Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Decal /Entities /DecalUpdateCullingGroupSystem.cs
| using System; | |
| using Unity.Collections; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Contains culling results. | |
| /// </summary> | |
| internal class DecalCulledChunk : DecalChunk | |
| { | |
| public Vector3 cameraPosition; | |
| public ulong sceneCullingMask; | |
| public int cullingMask; | |
| public CullingGroup cullingGroups; | |
| public int[] visibleDecalIndexArray; | |
| public NativeArray<int> visibleDecalIndices; | |
| public int visibleDecalCount; | |
| public override void RemoveAtSwapBack(int entityIndex) | |
| { | |
| RemoveAtSwapBack(ref visibleDecalIndexArray, entityIndex, count); | |
| RemoveAtSwapBack(ref visibleDecalIndices, entityIndex, count); | |
| count--; | |
| } | |
| public override void SetCapacity(int newCapacity) | |
| { | |
| ArrayExtensions.ResizeArray(ref visibleDecalIndexArray, newCapacity); | |
| visibleDecalIndices.ResizeArray(newCapacity); | |
| if (cullingGroups == null) | |
| cullingGroups = new CullingGroup(); | |
| capacity = newCapacity; | |
| } | |
| public override void Dispose() | |
| { | |
| if (capacity == 0) | |
| return; | |
| visibleDecalIndices.Dispose(); | |
| visibleDecalIndexArray = null; | |
| count = 0; | |
| capacity = 0; | |
| cullingGroups.Dispose(); | |
| cullingGroups = null; | |
| } | |
| } | |
| /// <summary> | |
| /// Issues culling job with <see cref="CullingGroup"/>. | |
| /// </summary> | |
| internal class DecalUpdateCullingGroupSystem | |
| { | |
| /// <summary> | |
| /// Provides acces to the bounding distance. | |
| /// </summary> | |
| public float boundingDistance | |
| { | |
| get { return m_BoundingDistance[0]; } | |
| set { m_BoundingDistance[0] = value; } | |
| } | |
| private float[] m_BoundingDistance = new float[1]; | |
| private Camera m_Camera; | |
| private DecalEntityManager m_EntityManager; | |
| private ProfilingSampler m_Sampler; | |
| public DecalUpdateCullingGroupSystem(DecalEntityManager entityManager, float drawDistance) | |
| { | |
| m_EntityManager = entityManager; | |
| m_BoundingDistance[0] = drawDistance; | |
| m_Sampler = new ProfilingSampler("DecalUpdateCullingGroupsSystem.Execute"); | |
| } | |
| public void Execute(Camera camera) | |
| { | |
| using (new ProfilingScope(m_Sampler)) | |
| { | |
| m_Camera = camera; | |
| for (int i = 0; i < m_EntityManager.chunkCount; ++i) | |
| Execute(m_EntityManager.cachedChunks[i], m_EntityManager.culledChunks[i], m_EntityManager.culledChunks[i].count); | |
| } | |
| } | |
| public void Execute(DecalCachedChunk cachedChunk, DecalCulledChunk culledChunk, int count) | |
| { | |
| cachedChunk.currentJobHandle.Complete(); | |
| CullingGroup cullingGroup = culledChunk.cullingGroups; | |
| cullingGroup.targetCamera = m_Camera; | |
| cullingGroup.SetDistanceReferencePoint(m_Camera.transform.position); | |
| cullingGroup.SetBoundingDistances(m_BoundingDistance); | |
| cachedChunk.boundingSpheres.CopyTo(cachedChunk.boundingSphereArray); | |
| cullingGroup.SetBoundingSpheres(cachedChunk.boundingSphereArray); | |
| cullingGroup.SetBoundingSphereCount(count); | |
| culledChunk.cameraPosition = m_Camera.transform.position; | |
| culledChunk.cullingMask = m_Camera.cullingMask; | |
| culledChunk.sceneCullingMask = GetSceneCullingMaskFromCamera(m_Camera); | |
| } | |
| internal static UInt64 GetSceneCullingMaskFromCamera(Camera camera) | |
| { | |
| if (camera.overrideSceneCullingMask != 0) | |
| return camera.overrideSceneCullingMask; | |
| if (camera.scene.IsValid()) | |
| return UnityEditor.SceneManagement.EditorSceneManager.GetSceneCullingMask(camera.scene); | |
| switch (camera.cameraType) | |
| { | |
| case CameraType.SceneView: | |
| return UnityEditor.SceneManagement.SceneCullingMasks.MainStageSceneViewObjects; | |
| default: | |
| return UnityEditor.SceneManagement.SceneCullingMasks.GameViewObjects; | |
| } | |
| return 0; | |
| } | |
| } | |
| } | |