Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /2D /Light2DAuthoring.cs
| using System.Collections.Generic; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| public sealed partial class Light2D | |
| { | |
| private const string s_IconsPath = "Packages/com.unity.render-pipelines.universal/Editor/2D/Resources/SceneViewIcons/"; | |
| private static readonly string[] s_LightIconFileNames = new[] | |
| { | |
| "ParametricLight.png", | |
| "FreeformLight.png", | |
| "SpriteLight.png", | |
| "PointLight.png", | |
| "GlobalLight.png" | |
| }; | |
| private void OnDrawGizmos() | |
| { | |
| Gizmos.color = Color.blue; | |
| Gizmos.DrawIcon(transform.position, s_IconsPath + s_LightIconFileNames[(int)m_LightType], true); | |
| } | |
| void Reset() | |
| { | |
| m_ShapePath = new Vector3[] { new Vector3(-0.5f, -0.5f), new Vector3(0.5f, -0.5f), new Vector3(0.5f, 0.5f), new Vector3(-0.5f, 0.5f) }; | |
| } | |
| internal List<Vector2> GetFalloffShape() | |
| { | |
| return LightUtility.GetOutlinePath(m_ShapePath, m_ShapeLightFalloffSize); | |
| } | |
| } | |
| } | |