Next.Pt.X <= op2.Pt.X && op2.Next.Pt.Y == Pt.Y) |
| op2 = op2.Next; |
| if (!DiscardLeft && (op2.Pt.X != Pt.X)) op2 = op2.Next; |
| op2b = DupOutPt(op2, DiscardLeft); |
| if (op2b.Pt != Pt) |
| { |
| op2 = op2b; |
| op2.Pt = Pt; |
| op2b = DupOutPt(op2, DiscardLeft); |
| } |
| } |
|
|
| if ((Dir1 == Directions.dLeftToRight) == DiscardLeft) |
| { |
| op1.Prev = op2; |
| op2.Next = op1; |
| op1b.Next = op2b; |
| op2b.Prev = op1b; |
| } |
| else |
| { |
| op1.Next = op2; |
| op2.Prev = op1; |
| op1b.Prev = op2b; |
| op2b.Next = op1b; |
| } |
| return true; |
| } |
|
|
| |
|
|
| private bool JoinPoints(Join j, OutRec outRec1, OutRec outRec2) |
| { |
| OutPt op1 = j.OutPt1, op1b; |
| OutPt op2 = j.OutPt2, op2b; |
|
|
| |
| |
| |
| |
| |
| |
| |
| bool isHorizontal = (j.OutPt1.Pt.Y == j.OffPt.Y); |
|
|
| if (isHorizontal && (j.OffPt == j.OutPt1.Pt) && (j.OffPt == j.OutPt2.Pt)) |
| { |
| |
| if (outRec1 != outRec2) return false; |
| op1b = j.OutPt1.Next; |
| while (op1b != op1 && (op1b.Pt == j.OffPt)) |
| op1b = op1b.Next; |
| bool reverse1 = (op1b.Pt.Y > j.OffPt.Y); |
| op2b = j.OutPt2.Next; |
| while (op2b != op2 && (op2b.Pt == j.OffPt)) |
| op2b = op2b.Next; |
| bool reverse2 = (op2b.Pt.Y > j.OffPt.Y); |
| if (reverse1 == reverse2) return false; |
| if (reverse1) |
| { |
| op1b = DupOutPt(op1, false); |
| op2b = DupOutPt(op2, true); |
| op1.Prev = op2; |
| op2.Next = op1; |
| op1b.Next = op2b; |
| op2b.Prev = op1b; |
| j.OutPt1 = op1; |
| j.OutPt2 = op1b; |
| return true; |
| } |
| else |
| { |
| op1b = DupOutPt(op1, true); |
| op2b = DupOutPt(op2, false); |
| op1.Next = op2; |
| op2.Prev = op1; |
| op1b.Prev = op2b; |
| op2b.Next = op1b; |
| j.OutPt1 = op1; |
| j.OutPt2 = op1b; |
| return true; |
| } |
| } |
| else if (isHorizontal) |
| { |
| |
| |
| |
| op1b = op1; |
| while (op1.Prev.Pt.Y == op1.Pt.Y && op1.Prev != op1b && op1.Prev != op2) |
| op1 = op1.Prev; |
| while (op1b.Next.Pt.Y == op1b.Pt.Y && op1b.Next != op1 && op1b.Next != op2) |
| op1b = op1b.Next; |
| if (op1b.Next == op1 || op1b.Next == op2) return false; |
|
|
| op2b = op2; |
| while (op2.Prev.Pt.Y == op2.Pt.Y && op2.Prev != op2b && op2.Prev != op1b) |
| op2 = op2.Prev; |
| while (op2b.Next.Pt.Y == op2b.Pt.Y && op2b.Next != op2 && op2b.Next != op1) |
| op2b = op2b.Next; |
| if (op2b.Next == op2 || op2b.Next == op1) return false; |
|
|
| ClipInt Left, Right; |
| |
| if (!GetOverlap(op1.Pt.X, op1b.Pt.X, op2.Pt.X, op2b.Pt.X, out Left, out Right)) |
| return false; |
|
|
| |
| |
| |
| IntPoint Pt; |
| bool DiscardLeftSide; |
| if (op1.Pt.X >= Left && op1.Pt.X <= Right) |
| { |
| Pt = op1.Pt; DiscardLeftSide = (op1.Pt.X > op1b.Pt.X); |
| } |
| else if (op2.Pt.X >= Left && op2.Pt.X <= Right) |
| { |
| Pt = op2.Pt; DiscardLeftSide = (op2.Pt.X > op2b.Pt.X); |
| } |
| else if (op1b.Pt.X >= Left && op1b.Pt.X <= Right) |
| { |
| Pt = op1b.Pt; DiscardLeftSide = op1b.Pt.X > op1.Pt.X; |
| } |
| else |
| { |
| Pt = op2b.Pt; DiscardLeftSide = (op2b.Pt.X > op2.Pt.X); |
| } |
| j.OutPt1 = op1; |
| j.OutPt2 = op2; |
| return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide); |
| } |
| else |
| { |
| |
| |
| |
|
|
| |
| op1b = op1.Next; |
| while ((op1b.Pt == op1.Pt) && (op1b != op1)) op1b = op1b.Next; |
| bool Reverse1 = ((op1b.Pt.Y > op1.Pt.Y) || |
| !SlopesEqual(op1.Pt, op1b.Pt, j.OffPt, m_UseFullRange)); |
| if (Reverse1) |
| { |
| op1b = op1.Prev; |
| while ((op1b.Pt == op1.Pt) && (op1b != op1)) op1b = op1b.Prev; |
| if ((op1b.Pt.Y > op1.Pt.Y) || |
| !SlopesEqual(op1.Pt, op1b.Pt, j.OffPt, m_UseFullRange)) return false; |
| } |
| op2b = op2.Next; |
| while ((op2b.Pt == op2.Pt) && (op2b != op2)) op2b = op2b.Next; |
| bool Reverse2 = ((op2b.Pt.Y > op2.Pt.Y) || |
| !SlopesEqual(op2.Pt, op2b.Pt, j.OffPt, m_UseFullRange)); |
| if (Reverse2) |
| { |
| op2b = op2.Prev; |
| while ((op2b.Pt == op2.Pt) && (op2b != op2)) op2b = op2b.Prev; |
| if ((op2b.Pt.Y > op2.Pt.Y) || |
| !SlopesEqual(op2.Pt, op2b.Pt, j.OffPt, m_UseFullRange)) return false; |
| } |
|
|
| if ((op1b == op1) || (op2b == op2) || (op1b == op2b) || |
| ((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false; |
|
|
| if (Reverse1) |
| { |
| op1b = DupOutPt(op1, false); |
| op2b = DupOutPt(op2, true); |
| op1.Prev = op2; |
| op2.Next = op1; |
| op1b.Next = op2b; |
| op2b.Prev = op1b; |
| j.OutPt1 = op1; |
| j.OutPt2 = op1b; |
| return true; |
| } |
| else |
| { |
| op1b = DupOutPt(op1, true); |
| op2b = DupOutPt(op2, false); |
| op1.Next = op2; |
| op2.Prev = op1; |
| op1b.Prev = op2b; |
| op2b.Next = op1b; |
| j.OutPt1 = op1; |
| j.OutPt2 = op1b; |
| return true; |
| } |
| } |
| } |
|
|
| |
|
|
| public static int PointInPolygon(IntPoint pt, Path path) |
| { |
| |
| |
| |
| int result = 0, cnt = path.Count; |
| if (cnt < 3) return 0; |
| IntPoint ip = path[0]; |
| for (int i = 1; i <= cnt; ++i) |
| { |
| IntPoint ipNext = (i == cnt ? path[0] : path[i]); |
| if (ipNext.Y == pt.Y) |
| { |
| if ((ipNext.X == pt.X) || (ip.Y == pt.Y && |
| ((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1; |
| } |
| if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) |
| { |
| if (ip.X >= pt.X) |
| { |
| if (ipNext.X > pt.X) result = 1 - result; |
| else |
| { |
| double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) - |
| (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); |
| if (d == 0) return -1; |
| else if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result; |
| } |
| } |
| else |
| { |
| if (ipNext.X > pt.X) |
| { |
| double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) - |
| (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); |
| if (d == 0) return -1; |
| else if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result; |
| } |
| } |
| } |
| ip = ipNext; |
| } |
| return result; |
| } |
|
|
| |
|
|
| |
| |
| private static int PointInPolygon(IntPoint pt, OutPt op) |
| { |
| |
| int result = 0; |
| OutPt startOp = op; |
| ClipInt ptx = pt.X, pty = pt.Y; |
| ClipInt poly0x = op.Pt.X, poly0y = op.Pt.Y; |
| do |
| { |
| op = op.Next; |
| ClipInt poly1x = op.Pt.X, poly1y = op.Pt.Y; |
|
|
| if (poly1y == pty) |
| { |
| if ((poly1x == ptx) || (poly0y == pty && |
| ((poly1x > ptx) == (poly0x < ptx)))) return -1; |
| } |
| if ((poly0y < pty) != (poly1y < pty)) |
| { |
| if (poly0x >= ptx) |
| { |
| if (poly1x > ptx) result = 1 - result; |
| else |
| { |
| double d = (double)(poly0x - ptx) * (poly1y - pty) - |
| (double)(poly1x - ptx) * (poly0y - pty); |
| if (d == 0) return -1; |
| if ((d > 0) == (poly1y > poly0y)) result = 1 - result; |
| } |
| } |
| else |
| { |
| if (poly1x > ptx) |
| { |
| double d = (double)(poly0x - ptx) * (poly1y - pty) - |
| (double)(poly1x - ptx) * (poly0y - pty); |
| if (d == 0) return -1; |
| if ((d > 0) == (poly1y > poly0y)) result = 1 - result; |
| } |
| } |
| } |
| poly0x = poly1x; poly0y = poly1y; |
| } |
| while (startOp != op); |
| return result; |
| } |
|
|
| |
|
|
| private static bool Poly2ContainsPoly1(OutPt outPt1, OutPt outPt2) |
| { |
| OutPt op = outPt1; |
| do |
| { |
| |
| int res = PointInPolygon(op.Pt, outPt2); |
| if (res >= 0) return res > 0; |
| op = op.Next; |
| } |
| while (op != outPt1); |
| return true; |
| } |
|
|
| |
|
|
| private void FixupFirstLefts1(OutRec OldOutRec, OutRec NewOutRec) |
| { |
| foreach (OutRec outRec in m_PolyOuts) |
| { |
| OutRec firstLeft = ParseFirstLeft(outRec.FirstLeft); |
| if (outRec.Pts != null && firstLeft == OldOutRec) |
| { |
| if (Poly2ContainsPoly1(outRec.Pts, NewOutRec.Pts)) |
| outRec.FirstLeft = NewOutRec; |
| } |
| } |
| } |
|
|
| |
|
|
| private void FixupFirstLefts2(OutRec innerOutRec, OutRec outerOutRec) |
| { |
| |
| |
| |
| |
| OutRec orfl = outerOutRec.FirstLeft; |
| foreach (OutRec outRec in m_PolyOuts) |
| { |
| if (outRec.Pts == null || outRec == outerOutRec || outRec == innerOutRec) |
| continue; |
| OutRec firstLeft = ParseFirstLeft(outRec.FirstLeft); |
| if (firstLeft != orfl && firstLeft != innerOutRec && firstLeft != outerOutRec) |
| continue; |
| if (Poly2ContainsPoly1(outRec.Pts, innerOutRec.Pts)) |
| outRec.FirstLeft = innerOutRec; |
| else if (Poly2ContainsPoly1(outRec.Pts, outerOutRec.Pts)) |
| outRec.FirstLeft = outerOutRec; |
| else if (outRec.FirstLeft == innerOutRec || outRec.FirstLeft == outerOutRec) |
| outRec.FirstLeft = orfl; |
| } |
| } |
|
|
| |
|
|
| private void FixupFirstLefts3(OutRec OldOutRec, OutRec NewOutRec) |
| { |
| |
| foreach (OutRec outRec in m_PolyOuts) |
| { |
| OutRec firstLeft = ParseFirstLeft(outRec.FirstLeft); |
| if (outRec.Pts != null && firstLeft == OldOutRec) |
| outRec.FirstLeft = NewOutRec; |
| } |
| } |
|
|
| |
|
|
| private static OutRec ParseFirstLeft(OutRec FirstLeft) |
| { |
| while (FirstLeft != null && FirstLeft.Pts == null) |
| FirstLeft = FirstLeft.FirstLeft; |
| return FirstLeft; |
| } |
|
|
| |
|
|
| private void JoinCommonEdges() |
| { |
| for (int i = 0; i < m_Joins.Count; i++) |
| { |
| Join join = m_Joins[i]; |
|
|
| OutRec outRec1 = GetOutRec(join.OutPt1.Idx); |
| OutRec outRec2 = GetOutRec(join.OutPt2.Idx); |
|
|
| if (outRec1.Pts == null || outRec2.Pts == null) continue; |
| if (outRec1.IsOpen || outRec2.IsOpen) continue; |
|
|
| |
| |
| OutRec holeStateRec; |
| if (outRec1 == outRec2) holeStateRec = outRec1; |
| else if (OutRec1RightOfOutRec2(outRec1, outRec2)) holeStateRec = outRec2; |
| else if (OutRec1RightOfOutRec2(outRec2, outRec1)) holeStateRec = outRec1; |
| else holeStateRec = GetLowermostRec(outRec1, outRec2); |
|
|
| if (!JoinPoints(join, outRec1, outRec2)) continue; |
|
|
| if (outRec1 == outRec2) |
| { |
| |
| |
| outRec1.Pts = join.OutPt1; |
| outRec1.BottomPt = null; |
| outRec2 = CreateOutRec(); |
| outRec2.Pts = join.OutPt2; |
|
|
| |
| UpdateOutPtIdxs(outRec2); |
|
|
| if (Poly2ContainsPoly1(outRec2.Pts, outRec1.Pts)) |
| { |
| |
| outRec2.IsHole = !outRec1.IsHole; |
| outRec2.FirstLeft = outRec1; |
|
|
| if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1); |
|
|
| if ((outRec2.IsHole ^ ReverseSolution) == (Area(outRec2) > 0)) |
| ReversePolyPtLinks(outRec2.Pts); |
| } |
| else if (Poly2ContainsPoly1(outRec1.Pts, outRec2.Pts)) |
| { |
| |
| outRec2.IsHole = outRec1.IsHole; |
| outRec1.IsHole = !outRec2.IsHole; |
| outRec2.FirstLeft = outRec1.FirstLeft; |
| outRec1.FirstLeft = outRec2; |
|
|
| if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2); |
|
|
| if ((outRec1.IsHole ^ ReverseSolution) == (Area(outRec1) > 0)) |
| ReversePolyPtLinks(outRec1.Pts); |
| } |
| else |
| { |
| |
| outRec2.IsHole = outRec1.IsHole; |
| outRec2.FirstLeft = outRec1.FirstLeft; |
|
|
| |
| if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2); |
| } |
| } |
| else |
| { |
| |
|
|
| outRec2.Pts = null; |
| outRec2.BottomPt = null; |
| outRec2.Idx = outRec1.Idx; |
|
|
| outRec1.IsHole = holeStateRec.IsHole; |
| if (holeStateRec == outRec2) |
| outRec1.FirstLeft = outRec2.FirstLeft; |
| outRec2.FirstLeft = outRec1; |
|
|
| |
| if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1); |
| } |
| } |
| } |
|
|
| |
|
|
| private void UpdateOutPtIdxs(OutRec outrec) |
| { |
| OutPt op = outrec.Pts; |
| do |
| { |
| op.Idx = outrec.Idx; |
| op = op.Prev; |
| } |
| while (op != outrec.Pts); |
| } |
|
|
| |
|
|
| private void DoSimplePolygons() |
| { |
| int i = 0; |
| while (i < m_PolyOuts.Count) |
| { |
| OutRec outrec = m_PolyOuts[i++]; |
| OutPt op = outrec.Pts; |
| if (op == null || outrec.IsOpen) continue; |
| do |
| { |
| OutPt op2 = op.Next; |
| while (op2 != outrec.Pts) |
| { |
| if ((op.Pt == op2.Pt) && op2.Next != op && op2.Prev != op) |
| { |
| |
| OutPt op3 = op.Prev; |
| OutPt op4 = op2.Prev; |
| op.Prev = op4; |
| op4.Next = op; |
| op2.Prev = op3; |
| op3.Next = op2; |
|
|
| outrec.Pts = op; |
| OutRec outrec2 = CreateOutRec(); |
| outrec2.Pts = op2; |
| UpdateOutPtIdxs(outrec2); |
| if (Poly2ContainsPoly1(outrec2.Pts, outrec.Pts)) |
| { |
| |
| outrec2.IsHole = !outrec.IsHole; |
| outrec2.FirstLeft = outrec; |
| if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec); |
| } |
| else if (Poly2ContainsPoly1(outrec.Pts, outrec2.Pts)) |
| { |
| |
| outrec2.IsHole = outrec.IsHole; |
| outrec.IsHole = !outrec2.IsHole; |
| outrec2.FirstLeft = outrec.FirstLeft; |
| outrec.FirstLeft = outrec2; |
| if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2); |
| } |
| else |
| { |
| |
| outrec2.IsHole = outrec.IsHole; |
| outrec2.FirstLeft = outrec.FirstLeft; |
| if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2); |
| } |
| op2 = op; |
| } |
| op2 = op2.Next; |
| } |
| op = op.Next; |
| } |
| while (op != outrec.Pts); |
| } |
| } |
|
|
| |
|
|
| public static double Area(Path poly) |
| { |
| int cnt = (int)poly.Count; |
| if (cnt < 3) return 0; |
| double a = 0; |
| for (int i = 0, j = cnt - 1; i < cnt; ++i) |
| { |
| a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y); |
| j = i; |
| } |
| return -a * 0.5; |
| } |
|
|
| |
|
|
| internal double Area(OutRec outRec) |
| { |
| return Area(outRec.Pts); |
| } |
|
|
| |
|
|
| internal double Area(OutPt op) |
| { |
| OutPt opFirst = op; |
| if (op == null) return 0; |
| double a = 0; |
| do |
| { |
| a = a + (double)(op.Prev.Pt.X + op.Pt.X) * (double)(op.Prev.Pt.Y - op.Pt.Y); |
| op = op.Next; |
| } |
| while (op != opFirst); |
| return a * 0.5; |
| } |
|
|
| |
| |
| |
| |
|
|
| public static Paths SimplifyPolygon(Path poly, |
| PolyFillTypes fillType = PolyFillTypes.pftEvenOdd) |
| { |
| Paths result = new Paths(); |
| Clipper c = new Clipper(); |
| c.StrictlySimple = true; |
| c.AddPath(poly, PolyTypes.ptSubject, true); |
| c.Execute(ClipTypes.ctUnion, result, fillType, fillType); |
| return result; |
| } |
|
|
| |
|
|
| public static Paths SimplifyPolygons(Paths polys, |
| PolyFillTypes fillType = PolyFillTypes.pftEvenOdd) |
| { |
| Paths result = new Paths(); |
| Clipper c = new Clipper(); |
| c.StrictlySimple = true; |
| c.AddPaths(polys, PolyTypes.ptSubject, true); |
| c.Execute(ClipTypes.ctUnion, result, fillType, fillType); |
| return result; |
| } |
|
|
| |
|
|
| private static double DistanceSqrd(IntPoint pt1, IntPoint pt2) |
| { |
| double dx = ((double)pt1.X - pt2.X); |
| double dy = ((double)pt1.Y - pt2.Y); |
| return (dx * dx + dy * dy); |
| } |
|
|
| |
|
|
| private static double DistanceFromLineSqrd(IntPoint pt, IntPoint ln1, IntPoint ln2) |
| { |
| |
| |
| |
| |
| |
| |
| double A = ln1.Y - ln2.Y; |
| double B = ln2.X - ln1.X; |
| double C = A * ln1.X + B * ln1.Y; |
| C = A * pt.X + B * pt.Y - C; |
| return (C * C) / (A * A + B * B); |
| } |
|
|
| |
|
|
| private static bool SlopesNearCollinear(IntPoint pt1, |
| IntPoint pt2, IntPoint pt3, double distSqrd) |
| { |
| |
| |
| |
| if (Math.Abs(pt1.X - pt2.X) > Math.Abs(pt1.Y - pt2.Y)) |
| { |
| if ((pt1.X > pt2.X) == (pt1.X < pt3.X)) |
| return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; |
| else if ((pt2.X > pt1.X) == (pt2.X < pt3.X)) |
| return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; |
| else |
| return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; |
| } |
| else |
| { |
| if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y)) |
| return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; |
| else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y)) |
| return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; |
| else |
| return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; |
| } |
| } |
|
|
| |
|
|
| private static bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) |
| { |
| double dx = (double)pt1.X - pt2.X; |
| double dy = (double)pt1.Y - pt2.Y; |
| return ((dx * dx) + (dy * dy) <= distSqrd); |
| } |
|
|
| |
|
|
| private static OutPt ExcludeOp(OutPt op) |
| { |
| OutPt result = op.Prev; |
| result.Next = op.Next; |
| op.Next.Prev = result; |
| result.Idx = 0; |
| return result; |
| } |
|
|
| |
|
|
| public static Path CleanPolygon(Path path, double distance = 1.415) |
| { |
| |
| |
| |
|
|
| int cnt = path.Count; |
|
|
| if (cnt == 0) return new Path(); |
|
|
| OutPt[] outPts = new OutPt[cnt]; |
| for (int i = 0; i < cnt; ++i) outPts[i] = new OutPt(); |
|
|
| for (int i = 0; i < cnt; ++i) |
| { |
| outPts[i].Pt = path[i]; |
| outPts[i].Next = outPts[(i + 1) % cnt]; |
| outPts[i].Next.Prev = outPts[i]; |
| outPts[i].Idx = 0; |
| } |
|
|
| double distSqrd = distance * distance; |
| OutPt op = outPts[0]; |
| while (op.Idx == 0 && op.Next != op.Prev) |
| { |
| if (PointsAreClose(op.Pt, op.Prev.Pt, distSqrd)) |
| { |
| op = ExcludeOp(op); |
| cnt--; |
| } |
| else if (PointsAreClose(op.Prev.Pt, op.Next.Pt, distSqrd)) |
| { |
| ExcludeOp(op.Next); |
| op = ExcludeOp(op); |
| cnt -= 2; |
| } |
| else if (SlopesNearCollinear(op.Prev.Pt, op.Pt, op.Next.Pt, distSqrd)) |
| { |
| op = ExcludeOp(op); |
| cnt--; |
| } |
| else |
| { |
| op.Idx = 1; |
| op = op.Next; |
| } |
| } |
|
|
| if (cnt < 3) cnt = 0; |
| Path result = new Path(cnt); |
| for (int i = 0; i < cnt; ++i) |
| { |
| result.Add(op.Pt); |
| op = op.Next; |
| } |
| outPts = null; |
| return result; |
| } |
|
|
| |
|
|
| public static Paths CleanPolygons(Paths polys, |
| double distance = 1.415) |
| { |
| Paths result = new Paths(polys.Count); |
| for (int i = 0; i < polys.Count; i++) |
| result.Add(CleanPolygon(polys[i], distance)); |
| return result; |
| } |
|
|
| |
|
|
| internal static Paths Minkowski(Path pattern, Path path, bool IsSum, bool IsClosed) |
| { |
| int delta = (IsClosed ? 1 : 0); |
| int polyCnt = pattern.Count; |
| int pathCnt = path.Count; |
| Paths result = new Paths(pathCnt); |
| if (IsSum) |
| for (int i = 0; i < pathCnt; i++) |
| { |
| Path p = new Path(polyCnt); |
| for (int patternIndex = 0; patternIndex < pattern.Count; patternIndex++) |
| { |
| IntPoint ip = pattern[patternIndex]; |
| p.Add(new IntPoint(path[i].X + ip.X, path[i].Y + ip.Y)); |
| } |
| result.Add(p); |
| } |
| else |
| for (int i = 0; i < pathCnt; i++) |
| { |
| Path p = new Path(polyCnt); |
| for (int patternIndex = 0; patternIndex < pattern.Count; patternIndex++) |
| { |
| IntPoint ip = pattern[patternIndex]; |
| p.Add(new IntPoint(path[i].X - ip.X, path[i].Y - ip.Y)); |
| } |
| result.Add(p); |
| } |
|
|
| Paths quads = new Paths((pathCnt + delta) * (polyCnt + 1)); |
| for (int i = 0; i < pathCnt - 1 + delta; i++) |
| for (int j = 0; j < polyCnt; j++) |
| { |
| Path quad = new Path(4); |
| quad.Add(result[i % pathCnt][j % polyCnt]); |
| quad.Add(result[(i + 1) % pathCnt][j % polyCnt]); |
| quad.Add(result[(i + 1) % pathCnt][(j + 1) % polyCnt]); |
| quad.Add(result[i % pathCnt][(j + 1) % polyCnt]); |
| if (!Orientation(quad)) quad.Reverse(); |
| quads.Add(quad); |
| } |
| return quads; |
| } |
|
|
| |
|
|
| public static Paths MinkowskiSum(Path pattern, Path path, bool pathIsClosed) |
| { |
| Paths paths = Minkowski(pattern, path, true, pathIsClosed); |
| Clipper c = new Clipper(); |
| c.AddPaths(paths, PolyTypes.ptSubject, true); |
| c.Execute(ClipTypes.ctUnion, paths, PolyFillTypes.pftNonZero, PolyFillTypes.pftNonZero); |
| return paths; |
| } |
|
|
| |
|
|
| private static Path TranslatePath(Path path, IntPoint delta) |
| { |
| Path outPath = new Path(path.Count); |
| for (int i = 0; i < path.Count; i++) |
| outPath.Add(new IntPoint(path[i].X + delta.X, path[i].Y + delta.Y)); |
| return outPath; |
| } |
|
|
| |
|
|
| public static Paths MinkowskiSum(Path pattern, Paths paths, bool pathIsClosed) |
| { |
| Paths solution = new Paths(); |
| Clipper c = new Clipper(); |
| for (int i = 0; i < paths.Count; ++i) |
| { |
| Paths tmp = Minkowski(pattern, paths[i], true, pathIsClosed); |
| c.AddPaths(tmp, PolyTypes.ptSubject, true); |
| if (pathIsClosed) |
| { |
| Path path = TranslatePath(paths[i], pattern[0]); |
| c.AddPath(path, PolyTypes.ptClip, true); |
| } |
| } |
| c.Execute(ClipTypes.ctUnion, solution, |
| PolyFillTypes.pftNonZero, PolyFillTypes.pftNonZero); |
| return solution; |
| } |
|
|
| |
|
|
| public static Paths MinkowskiDiff(Path poly1, Path poly2) |
| { |
| Paths paths = Minkowski(poly1, poly2, false, true); |
| Clipper c = new Clipper(); |
| c.AddPaths(paths, PolyTypes.ptSubject, true); |
| c.Execute(ClipTypes.ctUnion, paths, PolyFillTypes.pftNonZero, PolyFillTypes.pftNonZero); |
| return paths; |
| } |
|
|
| |
|
|
| internal enum NodeType { ntAny, ntOpen, ntClosed }; |
|
|
| public static Paths PolyTreeToPaths(PolyTree polytree) |
| { |
| Paths result = new Paths(); |
| result.Capacity = polytree.Total; |
| AddPolyNodeToPaths(polytree, NodeType.ntAny, result); |
| return result; |
| } |
|
|
| |
|
|
| internal static void AddPolyNodeToPaths(PolyNode polynode, NodeType nt, Paths paths) |
| { |
| bool match = true; |
| switch (nt) |
| { |
| case NodeType.ntOpen: return; |
| case NodeType.ntClosed: match = !polynode.IsOpen; break; |
| default: break; |
| } |
|
|
| if (polynode.m_polygon.Count > 0 && match) |
| paths.Add(polynode.m_polygon); |
| foreach (PolyNode pn in polynode.Childs) |
| AddPolyNodeToPaths(pn, nt, paths); |
| } |
|
|
| |
|
|
| public static Paths OpenPathsFromPolyTree(PolyTree polytree) |
| { |
| Paths result = new Paths(); |
| result.Capacity = polytree.ChildCount; |
| for (int i = 0; i < polytree.ChildCount; i++) |
| if (polytree.Childs[i].IsOpen) |
| result.Add(polytree.Childs[i].m_polygon); |
| return result; |
| } |
|
|
| |
|
|
| public static Paths ClosedPathsFromPolyTree(PolyTree polytree) |
| { |
| Paths result = new Paths(); |
| result.Capacity = polytree.Total; |
| AddPolyNodeToPaths(polytree, NodeType.ntClosed, result); |
| return result; |
| } |
|
|
| |
| } |
|
|
| internal class ClipperOffset |
| { |
| private Paths m_destPolys; |
| private Path m_srcPoly; |
| private Path m_destPoly; |
| private List<DoublePoint> m_normals = new List<DoublePoint>(); |
| private double m_delta, m_sinA, m_sin, m_cos; |
| private double m_StepsPerRad; |
|
|
| private IntPoint m_lowest; |
| private PolyNode m_polyNodes = new PolyNode(); |
|
|
| public double ArcTolerance { get; set; } |
|
|
| private const double two_pi = Math.PI * 2; |
| private const double def_arc_tolerance = 0.25; |
|
|
| public ClipperOffset(double arcTolerance = def_arc_tolerance) |
| { |
| ArcTolerance = arcTolerance; |
| m_lowest.X = -1; |
| } |
|
|
| |
|
|
| public void Clear() |
| { |
| m_polyNodes.Childs.Clear(); |
| m_lowest.X = -1; |
| } |
|
|
| |
|
|
| internal static ClipInt Round(double value) |
| { |
| return value < 0 ? (ClipInt)(value - 0.5) : (ClipInt)(value + 0.5); |
| } |
|
|
| |
|
|
| public void AddPath(Path path, JoinTypes joinType, EndTypes endType) |
| { |
| int highI = path.Count - 1; |
| if (highI < 0) return; |
| PolyNode newNode = new PolyNode(); |
| newNode.m_jointype = joinType; |
| newNode.m_endtype = endType; |
|
|
| |
| if (endType == EndTypes.etClosedLine || endType == EndTypes.etClosedPolygon) |
| while (highI > 0 && path[0] == path[highI]) highI--; |
| newNode.m_polygon.Capacity = highI + 1; |
| newNode.m_polygon.Add(path[0]); |
| int j = 0, k = 0; |
| for (int i = 1; i <= highI; i++) |
| if (newNode.m_polygon[j] != path[i]) |
| { |
| j++; |
| newNode.m_polygon.Add(path[i]); |
| if (path[i].Y > newNode.m_polygon[k].Y || |
| (path[i].Y == newNode.m_polygon[k].Y && |
| path[i].X < newNode.m_polygon[k].X)) k = j; |
| } |
| if (endType == EndTypes.etClosedPolygon && j < 2) return; |
|
|
| m_polyNodes.AddChild(newNode); |
|
|
| |
| if (endType != EndTypes.etClosedPolygon) return; |
| if (m_lowest.X < 0) |
| m_lowest = new IntPoint(m_polyNodes.ChildCount - 1, k); |
| else |
| { |
| IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X].m_polygon[(int)m_lowest.Y]; |
| if (newNode.m_polygon[k].Y > ip.Y || |
| (newNode.m_polygon[k].Y == ip.Y && |
| newNode.m_polygon[k].X < ip.X)) |
| m_lowest = new IntPoint(m_polyNodes.ChildCount - 1, k); |
| } |
| } |
|
|
| |
|
|
| public void AddPaths(Paths paths, JoinTypes joinType, EndTypes endType) |
| { |
| for (int i = 0; i < paths.Count; i++) |
| { |
| Path p = paths[i]; |
| AddPath(p, joinType, endType); |
| } |
| } |
|
|
| |
|
|
| private void FixOrientations() |
| { |
| |
| |
| if (m_lowest.X >= 0 && |
| !Clipper.Orientation(m_polyNodes.Childs[(int)m_lowest.X].m_polygon)) |
| { |
| for (int i = 0; i < m_polyNodes.ChildCount; i++) |
| { |
| PolyNode node = m_polyNodes.Childs[i]; |
| if (node.m_endtype == EndTypes.etClosedPolygon || |
| (node.m_endtype == EndTypes.etClosedLine && |
| Clipper.Orientation(node.m_polygon))) |
| node.m_polygon.Reverse(); |
| } |
| } |
| else |
| { |
| for (int i = 0; i < m_polyNodes.ChildCount; i++) |
| { |
| PolyNode node = m_polyNodes.Childs[i]; |
| if (node.m_endtype == EndTypes.etClosedLine && |
| !Clipper.Orientation(node.m_polygon)) |
| node.m_polygon.Reverse(); |
| } |
| } |
| } |
|
|
| |
|
|
| internal static DoublePoint GetUnitNormal(IntPoint pt1, IntPoint pt2) |
| { |
| double dx = (pt2.X - pt1.X); |
| double dy = (pt2.Y - pt1.Y); |
| if ((dx == 0) && (dy == 0)) return new DoublePoint(); |
|
|
| double f = 1 * 1.0 / Math.Sqrt(dx * dx + dy * dy); |
| dx *= f; |
| dy *= f; |
|
|
| return new DoublePoint(dy, -dx); |
| } |
|
|
| |
|
|
| private void DoOffset(double delta) |
| { |
| m_destPolys = new Paths(); |
| m_delta = delta; |
|
|
| |
| if (ClipperBase.near_zero(delta)) |
| { |
| m_destPolys.Capacity = m_polyNodes.ChildCount; |
| for (int i = 0; i < m_polyNodes.ChildCount; i++) |
| { |
| PolyNode node = m_polyNodes.Childs[i]; |
| if (node.m_endtype == EndTypes.etClosedPolygon) |
| m_destPolys.Add(node.m_polygon); |
| } |
| return; |
| } |
|
|
| double y; |
| if (ArcTolerance <= 0.0) |
| y = def_arc_tolerance; |
| else if (ArcTolerance > Math.Abs(delta) * def_arc_tolerance) |
| y = Math.Abs(delta) * def_arc_tolerance; |
| else |
| y = ArcTolerance; |
| |
| double steps = Math.PI / Math.Acos(1 - y / Math.Abs(delta)); |
| m_sin = Math.Sin(two_pi / steps); |
| m_cos = Math.Cos(two_pi / steps); |
| m_StepsPerRad = steps / two_pi; |
| if (delta < 0.0) m_sin = -m_sin; |
|
|
| m_destPolys.Capacity = m_polyNodes.ChildCount * 2; |
| for (int i = 0; i < m_polyNodes.ChildCount; i++) |
| { |
| PolyNode node = m_polyNodes.Childs[i]; |
| m_srcPoly = node.m_polygon; |
|
|
| int len = m_srcPoly.Count; |
|
|
| if (len == 0 || (delta <= 0 && (len < 3 || |
| node.m_endtype != EndTypes.etClosedPolygon))) |
| continue; |
|
|
| m_destPoly = new Path(); |
|
|
| if (len == 1) |
| { |
| if (node.m_jointype == JoinTypes.jtRound) |
| { |
| double X = 1.0, Y = 0.0; |
| for (int j = 1; j <= steps; j++) |
| { |
| m_destPoly.Add(new IntPoint( |
| Round(m_srcPoly[0].X + X * delta), |
| Round(m_srcPoly[0].Y + Y * delta))); |
| double X2 = X; |
| X = X * m_cos - m_sin * Y; |
| Y = X2 * m_sin + Y * m_cos; |
| } |
| } |
| else |
| { |
| double X = -1.0, Y = -1.0; |
| for (int j = 0; j < 4; ++j) |
| { |
| m_destPoly.Add(new IntPoint( |
| Round(m_srcPoly[0].X + X * delta), |
| Round(m_srcPoly[0].Y + Y * delta))); |
| if (X < 0) X = 1; |
| else if (Y < 0) Y = 1; |
| else X = -1; |
| } |
| } |
| m_destPolys.Add(m_destPoly); |
| continue; |
| } |
|
|
| |
| m_normals.Clear(); |
| m_normals.Capacity = len; |
| for (int j = 0; j < len - 1; j++) |
| m_normals.Add(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1])); |
| if (node.m_endtype == EndTypes.etClosedLine || |
| node.m_endtype == EndTypes.etClosedPolygon) |
| m_normals.Add(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0])); |
| else |
| m_normals.Add(new DoublePoint(m_normals[len - 2])); |
|
|
| if (node.m_endtype == EndTypes.etClosedPolygon) |
| { |
| int k = len - 1; |
| for (int j = 0; j < len; j++) |
| OffsetPoint(j, ref k, node.m_jointype); |
| m_destPolys.Add(m_destPoly); |
| } |
| else if (node.m_endtype == EndTypes.etClosedLine) |
| { |
| int k = len - 1; |
| for (int j = 0; j < len; j++) |
| OffsetPoint(j, ref k, node.m_jointype); |
| m_destPolys.Add(m_destPoly); |
| m_destPoly = new Path(); |
| |
| DoublePoint n = m_normals[len - 1]; |
| for (int j = len - 1; j > 0; j--) |
| m_normals[j] = new DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); |
| m_normals[0] = new DoublePoint(-n.X, -n.Y); |
| k = 0; |
| for (int j = len - 1; j >= 0; j--) |
| OffsetPoint(j, ref k, node.m_jointype); |
| m_destPolys.Add(m_destPoly); |
| } |
| else |
| { |
| int k = 0; |
| for (int j = 1; j < len - 1; ++j) |
| OffsetPoint(j, ref k, node.m_jointype); |
|
|
| { |
| int j = len - 1; |
| k = len - 2; |
| m_sinA = 0; |
| m_normals[j] = new DoublePoint(-m_normals[j].X, -m_normals[j].Y); |
| DoRound(j, k); |
| } |
|
|
| |
| for (int j = len - 1; j > 0; j--) |
| m_normals[j] = new DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); |
|
|
| m_normals[0] = new DoublePoint(-m_normals[1].X, -m_normals[1].Y); |
|
|
| k = len - 1; |
| for (int j = k - 1; j > 0; --j) |
| OffsetPoint(j, ref k, node.m_jointype); |
|
|
| { |
| k = 1; |
| m_sinA = 0; |
| DoRound(0, 1); |
| } |
| m_destPolys.Add(m_destPoly); |
| } |
| } |
| } |
|
|
| |
|
|
| public void Execute(ref Paths solution, double delta, int inputSize) |
| { |
| solution.Clear(); |
| FixOrientations(); |
| DoOffset(delta); |
| |
| Clipper clpr = new Clipper(); |
| clpr.AddPaths(m_destPolys, PolyTypes.ptSubject, true); |
| clpr.LastIndex = inputSize - 1; |
| if (delta > 0) |
| { |
| clpr.Execute(ClipTypes.ctUnion, solution, |
| PolyFillTypes.pftPositive, PolyFillTypes.pftPositive); |
| } |
| else |
| { |
| IntRect r = Clipper.GetBounds(m_destPolys); |
| Path outer = new Path(4); |
|
|
| outer.Add(new IntPoint(r.left - 10, r.bottom + 10)); |
| outer.Add(new IntPoint(r.right + 10, r.bottom + 10)); |
| outer.Add(new IntPoint(r.right + 10, r.top - 10)); |
| outer.Add(new IntPoint(r.left - 10, r.top - 10)); |
|
|
| clpr.AddPath(outer, PolyTypes.ptSubject, true); |
| clpr.ReverseSolution = true; |
| clpr.Execute(ClipTypes.ctUnion, solution, PolyFillTypes.pftNegative, PolyFillTypes.pftNegative); |
| if (solution.Count > 0) solution.RemoveAt(0); |
| } |
| } |
|
|
| |
|
|
| public void Execute(ref PolyTree solution, double delta) |
| { |
| solution.Clear(); |
| FixOrientations(); |
| DoOffset(delta); |
|
|
| |
| Clipper clpr = new Clipper(); |
| clpr.AddPaths(m_destPolys, PolyTypes.ptSubject, true); |
| if (delta > 0) |
| { |
| clpr.Execute(ClipTypes.ctUnion, solution, |
| PolyFillTypes.pftPositive, PolyFillTypes.pftPositive); |
| } |
| else |
| { |
| IntRect r = Clipper.GetBounds(m_destPolys); |
| Path outer = new Path(4); |
|
|
| outer.Add(new IntPoint(r.left - 10, r.bottom + 10)); |
| outer.Add(new IntPoint(r.right + 10, r.bottom + 10)); |
| outer.Add(new IntPoint(r.right + 10, r.top - 10)); |
| outer.Add(new IntPoint(r.left - 10, r.top - 10)); |
|
|
| clpr.AddPath(outer, PolyTypes.ptSubject, true); |
| clpr.ReverseSolution = true; |
| clpr.Execute(ClipTypes.ctUnion, solution, PolyFillTypes.pftNegative, PolyFillTypes.pftNegative); |
| |
| if (solution.ChildCount == 1 && solution.Childs[0].ChildCount > 0) |
| { |
| PolyNode outerNode = solution.Childs[0]; |
| solution.Childs.Capacity = outerNode.ChildCount; |
| solution.Childs[0] = outerNode.Childs[0]; |
| solution.Childs[0].m_Parent = solution; |
| for (int i = 1; i < outerNode.ChildCount; i++) |
| solution.AddChild(outerNode.Childs[i]); |
| } |
| else |
| solution.Clear(); |
| } |
| } |
|
|
| |
|
|
| void OffsetPoint(int j, ref int k, JoinTypes jointype) |
| { |
| |
| m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y); |
|
|
| if (Math.Abs(m_sinA * m_delta) < 1.0) |
| { |
| |
| double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y); |
| if (cosA > 0) |
| { |
| var item = new IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta), |
| Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)); |
| item.NX = m_normals[k].X; item.NY = m_normals[k].Y; item.N = j; item.D = 1; |
| m_destPoly.Add(item); |
| return; |
| } |
| |
| } |
| else if (m_sinA > 1.0) m_sinA = 1.0; |
| else if (m_sinA < -1.0) m_sinA = -1.0; |
|
|
| if (m_sinA * m_delta < 0) |
| { |
| var pt = new IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta), |
| Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)); |
| pt.NX = m_normals[k].X; pt.NY = m_normals[k].Y; |
| m_destPoly.Add(pt); |
| pt = m_srcPoly[j]; |
| pt.NX = m_normals[k].X; pt.NY = m_normals[k].Y; pt.N = j; pt.D = 1; |
| m_destPoly.Add(pt); |
| pt = new IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta), |
| Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)); |
| pt.NX = m_normals[j].X; pt.NY = m_normals[j].Y; pt.N = j; pt.D = 1; |
| m_destPoly.Add(pt); |
| } |
| else |
| switch (jointype) |
| { |
| case JoinTypes.jtRound: DoRound(j, k); break; |
| } |
| k = j; |
| } |
|
|
| |
|
|
| internal void DoSquare(int j, int k) |
| { |
| double dx = Math.Tan(Math.Atan2(m_sinA, |
| m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4); |
| var pt = new IntPoint( |
| Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)), |
| Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))); |
| pt.NX = m_normals[k].X - m_normals[k].Y * dx; pt.NY = m_normals[k].Y + m_normals[k].X * dx; |
| m_destPoly.Add(pt); |
| pt = new IntPoint( |
| Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)), |
| Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))); |
| pt.NX = m_normals[k].X + m_normals[k].Y * dx; pt.NY = m_normals[k].Y - m_normals[k].X * dx; |
| m_destPoly.Add(pt); |
| } |
|
|
| |
|
|
| internal void DoMiter(int j, int k, double r) |
| { |
| double q = m_delta / r; |
| var pt = new IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q), |
| Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)); |
| pt.NX = (m_normals[k].X + m_normals[j].X) * q; pt.NY = (m_normals[k].Y + m_normals[j].Y) * q; |
| m_destPoly.Add(pt); |
| } |
|
|
| |
|
|
| internal void DoRound(int j, int k) |
| { |
| double a = Math.Atan2(m_sinA, |
| m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y); |
| int steps = Math.Max((int)Round(m_StepsPerRad * Math.Abs(a)), 1); |
|
|
| double X = m_normals[k].X, Y = m_normals[k].Y, X2; |
| for (int i = 0; i < steps; ++i) |
| { |
| var pt = new IntPoint( |
| Round(m_srcPoly[j].X + X * m_delta), |
| Round(m_srcPoly[j].Y + Y * m_delta)); |
| pt.NX = X; pt.NY = Y; pt.N = j; pt.D = 1; |
| m_destPoly.Add(pt); |
| X2 = X; |
| X = X * m_cos - m_sin * Y; |
| Y = X2 * m_sin + Y * m_cos; |
| } |
|
|
| var pt1 = new IntPoint( |
| Round(m_srcPoly[j].X + m_normals[j].X * m_delta), |
| Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)); |
| pt1.NX = m_normals[j].X; pt1.NY = m_normals[j].Y; pt1.N = j; pt1.D = 1; |
| m_destPoly.Add(pt1); |
| } |
|
|
| |
| } |
|
|
| class ClipperException : Exception |
| { |
| public ClipperException(string description) : base(description) {} |
| } |
| |
| } |
|
|