Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Debug /DebugDisplaySettingsLighting.cs
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using NameAndTooltip = UnityEngine.Rendering.DebugUI.Widget.NameAndTooltip; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Lighting-related Rendering Debugger settings. | |
| /// </summary> | |
| public class DebugDisplaySettingsLighting : IDebugDisplaySettingsData | |
| { | |
| /// <summary> | |
| /// Current debug lighting mode. | |
| /// </summary> | |
| public DebugLightingMode lightingDebugMode { get; set; } | |
| /// <summary> | |
| /// Current debug lighting feature flags mask that allows selective disabling individual lighting components. | |
| /// </summary> | |
| public DebugLightingFeatureFlags lightingFeatureFlags { get; set; } | |
| /// <summary> | |
| /// Current HDR debug mode. | |
| /// </summary> | |
| public HDRDebugMode hdrDebugMode { get; set; } | |
| static internal class Strings | |
| { | |
| public static readonly NameAndTooltip LightingDebugMode = new() { name = "Lighting Debug Mode", tooltip = "Use the drop-down to select which lighting and shadow debug information to overlay on the screen." }; | |
| public static readonly NameAndTooltip LightingFeatures = new() { name = "Lighting Features", tooltip = "Filter and debug selected lighting features in the system." }; | |
| public static readonly NameAndTooltip HDRDebugMode = new() { name = "HDR Debug Mode", tooltip = "Select which HDR brightness debug information to overlay on the screen." }; | |
| } | |
| internal static class WidgetFactory | |
| { | |
| internal static DebugUI.Widget CreateLightingDebugMode(SettingsPanel panel) => new DebugUI.EnumField | |
| { | |
| nameAndTooltip = Strings.LightingDebugMode, | |
| autoEnum = typeof(DebugLightingMode), | |
| getter = () => (int)panel.data.lightingDebugMode, | |
| setter = (value) => panel.data.lightingDebugMode = (DebugLightingMode)value, | |
| getIndex = () => (int)panel.data.lightingDebugMode, | |
| setIndex = (value) => panel.data.lightingDebugMode = (DebugLightingMode)value | |
| }; | |
| internal static DebugUI.Widget CreateLightingFeatures(SettingsPanel panel) => new DebugUI.BitField | |
| { | |
| nameAndTooltip = Strings.LightingFeatures, | |
| getter = () => panel.data.lightingFeatureFlags, | |
| setter = (value) => panel.data.lightingFeatureFlags = (DebugLightingFeatureFlags)value, | |
| enumType = typeof(DebugLightingFeatureFlags), | |
| }; | |
| internal static DebugUI.Widget CreateHDRDebugMode(SettingsPanel panel) => new DebugUI.EnumField | |
| { | |
| nameAndTooltip = Strings.HDRDebugMode, | |
| autoEnum = typeof(HDRDebugMode), | |
| getter = () => (int)panel.data.hdrDebugMode, | |
| setter = (value) => panel.data.hdrDebugMode = (HDRDebugMode)value, | |
| getIndex = () => (int)panel.data.hdrDebugMode, | |
| setIndex = (value) => panel.data.hdrDebugMode = (HDRDebugMode)value | |
| }; | |
| } | |
| [] | |
| [] | |
| internal class SettingsPanel : DebugDisplaySettingsPanel<DebugDisplaySettingsLighting> | |
| { | |
| public SettingsPanel(DebugDisplaySettingsLighting data) | |
| : base(data) | |
| { | |
| AddWidget(new DebugUI.RuntimeDebugShadersMessageBox()); | |
| AddWidget(new DebugUI.Foldout | |
| { | |
| displayName = "Lighting Debug Modes", | |
| flags = DebugUI.Flags.FrequentlyUsed, | |
| isHeader = true, | |
| opened = true, | |
| children = | |
| { | |
| WidgetFactory.CreateLightingDebugMode(this), | |
| WidgetFactory.CreateHDRDebugMode(this), | |
| WidgetFactory.CreateLightingFeatures(this) | |
| } | |
| }); | |
| } | |
| } | |
| /// <inheritdoc/> | |
| public bool AreAnySettingsActive => (lightingDebugMode != DebugLightingMode.None) || (lightingFeatureFlags != DebugLightingFeatureFlags.None) || (hdrDebugMode != HDRDebugMode.None); | |
| /// <inheritdoc/> | |
| public bool IsPostProcessingAllowed => (lightingDebugMode != DebugLightingMode.Reflections && lightingDebugMode != DebugLightingMode.ReflectionsWithSmoothness); | |
| /// <inheritdoc/> | |
| public bool IsLightingActive => true; | |
| /// <inheritdoc/> | |
| IDebugDisplaySettingsPanelDisposable IDebugDisplaySettingsData.CreatePanel() | |
| { | |
| return new SettingsPanel(this); | |
| } | |
| } | |
| } | |