Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Debug /UniversalRenderPipelineDebugDisplaySettings.cs
| using System; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Class for the rendering debugger settings. | |
| /// </summary> | |
| public class UniversalRenderPipelineDebugDisplaySettings : DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings> | |
| { | |
| DebugDisplaySettingsCommon commonSettings { get; set; } | |
| /// <summary> | |
| /// Material-related rendering debugger settings. | |
| /// </summary> | |
| public DebugDisplaySettingsMaterial materialSettings { get; private set; } | |
| /// <summary> | |
| /// Rendering-related rendering debugger settings. | |
| /// </summary> | |
| public DebugDisplaySettingsRendering renderingSettings { get; private set; } | |
| /// <summary> | |
| /// Lighting-related rendering debugger settings. | |
| /// </summary> | |
| public DebugDisplaySettingsLighting lightingSettings { get; private set; } | |
| /// <summary> | |
| /// Volume-related rendering debugger settings. | |
| /// </summary> | |
| public DebugDisplaySettingsVolume volumeSettings { get; private set; } | |
| /// <summary> | |
| /// Display stats. | |
| /// </summary> | |
| internal DebugDisplaySettingsStats<URPProfileId> displayStats { get; private set; } | |
| /// <summary> | |
| /// GPU Resident Drawer Rendering Debugger settings and statistics. | |
| /// </summary> | |
| internal DebugDisplayGPUResidentDrawer gpuResidentDrawerSettings { get; private set; } | |
| /// <summary> | |
| /// Returns true if the current state of debug settings allows post-processing. | |
| /// </summary> | |
| public override bool IsPostProcessingAllowed | |
| { | |
| get | |
| { | |
| DebugPostProcessingMode debugPostProcessingMode = renderingSettings.postProcessingDebugMode; | |
| switch (debugPostProcessingMode) | |
| { | |
| case DebugPostProcessingMode.Disabled: | |
| { | |
| return false; | |
| } | |
| case DebugPostProcessingMode.Auto: | |
| { | |
| // Only enable post-processing if we aren't using certain debug-views. | |
| bool postProcessingAllowed = true; | |
| foreach (IDebugDisplaySettingsData setting in m_Settings) | |
| postProcessingAllowed &= setting.IsPostProcessingAllowed; | |
| return postProcessingAllowed; | |
| } | |
| case DebugPostProcessingMode.Enabled: | |
| { | |
| return true; | |
| } | |
| default: | |
| { | |
| throw new ArgumentOutOfRangeException(nameof(debugPostProcessingMode), $"Invalid post-processing state {debugPostProcessingMode}"); | |
| } | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Creates a new <c>UniversalRenderPipelineDebugDisplaySettings</c> instance. | |
| /// </summary> | |
| public UniversalRenderPipelineDebugDisplaySettings() | |
| { | |
| Reset(); | |
| } | |
| /// <inheritdoc/> | |
| public override void Reset() | |
| { | |
| base.Reset(); | |
| displayStats = Add(new DebugDisplaySettingsStats<URPProfileId>(new UniversalRenderPipelineDebugDisplayStats())); | |
| materialSettings = Add(new DebugDisplaySettingsMaterial()); | |
| lightingSettings = Add(new DebugDisplaySettingsLighting()); | |
| renderingSettings = Add(new DebugDisplaySettingsRendering()); | |
| volumeSettings = Add(new DebugDisplaySettingsVolume(new UniversalRenderPipelineVolumeDebugSettings())); | |
| commonSettings = Add(new DebugDisplaySettingsCommon()); | |
| gpuResidentDrawerSettings = Add(new DebugDisplayGPUResidentDrawer()); | |
| // This is not a debug property owned by any `IDebugDisplaySettingsData`, it is a static property on `Texture`. | |
| // When the user hits reset, we want to make sure texture mip caching is enabled again (regardless of whether the | |
| // user toggled this in the Rendering Debugger UI or changed it using the scripting API). | |
| Texture.streamingTextureDiscardUnusedMips = false; | |
| } | |
| internal void UpdateDisplayStats() | |
| { | |
| if (displayStats != null) | |
| displayStats.debugDisplayStats.Update(); | |
| } | |
| internal void UpdateMaterials() | |
| { | |
| if (renderingSettings.mipInfoMode != DebugMipInfoMode.None) | |
| { | |
| int textureSlotImpl = (renderingSettings.canAggregateData && renderingSettings.showInfoForAllSlots) | |
| ? -1 | |
| : renderingSettings.mipDebugMaterialTextureSlot; | |
| Texture.SetStreamingTextureMaterialDebugProperties(textureSlotImpl); | |
| } | |
| } | |
| } | |
| } | |