| using System; |
| using UnityEngine.Experimental.Rendering; |
| using UnityEngine.Rendering.Universal.Internal; |
|
|
| namespace UnityEngine.Rendering.Universal |
| { |
| internal sealed partial class Renderer2D : ScriptableRenderer |
| { |
|
|
| const int k_FinalBlitPassQueueOffset = 1; |
| const int k_AfterFinalBlitPassQueueOffset = k_FinalBlitPassQueueOffset + 1; |
|
|
| Render2DLightingPass m_Render2DLightingPass; |
| PixelPerfectBackgroundPass m_PixelPerfectBackgroundPass; |
| UpscalePass m_UpscalePass; |
| CopyDepthPass m_CopyDepthPass; |
| CopyCameraSortingLayerPass m_CopyCameraSortingLayerPass; |
| FinalBlitPass m_FinalBlitPass; |
| DrawScreenSpaceUIPass m_DrawOffscreenUIPass; |
| DrawScreenSpaceUIPass m_DrawOverlayUIPass; |
|
|
| internal RenderTargetBufferSystem m_ColorBufferSystem; |
|
|
| private static readonly ProfilingSampler m_ProfilingSampler = new ProfilingSampler("Create Camera Textures"); |
|
|
| bool m_UseDepthStencilBuffer = true; |
| bool m_CreateColorTexture; |
| bool m_CreateDepthTexture; |
|
|
| |
| |
| internal RTHandle m_ColorTextureHandle; |
| internal RTHandle m_DepthTextureHandle; |
|
|
| #if UNITY_EDITOR |
| SetEditorTargetPass m_SetEditorTargetPass; |
| internal RTHandle m_DefaultWhiteTextureHandle; |
| #endif |
|
|
| Material m_BlitMaterial; |
| Material m_BlitHDRMaterial; |
| Material m_SamplingMaterial; |
|
|
| Renderer2DData m_Renderer2DData; |
|
|
| internal bool createColorTexture => m_CreateColorTexture; |
| internal bool createDepthTexture => m_CreateDepthTexture; |
|
|
| PostProcessPasses m_PostProcessPasses; |
| internal ColorGradingLutPass colorGradingLutPass { get => m_PostProcessPasses.colorGradingLutPass; } |
| internal PostProcessPass postProcessPass { get => m_PostProcessPasses.postProcessPass; } |
| internal PostProcessPass finalPostProcessPass { get => m_PostProcessPasses.finalPostProcessPass; } |
| internal RTHandle afterPostProcessColorHandle { get => m_PostProcessPasses.afterPostProcessColor; } |
| internal RTHandle colorGradingLutHandle { get => m_PostProcessPasses.colorGradingLut; } |
|
|
| |
| public override int SupportedCameraStackingTypes() |
| { |
| return 1 << (int)CameraRenderType.Base | 1 << (int)CameraRenderType.Overlay; |
| } |
|
|
| public Renderer2D(Renderer2DData data) : base(data) |
| { |
| if (GraphicsSettings.TryGetRenderPipelineSettings<UniversalRenderPipelineRuntimeShaders>( |
| out var shadersResources)) |
| { |
| m_BlitMaterial = CoreUtils.CreateEngineMaterial(shadersResources.coreBlitPS); |
| m_BlitHDRMaterial = CoreUtils.CreateEngineMaterial(shadersResources.blitHDROverlay); |
| m_SamplingMaterial = CoreUtils.CreateEngineMaterial(shadersResources.samplingPS); |
| } |
|
|
| if (GraphicsSettings.TryGetRenderPipelineSettings<Renderer2DResources>(out var renderer2DResources)) |
| { |
| m_Render2DLightingPass = new Render2DLightingPass(data, m_BlitMaterial, m_SamplingMaterial, renderer2DResources.fallOffLookup); |
|
|
| m_CopyDepthPass = new CopyDepthPass( |
| RenderPassEvent.AfterRenderingTransparents, |
| renderer2DResources.copyDepthPS, |
| shouldClear: true, |
| copyResolvedDepth: RenderingUtils.MultisampleDepthResolveSupported()); |
| } |
|
|
| |
| m_PixelPerfectBackgroundPass = new PixelPerfectBackgroundPass(RenderPassEvent.AfterRenderingTransparents); |
| m_UpscalePass = new UpscalePass(RenderPassEvent.AfterRenderingPostProcessing, m_BlitMaterial); |
| m_CopyCameraSortingLayerPass = new CopyCameraSortingLayerPass(m_BlitMaterial); |
| m_FinalBlitPass = new FinalBlitPass(RenderPassEvent.AfterRendering + k_FinalBlitPassQueueOffset, m_BlitMaterial, m_BlitHDRMaterial); |
|
|
| m_DrawOffscreenUIPass = new DrawScreenSpaceUIPass(RenderPassEvent.BeforeRenderingPostProcessing, true); |
| m_DrawOverlayUIPass = new DrawScreenSpaceUIPass(RenderPassEvent.AfterRendering + k_AfterFinalBlitPassQueueOffset, false); |
|
|
| #if UNITY_EDITOR |
| m_SetEditorTargetPass = new SetEditorTargetPass(RenderPassEvent.AfterRendering + 9); |
| #endif |
|
|
| |
| |
| m_ColorBufferSystem = new RenderTargetBufferSystem("_CameraColorAttachment"); |
|
|
| var ppParams = PostProcessParams.Create(); |
| ppParams.blitMaterial = m_BlitMaterial; |
| ppParams.requestColorFormat = GraphicsFormat.B10G11R11_UFloatPack32; |
| m_PostProcessPasses = new PostProcessPasses(data.postProcessData, ref ppParams); |
|
|
| m_UseDepthStencilBuffer = data.useDepthStencilBuffer; |
|
|
| m_Renderer2DData = data; |
|
|
| supportedRenderingFeatures = new RenderingFeatures(); |
|
|
| m_Renderer2DData.lightCullResult = new Light2DCullResult(); |
|
|
| LensFlareCommonSRP.mergeNeeded = 0; |
| LensFlareCommonSRP.maxLensFlareWithOcclusionTemporalSample = 1; |
| LensFlareCommonSRP.Initialize(); |
|
|
| Light2DManager.Initialize(); |
|
|
| PlatformAutoDetect.Initialize(); |
|
|
| #if ENABLE_VR && ENABLE_XR_MODULE |
| if (GraphicsSettings.TryGetRenderPipelineSettings<UniversalRenderPipelineRuntimeXRResources>(out var xrResources)) |
| { |
| XRSystem.Initialize(XRPassUniversal.Create, xrResources.xrOcclusionMeshPS, xrResources.xrMirrorViewPS); |
| } |
| #endif |
| } |
|
|
| protected override void Dispose(bool disposing) |
| { |
| m_Renderer2DData.Dispose(); |
| m_Render2DLightingPass?.Dispose(); |
| m_PostProcessPasses.Dispose(); |
| m_ColorTextureHandle?.Release(); |
| m_DepthTextureHandle?.Release(); |
| ReleaseRenderTargets(); |
| m_UpscalePass.Dispose(); |
| m_CopyDepthPass?.Dispose(); |
| m_FinalBlitPass?.Dispose(); |
| m_DrawOffscreenUIPass?.Dispose(); |
| m_DrawOverlayUIPass?.Dispose(); |
| Light2DManager.Dispose(); |
| #if ENABLE_VR && ENABLE_XR_MODULE |
| XRSystem.Dispose(); |
| #endif |
|
|
| CoreUtils.Destroy(m_BlitMaterial); |
| CoreUtils.Destroy(m_BlitHDRMaterial); |
| CoreUtils.Destroy(m_SamplingMaterial); |
|
|
| CleanupRenderGraphResources(); |
|
|
| base.Dispose(disposing); |
| } |
|
|
| internal override void ReleaseRenderTargets() |
| { |
| m_ColorBufferSystem.Dispose(); |
| m_PostProcessPasses.ReleaseRenderTargets(); |
| } |
|
|
| public Renderer2DData GetRenderer2DData() |
| { |
| return m_Renderer2DData; |
| } |
|
|
| private struct RenderPassInputSummary |
| { |
| internal bool requiresDepthTexture; |
| internal bool requiresColorTexture; |
| } |
|
|
| private RenderPassInputSummary GetRenderPassInputs(UniversalCameraData cameraData) |
| { |
| RenderPassInputSummary inputSummary = new RenderPassInputSummary(); |
|
|
| for (int i = 0; i < activeRenderPassQueue.Count; ++i) |
| { |
| ScriptableRenderPass pass = activeRenderPassQueue[i]; |
| bool needsDepth = (pass.input & ScriptableRenderPassInput.Depth) != ScriptableRenderPassInput.None; |
| bool needsColor = (pass.input & ScriptableRenderPassInput.Color) != ScriptableRenderPassInput.None; |
|
|
| inputSummary.requiresDepthTexture |= needsDepth; |
| inputSummary.requiresColorTexture |= needsColor; |
| } |
|
|
| inputSummary.requiresColorTexture |= cameraData.postProcessEnabled |
| || cameraData.isHdrEnabled |
| || cameraData.isSceneViewCamera |
| || !cameraData.isDefaultViewport |
| || cameraData.requireSrgbConversion |
| || !cameraData.resolveFinalTarget |
| || cameraData.cameraTargetDescriptor.msaaSamples > 1 && UniversalRenderer.PlatformRequiresExplicitMsaaResolve() |
| || m_Renderer2DData.useCameraSortingLayerTexture |
| || !Mathf.Approximately(cameraData.renderScale, 1.0f) |
| || (DebugHandler != null && DebugHandler.WriteToDebugScreenTexture(cameraData.resolveFinalTarget)); |
|
|
| return inputSummary; |
| } |
|
|
| void CreateRenderTextures( |
| ref RenderPassInputSummary renderPassInputs, |
| CommandBuffer cmd, |
| UniversalCameraData cameraData, |
| bool forceCreateColorTexture, |
| FilterMode colorTextureFilterMode, |
| out RTHandle colorTargetHandle, |
| out RTHandle depthTargetHandle) |
| { |
| ref var cameraTargetDescriptor = ref cameraData.cameraTargetDescriptor; |
|
|
| var colorDescriptor = cameraTargetDescriptor; |
| colorDescriptor.depthStencilFormat = GraphicsFormat.None; |
| m_ColorBufferSystem.SetCameraSettings(colorDescriptor, colorTextureFilterMode); |
|
|
| if (cameraData.renderType == CameraRenderType.Base) |
| { |
| m_CreateColorTexture = renderPassInputs.requiresColorTexture; |
| m_CreateDepthTexture = renderPassInputs.requiresDepthTexture; |
| m_CreateColorTexture |= forceCreateColorTexture; |
|
|
| |
| m_CreateDepthTexture |= createColorTexture; |
|
|
| if (createColorTexture) |
| { |
| if (m_ColorBufferSystem.PeekBackBuffer() == null || m_ColorBufferSystem.PeekBackBuffer().nameID != BuiltinRenderTextureType.CameraTarget) |
| { |
| m_ColorTextureHandle = m_ColorBufferSystem.GetBackBuffer(cmd); |
| cmd.SetGlobalTexture("_CameraColorTexture", m_ColorTextureHandle.nameID); |
| |
| cmd.SetGlobalTexture("_AfterPostProcessTexture", m_ColorTextureHandle.nameID); |
| } |
|
|
| m_ColorTextureHandle = m_ColorBufferSystem.PeekBackBuffer(); |
| } |
|
|
| if (createDepthTexture) |
| { |
| var depthDescriptor = cameraTargetDescriptor; |
| depthDescriptor.colorFormat = RenderTextureFormat.Depth; |
| depthDescriptor.depthStencilFormat = CoreUtils.GetDefaultDepthStencilFormat(); |
| if (!cameraData.resolveFinalTarget && m_UseDepthStencilBuffer) |
| depthDescriptor.bindMS = depthDescriptor.msaaSamples > 1 && !SystemInfo.supportsMultisampleAutoResolve && (SystemInfo.supportsMultisampledTextures != 0); |
| RenderingUtils.ReAllocateHandleIfNeeded(ref m_DepthTextureHandle, depthDescriptor, FilterMode.Point, wrapMode: TextureWrapMode.Clamp, name: "_CameraDepthAttachment"); |
| } |
|
|
| colorTargetHandle = createColorTexture ? m_ColorTextureHandle : k_CameraTarget; |
| depthTargetHandle = createDepthTexture ? m_DepthTextureHandle : k_CameraTarget; |
| } |
| else |
| { |
| cameraData.baseCamera.TryGetComponent<UniversalAdditionalCameraData>(out var baseCameraData); |
| var baseRenderer = (Renderer2D)baseCameraData.scriptableRenderer; |
|
|
| if (m_ColorBufferSystem != baseRenderer.m_ColorBufferSystem) |
| { |
| m_ColorBufferSystem.Dispose(); |
| m_ColorBufferSystem = baseRenderer.m_ColorBufferSystem; |
| } |
|
|
| |
| |
| m_CreateColorTexture = true; |
| m_CreateDepthTexture = true; |
|
|
| m_ColorTextureHandle = baseRenderer.m_ColorTextureHandle; |
| m_DepthTextureHandle = baseRenderer.m_DepthTextureHandle; |
|
|
| colorTargetHandle = m_ColorTextureHandle; |
| depthTargetHandle = m_DepthTextureHandle; |
| } |
| } |
|
|
| [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] |
| public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) |
| { |
| UniversalRenderingData universalRenderingData = frameData.Get<UniversalRenderingData>(); |
| UniversalCameraData cameraData = frameData.Get<UniversalCameraData>(); |
| UniversalPostProcessingData postProcessingData = frameData.Get<UniversalPostProcessingData>(); |
|
|
| ref var cameraTargetDescriptor = ref cameraData.cameraTargetDescriptor; |
| bool stackHasPostProcess = postProcessingData.isEnabled && m_PostProcessPasses.isCreated; |
| bool hasPostProcess = cameraData.postProcessEnabled && m_PostProcessPasses.isCreated; |
| bool lastCameraInStack = cameraData.resolveFinalTarget; |
| var colorTextureFilterMode = FilterMode.Bilinear; |
|
|
| PixelPerfectCamera ppc = null; |
| bool ppcUsesOffscreenRT = false; |
| bool ppcUpscaleRT = false; |
|
|
| if (DebugHandler != null) |
| { |
| #if UNITY_EDITOR |
| UnityEditorInternal.SpriteMaskUtility.EnableDebugMode(DebugHandler.DebugDisplaySettings.materialSettings.materialDebugMode == DebugMaterialMode.SpriteMask); |
| #endif |
| if (DebugHandler.AreAnySettingsActive) |
| { |
| stackHasPostProcess = stackHasPostProcess && DebugHandler.IsPostProcessingAllowed; |
| hasPostProcess = hasPostProcess && DebugHandler.IsPostProcessingAllowed; |
| } |
| DebugHandler.Setup(universalRenderingData.commandBuffer, cameraData.isPreviewCamera); |
|
|
| if (DebugHandler.IsActiveForCamera(cameraData.isPreviewCamera)) |
| { |
| if (DebugHandler.WriteToDebugScreenTexture(cameraData.resolveFinalTarget)) |
| { |
| RenderTextureDescriptor descriptor = cameraData.cameraTargetDescriptor; |
| DebugHandler.ConfigureColorDescriptorForDebugScreen(ref descriptor, cameraData.pixelWidth, cameraData.pixelHeight); |
| RenderingUtils.ReAllocateHandleIfNeeded(ref DebugHandler.DebugScreenColorHandle, descriptor, name: "_DebugScreenColor"); |
|
|
| RenderTextureDescriptor depthDesc = cameraData.cameraTargetDescriptor; |
| DebugHandler.ConfigureDepthDescriptorForDebugScreen(ref depthDesc, CoreUtils.GetDefaultDepthStencilFormat(), cameraData.pixelWidth, cameraData.pixelHeight); |
| RenderingUtils.ReAllocateHandleIfNeeded(ref DebugHandler.DebugScreenDepthHandle, depthDesc, name: "_DebugScreenDepth"); |
| } |
|
|
| if (DebugHandler.HDRDebugViewIsActive(cameraData.resolveFinalTarget)) |
| { |
| DebugHandler.hdrDebugViewPass.Setup(cameraData, DebugHandler.DebugDisplaySettings.lightingSettings.hdrDebugMode); |
| EnqueuePass(DebugHandler.hdrDebugViewPass); |
| } |
| } |
| } |
|
|
| #if UNITY_EDITOR |
| |
| if (cameraData.cameraType == CameraType.SceneView) |
| { |
| cameraData.camera.clearFlags = CameraClearFlags.SolidColor; |
| } |
| #endif |
|
|
| |
| if (cameraData.renderType == CameraRenderType.Base && lastCameraInStack) |
| { |
| cameraData.camera.TryGetComponent(out ppc); |
| if (ppc != null && ppc.enabled) |
| { |
| if (ppc.offscreenRTSize != Vector2Int.zero) |
| { |
| ppcUsesOffscreenRT = true; |
|
|
| |
| |
| cameraTargetDescriptor.width = ppc.offscreenRTSize.x; |
| cameraTargetDescriptor.height = ppc.offscreenRTSize.y; |
|
|
| |
| var fullScreenRenderPass = activeRenderPassQueue.Find(x => x is FullScreenPassRendererFeature.FullScreenRenderPass) as FullScreenPassRendererFeature.FullScreenRenderPass; |
| fullScreenRenderPass?.ReAllocate(cameraTargetDescriptor); |
| } |
|
|
| colorTextureFilterMode = FilterMode.Point; |
| ppcUpscaleRT = ppc.gridSnapping == PixelPerfectCamera.GridSnapping.UpscaleRenderTexture || ppc.requiresUpscalePass; |
| } |
| } |
|
|
| RenderPassInputSummary renderPassInputs = GetRenderPassInputs(cameraData); |
|
|
| RTHandle colorTargetHandle; |
| RTHandle depthTargetHandle; |
|
|
| var cmd = universalRenderingData.commandBuffer; |
|
|
| using (new ProfilingScope(cmd, m_ProfilingSampler)) |
| { |
| CreateRenderTextures(ref renderPassInputs, cmd, cameraData, ppcUsesOffscreenRT, colorTextureFilterMode, |
| out colorTargetHandle, out depthTargetHandle); |
| } |
| context.ExecuteCommandBuffer(cmd); |
| cmd.Clear(); |
|
|
| ConfigureCameraTarget(colorTargetHandle, depthTargetHandle); |
|
|
| if (hasPostProcess) |
| { |
| colorGradingLutPass.ConfigureDescriptor(in postProcessingData, out var desc, out var filterMode); |
| RenderingUtils.ReAllocateHandleIfNeeded(ref m_PostProcessPasses.m_ColorGradingLut, desc, filterMode, TextureWrapMode.Clamp, name: "_InternalGradingLut"); |
| colorGradingLutPass.Setup(colorGradingLutHandle); |
| EnqueuePass(colorGradingLutPass); |
| } |
|
|
| m_Render2DLightingPass.Setup(renderPassInputs.requiresDepthTexture || m_UseDepthStencilBuffer); |
| |
| #pragma warning disable CS0618 |
| m_Render2DLightingPass.ConfigureTarget(colorTargetHandle, depthTargetHandle); |
| #pragma warning restore CS0618 |
| EnqueuePass(m_Render2DLightingPass); |
|
|
| bool shouldRenderUI = cameraData.rendersOverlayUI; |
| bool outputToHDR = cameraData.isHDROutputActive; |
| if (shouldRenderUI && outputToHDR) |
| { |
| m_DrawOffscreenUIPass.Setup(cameraData, CoreUtils.GetDefaultDepthStencilFormat()); |
| EnqueuePass(m_DrawOffscreenUIPass); |
| } |
|
|
| |
| bool isFXAAEnabled = cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing && !outputToHDR; |
|
|
| |
| |
| |
| bool requireFinalPostProcessPass = |
| lastCameraInStack && !ppcUpscaleRT && stackHasPostProcess && isFXAAEnabled; |
|
|
| bool hasPassesAfterPostProcessing = activeRenderPassQueue.Find(x => x.renderPassEvent == RenderPassEvent.AfterRenderingPostProcessing) != null; |
| bool needsColorEncoding = DebugHandler == null || !DebugHandler.HDRDebugViewIsActive(cameraData.resolveFinalTarget); |
|
|
| |
| bool pixelPerfectCameraEnabled = ppc != null && ppc.enabled; |
| bool hasCaptureActions = cameraData.captureActions != null && lastCameraInStack; |
| bool resolvePostProcessingToCameraTarget = lastCameraInStack && !hasCaptureActions && !hasPassesAfterPostProcessing && !requireFinalPostProcessPass && !pixelPerfectCameraEnabled; |
| bool doSRGBEncoding = resolvePostProcessingToCameraTarget && needsColorEncoding; |
|
|
| if (hasPostProcess) |
| { |
| var desc = PostProcessPass.GetCompatibleDescriptor(cameraTargetDescriptor, cameraTargetDescriptor.width, cameraTargetDescriptor.height, cameraTargetDescriptor.graphicsFormat); |
| RenderingUtils.ReAllocateHandleIfNeeded(ref m_PostProcessPasses.m_AfterPostProcessColor, desc, FilterMode.Point, TextureWrapMode.Clamp, name: "_AfterPostProcessTexture"); |
|
|
| postProcessPass.Setup( |
| cameraTargetDescriptor, |
| colorTargetHandle, |
| resolvePostProcessingToCameraTarget, |
| depthTargetHandle, |
| colorGradingLutHandle, |
| null, |
| requireFinalPostProcessPass, |
| doSRGBEncoding); |
|
|
| EnqueuePass(postProcessPass); |
| } |
|
|
| RTHandle finalTargetHandle = colorTargetHandle; |
|
|
| if (pixelPerfectCameraEnabled && ppc.cropFrame != PixelPerfectCamera.CropFrame.None) |
| { |
| EnqueuePass(m_PixelPerfectBackgroundPass); |
|
|
| |
| if (ppc.requiresUpscalePass) |
| { |
| int upscaleWidth = ppc.refResolutionX * ppc.pixelRatio; |
| int upscaleHeight = ppc.refResolutionY * ppc.pixelRatio; |
|
|
| m_UpscalePass.Setup(colorTargetHandle, upscaleWidth, upscaleHeight, ppc.finalBlitFilterMode, cameraData.cameraTargetDescriptor, out finalTargetHandle); |
| EnqueuePass(m_UpscalePass); |
| } |
| } |
|
|
| if (requireFinalPostProcessPass) |
| { |
| finalPostProcessPass.SetupFinalPass(finalTargetHandle, hasPassesAfterPostProcessing, needsColorEncoding); |
| EnqueuePass(finalPostProcessPass); |
| } |
|
|
| |
| |
| bool cameraTargetResolved = |
| |
| requireFinalPostProcessPass || |
| |
| (hasPostProcess && !hasPassesAfterPostProcessing && !hasCaptureActions && !pixelPerfectCameraEnabled) || |
| |
| colorTargetHandle.nameID == k_CameraTarget.nameID; |
|
|
| if (!cameraTargetResolved) |
| { |
| m_FinalBlitPass.Setup(cameraTargetDescriptor, finalTargetHandle); |
| EnqueuePass(m_FinalBlitPass); |
| } |
|
|
| |
| |
| if (shouldRenderUI && cameraData.isLastBaseCamera && !outputToHDR) |
| { |
| EnqueuePass(m_DrawOverlayUIPass); |
| } |
|
|
| |
| |
| |
| #if UNITY_EDITOR |
| bool isSceneViewOrPreviewCamera = cameraData.isSceneViewCamera || cameraData.isPreviewCamera; |
| bool isGizmosEnabled = UnityEditor.Handles.ShouldRenderGizmos(); |
| if (isSceneViewOrPreviewCamera || (isGizmosEnabled && lastCameraInStack)) |
| { |
| EnqueuePass(m_SetEditorTargetPass); |
| } |
| #endif |
| } |
|
|
| public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData) |
| { |
| cullingParameters.cullingOptions = CullingOptions.None; |
| cullingParameters.isOrthographic = cameraData.camera.orthographic; |
| cullingParameters.shadowDistance = 0.0f; |
| var cullResult = m_Renderer2DData.lightCullResult as Light2DCullResult; |
| cullResult.SetupCulling(ref cullingParameters, cameraData.camera); |
| } |
|
|
| internal override void SwapColorBuffer(CommandBuffer cmd) |
| { |
| m_ColorBufferSystem.Swap(); |
|
|
| |
| #pragma warning disable CS0618 |
| |
| if (m_DepthTextureHandle.nameID != BuiltinRenderTextureType.CameraTarget) |
| ConfigureCameraTarget(m_ColorBufferSystem.GetBackBuffer(cmd), m_DepthTextureHandle); |
| else |
| ConfigureCameraColorTarget(m_ColorBufferSystem.GetBackBuffer(cmd)); |
| #pragma warning restore CS0618 |
|
|
| m_ColorTextureHandle = m_ColorBufferSystem.GetBackBuffer(cmd); |
| cmd.SetGlobalTexture("_CameraColorTexture", m_ColorTextureHandle.nameID); |
| |
| cmd.SetGlobalTexture("_AfterPostProcessTexture", m_ColorTextureHandle.nameID); |
| } |
|
|
| [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] |
| internal override RTHandle GetCameraColorFrontBuffer(CommandBuffer cmd) |
| { |
| return m_ColorBufferSystem.GetFrontBuffer(cmd); |
| } |
|
|
| [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] |
| internal override RTHandle GetCameraColorBackBuffer(CommandBuffer cmd) |
| { |
| return m_ColorBufferSystem.GetBackBuffer(cmd); |
| } |
|
|
| internal override void EnableSwapBufferMSAA(bool enable) |
| { |
| m_ColorBufferSystem.EnableMSAA(enable); |
| } |
|
|
| internal static bool IsGLESDevice() |
| { |
| return SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3; |
| } |
|
|
| internal static bool supportsMRT |
| { |
| get => !IsGLESDevice(); |
| } |
|
|
| internal override bool supportsNativeRenderPassRendergraphCompiler => true; |
| } |
|
|
| #if UNITY_EDITOR |
| internal class SetEditorTargetPass : ScriptableRenderPass |
| { |
| public SetEditorTargetPass(RenderPassEvent evt) |
| { |
| renderPassEvent = evt; |
| } |
|
|
| [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)] |
| public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) |
| { |
| renderingData.commandBuffer.SetRenderTarget(k_CameraTarget, |
| RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, |
| RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare); |
| } |
| } |
| #endif |
| } |
|
|