Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /FrameData /UniversalResourceBase.cs
| using UnityEngine.Rendering.RenderGraphModule; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Base class for URP texture data. | |
| /// </summary> | |
| public abstract class UniversalResourceDataBase : ContextItem | |
| { | |
| /// <summary> | |
| /// Options for the active color & depth target texture. | |
| /// </summary> | |
| internal enum ActiveID | |
| { | |
| /// <summary>The camera buffer.</summary> | |
| Camera, | |
| /// <summary>The backbuffer.</summary> | |
| BackBuffer | |
| } | |
| internal bool isAccessible { get; set; } | |
| internal void InitFrame() | |
| { | |
| isAccessible = true; | |
| } | |
| internal void EndFrame() | |
| { | |
| isAccessible = false; | |
| } | |
| /// <summary> | |
| /// Updates the texture handle if the texture is accessible. | |
| /// </summary> | |
| /// <param name="handle">Handle to update.</param> | |
| /// <param name="newHandle">Handle of the new data.</param> | |
| protected void CheckAndSetTextureHandle(ref TextureHandle handle, TextureHandle newHandle) | |
| { | |
| if (!CheckAndWarnAboutAccessibility()) | |
| return; | |
| handle = newHandle; | |
| } | |
| /// <summary> | |
| /// Fetches the texture handle if the texture is accessible. | |
| /// </summary> | |
| /// <param name="handle">Handle to the texture you want to retrieve</param> | |
| /// <returns>Returns the handle if the texture is accessible and a null handle otherwise.</returns> | |
| protected TextureHandle CheckAndGetTextureHandle(ref TextureHandle handle) | |
| { | |
| if (!CheckAndWarnAboutAccessibility()) | |
| return TextureHandle.nullHandle; | |
| return handle; | |
| } | |
| /// <summary> | |
| /// Updates the texture handles if the texture is accessible. The current and new handles needs to be of the same size. | |
| /// </summary> | |
| /// <param name="handle">Handles to update.</param> | |
| /// <param name="newHandle">Handles of the new data.</param> | |
| protected void CheckAndSetTextureHandle(ref TextureHandle[] handle, TextureHandle[] newHandle) | |
| { | |
| if (!CheckAndWarnAboutAccessibility()) | |
| return; | |
| if (handle == null || handle.Length != newHandle.Length) | |
| handle = new TextureHandle[newHandle.Length]; | |
| for (int i = 0; i < newHandle.Length; i++) | |
| handle[i] = newHandle[i]; | |
| } | |
| /// <summary> | |
| /// Fetches the texture handles if the texture is accessible. | |
| /// </summary> | |
| /// <param name="handle">Handles to the texture you want to retrieve</param> | |
| /// <returns>Returns the handles if the texture is accessible and a null handle otherwise.</returns> | |
| protected TextureHandle[] CheckAndGetTextureHandle(ref TextureHandle[] handle) | |
| { | |
| if (!CheckAndWarnAboutAccessibility()) | |
| return new []{TextureHandle.nullHandle}; | |
| return handle; | |
| } | |
| /// <summary> | |
| /// Check if the texture is accessible. | |
| /// </summary> | |
| /// <returns>Returns true if the texture is accessible and false otherwise.</returns> | |
| protected bool CheckAndWarnAboutAccessibility() | |
| { | |
| if (!isAccessible) | |
| Debug.LogError("Trying to access Universal Resources outside of the current frame setup."); | |
| return isAccessible; | |
| } | |
| } | |
| } | |