Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Debug /DebugRenderSetup.cs
| using System; | |
| using UnityEngine.Experimental.Rendering; | |
| using UnityEngine.Rendering.RenderGraphModule; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| class DebugRenderSetup : IDisposable | |
| { | |
| private readonly DebugHandler m_DebugHandler; | |
| private readonly FilteringSettings m_FilteringSettings; | |
| private readonly int m_Index; | |
| private DebugDisplaySettingsMaterial MaterialSettings => m_DebugHandler.DebugDisplaySettings.materialSettings; | |
| private DebugDisplaySettingsRendering RenderingSettings => m_DebugHandler.DebugDisplaySettings.renderingSettings; | |
| private DebugDisplaySettingsLighting LightingSettings => m_DebugHandler.DebugDisplaySettings.lightingSettings; | |
| internal void Begin(RasterCommandBuffer cmd) | |
| { | |
| DebugSceneOverrideMode sceneOverrideMode = RenderingSettings.sceneOverrideMode; | |
| switch (sceneOverrideMode) | |
| { | |
| case DebugSceneOverrideMode.Wireframe: | |
| { | |
| cmd.SetWireframe(true); | |
| break; | |
| } | |
| case DebugSceneOverrideMode.SolidWireframe: | |
| case DebugSceneOverrideMode.ShadedWireframe: | |
| { | |
| if (m_Index == 1) | |
| { | |
| cmd.SetWireframe(true); | |
| } | |
| break; | |
| } | |
| } | |
| m_DebugHandler.SetupShaderProperties(cmd, m_Index); | |
| } | |
| internal void End(RasterCommandBuffer cmd) | |
| { | |
| DebugSceneOverrideMode sceneOverrideMode = RenderingSettings.sceneOverrideMode; | |
| switch (sceneOverrideMode) | |
| { | |
| case DebugSceneOverrideMode.Wireframe: | |
| { | |
| cmd.SetWireframe(false); | |
| break; | |
| } | |
| case DebugSceneOverrideMode.SolidWireframe: | |
| case DebugSceneOverrideMode.ShadedWireframe: | |
| { | |
| if (m_Index == 1) | |
| { | |
| cmd.SetWireframe(false); | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| internal DebugRenderSetup(DebugHandler debugHandler, | |
| int index, | |
| FilteringSettings filteringSettings) | |
| { | |
| m_DebugHandler = debugHandler; | |
| m_FilteringSettings = filteringSettings; | |
| m_Index = index; | |
| } | |
| internal void CreateRendererList( | |
| ScriptableRenderContext context, | |
| ref CullingResults cullResults, | |
| ref DrawingSettings drawingSettings, | |
| ref FilteringSettings filteringSettings, | |
| ref RenderStateBlock renderStateBlock, | |
| ref RendererList rendererList) | |
| { | |
| RenderingUtils.CreateRendererListWithRenderStateBlock(context, ref cullResults, drawingSettings, filteringSettings, renderStateBlock, ref rendererList); | |
| } | |
| internal void CreateRendererList( | |
| RenderGraph renderGraph, | |
| ref CullingResults cullResults, | |
| ref DrawingSettings drawingSettings, | |
| ref FilteringSettings filteringSettings, | |
| ref RenderStateBlock renderStateBlock, | |
| ref RendererListHandle rendererListHdl) | |
| { | |
| RenderingUtils.CreateRendererListWithRenderStateBlock(renderGraph, ref cullResults, drawingSettings, filteringSettings, renderStateBlock, ref rendererListHdl); | |
| } | |
| internal void DrawWithRendererList(RasterCommandBuffer cmd, ref RendererList rendererList) | |
| { | |
| if(rendererList.isValid) | |
| cmd.DrawRendererList(rendererList); | |
| } | |
| internal DrawingSettings CreateDrawingSettings(DrawingSettings drawingSettings) | |
| { | |
| bool usesReplacementMaterial = (MaterialSettings.vertexAttributeDebugMode != DebugVertexAttributeMode.None); | |
| if (usesReplacementMaterial) | |
| { | |
| Material replacementMaterial = m_DebugHandler.ReplacementMaterial; | |
| DrawingSettings modifiedDrawingSettings = drawingSettings; | |
| modifiedDrawingSettings.overrideMaterial = replacementMaterial; | |
| modifiedDrawingSettings.overrideMaterialPassIndex = 0; | |
| return modifiedDrawingSettings; | |
| } | |
| // No overrides, return original | |
| return drawingSettings; | |
| } | |
| internal RenderStateBlock GetRenderStateBlock(RenderStateBlock renderStateBlock) | |
| { | |
| DebugSceneOverrideMode sceneOverrideMode = RenderingSettings.sceneOverrideMode; | |
| // Potentially override parts of the RenderStateBlock | |
| switch (sceneOverrideMode) | |
| { | |
| case DebugSceneOverrideMode.Overdraw: | |
| { | |
| var isOpaque = m_FilteringSettings.renderQueueRange == RenderQueueRange.opaque || m_FilteringSettings.renderQueueRange == RenderQueueRange.all; | |
| var isTransparent = m_FilteringSettings.renderQueueRange == RenderQueueRange.transparent || m_FilteringSettings.renderQueueRange == RenderQueueRange.all; | |
| var overdrawOpaque = | |
| m_DebugHandler.DebugDisplaySettings.renderingSettings.overdrawMode == DebugOverdrawMode.Opaque | |
| || m_DebugHandler.DebugDisplaySettings.renderingSettings.overdrawMode == DebugOverdrawMode.All; | |
| var overdrawTransparent = | |
| m_DebugHandler.DebugDisplaySettings.renderingSettings.overdrawMode == DebugOverdrawMode.Transparent | |
| || m_DebugHandler.DebugDisplaySettings.renderingSettings.overdrawMode == DebugOverdrawMode.All; | |
| var blendOverdraw = isOpaque && overdrawOpaque || isTransparent && overdrawTransparent; | |
| var destination = blendOverdraw ? BlendMode.One : BlendMode.Zero; | |
| RenderTargetBlendState additiveBlend = new RenderTargetBlendState(sourceColorBlendMode: BlendMode.One, destinationColorBlendMode: destination); | |
| // Additive-blend but leave z-write and culling as they are when we draw normally | |
| renderStateBlock.blendState = new BlendState { blendState0 = additiveBlend }; | |
| renderStateBlock.mask = RenderStateMask.Blend; | |
| break; | |
| } | |
| case DebugSceneOverrideMode.SolidWireframe: | |
| case DebugSceneOverrideMode.ShadedWireframe: | |
| { | |
| if (m_Index == 1) | |
| { | |
| // Ensure we render the wireframe in front of the solid triangles of the previous pass... | |
| renderStateBlock.rasterState = new RasterState(offsetUnits: -1, offsetFactor: -1); | |
| renderStateBlock.mask = RenderStateMask.Raster; | |
| } | |
| break; | |
| } | |
| } | |
| return renderStateBlock; | |
| } | |
| internal int GetIndex() { return m_Index; } | |
| public void Dispose() | |
| { | |
| } | |
| } | |
| } | |