Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Decal /Entities /DecalUpdateCulledSystem.cs
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Writes culling results into <see cref="DecalCulledChunk"/>. | |
| /// </summary> | |
| internal class DecalUpdateCulledSystem | |
| { | |
| private DecalEntityManager m_EntityManager; | |
| private ProfilingSampler m_Sampler; | |
| public DecalUpdateCulledSystem(DecalEntityManager entityManager) | |
| { | |
| m_EntityManager = entityManager; | |
| m_Sampler = new ProfilingSampler("DecalUpdateCulledSystem.Execute"); | |
| } | |
| public void Execute() | |
| { | |
| using (new ProfilingScope(m_Sampler)) | |
| { | |
| for (int i = 0; i < m_EntityManager.chunkCount; ++i) | |
| Execute(m_EntityManager.culledChunks[i], m_EntityManager.culledChunks[i].count); | |
| } | |
| } | |
| private void Execute(DecalCulledChunk culledChunk, int count) | |
| { | |
| if (count == 0) | |
| return; | |
| culledChunk.currentJobHandle.Complete(); | |
| CullingGroup cullingGroup = culledChunk.cullingGroups; | |
| culledChunk.visibleDecalCount = cullingGroup.QueryIndices(true, culledChunk.visibleDecalIndexArray, 0); | |
| culledChunk.visibleDecalIndices.CopyFrom(culledChunk.visibleDecalIndexArray); | |
| } | |
| } | |
| } | |