| using System; |
| using System.Collections.Generic; |
| using System.Linq; |
| using System.Text; |
| using Unity.Collections; |
| using Unity.Jobs; |
| using Unity.Mathematics; |
| using Unity.Collections.LowLevel.Unsafe; |
|
|
| using UnityEngine.Experimental.Rendering; |
| using UnityEngine.Rendering.RenderGraphModule; |
|
|
| namespace UnityEngine.Rendering.Universal.Internal |
| { |
| |
| |
| |
| public class ForwardLights |
| { |
| static class LightConstantBuffer |
| { |
| public static int _MainLightPosition; |
| public static int _MainLightColor; |
| public static int _MainLightOcclusionProbesChannel; |
| public static int _MainLightLayerMask; |
|
|
| public static int _AdditionalLightsCount; |
| public static int _AdditionalLightsPosition; |
| public static int _AdditionalLightsColor; |
| public static int _AdditionalLightsAttenuation; |
| public static int _AdditionalLightsSpotDir; |
| public static int _AdditionalLightOcclusionProbeChannel; |
| public static int _AdditionalLightsLayerMasks; |
| } |
|
|
| int m_AdditionalLightsBufferId; |
| int m_AdditionalLightsIndicesId; |
|
|
| const string k_SetupLightConstants = "Setup Light Constants"; |
| private static readonly ProfilingSampler m_ProfilingSampler = new ProfilingSampler(k_SetupLightConstants); |
| private static readonly ProfilingSampler m_ProfilingSamplerFPSetup = new ProfilingSampler("Forward+ Setup"); |
| private static readonly ProfilingSampler m_ProfilingSamplerFPComplete = new ProfilingSampler("Forward+ Complete"); |
| private static readonly ProfilingSampler m_ProfilingSamplerFPUpload = new ProfilingSampler("Forward+ Upload"); |
| MixedLightingSetup m_MixedLightingSetup; |
|
|
| Vector4[] m_AdditionalLightPositions; |
| Vector4[] m_AdditionalLightColors; |
| Vector4[] m_AdditionalLightAttenuations; |
| Vector4[] m_AdditionalLightSpotDirections; |
| Vector4[] m_AdditionalLightOcclusionProbeChannels; |
| float[] m_AdditionalLightsLayerMasks; |
|
|
| bool m_UseStructuredBuffer; |
|
|
| bool m_UseForwardPlus; |
| int m_DirectionalLightCount; |
| int m_ActualTileWidth; |
| int2 m_TileResolution; |
|
|
| JobHandle m_CullingHandle; |
| NativeArray<uint> m_ZBins; |
| GraphicsBuffer m_ZBinsBuffer; |
| NativeArray<uint> m_TileMasks; |
| GraphicsBuffer m_TileMasksBuffer; |
|
|
| LightCookieManager m_LightCookieManager; |
| ReflectionProbeManager m_ReflectionProbeManager; |
| int m_WordsPerTile; |
| float m_ZBinScale; |
| float m_ZBinOffset; |
| int m_LightCount; |
| int m_BinCount; |
|
|
| internal struct InitParams |
| { |
| public LightCookieManager lightCookieManager; |
| public bool forwardPlus; |
|
|
| static internal InitParams Create() |
| { |
| InitParams p; |
| { |
| var settings = LightCookieManager.Settings.Create(); |
| var asset = UniversalRenderPipeline.asset; |
| if (asset) |
| { |
| settings.atlas.format = asset.additionalLightsCookieFormat; |
| settings.atlas.resolution = asset.additionalLightsCookieResolution; |
| } |
|
|
| p.lightCookieManager = new LightCookieManager(ref settings); |
| p.forwardPlus = false; |
| } |
| return p; |
| } |
| } |
|
|
| |
| |
| |
| public ForwardLights() : this(InitParams.Create()) { } |
|
|
| internal ForwardLights(InitParams initParams) |
| { |
| m_UseStructuredBuffer = RenderingUtils.useStructuredBuffer; |
| m_UseForwardPlus = initParams.forwardPlus; |
|
|
| LightConstantBuffer._MainLightPosition = Shader.PropertyToID("_MainLightPosition"); |
| LightConstantBuffer._MainLightColor = Shader.PropertyToID("_MainLightColor"); |
| LightConstantBuffer._MainLightOcclusionProbesChannel = Shader.PropertyToID("_MainLightOcclusionProbes"); |
| LightConstantBuffer._MainLightLayerMask = Shader.PropertyToID("_MainLightLayerMask"); |
| LightConstantBuffer._AdditionalLightsCount = Shader.PropertyToID("_AdditionalLightsCount"); |
|
|
| if (m_UseStructuredBuffer) |
| { |
| m_AdditionalLightsBufferId = Shader.PropertyToID("_AdditionalLightsBuffer"); |
| m_AdditionalLightsIndicesId = Shader.PropertyToID("_AdditionalLightsIndices"); |
| } |
| else |
| { |
| LightConstantBuffer._AdditionalLightsPosition = Shader.PropertyToID("_AdditionalLightsPosition"); |
| LightConstantBuffer._AdditionalLightsColor = Shader.PropertyToID("_AdditionalLightsColor"); |
| LightConstantBuffer._AdditionalLightsAttenuation = Shader.PropertyToID("_AdditionalLightsAttenuation"); |
| LightConstantBuffer._AdditionalLightsSpotDir = Shader.PropertyToID("_AdditionalLightsSpotDir"); |
| LightConstantBuffer._AdditionalLightOcclusionProbeChannel = Shader.PropertyToID("_AdditionalLightsOcclusionProbes"); |
| LightConstantBuffer._AdditionalLightsLayerMasks = Shader.PropertyToID("_AdditionalLightsLayerMasks"); |
|
|
| int maxLights = UniversalRenderPipeline.maxVisibleAdditionalLights; |
| m_AdditionalLightPositions = new Vector4[maxLights]; |
| m_AdditionalLightColors = new Vector4[maxLights]; |
| m_AdditionalLightAttenuations = new Vector4[maxLights]; |
| m_AdditionalLightSpotDirections = new Vector4[maxLights]; |
| m_AdditionalLightOcclusionProbeChannels = new Vector4[maxLights]; |
| m_AdditionalLightsLayerMasks = new float[maxLights]; |
| } |
|
|
| if (m_UseForwardPlus) |
| { |
| CreateForwardPlusBuffers(); |
| m_ReflectionProbeManager = ReflectionProbeManager.Create(); |
| } |
|
|
| m_LightCookieManager = initParams.lightCookieManager; |
| } |
|
|
| void CreateForwardPlusBuffers() |
| { |
| m_ZBins = new NativeArray<uint>(UniversalRenderPipeline.maxZBinWords, Allocator.Persistent); |
| m_ZBinsBuffer = new GraphicsBuffer(GraphicsBuffer.Target.Constant, UniversalRenderPipeline.maxZBinWords / 4, UnsafeUtility.SizeOf<float4>()); |
| m_ZBinsBuffer.name = "URP Z-Bin Buffer"; |
| m_TileMasks = new NativeArray<uint>(UniversalRenderPipeline.maxTileWords, Allocator.Persistent); |
| m_TileMasksBuffer = new GraphicsBuffer(GraphicsBuffer.Target.Constant, UniversalRenderPipeline.maxTileWords / 4, UnsafeUtility.SizeOf<float4>()); |
| m_TileMasksBuffer.name = "URP Tile Buffer"; |
| } |
|
|
| internal ReflectionProbeManager reflectionProbeManager => m_ReflectionProbeManager; |
|
|
| static int AlignByteCount(int count, int align) => align * ((count + align - 1) / align); |
|
|
| |
| void GetViewParams(Camera camera, float4x4 viewToClip, out float viewPlaneBot, out float viewPlaneTop, out float4 viewToViewportScaleBias) |
| { |
| |
| |
| var viewPlaneHalfSizeInv = math.float2(viewToClip[0][0], viewToClip[1][1]); |
| var viewPlaneHalfSize = math.rcp(viewPlaneHalfSizeInv); |
| var centerClipSpace = camera.orthographic ? -math.float2(viewToClip[3][0], viewToClip[3][1]): math.float2(viewToClip[2][0], viewToClip[2][1]); |
|
|
| viewPlaneBot = centerClipSpace.y * viewPlaneHalfSize.y - viewPlaneHalfSize.y; |
| viewPlaneTop = centerClipSpace.y * viewPlaneHalfSize.y + viewPlaneHalfSize.y; |
| viewToViewportScaleBias = math.float4( |
| viewPlaneHalfSizeInv * 0.5f, |
| -centerClipSpace * 0.5f + 0.5f |
| ); |
| } |
|
|
| internal void PreSetup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) |
| { |
| if (m_UseForwardPlus) |
| { |
| using var _ = new ProfilingScope(m_ProfilingSamplerFPSetup); |
|
|
| if (!m_CullingHandle.IsCompleted) |
| { |
| throw new InvalidOperationException("Forward+ jobs have not completed yet."); |
| } |
|
|
| if (m_TileMasks.Length != UniversalRenderPipeline.maxTileWords) |
| { |
| m_ZBins.Dispose(); |
| m_ZBinsBuffer.Dispose(); |
| m_TileMasks.Dispose(); |
| m_TileMasksBuffer.Dispose(); |
| CreateForwardPlusBuffers(); |
| } |
| else |
| { |
| unsafe |
| { |
| UnsafeUtility.MemClear(m_ZBins.GetUnsafePtr(), m_ZBins.Length * sizeof(uint)); |
| UnsafeUtility.MemClear(m_TileMasks.GetUnsafePtr(), m_TileMasks.Length * sizeof(uint)); |
| } |
| } |
|
|
| var camera = cameraData.camera; |
|
|
| var screenResolution = math.int2(cameraData.pixelWidth, cameraData.pixelHeight); |
| #if ENABLE_VR && ENABLE_XR_MODULE |
| var viewCount = cameraData.xr.enabled && cameraData.xr.singlePassEnabled ? 2 : 1; |
| #else |
| var viewCount = 1; |
| #endif |
|
|
| m_LightCount = lightData.visibleLights.Length; |
| var lightOffset = 0; |
| while (lightOffset < m_LightCount && lightData.visibleLights[lightOffset].lightType == LightType.Directional) |
| { |
| lightOffset++; |
| } |
| m_LightCount -= lightOffset; |
|
|
| m_DirectionalLightCount = lightOffset; |
| if (lightData.mainLightIndex != -1 && m_DirectionalLightCount != 0) m_DirectionalLightCount -= 1; |
|
|
| var visibleLights = lightData.visibleLights.GetSubArray(lightOffset, m_LightCount); |
| var reflectionProbes = renderingData.cullResults.visibleReflectionProbes; |
| var reflectionProbeCount = math.min(reflectionProbes.Length, UniversalRenderPipeline.maxVisibleReflectionProbes); |
| var itemsPerTile = visibleLights.Length + reflectionProbeCount; |
| m_WordsPerTile = (itemsPerTile + 31) / 32; |
|
|
| m_ActualTileWidth = 8 >> 1; |
| do |
| { |
| m_ActualTileWidth <<= 1; |
| m_TileResolution = (screenResolution + m_ActualTileWidth - 1) / m_ActualTileWidth; |
| } |
| while ((m_TileResolution.x * m_TileResolution.y * m_WordsPerTile * viewCount) > UniversalRenderPipeline.maxTileWords); |
|
|
| if (!camera.orthographic) |
| { |
| |
| m_ZBinScale = (UniversalRenderPipeline.maxZBinWords / viewCount) / ((math.log2(camera.farClipPlane) - math.log2(camera.nearClipPlane)) * (2 + m_WordsPerTile)); |
| m_ZBinOffset = -math.log2(camera.nearClipPlane) * m_ZBinScale; |
| m_BinCount = (int)(math.log2(camera.farClipPlane) * m_ZBinScale + m_ZBinOffset); |
| } |
| else |
| { |
| |
| m_ZBinScale = (UniversalRenderPipeline.maxZBinWords / viewCount) / ((camera.farClipPlane - camera.nearClipPlane) * (2 + m_WordsPerTile)); |
| m_ZBinOffset = -camera.nearClipPlane * m_ZBinScale; |
| m_BinCount = (int)(camera.farClipPlane * m_ZBinScale + m_ZBinOffset); |
| } |
|
|
| |
| m_BinCount = Math.Max(m_BinCount, 0); |
|
|
| var worldToViews = new Fixed2<float4x4>(cameraData.GetViewMatrix(0), cameraData.GetViewMatrix(math.min(1, viewCount - 1))); |
| var viewToClips = new Fixed2<float4x4>(cameraData.GetProjectionMatrix(0), cameraData.GetProjectionMatrix(math.min(1, viewCount - 1))); |
|
|
| |
| static bool IsProbeGreater(VisibleReflectionProbe probe, VisibleReflectionProbe otherProbe) |
| { |
| return probe.importance < otherProbe.importance || |
| (probe.importance == otherProbe.importance && probe.bounds.extents.sqrMagnitude > otherProbe.bounds.extents.sqrMagnitude); |
| } |
|
|
| for (var i = 1; i < reflectionProbeCount; i++) |
| { |
| var probe = reflectionProbes[i]; |
| var j = i - 1; |
| while (j >= 0 && IsProbeGreater(reflectionProbes[j], probe)) |
| { |
| reflectionProbes[j + 1] = reflectionProbes[j]; |
| j--; |
| } |
|
|
| reflectionProbes[j + 1] = probe; |
| } |
|
|
| var minMaxZs = new NativeArray<float2>(itemsPerTile * viewCount, Allocator.TempJob); |
|
|
| var lightMinMaxZJob = new LightMinMaxZJob |
| { |
| worldToViews = worldToViews, |
| lights = visibleLights, |
| minMaxZs = minMaxZs.GetSubArray(0, m_LightCount * viewCount) |
| }; |
| |
| var lightMinMaxZHandle = lightMinMaxZJob.ScheduleParallel(m_LightCount * viewCount, 32, new JobHandle()); |
|
|
| var reflectionProbeMinMaxZJob = new ReflectionProbeMinMaxZJob |
| { |
| worldToViews = worldToViews, |
| reflectionProbes = reflectionProbes, |
| minMaxZs = minMaxZs.GetSubArray(m_LightCount * viewCount, reflectionProbeCount * viewCount) |
| }; |
| var reflectionProbeMinMaxZHandle = reflectionProbeMinMaxZJob.ScheduleParallel(reflectionProbeCount * viewCount, 32, lightMinMaxZHandle); |
|
|
| var zBinningBatchCount = (m_BinCount + ZBinningJob.batchSize - 1) / ZBinningJob.batchSize; |
| var zBinningJob = new ZBinningJob |
| { |
| bins = m_ZBins, |
| minMaxZs = minMaxZs, |
| zBinScale = m_ZBinScale, |
| zBinOffset = m_ZBinOffset, |
| binCount = m_BinCount, |
| wordsPerTile = m_WordsPerTile, |
| lightCount = m_LightCount, |
| reflectionProbeCount = reflectionProbeCount, |
| batchCount = zBinningBatchCount, |
| viewCount = viewCount, |
| isOrthographic = camera.orthographic |
| }; |
| var zBinningHandle = zBinningJob.ScheduleParallel(zBinningBatchCount * viewCount, 1, reflectionProbeMinMaxZHandle); |
|
|
| reflectionProbeMinMaxZHandle.Complete(); |
|
|
| GetViewParams(camera, viewToClips[0], out float viewPlaneBottom0, out float viewPlaneTop0, out float4 viewToViewportScaleBias0); |
| GetViewParams(camera, viewToClips[1], out float viewPlaneBottom1, out float viewPlaneTop1, out float4 viewToViewportScaleBias1); |
|
|
| |
| var rangesPerItem = AlignByteCount((1 + m_TileResolution.y) * UnsafeUtility.SizeOf<InclusiveRange>(), 128) / UnsafeUtility.SizeOf<InclusiveRange>(); |
| var tileRanges = new NativeArray<InclusiveRange>(rangesPerItem * itemsPerTile * viewCount, Allocator.TempJob); |
| var tilingJob = new TilingJob |
| { |
| lights = visibleLights, |
| reflectionProbes = reflectionProbes, |
| tileRanges = tileRanges, |
| itemsPerTile = itemsPerTile, |
| rangesPerItem = rangesPerItem, |
| worldToViews = worldToViews, |
| tileScale = (float2)screenResolution / m_ActualTileWidth, |
| tileScaleInv = m_ActualTileWidth / (float2)screenResolution, |
| viewPlaneBottoms = new Fixed2<float>(viewPlaneBottom0, viewPlaneBottom1), |
| viewPlaneTops = new Fixed2<float>(viewPlaneTop0, viewPlaneTop1), |
| viewToViewportScaleBiases = new Fixed2<float4>(viewToViewportScaleBias0, viewToViewportScaleBias1), |
| tileCount = m_TileResolution, |
| near = camera.nearClipPlane, |
| isOrthographic = camera.orthographic |
| }; |
|
|
| var tileRangeHandle = tilingJob.ScheduleParallel(itemsPerTile * viewCount, 1, reflectionProbeMinMaxZHandle); |
|
|
| var expansionJob = new TileRangeExpansionJob |
| { |
| tileRanges = tileRanges, |
| tileMasks = m_TileMasks, |
| rangesPerItem = rangesPerItem, |
| itemsPerTile = itemsPerTile, |
| wordsPerTile = m_WordsPerTile, |
| tileResolution = m_TileResolution, |
| }; |
|
|
| var tilingHandle = expansionJob.ScheduleParallel(m_TileResolution.y * viewCount, 1, tileRangeHandle); |
| m_CullingHandle = JobHandle.CombineDependencies( |
| minMaxZs.Dispose(zBinningHandle), |
| tileRanges.Dispose(tilingHandle)); |
|
|
| JobHandle.ScheduleBatchedJobs(); |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| public void Setup(ScriptableRenderContext context, ref RenderingData renderingData) |
| { |
| ContextContainer frameData = renderingData.frameData; |
| UniversalRenderingData universalRenderingData = frameData.Get<UniversalRenderingData>(); |
| UniversalCameraData cameraData = frameData.Get<UniversalCameraData>(); |
| UniversalLightData lightData = frameData.Get<UniversalLightData>(); |
|
|
| SetupLights(CommandBufferHelpers.GetUnsafeCommandBuffer(renderingData.commandBuffer), universalRenderingData, cameraData, lightData); |
| } |
|
|
| static ProfilingSampler s_SetupForwardLights = new ProfilingSampler("Setup Forward Lights"); |
| private class SetupLightPassData |
| { |
| internal UniversalRenderingData renderingData; |
| internal UniversalCameraData cameraData; |
| internal UniversalLightData lightData; |
| internal ForwardLights forwardLights; |
| }; |
| |
| |
| |
| internal void SetupRenderGraphLights(RenderGraph renderGraph, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) |
| { |
| using (var builder = renderGraph.AddUnsafePass<SetupLightPassData>(s_SetupForwardLights.name, out var passData, |
| s_SetupForwardLights)) |
| { |
| passData.renderingData = renderingData; |
| passData.cameraData = cameraData; |
| passData.lightData = lightData; |
| passData.forwardLights = this; |
|
|
| builder.AllowPassCulling(false); |
|
|
| builder.SetRenderFunc((SetupLightPassData data, UnsafeGraphContext rgContext) => |
| { |
| data.forwardLights.SetupLights(rgContext.cmd, data.renderingData, data.cameraData, data.lightData); |
| }); |
| } |
| } |
|
|
| internal void SetupLights(UnsafeCommandBuffer cmd, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) |
| { |
| int additionalLightsCount = lightData.additionalLightsCount; |
| bool additionalLightsPerVertex = lightData.shadeAdditionalLightsPerVertex; |
| using (new ProfilingScope(m_ProfilingSampler)) |
| { |
| if (m_UseForwardPlus) |
| { |
| m_ReflectionProbeManager.UpdateGpuData(CommandBufferHelpers.GetNativeCommandBuffer(cmd), ref renderingData.cullResults); |
|
|
| using (new ProfilingScope(m_ProfilingSamplerFPComplete)) |
| { |
| m_CullingHandle.Complete(); |
| } |
|
|
| using (new ProfilingScope(m_ProfilingSamplerFPUpload)) |
| { |
| m_ZBinsBuffer.SetData(m_ZBins.Reinterpret<float4>(UnsafeUtility.SizeOf<uint>())); |
| m_TileMasksBuffer.SetData(m_TileMasks.Reinterpret<float4>(UnsafeUtility.SizeOf<uint>())); |
| cmd.SetGlobalConstantBuffer(m_ZBinsBuffer, "urp_ZBinBuffer", 0, UniversalRenderPipeline.maxZBinWords * 4); |
| cmd.SetGlobalConstantBuffer(m_TileMasksBuffer, "urp_TileBuffer", 0, UniversalRenderPipeline.maxTileWords * 4); |
| } |
|
|
| cmd.SetGlobalVector("_FPParams0", math.float4(m_ZBinScale, m_ZBinOffset, m_LightCount, m_DirectionalLightCount)); |
| cmd.SetGlobalVector("_FPParams1", math.float4(cameraData.pixelRect.size / m_ActualTileWidth, m_TileResolution.x, m_WordsPerTile)); |
| cmd.SetGlobalVector("_FPParams2", math.float4(m_BinCount, m_TileResolution.x * m_TileResolution.y, 0, 0)); |
| } |
|
|
| SetupShaderLightConstants(cmd, ref renderingData.cullResults, lightData); |
|
|
| bool lightCountCheck = (cameraData.renderer.stripAdditionalLightOffVariants && lightData.supportsAdditionalLights) || additionalLightsCount > 0; |
| cmd.SetKeyword(ShaderGlobalKeywords.AdditionalLightsVertex, lightCountCheck && additionalLightsPerVertex && !m_UseForwardPlus); |
| cmd.SetKeyword(ShaderGlobalKeywords.AdditionalLightsPixel, lightCountCheck && !additionalLightsPerVertex && !m_UseForwardPlus); |
| cmd.SetKeyword(ShaderGlobalKeywords.ForwardPlus, m_UseForwardPlus); |
|
|
| bool isShadowMask = lightData.supportsMixedLighting && m_MixedLightingSetup == MixedLightingSetup.ShadowMask; |
| bool isShadowMaskAlways = isShadowMask && QualitySettings.shadowmaskMode == ShadowmaskMode.Shadowmask; |
| bool isSubtractive = lightData.supportsMixedLighting && m_MixedLightingSetup == MixedLightingSetup.Subtractive; |
| cmd.SetKeyword(ShaderGlobalKeywords.LightmapShadowMixing, isSubtractive || isShadowMaskAlways); |
| cmd.SetKeyword(ShaderGlobalKeywords.ShadowsShadowMask, isShadowMask); |
| cmd.SetKeyword(ShaderGlobalKeywords.MixedLightingSubtractive, isSubtractive); |
|
|
| cmd.SetKeyword(ShaderGlobalKeywords.ReflectionProbeBlending, lightData.reflectionProbeBlending); |
| cmd.SetKeyword(ShaderGlobalKeywords.ReflectionProbeBoxProjection, lightData.reflectionProbeBoxProjection); |
| |
| cmd.SetKeyword(ShaderGlobalKeywords.ReflectionProbeAtlas, lightData.reflectionProbeAtlas); |
| |
|
|
| var asset = UniversalRenderPipeline.asset; |
| bool apvIsEnabled = asset != null && asset.lightProbeSystem == LightProbeSystem.ProbeVolumes; |
| ProbeVolumeSHBands probeVolumeSHBands = asset.probeVolumeSHBands; |
|
|
| cmd.SetKeyword(ShaderGlobalKeywords.ProbeVolumeL1, apvIsEnabled && probeVolumeSHBands == ProbeVolumeSHBands.SphericalHarmonicsL1); |
| cmd.SetKeyword(ShaderGlobalKeywords.ProbeVolumeL2, apvIsEnabled && probeVolumeSHBands == ProbeVolumeSHBands.SphericalHarmonicsL2); |
|
|
| |
| var shMode = PlatformAutoDetect.ShAutoDetect(asset.shEvalMode); |
| cmd.SetKeyword(ShaderGlobalKeywords.EVALUATE_SH_MIXED, shMode == ShEvalMode.Mixed); |
| cmd.SetKeyword(ShaderGlobalKeywords.EVALUATE_SH_VERTEX, shMode == ShEvalMode.PerVertex); |
|
|
| var stack = VolumeManager.instance.stack; |
| bool enableProbeVolumes = ProbeReferenceVolume.instance.UpdateShaderVariablesProbeVolumes( |
| CommandBufferHelpers.GetNativeCommandBuffer(cmd), |
| stack.GetComponent<ProbeVolumesOptions>(), |
| cameraData.IsTemporalAAEnabled() ? Time.frameCount : 0, |
| lightData.supportsLightLayers); |
|
|
| cmd.SetGlobalInt("_EnableProbeVolumes", enableProbeVolumes ? 1 : 0); |
| cmd.SetKeyword(ShaderGlobalKeywords.LightLayers, lightData.supportsLightLayers && !CoreUtils.IsSceneLightingDisabled(cameraData.camera)); |
|
|
| if (m_LightCookieManager != null) |
| { |
| m_LightCookieManager.Setup(CommandBufferHelpers.GetNativeCommandBuffer(cmd), lightData); |
| } |
| else |
| { |
| cmd.SetKeyword(ShaderGlobalKeywords.LightCookies, false); |
| } |
| } |
| } |
|
|
| internal void Cleanup() |
| { |
| if (m_UseForwardPlus) |
| { |
| m_CullingHandle.Complete(); |
| m_ZBins.Dispose(); |
| m_TileMasks.Dispose(); |
| m_ZBinsBuffer.Dispose(); |
| m_ZBinsBuffer = null; |
| m_TileMasksBuffer.Dispose(); |
| m_TileMasksBuffer = null; |
| m_ReflectionProbeManager.Dispose(); |
| } |
| m_LightCookieManager?.Dispose(); |
| m_LightCookieManager = null; |
| } |
|
|
| void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, bool supportsLightLayers, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel, out uint lightLayerMask, out bool isSubtractive) |
| { |
| UniversalRenderPipeline.InitializeLightConstants_Common(lights, lightIndex, out lightPos, out lightColor, out lightAttenuation, out lightSpotDir, out lightOcclusionProbeChannel); |
| lightLayerMask = 0; |
| isSubtractive = false; |
|
|
| |
| |
| if (lightIndex < 0) |
| return; |
|
|
| ref VisibleLight lightData = ref lights.UnsafeElementAtMutable(lightIndex); |
| Light light = lightData.light; |
| var lightBakingOutput = light.bakingOutput; |
| isSubtractive = lightBakingOutput.isBaked && lightBakingOutput.lightmapBakeType == LightmapBakeType.Mixed && lightBakingOutput.mixedLightingMode == MixedLightingMode.Subtractive; |
|
|
| if (light == null) |
| return; |
|
|
| if (lightBakingOutput.lightmapBakeType == LightmapBakeType.Mixed && |
| lightData.light.shadows != LightShadows.None && |
| m_MixedLightingSetup == MixedLightingSetup.None) |
| { |
| switch (lightBakingOutput.mixedLightingMode) |
| { |
| case MixedLightingMode.Subtractive: |
| m_MixedLightingSetup = MixedLightingSetup.Subtractive; |
| break; |
| case MixedLightingMode.Shadowmask: |
| m_MixedLightingSetup = MixedLightingSetup.ShadowMask; |
| break; |
| } |
| } |
|
|
| if (supportsLightLayers) |
| { |
| var additionalLightData = light.GetUniversalAdditionalLightData(); |
| lightLayerMask = RenderingLayerUtils.ToValidRenderingLayers(additionalLightData.renderingLayers); |
| } |
| } |
|
|
| void SetupShaderLightConstants(UnsafeCommandBuffer cmd, ref CullingResults cullResults, UniversalLightData lightData) |
| { |
| m_MixedLightingSetup = MixedLightingSetup.None; |
|
|
| |
| |
| SetupMainLightConstants(cmd, lightData); |
| SetupAdditionalLightConstants(cmd, ref cullResults, lightData); |
| } |
|
|
| void SetupMainLightConstants(UnsafeCommandBuffer cmd, UniversalLightData lightData) |
| { |
| Vector4 lightPos, lightColor, lightAttenuation, lightSpotDir, lightOcclusionChannel; |
| bool supportsLightLayers = lightData.supportsLightLayers; |
| uint lightLayerMask; |
| bool isSubtractive; |
| InitializeLightConstants(lightData.visibleLights, lightData.mainLightIndex, supportsLightLayers, out lightPos, out lightColor, out lightAttenuation, out lightSpotDir, out lightOcclusionChannel, out lightLayerMask, out isSubtractive); |
| lightColor.w = isSubtractive ? 0f : 1f; |
|
|
| cmd.SetGlobalVector(LightConstantBuffer._MainLightPosition, lightPos); |
| cmd.SetGlobalVector(LightConstantBuffer._MainLightColor, lightColor); |
| cmd.SetGlobalVector(LightConstantBuffer._MainLightOcclusionProbesChannel, lightOcclusionChannel); |
|
|
| if (supportsLightLayers) |
| cmd.SetGlobalInt(LightConstantBuffer._MainLightLayerMask, (int)lightLayerMask); |
| } |
|
|
| void SetupAdditionalLightConstants(UnsafeCommandBuffer cmd, ref CullingResults cullResults, UniversalLightData lightData) |
| { |
| bool supportsLightLayers = lightData.supportsLightLayers; |
| var lights = lightData.visibleLights; |
| int maxAdditionalLightsCount = UniversalRenderPipeline.maxVisibleAdditionalLights; |
| int additionalLightsCount = SetupPerObjectLightIndices(cullResults, lightData); |
| if (additionalLightsCount > 0) |
| { |
| if (m_UseStructuredBuffer) |
| { |
| NativeArray<ShaderInput.LightData> additionalLightsData = new NativeArray<ShaderInput.LightData>(additionalLightsCount, Allocator.Temp); |
| for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) |
| { |
| if (lightData.mainLightIndex != i) |
| { |
| ShaderInput.LightData data; |
| InitializeLightConstants(lights, i, supportsLightLayers, |
| out data.position, out data.color, out data.attenuation, |
| out data.spotDirection, out data.occlusionProbeChannels, |
| out data.layerMask, out _); |
| additionalLightsData[lightIter] = data; |
| lightIter++; |
| } |
| } |
|
|
| var lightDataBuffer = ShaderData.instance.GetLightDataBuffer(additionalLightsCount); |
| lightDataBuffer.SetData(additionalLightsData); |
|
|
| int lightIndices = cullResults.lightAndReflectionProbeIndexCount; |
| var lightIndicesBuffer = ShaderData.instance.GetLightIndicesBuffer(lightIndices); |
|
|
| cmd.SetGlobalBuffer(m_AdditionalLightsBufferId, lightDataBuffer); |
| cmd.SetGlobalBuffer(m_AdditionalLightsIndicesId, lightIndicesBuffer); |
|
|
| additionalLightsData.Dispose(); |
| } |
| else |
| { |
| for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) |
| { |
| if (lightData.mainLightIndex != i) |
| { |
| InitializeLightConstants( |
| lights, |
| i, |
| supportsLightLayers, |
| out m_AdditionalLightPositions[lightIter], |
| out m_AdditionalLightColors[lightIter], |
| out m_AdditionalLightAttenuations[lightIter], |
| out m_AdditionalLightSpotDirections[lightIter], |
| out m_AdditionalLightOcclusionProbeChannels[lightIter], |
| out uint lightLayerMask, |
| out var isSubtractive); |
|
|
| if (supportsLightLayers) |
| m_AdditionalLightsLayerMasks[lightIter] = math.asfloat(lightLayerMask); |
|
|
| m_AdditionalLightColors[lightIter].w = isSubtractive ? 1f : 0f; |
| lightIter++; |
| } |
| } |
|
|
| cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsPosition, m_AdditionalLightPositions); |
| cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsColor, m_AdditionalLightColors); |
| cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsAttenuation, m_AdditionalLightAttenuations); |
| cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsSpotDir, m_AdditionalLightSpotDirections); |
| cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightOcclusionProbeChannel, m_AdditionalLightOcclusionProbeChannels); |
|
|
| if (supportsLightLayers) |
| cmd.SetGlobalFloatArray(LightConstantBuffer._AdditionalLightsLayerMasks, m_AdditionalLightsLayerMasks); |
| } |
|
|
| cmd.SetGlobalVector(LightConstantBuffer._AdditionalLightsCount, new Vector4(lightData.maxPerObjectAdditionalLightsCount, 0.0f, 0.0f, 0.0f)); |
| } |
| else |
| { |
| cmd.SetGlobalVector(LightConstantBuffer._AdditionalLightsCount, Vector4.zero); |
| } |
| } |
|
|
| int SetupPerObjectLightIndices(CullingResults cullResults, UniversalLightData lightData) |
| { |
| if (lightData.additionalLightsCount == 0 || m_UseForwardPlus) |
| return lightData.additionalLightsCount; |
|
|
| var perObjectLightIndexMap = cullResults.GetLightIndexMap(Allocator.Temp); |
| int globalDirectionalLightsCount = 0; |
| int additionalLightsCount = 0; |
|
|
| |
| |
| int maxVisibleAdditionalLightsCount = UniversalRenderPipeline.maxVisibleAdditionalLights; |
| int len = lightData.visibleLights.Length; |
| for (int i = 0; i < len; ++i) |
| { |
| if (additionalLightsCount >= maxVisibleAdditionalLightsCount) |
| break; |
|
|
| if (i == lightData.mainLightIndex) |
| { |
| perObjectLightIndexMap[i] = -1; |
| ++globalDirectionalLightsCount; |
| } |
| else |
| { |
| if (lightData.visibleLights[i].lightType == LightType.Directional || |
| lightData.visibleLights[i].lightType == LightType.Spot || |
| lightData.visibleLights[i].lightType == LightType.Point) |
| { |
| |
| perObjectLightIndexMap[i] -= globalDirectionalLightsCount; |
| } |
| else |
| { |
| |
| perObjectLightIndexMap[i] = -1; |
| } |
|
|
| ++additionalLightsCount; |
| } |
| } |
|
|
| |
| for (int i = globalDirectionalLightsCount + additionalLightsCount; i < perObjectLightIndexMap.Length; ++i) |
| perObjectLightIndexMap[i] = -1; |
|
|
| cullResults.SetLightIndexMap(perObjectLightIndexMap); |
|
|
| if (m_UseStructuredBuffer && additionalLightsCount > 0) |
| { |
| int lightAndReflectionProbeIndices = cullResults.lightAndReflectionProbeIndexCount; |
| Assertions.Assert.IsTrue(lightAndReflectionProbeIndices > 0, "Pipelines configures additional lights but per-object light and probe indices count is zero."); |
| cullResults.FillLightAndReflectionProbeIndices(ShaderData.instance.GetLightIndicesBuffer(lightAndReflectionProbeIndices)); |
| } |
|
|
| perObjectLightIndexMap.Dispose(); |
| return additionalLightsCount; |
| } |
| } |
| } |
|
|