| using System; |
| using UnityEngine.Serialization; |
| using UnityEngine.Scripting.APIUpdating; |
| using UnityEngine.U2D; |
| using UnityEngine.Rendering.RenderGraphModule; |
| using System.Collections.Generic; |
| #if UNITY_EDITOR |
| using System.Linq; |
| #endif |
|
|
| namespace UnityEngine.Rendering.Universal |
| { |
| |
| |
| |
| |
| [ExecuteAlways, DisallowMultipleComponent] |
| [MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime")] |
| [AddComponentMenu("Rendering/2D/Light 2D")] |
| [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/2DLightProperties.html")] |
| public sealed partial class Light2D : Light2DBase, ISerializationCallbackReceiver |
| { |
| |
| |
| |
| public enum DeprecatedLightType |
| { |
| |
| |
| |
| Parametric = 0, |
| } |
|
|
| |
| |
| |
| public enum LightType |
| { |
| |
| |
| |
| Parametric = 0, |
| |
| |
| |
| Freeform = 1, |
| |
| |
| |
| Sprite = 2, |
| |
| |
| |
| Point = 3, |
| |
| |
| |
| Global = 4 |
| } |
|
|
| |
| |
| |
| public enum NormalMapQuality |
| { |
| |
| |
| |
| Disabled = 2, |
| |
| |
| |
| Fast = 0, |
| |
| |
| |
| Accurate = 1 |
| } |
|
|
| |
| |
| |
| public enum OverlapOperation |
| { |
| |
| |
| |
| Additive, |
| |
| |
| |
| AlphaBlend |
| } |
|
|
| private enum ComponentVersions |
| { |
| Version_Unserialized = 0, |
| Version_1 = 1, |
| Version_2 = 2 |
| } |
|
|
| const ComponentVersions k_CurrentComponentVersion = ComponentVersions.Version_2; |
| [SerializeField] ComponentVersions m_ComponentVersion = ComponentVersions.Version_Unserialized; |
|
|
|
|
| #if USING_ANIMATION_MODULE |
| [UnityEngine.Animations.NotKeyable] |
| #endif |
| [SerializeField] LightType m_LightType = LightType.Point; |
| [SerializeField, FormerlySerializedAs("m_LightOperationIndex")] |
| int m_BlendStyleIndex = 0; |
|
|
| [SerializeField] float m_FalloffIntensity = 0.5f; |
|
|
| [ColorUsage(true)] |
| [SerializeField] Color m_Color = Color.white; |
| [SerializeField] float m_Intensity = 1; |
|
|
| [FormerlySerializedAs("m_LightVolumeOpacity")] |
| [SerializeField] float m_LightVolumeIntensity = 1.0f; |
|
|
| [FormerlySerializedAs("m_LightVolumeIntensityEnabled")] |
| [SerializeField] bool m_LightVolumeEnabled = false; |
| [SerializeField] int[] m_ApplyToSortingLayers; |
|
|
| [Reload("Textures/2D/Sparkle.png")] |
| [SerializeField] Sprite m_LightCookieSprite; |
|
|
| [FormerlySerializedAs("m_LightCookieSprite")] |
| [SerializeField] Sprite m_DeprecatedPointLightCookieSprite; |
|
|
| [SerializeField] int m_LightOrder = 0; |
|
|
| [SerializeField] bool m_AlphaBlendOnOverlap = false; |
|
|
| [SerializeField] OverlapOperation m_OverlapOperation = OverlapOperation.Additive; |
|
|
| [FormerlySerializedAs("m_PointLightDistance")] |
| [SerializeField] float m_NormalMapDistance = 3.0f; |
|
|
| #if USING_ANIMATION_MODULE |
| [UnityEngine.Animations.NotKeyable] |
| #endif |
| [FormerlySerializedAs("m_PointLightQuality")] |
| [SerializeField] NormalMapQuality m_NormalMapQuality = NormalMapQuality.Disabled; |
|
|
| [SerializeField] bool m_UseNormalMap = false; |
|
|
| [FormerlySerializedAs("m_ShadowIntensityEnabled")] |
| [SerializeField] bool m_ShadowsEnabled = true; |
|
|
| [Range(0, 1)] |
| [SerializeField] float m_ShadowIntensity = 0.75f; |
|
|
| [Range(0, 1)] |
| [SerializeField] float m_ShadowSoftness = 0.3f; |
|
|
| [Range(0, 1)] |
| [SerializeField] float m_ShadowSoftnessFalloffIntensity = 0.5f; |
|
|
| [SerializeField] bool m_ShadowVolumeIntensityEnabled = false; |
| [Range(0, 1)] |
| [SerializeField] float m_ShadowVolumeIntensity = 0.75f; |
|
|
| Mesh m_Mesh; |
|
|
| [NonSerialized] |
| private LightUtility.LightMeshVertex[] m_Vertices = new LightUtility.LightMeshVertex[1]; |
|
|
| [NonSerialized] |
| private ushort[] m_Triangles = new ushort[1]; |
|
|
| internal LightUtility.LightMeshVertex[] vertices { get { return m_Vertices; } set { m_Vertices = value; } } |
|
|
| internal ushort[] indices { get { return m_Triangles; } set { m_Triangles = value; } } |
|
|
| |
| int m_PreviousLightCookieSprite; |
| internal Vector3 m_CachedPosition; |
|
|
| |
| int m_BatchSlotIndex = 0; |
| internal int batchSlotIndex { get { return m_BatchSlotIndex; } set { m_BatchSlotIndex = value; } } |
|
|
| private int lightCookieSpriteInstanceID => lightCookieSprite?.GetInstanceID() ?? 0; |
|
|
| internal bool useCookieSprite => (lightType == LightType.Point || lightType == LightType.Sprite) && (lightCookieSprite != null && lightCookieSprite.texture != null); |
|
|
| internal RTHandle m_CookieSpriteTexture = null; |
| internal TextureHandle m_CookieSpriteTextureHandle; |
|
|
| [SerializeField] |
| Bounds m_LocalBounds; |
| internal BoundingSphere boundingSphere { get; private set; } |
|
|
| internal Mesh lightMesh |
| { |
| get |
| { |
| if (null == m_Mesh) |
| m_Mesh = new Mesh(); |
| return m_Mesh; |
| } |
| } |
|
|
| internal bool hasCachedMesh => (vertices.Length > 1 && indices.Length > 1); |
|
|
| internal bool forceUpdate = false; |
|
|
| |
| |
| |
| public LightType lightType |
| { |
| get => m_LightType; |
| set |
| { |
| if (m_LightType != value) |
| UpdateMesh(); |
|
|
| m_LightType = value; |
| Light2DManager.ErrorIfDuplicateGlobalLight(this); |
| } |
| } |
|
|
| |
| |
| |
| public int blendStyleIndex { get => m_BlendStyleIndex; set => m_BlendStyleIndex = value; } |
|
|
| |
| |
| |
| public float shadowIntensity { get => m_ShadowIntensity; set => m_ShadowIntensity = Mathf.Clamp01(value); } |
|
|
|
|
| |
| |
| |
| public float shadowSoftness { get => m_ShadowSoftness; set => m_ShadowSoftness = value; } |
|
|
|
|
| |
| |
| |
| public bool shadowsEnabled { get => m_ShadowsEnabled; set => m_ShadowsEnabled = value; } |
|
|
| |
| |
| |
| public float shadowVolumeIntensity { get => m_ShadowVolumeIntensity; set => m_ShadowVolumeIntensity = Mathf.Clamp01(value); } |
|
|
| |
| |
| |
| public bool volumetricShadowsEnabled { get => m_ShadowVolumeIntensityEnabled; set => m_ShadowVolumeIntensityEnabled = value; } |
|
|
| |
| |
| |
| public Color color { get => m_Color; set => m_Color = value; } |
|
|
| |
| |
| |
| public float intensity { get => m_Intensity; set => m_Intensity = value; } |
|
|
| |
| |
| |
| |
| [Obsolete] |
| public float volumeOpacity => m_LightVolumeIntensity; |
|
|
| |
| |
| |
| public float volumeIntensity { get => m_LightVolumeIntensity; set => m_LightVolumeIntensity = value; } |
|
|
| |
| |
| |
| |
| [Obsolete] |
| public bool volumeIntensityEnabled { get => m_LightVolumeEnabled; set => m_LightVolumeEnabled = value; } |
|
|
|
|
| |
| |
| |
| |
| public bool volumetricEnabled { get => m_LightVolumeEnabled; set => m_LightVolumeEnabled = value; } |
|
|
| |
| |
| |
| public Sprite lightCookieSprite { get { return m_LightType != LightType.Point ? m_LightCookieSprite : m_DeprecatedPointLightCookieSprite; } set => m_LightCookieSprite = value; } |
|
|
| |
| |
| |
| public float falloffIntensity { get => m_FalloffIntensity; set => m_FalloffIntensity = Mathf.Clamp(value, 0, 1); } |
|
|
| |
| |
| |
| public float shadowSoftnessFalloffIntensity { get => m_ShadowSoftnessFalloffIntensity; set => m_ShadowSoftnessFalloffIntensity = Mathf.Clamp(value, 0, 1); } |
|
|
| |
| |
| |
| |
| [Obsolete] |
| public bool alphaBlendOnOverlap { get { return m_OverlapOperation == OverlapOperation.AlphaBlend; } } |
|
|
| |
| |
| |
| public OverlapOperation overlapOperation { get => m_OverlapOperation; set => m_OverlapOperation = value; } |
|
|
| |
| |
| |
| public int lightOrder { get => m_LightOrder; set => m_LightOrder = value; } |
|
|
| |
| |
| |
| public float normalMapDistance => m_NormalMapDistance; |
|
|
| |
| |
| |
| public NormalMapQuality normalMapQuality => m_NormalMapQuality; |
|
|
| |
| |
| |
| public bool renderVolumetricShadows => volumetricShadowsEnabled && shadowVolumeIntensity > 0; |
|
|
| |
| |
| |
| public int[] targetSortingLayers |
| { |
| get => m_ApplyToSortingLayers; |
| set |
| { |
| var layers = new List<int>(); |
| foreach (var layerID in value) |
| { |
| if (SortingLayer.IsValid(layerID)) |
| layers.Add(layerID); |
| } |
| m_ApplyToSortingLayers = layers.ToArray(); |
| } |
| } |
|
|
| bool IsValidLayer(string name) |
| { |
| |
| foreach (var layer in Light2DManager.GetCachedSortingLayer()) |
| { |
| if (layer.name == name) |
| return true; |
| } |
|
|
| return false; |
| } |
|
|
| |
| |
| |
| |
| |
| public bool AddTargetSortingLayer(string layerName) |
| { |
| var layers = new List<int>(m_ApplyToSortingLayers); |
| var id = SortingLayer.NameToID(layerName); |
|
|
| |
| if (!IsValidLayer(layerName) || layers.Contains(id)) |
| return false; |
|
|
| layers.Add(id); |
| m_ApplyToSortingLayers = layers.ToArray(); |
|
|
| return true; |
| } |
|
|
| |
| |
| |
| |
| |
| public bool AddTargetSortingLayer(int layerID) |
| { |
| return AddTargetSortingLayer(SortingLayer.IDToName(layerID)); |
| } |
|
|
| |
| |
| |
| |
| |
| public bool RemoveTargetSortingLayer(string layerName) |
| { |
| var layers = new List<int>(m_ApplyToSortingLayers); |
| var id = SortingLayer.NameToID(layerName); |
|
|
| |
| if (!IsValidLayer(layerName) || !layers.Contains(id)) |
| return false; |
|
|
| layers.Remove(id); |
| m_ApplyToSortingLayers = layers.ToArray(); |
|
|
| return true; |
| } |
|
|
| |
| |
| |
| |
| |
| public bool RemoveTargetSortingLayer(int layerID) |
| { |
| return RemoveTargetSortingLayer(SortingLayer.IDToName(layerID)); |
| } |
|
|
| internal void MarkForUpdate() |
| { |
| forceUpdate = true; |
| } |
|
|
| internal void CacheValues() |
| { |
| m_CachedPosition = transform.position; |
| } |
|
|
| internal int GetTopMostLitLayer() |
| { |
| var largestIndex = Int32.MinValue; |
| var largestLayer = 0; |
|
|
| var layers = Light2DManager.GetCachedSortingLayer(); |
| for (var i = 0; i < m_ApplyToSortingLayers.Length; ++i) |
| { |
| for (var layer = layers.Length - 1; layer >= largestLayer; --layer) |
| { |
| if (layers[layer].id == m_ApplyToSortingLayers[i]) |
| { |
| largestIndex = layers[layer].value; |
| largestLayer = layer; |
| } |
| } |
| } |
|
|
| return largestIndex; |
| } |
|
|
| internal Bounds UpdateSpriteMesh() |
| { |
| if (m_LightCookieSprite == null && (m_Vertices.Length != 1 || m_Triangles.Length != 1)) |
| { |
| m_Vertices = new LightUtility.LightMeshVertex[1]; |
| m_Triangles = new ushort[1]; |
| } |
| return LightUtility.GenerateSpriteMesh(this, m_LightCookieSprite, LightBatch.GetBatchColor()); |
| } |
|
|
| internal void UpdateBatchSlotIndex() |
| { |
| if (lightMesh && lightMesh.colors != null && lightMesh.colors.Length != 0) |
| m_BatchSlotIndex = LightBatch.GetBatchSlotIndex(lightMesh.colors[0].b); |
| } |
|
|
| internal bool NeedsColorIndexBaking() |
| { |
| if (lightMesh && LightBatch.isBatchingSupported) |
| { |
| if (lightMesh.colors.Length != 0) |
| return lightMesh.colors[0].b == 0; |
| } |
| return false; |
| } |
| |
| internal void UpdateCookieSpriteTexture() |
| { |
| m_CookieSpriteTexture?.Release(); |
|
|
| if (useCookieSprite) |
| m_CookieSpriteTexture = RTHandles.Alloc(lightCookieSprite.texture); |
|
|
| } |
|
|
| internal void UpdateMesh(bool forceUpdate = false) |
| { |
| var shapePathHash = LightUtility.GetShapePathHash(shapePath); |
| var fallOffSizeChanged = LightUtility.CheckForChange(m_ShapeLightFalloffSize, ref m_PreviousShapeLightFalloffSize); |
| var parametricRadiusChanged = LightUtility.CheckForChange(m_ShapeLightParametricRadius, ref m_PreviousShapeLightParametricRadius); |
| var parametricSidesChanged = LightUtility.CheckForChange(m_ShapeLightParametricSides, ref m_PreviousShapeLightParametricSides); |
| var parametricAngleOffsetChanged = LightUtility.CheckForChange(m_ShapeLightParametricAngleOffset, ref m_PreviousShapeLightParametricAngleOffset); |
| var spriteInstanceChanged = LightUtility.CheckForChange(lightCookieSpriteInstanceID, ref m_PreviousLightCookieSprite); |
| var shapePathHashChanged = LightUtility.CheckForChange(shapePathHash, ref m_PreviousShapePathHash); |
| var lightTypeChanged = LightUtility.CheckForChange(m_LightType, ref m_PreviousLightType); |
| var hashChanged = fallOffSizeChanged || parametricRadiusChanged || parametricSidesChanged || |
| parametricAngleOffsetChanged || spriteInstanceChanged || shapePathHashChanged || lightTypeChanged || NeedsColorIndexBaking(); |
|
|
| |
| if (hashChanged || forceUpdate) |
| { |
| var batchChannelColor = LightBatch.GetBatchColor(); |
|
|
| switch (m_LightType) |
| { |
| case LightType.Freeform: |
| m_LocalBounds = LightUtility.GenerateShapeMesh(this, m_ShapePath, m_ShapeLightFalloffSize, batchChannelColor); |
| break; |
| case LightType.Parametric: |
| m_LocalBounds = LightUtility.GenerateParametricMesh(this, m_ShapeLightParametricRadius, m_ShapeLightFalloffSize, m_ShapeLightParametricAngleOffset, m_ShapeLightParametricSides, batchChannelColor); |
| break; |
| case LightType.Sprite: |
| m_LocalBounds = UpdateSpriteMesh(); |
| break; |
| case LightType.Point: |
| m_LocalBounds = LightUtility.GenerateParametricMesh(this, 1.412135f, 0, 0, 4, batchChannelColor); |
| break; |
| } |
|
|
| UpdateCookieSpriteTexture(); |
| UpdateBatchSlotIndex(); |
| } |
| } |
|
|
| internal void UpdateBoundingSphere() |
| { |
| if (isPointLight) |
| { |
| boundingSphere = new BoundingSphere(transform.position, m_PointLightOuterRadius); |
| return; |
| } |
|
|
| var maxBound = transform.TransformPoint(Vector3.Max(m_LocalBounds.max, m_LocalBounds.max + (Vector3)m_ShapeLightFalloffOffset)); |
| var minBound = transform.TransformPoint(Vector3.Min(m_LocalBounds.min, m_LocalBounds.min + (Vector3)m_ShapeLightFalloffOffset)); |
| var center = 0.5f * (maxBound + minBound); |
| var radius = Vector3.Magnitude(maxBound - center); |
|
|
| boundingSphere = new BoundingSphere(center, radius); |
| } |
|
|
| internal bool IsLitLayer(int layer) |
| { |
| if (m_ApplyToSortingLayers == null) |
| return false; |
|
|
| for (var i = 0; i < m_ApplyToSortingLayers.Length; i++) |
| if (m_ApplyToSortingLayers[i] == layer) |
| return true; |
|
|
| return false; |
| } |
|
|
| internal Matrix4x4 GetMatrix() |
| { |
| var matrix = transform.localToWorldMatrix; |
| if (lightType == Light2D.LightType.Point) |
| { |
| var scale = new Vector3(pointLightOuterRadius, pointLightOuterRadius, pointLightOuterRadius); |
| matrix = Matrix4x4.TRS(transform.position, transform.rotation, scale); |
| } |
| return matrix; |
| } |
|
|
| private void Awake() |
| { |
| |
| if (m_ApplyToSortingLayers == null) |
| { |
| m_ApplyToSortingLayers = new int[SortingLayer.layers.Length]; |
| for (int i = 0; i < m_ApplyToSortingLayers.Length; ++i) |
| m_ApplyToSortingLayers[i] = SortingLayer.layers[i].id; |
| } |
| } |
|
|
| void OnEnable() |
| { |
| m_PreviousLightCookieSprite = lightCookieSpriteInstanceID; |
| Light2DManager.RegisterLight(this); |
| UpdateCookieSpriteTexture(); |
|
|
| #if UNITY_EDITOR |
| SortingLayer.onLayerAdded += OnSortingLayerAdded; |
| SortingLayer.onLayerRemoved += OnSortingLayerRemoved; |
| #endif |
| } |
|
|
| private void OnDisable() |
| { |
| Light2DManager.DeregisterLight(this); |
| m_CookieSpriteTexture?.Release(); |
|
|
| #if UNITY_EDITOR |
| SortingLayer.onLayerAdded -= OnSortingLayerAdded; |
| SortingLayer.onLayerRemoved -= OnSortingLayerRemoved; |
| #endif |
| } |
|
|
| private void LateUpdate() |
| { |
| if (m_LightType == LightType.Global) |
| return; |
|
|
| UpdateMesh(forceUpdate); |
| UpdateBoundingSphere(); |
|
|
| forceUpdate = false; |
| } |
|
|
| #if UNITY_EDITOR |
| private void OnSortingLayerAdded(SortingLayer layer) |
| { |
| m_ApplyToSortingLayers = m_ApplyToSortingLayers.Append(layer.id).ToArray(); |
| } |
|
|
| private void OnSortingLayerRemoved(SortingLayer layer) |
| { |
| m_ApplyToSortingLayers = m_ApplyToSortingLayers.Where(x => x != layer.id && SortingLayer.IsValid(x)).ToArray(); |
| } |
| #endif |
|
|
| |
| |
| |
| public void OnBeforeSerialize() |
| { |
| m_ComponentVersion = k_CurrentComponentVersion; |
| } |
|
|
| |
| |
| |
| public void OnAfterDeserialize() |
| { |
| |
| if (m_ComponentVersion == ComponentVersions.Version_Unserialized) |
| { |
| m_ShadowVolumeIntensityEnabled = m_ShadowVolumeIntensity > 0; |
| m_ShadowsEnabled = m_ShadowIntensity > 0; |
| m_LightVolumeEnabled = m_LightVolumeIntensity > 0; |
| m_NormalMapQuality = !m_UseNormalMap ? NormalMapQuality.Disabled : m_NormalMapQuality; |
| m_OverlapOperation = m_AlphaBlendOnOverlap ? OverlapOperation.AlphaBlend : m_OverlapOperation; |
| m_ComponentVersion = ComponentVersions.Version_1; |
| } |
|
|
| if(m_ComponentVersion < ComponentVersions.Version_2) |
| { |
| m_ShadowSoftness = 0; |
| } |
| } |
| } |
| } |
|
|