Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Debug /UniversalRenderPipelineVolumeDebugSettings.cs
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Volume debug settings. | |
| /// </summary> | |
| public partial class UniversalRenderPipelineVolumeDebugSettings : VolumeDebugSettings<UniversalAdditionalCameraData> | |
| { | |
| /// <summary>Selected camera volume stack.</summary> | |
| public override VolumeStack selectedCameraVolumeStack | |
| { | |
| get | |
| { | |
| Camera cam = selectedCamera; | |
| if (cam == null) | |
| return null; | |
| var additionalCameraData = selectedCamera.GetComponent<UniversalAdditionalCameraData>(); | |
| if (additionalCameraData == null) | |
| return null; | |
| var stack = additionalCameraData.volumeStack; | |
| if (stack != null) | |
| return stack; | |
| return VolumeManager.instance.stack; | |
| } | |
| } | |
| /// <summary>Selected camera volume layer mask.</summary> | |
| public override LayerMask selectedCameraLayerMask | |
| { | |
| get | |
| { | |
| if (selectedCamera != null && selectedCamera.TryGetComponent<UniversalAdditionalCameraData>(out var selectedAdditionalCameraData)) | |
| return selectedAdditionalCameraData.volumeLayerMask; | |
| return 1; // "Default" | |
| } | |
| } | |
| /// <summary>Selected camera volume position.</summary> | |
| public override Vector3 selectedCameraPosition => selectedCamera != null ? selectedCamera.transform.position : Vector3.zero; | |
| } | |
| } | |