Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Data /RenderStateData.cs
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Container class for stencil rendering settings. | |
| /// </summary> | |
| [] | |
| public class StencilStateData | |
| { | |
| /// <summary> | |
| /// Used to mark whether the stencil values should be overridden or not. | |
| /// </summary> | |
| public bool overrideStencilState = false; | |
| /// <summary> | |
| /// The stencil reference value. | |
| /// </summary> | |
| public int stencilReference = 0; | |
| /// <summary> | |
| /// The comparison function to use. | |
| /// </summary> | |
| public CompareFunction stencilCompareFunction = CompareFunction.Always; | |
| /// <summary> | |
| /// The stencil operation to use when the stencil test passes. | |
| /// </summary> | |
| public StencilOp passOperation = StencilOp.Keep; | |
| /// <summary> | |
| /// The stencil operation to use when the stencil test fails. | |
| /// </summary> | |
| public StencilOp failOperation = StencilOp.Keep; | |
| /// <summary> | |
| /// The stencil operation to use when the stencil test fails because of depth. | |
| /// </summary> | |
| public StencilOp zFailOperation = StencilOp.Keep; | |
| } | |
| } | |