Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Debug /DebugDisplaySettingsMaterial.cs
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using NameAndTooltip = UnityEngine.Rendering.DebugUI.Widget.NameAndTooltip; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Material-related Rendering Debugger settings. | |
| /// </summary> | |
| public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData | |
| { | |
| /// <summary> | |
| /// Builtin presets for debug albedo validation. | |
| /// </summary> | |
| public enum AlbedoDebugValidationPreset | |
| { | |
| /// <summary> Use this for default luminance. </summary> | |
| DefaultLuminance, | |
| /// <summary> Use this for black acrylic paint. </summary> | |
| BlackAcrylicPaint, | |
| /// <summary> Use this for dark soil. </summary> | |
| DarkSoil, | |
| /// <summary> Use this for worn asphalt. </summary> | |
| WornAsphalt, | |
| /// <summary> Use this for dry clay soil. </summary> | |
| DryClaySoil, | |
| /// <summary> Use this for green grass. </summary> | |
| GreenGrass, | |
| /// <summary> Use this for old concrete. </summary> | |
| OldConcrete, | |
| /// <summary> Use this for red clay tile. </summary> | |
| RedClayTile, | |
| /// <summary> Use this for dry sand. </summary> | |
| DrySand, | |
| /// <summary> Use this for new concrete. </summary> | |
| NewConcrete, | |
| /// <summary> Use this for white acrylic paint. </summary> | |
| WhiteAcrylicPaint, | |
| /// <summary> Use this for fresh snow. </summary> | |
| FreshSnow, | |
| /// <summary> Use this for blue sky. </summary> | |
| BlueSky, | |
| /// <summary> Use this for foliage. </summary> | |
| Foliage, | |
| /// <summary> Use this for custom. </summary> | |
| Custom | |
| } | |
| struct AlbedoDebugValidationPresetData | |
| { | |
| public string name; | |
| public Color color; | |
| public float minLuminance; | |
| public float maxLuminance; | |
| } | |
| AlbedoDebugValidationPresetData[] m_AlbedoDebugValidationPresetData = | |
| { | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Default Luminance", | |
| color = new Color(127f / 255f, 127f / 255f, 127f / 255f), | |
| minLuminance = 0.01f, | |
| maxLuminance = 0.90f | |
| }, | |
| // colors taken from http://www.babelcolor.com/index_htm_files/ColorChecker_RGB_and_spectra.xls | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Black Acrylic Paint", | |
| color = new Color(56f / 255f, 56f / 255f, 56f / 255f), | |
| minLuminance = 0.03f, | |
| maxLuminance = 0.07f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Dark Soil", | |
| color = new Color(85f / 255f, 61f / 255f, 49f / 255f), | |
| minLuminance = 0.05f, | |
| maxLuminance = 0.14f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Worn Asphalt", | |
| color = new Color(91f / 255f, 91f / 255f, 91f / 255f), | |
| minLuminance = 0.10f, | |
| maxLuminance = 0.15f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Dry Clay Soil", | |
| color = new Color(137f / 255f, 120f / 255f, 102f / 255f), | |
| minLuminance = 0.15f, | |
| maxLuminance = 0.35f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Green Grass", | |
| color = new Color(123f / 255f, 131f / 255f, 74f / 255f), | |
| minLuminance = 0.16f, | |
| maxLuminance = 0.26f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Old Concrete", | |
| color = new Color(135f / 255f, 136f / 255f, 131f / 255f), | |
| minLuminance = 0.17f, | |
| maxLuminance = 0.30f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Red Clay Tile", | |
| color = new Color(197f / 255f, 125f / 255f, 100f / 255f), | |
| minLuminance = 0.23f, | |
| maxLuminance = 0.33f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Dry Sand", | |
| color = new Color(177f / 255f, 167f / 255f, 132f / 255f), | |
| minLuminance = 0.20f, | |
| maxLuminance = 0.45f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "New Concrete", | |
| color = new Color(185f / 255f, 182f / 255f, 175f / 255f), | |
| minLuminance = 0.32f, | |
| maxLuminance = 0.55f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "White Acrylic Paint", | |
| color = new Color(227f / 255f, 227f / 255f, 227f / 255f), | |
| minLuminance = 0.75f, | |
| maxLuminance = 0.85f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Fresh Snow", | |
| color = new Color(243f / 255f, 243f / 255f, 243f / 255f), | |
| minLuminance = 0.85f, | |
| maxLuminance = 0.95f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Blue Sky", | |
| color = new Color(93f / 255f, 123f / 255f, 157f / 255f), | |
| minLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent - 0.05f, | |
| maxLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent + 0.05f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Foliage", | |
| color = new Color(91f / 255f, 108f / 255f, 65f / 255f), | |
| minLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent - 0.05f, | |
| maxLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent + 0.05f | |
| }, | |
| new AlbedoDebugValidationPresetData() | |
| { | |
| name = "Custom", | |
| color = new Color(127f / 255f, 127f / 255f, 127f / 255f), | |
| minLuminance = 0.01f, | |
| maxLuminance = 0.90f | |
| }, | |
| }; | |
| AlbedoDebugValidationPreset m_AlbedoValidationPreset; | |
| /// <summary> | |
| /// Current albedo debug validation preset. | |
| /// </summary> | |
| public AlbedoDebugValidationPreset albedoValidationPreset | |
| { | |
| get => m_AlbedoValidationPreset; | |
| set | |
| { | |
| m_AlbedoValidationPreset = value; | |
| AlbedoDebugValidationPresetData presetData = m_AlbedoDebugValidationPresetData[(int)value]; | |
| albedoMinLuminance = presetData.minLuminance; | |
| albedoMaxLuminance = presetData.maxLuminance; | |
| albedoCompareColor = presetData.color; | |
| } | |
| } | |
| /// <summary> | |
| /// Current minimum luminance threshold value for albedo validation. | |
| /// Any albedo luminance values below this value will be considered invalid and will appear red on screen. | |
| /// </summary> | |
| public float albedoMinLuminance { get; set; } = 0.01f; | |
| /// <summary> | |
| /// Current maximum luminance threshold value for albedo validation. | |
| /// Any albedo luminance values above this value will be considered invalid and will appear blue on screen. | |
| /// </summary> | |
| public float albedoMaxLuminance { get; set; } = 0.90f; | |
| float m_AlbedoHueTolerance = 0.104f; | |
| /// <summary> | |
| /// Current hue tolerance value for albedo validation. | |
| /// </summary> | |
| public float albedoHueTolerance | |
| { | |
| get => m_AlbedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoHueTolerance; | |
| set => m_AlbedoHueTolerance = value; | |
| } | |
| float m_AlbedoSaturationTolerance = 0.214f; | |
| /// <summary> | |
| /// Current saturation tolerance value for albedo validation. | |
| /// </summary> | |
| public float albedoSaturationTolerance | |
| { | |
| get => m_AlbedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoSaturationTolerance; | |
| set => m_AlbedoSaturationTolerance = value; | |
| } | |
| /// <summary> | |
| /// Current target color value for albedo validation. | |
| /// </summary> | |
| public Color albedoCompareColor { get; set; } = new Color(127f / 255f, 127f / 255f, 127f / 255f, 255f / 255f); | |
| /// <summary> | |
| /// Current minimum threshold value for metallic validation. | |
| /// Any metallic values below this value will be considered invalid and will appear red on screen. | |
| /// </summary> | |
| public float metallicMinValue { get; set; } = 0.0f; | |
| /// <summary> | |
| /// Current maximum threshold value for metallic validation. | |
| /// Any metallic values above this value will be considered invalid and will appear blue on screen. | |
| /// </summary> | |
| public float metallicMaxValue { get; set; } = 0.9f; | |
| /// <summary> | |
| /// Current value for filtering layers based on the selected light's rendering layers. | |
| /// </summary> | |
| public bool renderingLayersSelectedLight { get; set; } = false; | |
| /// <summary> | |
| /// Current value for filtering layers based on the selected light's shadow layers. | |
| /// </summary> | |
| public bool selectedLightShadowLayerMask { get; set; } = false; | |
| /// <summary> | |
| /// Current value for filtering layers. | |
| /// </summary> | |
| public uint renderingLayerMask { get; set; } = 0; | |
| /// <summary>Rendering Layers Debug Colors.</summary> | |
| public Vector4[] debugRenderingLayersColors = new Vector4[] | |
| { | |
| new Vector4(230, 159, 0) / 255, | |
| new Vector4(86, 180, 233) / 255, | |
| new Vector4(255, 182, 291) / 255, | |
| new Vector4(0, 158, 115) / 255, | |
| new Vector4(240, 228, 66) / 255, | |
| new Vector4(0, 114, 178) / 255, | |
| new Vector4(213, 94, 0) / 255, | |
| new Vector4(170, 68, 170) / 255, | |
| new Vector4(1.0f, 0.5f, 0.5f), | |
| new Vector4(0.5f, 1.0f, 0.5f), | |
| new Vector4(0.5f, 0.5f, 1.0f), | |
| new Vector4(0.5f, 1.0f, 1.0f), | |
| new Vector4(0.75f, 0.25f, 1.0f), | |
| new Vector4(0.25f, 1.0f, 0.75f), | |
| new Vector4(0.25f, 0.25f, 0.75f), | |
| new Vector4(0.75f, 0.25f, 0.25f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| new Vector4(0.0f, 0.0f, 0.0f), | |
| }; | |
| /// <summary> | |
| /// Get the RenderingLayerMask used by the selected light | |
| /// </summary> | |
| /// <returns>Bitmask representing the RenderingLayerMask for the selected light.</returns> | |
| public uint GetDebugLightLayersMask() | |
| { | |
| if (renderingLayersSelectedLight) | |
| { | |
| if (UnityEditor.Selection.activeGameObject == null) | |
| return 0; | |
| var light = UnityEditor.Selection.activeGameObject.GetComponent<UniversalAdditionalLightData>(); | |
| if (light == null) | |
| return 0; | |
| if (selectedLightShadowLayerMask) | |
| return light.shadowRenderingLayers; | |
| return light.renderingLayers; | |
| } | |
| return 0xFFFF; | |
| } | |
| /// <summary> | |
| /// Current material validation mode. | |
| /// </summary> | |
| public DebugMaterialValidationMode materialValidationMode { get; set; } | |
| /// <summary> | |
| /// Current debug material mode. | |
| /// </summary> | |
| public DebugMaterialMode materialDebugMode { get; set; } | |
| /// <summary> | |
| /// Current debug vertex attribute mode. | |
| /// </summary> | |
| public DebugVertexAttributeMode vertexAttributeDebugMode { get; set; } | |
| static class Strings | |
| { | |
| public const string AlbedoSettingsContainerName = "Albedo Settings"; | |
| public const string MetallicSettingsContainerName = "Metallic Settings"; | |
| public const string RenderingLayerMasksSettingsContainerName = "Rendering Layer Masks Settings"; | |
| public static readonly NameAndTooltip MaterialOverride = new() { name = "Material Override", tooltip = "Use the drop-down to select a Material property to visualize on every GameObject on screen." }; | |
| public static readonly NameAndTooltip VertexAttribute = new() { name = "Vertex Attribute", tooltip = "Use the drop-down to select a 3D GameObject attribute, like Texture Coordinates or Vertex Color, to visualize on screen." }; | |
| public static readonly NameAndTooltip MaterialValidationMode = new() { name = "Material Validation Mode", tooltip = "Debug and validate material properties." }; | |
| public static readonly NameAndTooltip RenderingLayersSelectedLight = new() { name = "Filter Rendering Layers by Light", tooltip = "Highlight Renderers affected by Selected Light" }; | |
| public static readonly NameAndTooltip SelectedLightShadowLayerMask = new() { name = "Use Light's Shadow Layer Mask", tooltip = "Highlight Renderers that cast shadows for the Selected Light" }; | |
| public static readonly NameAndTooltip FilterRenderingLayerMask = new() { name = "Filter Layers", tooltip = "Use the dropdown to filter Rendering Layers that you want to visualize" }; | |
| public static readonly NameAndTooltip ValidationPreset = new() { name = "Validation Preset", tooltip = "Validate using a list of preset surfaces and inputs based on real-world surfaces." }; | |
| public static readonly NameAndTooltip AlbedoCustomColor = new() { name = "Target Color", tooltip = "Custom target color for albedo validation." }; | |
| public static readonly NameAndTooltip AlbedoMinLuminance = new() { name = "Min Luminance", tooltip = "Any values set below this field are invalid and appear red on screen." }; | |
| public static readonly NameAndTooltip AlbedoMaxLuminance = new() { name = "Max Luminance", tooltip = "Any values set above this field are invalid and appear blue on screen." }; | |
| public static readonly NameAndTooltip AlbedoHueTolerance = new() { name = "Hue Tolerance", tooltip = "Validate a material based on a specific hue." }; | |
| public static readonly NameAndTooltip AlbedoSaturationTolerance = new() { name = "Saturation Tolerance", tooltip = "Validate a material based on a specific Saturation." }; | |
| public static readonly NameAndTooltip MetallicMinValue = new() { name = "Min Value", tooltip = "Any values set below this field are invalid and appear red on screen." }; | |
| public static readonly NameAndTooltip MetallicMaxValue = new() { name = "Max Value", tooltip = "Any values set above this field are invalid and appear blue on screen." }; | |
| } | |
| internal static class WidgetFactory | |
| { | |
| internal static DebugUI.Widget CreateMaterialOverride(SettingsPanel panel) => new DebugUI.EnumField | |
| { | |
| nameAndTooltip = Strings.MaterialOverride, | |
| autoEnum = typeof(DebugMaterialMode), | |
| getter = () => (int)panel.data.materialDebugMode, | |
| setter = (value) => panel.data.materialDebugMode = (DebugMaterialMode)value, | |
| getIndex = () => (int)panel.data.materialDebugMode, | |
| setIndex = (value) => panel.data.materialDebugMode = (DebugMaterialMode)value | |
| }; | |
| internal static DebugUI.Widget CreateVertexAttribute(SettingsPanel panel) => new DebugUI.EnumField | |
| { | |
| nameAndTooltip = Strings.VertexAttribute, | |
| autoEnum = typeof(DebugVertexAttributeMode), | |
| getter = () => (int)panel.data.vertexAttributeDebugMode, | |
| setter = (value) => panel.data.vertexAttributeDebugMode = (DebugVertexAttributeMode)value, | |
| getIndex = () => (int)panel.data.vertexAttributeDebugMode, | |
| setIndex = (value) => panel.data.vertexAttributeDebugMode = (DebugVertexAttributeMode)value | |
| }; | |
| internal static DebugUI.Widget CreateMaterialValidationMode(SettingsPanel panel) => new DebugUI.EnumField | |
| { | |
| nameAndTooltip = Strings.MaterialValidationMode, | |
| autoEnum = typeof(DebugMaterialValidationMode), | |
| getter = () => (int)panel.data.materialValidationMode, | |
| setter = (value) => panel.data.materialValidationMode = (DebugMaterialValidationMode)value, | |
| getIndex = () => (int)panel.data.materialValidationMode, | |
| setIndex = (value) => panel.data.materialValidationMode = (DebugMaterialValidationMode)value, | |
| onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug() | |
| }; | |
| internal static DebugUI.Widget CreateRenderingLayersSelectedLight (SettingsPanel panel) => new DebugUI.BoolField | |
| { | |
| nameAndTooltip = Strings.RenderingLayersSelectedLight, | |
| getter = () => (bool)panel.data.renderingLayersSelectedLight, | |
| setter = (value) => panel.data.renderingLayersSelectedLight = value, | |
| flags = DebugUI.Flags.EditorOnly, | |
| }; | |
| internal static DebugUI.Widget CreateSelectedLightShadowLayerMask(SettingsPanel panel) => new DebugUI.BoolField | |
| { | |
| nameAndTooltip = Strings.SelectedLightShadowLayerMask, | |
| getter = () => (bool)panel.data.selectedLightShadowLayerMask, | |
| setter = value => panel.data.selectedLightShadowLayerMask = value, | |
| flags = DebugUI.Flags.EditorOnly, | |
| isHiddenCallback = () => !panel.data.renderingLayersSelectedLight | |
| }; | |
| internal static DebugUI.RenderingLayerField CreateFilterRenderingLayerMasks(SettingsPanel panel) | |
| { | |
| var renderingLayersField = new DebugUI.RenderingLayerField() | |
| { | |
| nameAndTooltip = Strings.FilterRenderingLayerMask, | |
| getter = () => panel.data.renderingLayerMask, | |
| setter = value => panel.data.renderingLayerMask = value, | |
| getRenderingLayerColor = index => panel.data.debugRenderingLayersColors[index], | |
| setRenderingLayerColor = (value, index) => panel.data.debugRenderingLayersColors[index] = value, | |
| isHiddenCallback = () => panel.data.renderingLayersSelectedLight | |
| }; | |
| return renderingLayersField; | |
| } | |
| internal static DebugUI.Widget CreateAlbedoPreset(SettingsPanel panel) => new DebugUI.EnumField | |
| { | |
| nameAndTooltip = Strings.ValidationPreset, | |
| autoEnum = typeof(AlbedoDebugValidationPreset), | |
| getter = () => (int)panel.data.albedoValidationPreset, | |
| setter = (value) => panel.data.albedoValidationPreset = (AlbedoDebugValidationPreset)value, | |
| getIndex = () => (int)panel.data.albedoValidationPreset, | |
| setIndex = (value) => panel.data.albedoValidationPreset = (AlbedoDebugValidationPreset)value, | |
| onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug() | |
| }; | |
| internal static DebugUI.Widget CreateAlbedoCustomColor(SettingsPanel panel) => new DebugUI.ColorField() | |
| { | |
| nameAndTooltip = Strings.AlbedoCustomColor, | |
| getter = () => panel.data.albedoCompareColor, | |
| setter = (value) => panel.data.albedoCompareColor = value, | |
| isHiddenCallback = () => panel.data.albedoValidationPreset != AlbedoDebugValidationPreset.Custom | |
| }; | |
| internal static DebugUI.Widget CreateAlbedoMinLuminance(SettingsPanel panel) => new DebugUI.FloatField | |
| { | |
| nameAndTooltip = Strings.AlbedoMinLuminance, | |
| getter = () => panel.data.albedoMinLuminance, | |
| setter = (value) => panel.data.albedoMinLuminance = value, | |
| incStep = 0.01f | |
| }; | |
| internal static DebugUI.Widget CreateAlbedoMaxLuminance(SettingsPanel panel) => new DebugUI.FloatField | |
| { | |
| nameAndTooltip = Strings.AlbedoMaxLuminance, | |
| getter = () => panel.data.albedoMaxLuminance, | |
| setter = (value) => panel.data.albedoMaxLuminance = value, | |
| incStep = 0.01f | |
| }; | |
| internal static DebugUI.Widget CreateAlbedoHueTolerance(SettingsPanel panel) => new DebugUI.FloatField | |
| { | |
| nameAndTooltip = Strings.AlbedoHueTolerance, | |
| getter = () => panel.data.albedoHueTolerance, | |
| setter = (value) => panel.data.albedoHueTolerance = value, | |
| incStep = 0.01f, | |
| isHiddenCallback = () => panel.data.albedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance | |
| }; | |
| internal static DebugUI.Widget CreateAlbedoSaturationTolerance(SettingsPanel panel) => new DebugUI.FloatField | |
| { | |
| nameAndTooltip = Strings.AlbedoSaturationTolerance, | |
| getter = () => panel.data.albedoSaturationTolerance, | |
| setter = (value) => panel.data.albedoSaturationTolerance = value, | |
| incStep = 0.01f, | |
| isHiddenCallback = () => panel.data.albedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance | |
| }; | |
| internal static DebugUI.Widget CreateMetallicMinValue(SettingsPanel panel) => new DebugUI.FloatField | |
| { | |
| nameAndTooltip = Strings.MetallicMinValue, | |
| getter = () => panel.data.metallicMinValue, | |
| setter = (value) => panel.data.metallicMinValue = value, | |
| incStep = 0.01f | |
| }; | |
| internal static DebugUI.Widget CreateMetallicMaxValue(SettingsPanel panel) => new DebugUI.FloatField | |
| { | |
| nameAndTooltip = Strings.MetallicMaxValue, | |
| getter = () => panel.data.metallicMaxValue, | |
| setter = (value) => panel.data.metallicMaxValue = value, | |
| incStep = 0.01f | |
| }; | |
| } | |
| [] | |
| [] | |
| internal class SettingsPanel : DebugDisplaySettingsPanel<DebugDisplaySettingsMaterial> | |
| { | |
| public SettingsPanel(DebugDisplaySettingsMaterial data) | |
| : base(data) | |
| { | |
| AddWidget(new DebugUI.RuntimeDebugShadersMessageBox()); | |
| AddWidget(new DebugUI.Foldout | |
| { | |
| displayName = "Material Filters", | |
| flags = DebugUI.Flags.FrequentlyUsed, | |
| isHeader = true, | |
| opened = true, | |
| children = | |
| { | |
| WidgetFactory.CreateMaterialOverride(this), | |
| new DebugUI.Container() | |
| { | |
| displayName = Strings.RenderingLayerMasksSettingsContainerName, | |
| isHiddenCallback = () => data.materialDebugMode != DebugMaterialMode.RenderingLayerMasks, | |
| children = | |
| { | |
| WidgetFactory.CreateRenderingLayersSelectedLight(this), | |
| WidgetFactory.CreateSelectedLightShadowLayerMask(this), | |
| WidgetFactory.CreateFilterRenderingLayerMasks(this), | |
| } | |
| }, | |
| WidgetFactory.CreateVertexAttribute(this) | |
| } | |
| }); | |
| AddWidget(new DebugUI.Foldout | |
| { | |
| displayName = "Material Validation", | |
| isHeader = true, | |
| opened = true, | |
| children = | |
| { | |
| WidgetFactory.CreateMaterialValidationMode(this), | |
| new DebugUI.Container() | |
| { | |
| displayName = Strings.AlbedoSettingsContainerName, | |
| isHiddenCallback = () => data.materialValidationMode != DebugMaterialValidationMode.Albedo, | |
| children = | |
| { | |
| WidgetFactory.CreateAlbedoPreset(this), | |
| WidgetFactory.CreateAlbedoCustomColor(this), | |
| WidgetFactory.CreateAlbedoMinLuminance(this), | |
| WidgetFactory.CreateAlbedoMaxLuminance(this), | |
| WidgetFactory.CreateAlbedoHueTolerance(this), | |
| WidgetFactory.CreateAlbedoSaturationTolerance(this) | |
| } | |
| }, | |
| new DebugUI.Container() | |
| { | |
| displayName = Strings.MetallicSettingsContainerName, | |
| isHiddenCallback = () => data.materialValidationMode != DebugMaterialValidationMode.Metallic, | |
| children = | |
| { | |
| WidgetFactory.CreateMetallicMinValue(this), | |
| WidgetFactory.CreateMetallicMaxValue(this) | |
| } | |
| } | |
| } | |
| }); | |
| } | |
| } | |
| /// <inheritdoc/> | |
| public bool AreAnySettingsActive => | |
| (materialDebugMode != DebugMaterialMode.None) || | |
| (vertexAttributeDebugMode != DebugVertexAttributeMode.None) || | |
| (materialValidationMode != DebugMaterialValidationMode.None); | |
| /// <inheritdoc/> | |
| public bool IsPostProcessingAllowed => !AreAnySettingsActive; | |
| /// <inheritdoc/> | |
| public bool IsLightingActive => !AreAnySettingsActive; | |
| /// <inheritdoc/> | |
| IDebugDisplaySettingsPanelDisposable IDebugDisplaySettingsData.CreatePanel() | |
| { | |
| return new SettingsPanel(this); | |
| } | |
| } | |
| } | |