Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /LightCookieManager.cs
| using System; | |
| using System.Runtime.InteropServices; | |
| using UnityEngine.Experimental.Rendering; | |
| using Unity.Mathematics; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| internal class LightCookieManager : IDisposable | |
| { | |
| static class ShaderProperty | |
| { | |
| public static readonly int mainLightTexture = Shader.PropertyToID("_MainLightCookieTexture"); | |
| public static readonly int mainLightWorldToLight = Shader.PropertyToID("_MainLightWorldToLight"); | |
| public static readonly int mainLightCookieTextureFormat = Shader.PropertyToID("_MainLightCookieTextureFormat"); | |
| public static readonly int additionalLightsCookieAtlasTexture = Shader.PropertyToID("_AdditionalLightsCookieAtlasTexture"); | |
| public static readonly int additionalLightsCookieAtlasTextureFormat = Shader.PropertyToID("_AdditionalLightsCookieAtlasTextureFormat"); | |
| public static readonly int additionalLightsCookieEnableBits = Shader.PropertyToID("_AdditionalLightsCookieEnableBits"); | |
| public static readonly int additionalLightsCookieAtlasUVRectBuffer = Shader.PropertyToID("_AdditionalLightsCookieAtlasUVRectBuffer"); | |
| public static readonly int additionalLightsCookieAtlasUVRects = Shader.PropertyToID("_AdditionalLightsCookieAtlasUVRects"); | |
| // TODO: these should be generic light property | |
| public static readonly int additionalLightsWorldToLightBuffer = Shader.PropertyToID("_AdditionalLightsWorldToLightBuffer"); | |
| public static readonly int additionalLightsLightTypeBuffer = Shader.PropertyToID("_AdditionalLightsLightTypeBuffer"); | |
| public static readonly int additionalLightsWorldToLights = Shader.PropertyToID("_AdditionalLightsWorldToLights"); | |
| public static readonly int additionalLightsLightTypes = Shader.PropertyToID("_AdditionalLightsLightTypes"); | |
| } | |
| private enum LightCookieShaderFormat | |
| { | |
| None = -1, | |
| RGB = 0, | |
| Alpha = 1, | |
| Red = 2 | |
| } | |
| public struct Settings | |
| { | |
| public struct AtlasSettings | |
| { | |
| public Vector2Int resolution; | |
| public GraphicsFormat format; | |
| public bool isPow2 => Mathf.IsPowerOfTwo(resolution.x) && Mathf.IsPowerOfTwo(resolution.y); | |
| public bool isSquare => resolution.x == resolution.y; | |
| } | |
| public AtlasSettings atlas; | |
| public int maxAdditionalLights; // UniversalRenderPipeline.maxVisibleAdditionalLights; | |
| public float cubeOctahedralSizeScale; // Cube octahedral projection size scale. | |
| public bool useStructuredBuffer; // RenderingUtils.useStructuredBuffer | |
| public static Settings Create() | |
| { | |
| Settings s; | |
| s.atlas.resolution = new Vector2Int(1024, 1024); | |
| s.atlas.format = GraphicsFormat.R8G8B8A8_SRGB; | |
| s.maxAdditionalLights = UniversalRenderPipeline.maxVisibleAdditionalLights; | |
| // (Scale * W * Scale * H) / (6 * WH) == (Scale^2 / 6) | |
| // 1: 1/6 = 16%, 2: 4/6 = 66%, 4: 16/6 == 266% of cube pixels | |
| // 100% cube pixels == sqrt(6) ~= 2.45f --> 2.5; | |
| s.cubeOctahedralSizeScale = 2.5f; | |
| s.useStructuredBuffer = RenderingUtils.useStructuredBuffer; | |
| return s; | |
| } | |
| } | |
| private struct LightCookieMapping | |
| { | |
| public ushort visibleLightIndex; // Index into visible light (src) | |
| public ushort lightBufferIndex; // Index into light shader data buffer(s) (dst) (matches ForwardLights.SetupAdditionalLightConstants()) | |
| public Light light; // Cached built-in light for the visibleLightIndex. Avoids multiple copies on all the gets from native array. | |
| public static Func<LightCookieMapping, LightCookieMapping, int> s_CompareByCookieSize = (LightCookieMapping a, LightCookieMapping b) => | |
| { | |
| var alc = a.light.cookie; | |
| var blc = b.light.cookie; | |
| int a2 = alc.width * alc.height; | |
| int b2 = blc.width * blc.height; | |
| int d = b2 - a2; | |
| if (d == 0) | |
| { | |
| // Sort by texture ID if "undecided" to batch fetches to the same cookie texture. | |
| int ai = alc.GetInstanceID(); | |
| int bi = blc.GetInstanceID(); | |
| return ai - bi; | |
| } | |
| return d; | |
| }; | |
| public static Func<LightCookieMapping, LightCookieMapping, int> s_CompareByBufferIndex = (LightCookieMapping a, LightCookieMapping b) => | |
| { | |
| return a.lightBufferIndex - b.lightBufferIndex; | |
| }; | |
| } | |
| private readonly struct WorkSlice<T> | |
| { | |
| private readonly T[] m_Data; | |
| private readonly int m_Start; | |
| private readonly int m_Length; | |
| public WorkSlice(T[] src, int srcLen = -1) : this(src, 0, srcLen) { } | |
| public WorkSlice(T[] src, int srcStart, int srcLen = -1) | |
| { | |
| m_Data = src; | |
| m_Start = srcStart; | |
| m_Length = (srcLen < 0) ? src.Length : Math.Min(srcLen, src.Length); | |
| Assertions.Assert.IsTrue(m_Start + m_Length <= capacity); | |
| } | |
| public T this[int index] | |
| { | |
| get => m_Data[m_Start + index]; | |
| set => m_Data[m_Start + index] = value; | |
| } | |
| public int length => m_Length; | |
| public int capacity => m_Data.Length; | |
| public void Sort(Func<T, T, int> compare) | |
| { | |
| if (m_Length > 1) | |
| Sorting.QuickSort(m_Data, m_Start, m_Start + m_Length - 1, compare); | |
| } | |
| } | |
| // Persistent work/temp memory of [] data. | |
| private class WorkMemory | |
| { | |
| public LightCookieMapping[] lightMappings; | |
| public Vector4[] uvRects; | |
| public void Resize(int size) | |
| { | |
| if (size <= lightMappings?.Length) | |
| return; | |
| // Avoid allocs on every tiny size change. | |
| size = Math.Max(size, ((size + 15) / 16) * 16); | |
| lightMappings = new LightCookieMapping[size]; | |
| uvRects = new Vector4[size]; | |
| } | |
| } | |
| /// Must match light data layout. | |
| private class LightCookieShaderData : IDisposable | |
| { | |
| int m_Size = 0; | |
| bool m_UseStructuredBuffer; | |
| // Shader data CPU arrays, used to upload the data to GPU | |
| Matrix4x4[] m_WorldToLightCpuData; | |
| Vector4[] m_AtlasUVRectCpuData; | |
| float[] m_LightTypeCpuData; | |
| ShaderBitArray m_CookieEnableBitsCpuData; | |
| // Compute buffer counterparts for the CPU data | |
| ComputeBuffer m_WorldToLightBuffer; // TODO: WorldToLight matrices should be general property of lights!! | |
| ComputeBuffer m_AtlasUVRectBuffer; | |
| ComputeBuffer m_LightTypeBuffer; | |
| public Matrix4x4[] worldToLights => m_WorldToLightCpuData; | |
| public ShaderBitArray cookieEnableBits => m_CookieEnableBitsCpuData; | |
| public Vector4[] atlasUVRects => m_AtlasUVRectCpuData; | |
| public float[] lightTypes => m_LightTypeCpuData; | |
| public bool isUploaded { get; set; } | |
| public LightCookieShaderData(int size, bool useStructuredBuffer) | |
| { | |
| m_UseStructuredBuffer = useStructuredBuffer; | |
| Resize(size); | |
| } | |
| public void Dispose() | |
| { | |
| if (m_UseStructuredBuffer) | |
| { | |
| m_WorldToLightBuffer?.Dispose(); | |
| m_AtlasUVRectBuffer?.Dispose(); | |
| m_LightTypeBuffer?.Dispose(); | |
| } | |
| } | |
| public void Resize(int size) | |
| { | |
| if (size <= m_Size) | |
| return; | |
| if (m_Size > 0) | |
| Dispose(); | |
| m_WorldToLightCpuData = new Matrix4x4[size]; | |
| m_AtlasUVRectCpuData = new Vector4[size]; | |
| m_LightTypeCpuData = new float[size]; | |
| m_CookieEnableBitsCpuData.Resize(size); | |
| if (m_UseStructuredBuffer) | |
| { | |
| m_WorldToLightBuffer = new ComputeBuffer(size, Marshal.SizeOf<Matrix4x4>()); | |
| m_AtlasUVRectBuffer = new ComputeBuffer(size, Marshal.SizeOf<Vector4>()); | |
| m_LightTypeBuffer = new ComputeBuffer(size, Marshal.SizeOf<float>()); | |
| } | |
| m_Size = size; | |
| } | |
| public void Upload(CommandBuffer cmd) | |
| { | |
| if (m_UseStructuredBuffer) | |
| { | |
| m_WorldToLightBuffer.SetData(m_WorldToLightCpuData); | |
| m_AtlasUVRectBuffer.SetData(m_AtlasUVRectCpuData); | |
| m_LightTypeBuffer.SetData(m_LightTypeCpuData); | |
| cmd.SetGlobalBuffer(ShaderProperty.additionalLightsWorldToLightBuffer, m_WorldToLightBuffer); | |
| cmd.SetGlobalBuffer(ShaderProperty.additionalLightsCookieAtlasUVRectBuffer, m_AtlasUVRectBuffer); | |
| cmd.SetGlobalBuffer(ShaderProperty.additionalLightsLightTypeBuffer, m_LightTypeBuffer); | |
| } | |
| else | |
| { | |
| cmd.SetGlobalMatrixArray(ShaderProperty.additionalLightsWorldToLights, m_WorldToLightCpuData); | |
| cmd.SetGlobalVectorArray(ShaderProperty.additionalLightsCookieAtlasUVRects, m_AtlasUVRectCpuData); | |
| cmd.SetGlobalFloatArray(ShaderProperty.additionalLightsLightTypes, m_LightTypeCpuData); | |
| } | |
| cmd.SetGlobalFloatArray(ShaderProperty.additionalLightsCookieEnableBits, m_CookieEnableBitsCpuData.data); | |
| isUploaded = true; | |
| } | |
| public void Clear(CommandBuffer cmd) | |
| { | |
| if (isUploaded) | |
| { | |
| // Set all lights to disabled/invalid state | |
| m_CookieEnableBitsCpuData.Clear(); | |
| cmd.SetGlobalFloatArray(ShaderProperty.additionalLightsCookieEnableBits, m_CookieEnableBitsCpuData.data); | |
| isUploaded = false; | |
| } | |
| } | |
| } | |
| // Unity defines directional light UVs over a unit box centered at light. | |
| // i.e. (0, 1) uv == (-0.5, 0.5) world area instead of the (0,1) world area. | |
| static readonly Matrix4x4 s_DirLightProj = Matrix4x4.Ortho(-0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0.5f); | |
| Texture2DAtlas m_AdditionalLightsCookieAtlas; | |
| LightCookieShaderData m_AdditionalLightsCookieShaderData; | |
| readonly Settings m_Settings; | |
| WorkMemory m_WorkMem; | |
| // Mapping: map[visibleLightIndex] = ShaderDataIndex | |
| // Mostly used by deferred rendering. | |
| int[] m_VisibleLightIndexToShaderDataIndex; | |
| // Parameters for rescaling cookies to fit into the atlas. | |
| const int k_MaxCookieSizeDivisor = 16; | |
| int m_CookieSizeDivisor = 1; | |
| uint m_PrevCookieRequestPixelCount = 0xFFFFFFFF; | |
| // TODO: replace with a proper error system | |
| // Frame "timestamp" of last warning to throttle warn messages. | |
| int m_PrevWarnFrame = -1; | |
| internal bool IsKeywordLightCookieEnabled { get; private set; } | |
| internal RTHandle AdditionalLightsCookieAtlasTexture => m_AdditionalLightsCookieAtlas?.AtlasTexture; | |
| public LightCookieManager(ref Settings settings) | |
| { | |
| m_Settings = settings; | |
| m_WorkMem = new WorkMemory(); | |
| } | |
| void InitAdditionalLights(int size) | |
| { | |
| // No mip padding support. | |
| m_AdditionalLightsCookieAtlas = new Texture2DAtlas( | |
| m_Settings.atlas.resolution.x, | |
| m_Settings.atlas.resolution.y, | |
| m_Settings.atlas.format, | |
| FilterMode.Bilinear, | |
| false, | |
| "Universal Light Cookie Atlas", | |
| false); // to support mips, use Pow2Atlas | |
| m_AdditionalLightsCookieShaderData = new LightCookieShaderData(size, m_Settings.useStructuredBuffer); | |
| const int mainLightCount = 1; | |
| m_VisibleLightIndexToShaderDataIndex = new int[m_Settings.maxAdditionalLights + mainLightCount]; | |
| m_CookieSizeDivisor = 1; | |
| m_PrevCookieRequestPixelCount = 0xFFFFFFFF; | |
| } | |
| public bool isInitialized() => m_AdditionalLightsCookieAtlas != null && m_AdditionalLightsCookieShaderData != null; | |
| /// <summary> | |
| /// Release LightCookieManager resources. | |
| /// </summary> | |
| public void Dispose() | |
| { | |
| m_AdditionalLightsCookieAtlas?.Release(); | |
| m_AdditionalLightsCookieShaderData?.Dispose(); | |
| } | |
| // -1 on invalid/disabled cookie. | |
| public int GetLightCookieShaderDataIndex(int visibleLightIndex) | |
| { | |
| if (!isInitialized()) | |
| return -1; | |
| return m_VisibleLightIndexToShaderDataIndex[visibleLightIndex]; | |
| } | |
| public void Setup(CommandBuffer cmd, UniversalLightData lightData) | |
| { | |
| using var profScope = new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.LightCookies)); | |
| // Main light, 1 directional, bound directly | |
| bool isMainLightAvailable = lightData.mainLightIndex >= 0; | |
| if (isMainLightAvailable) | |
| { | |
| var mainLight = lightData.visibleLights[lightData.mainLightIndex]; | |
| isMainLightAvailable = SetupMainLight(cmd, ref mainLight); | |
| } | |
| // Additional lights, N spot and point lights in atlas | |
| bool isAdditionalLightsAvailable = lightData.additionalLightsCount > 0; | |
| if (isAdditionalLightsAvailable) | |
| { | |
| isAdditionalLightsAvailable = SetupAdditionalLights(cmd, lightData); | |
| } | |
| // Ensure cookies are disabled if no cookies are available. | |
| if (!isAdditionalLightsAvailable) | |
| { | |
| // ..on the CPU (for deferred) | |
| if (m_VisibleLightIndexToShaderDataIndex != null && | |
| m_AdditionalLightsCookieShaderData.isUploaded) | |
| { | |
| int len = m_VisibleLightIndexToShaderDataIndex.Length; | |
| for (int i = 0; i < len; i++) | |
| m_VisibleLightIndexToShaderDataIndex[i] = -1; | |
| } | |
| // ..on the GPU | |
| m_AdditionalLightsCookieShaderData?.Clear(cmd); | |
| } | |
| // Main and additional lights are merged into one keyword to reduce variants. | |
| IsKeywordLightCookieEnabled = isMainLightAvailable || isAdditionalLightsAvailable; | |
| cmd.SetKeyword(ShaderGlobalKeywords.LightCookies, IsKeywordLightCookieEnabled); | |
| } | |
| bool SetupMainLight(CommandBuffer cmd, ref VisibleLight visibleMainLight) | |
| { | |
| var mainLight = visibleMainLight.light; | |
| var cookieTexture = mainLight.cookie; | |
| bool isMainLightCookieEnabled = cookieTexture != null; | |
| if (isMainLightCookieEnabled) | |
| { | |
| Matrix4x4 cookieUVTransform = Matrix4x4.identity; | |
| float cookieFormat = (float)GetLightCookieShaderFormat(cookieTexture.graphicsFormat); | |
| if (mainLight.TryGetComponent(out UniversalAdditionalLightData additionalLightData)) | |
| GetLightUVScaleOffset(ref additionalLightData, ref cookieUVTransform); | |
| Matrix4x4 cookieMatrix = s_DirLightProj * cookieUVTransform * | |
| visibleMainLight.localToWorldMatrix.inverse; | |
| cmd.SetGlobalTexture(ShaderProperty.mainLightTexture, cookieTexture); | |
| cmd.SetGlobalMatrix(ShaderProperty.mainLightWorldToLight, cookieMatrix); | |
| cmd.SetGlobalFloat(ShaderProperty.mainLightCookieTextureFormat, cookieFormat); | |
| } | |
| else | |
| { | |
| // Make sure we erase stale data in case the main light is disabled but cookie system is enabled (for additional lights). | |
| cmd.SetGlobalTexture(ShaderProperty.mainLightTexture, Texture2D.whiteTexture); | |
| cmd.SetGlobalMatrix(ShaderProperty.mainLightWorldToLight, Matrix4x4.identity); | |
| cmd.SetGlobalFloat(ShaderProperty.mainLightCookieTextureFormat, (float)LightCookieShaderFormat.None); | |
| } | |
| return isMainLightCookieEnabled; | |
| } | |
| private LightCookieShaderFormat GetLightCookieShaderFormat(GraphicsFormat cookieFormat) | |
| { | |
| // TODO: convert this to use GraphicsFormatUtility | |
| switch (cookieFormat) | |
| { | |
| default: | |
| return LightCookieShaderFormat.RGB; | |
| // A8, A16 GraphicsFormat does not expose yet. | |
| case (GraphicsFormat)54: | |
| case (GraphicsFormat)55: | |
| return LightCookieShaderFormat.Alpha; | |
| case GraphicsFormat.R8_SRGB: | |
| case GraphicsFormat.R8_UNorm: | |
| case GraphicsFormat.R8_UInt: | |
| case GraphicsFormat.R8_SNorm: | |
| case GraphicsFormat.R8_SInt: | |
| case GraphicsFormat.R16_UNorm: | |
| case GraphicsFormat.R16_UInt: | |
| case GraphicsFormat.R16_SNorm: | |
| case GraphicsFormat.R16_SInt: | |
| case GraphicsFormat.R16_SFloat: | |
| case GraphicsFormat.R32_UInt: | |
| case GraphicsFormat.R32_SInt: | |
| case GraphicsFormat.R32_SFloat: | |
| case GraphicsFormat.R_BC4_SNorm: | |
| case GraphicsFormat.R_BC4_UNorm: | |
| case GraphicsFormat.R_EAC_SNorm: | |
| case GraphicsFormat.R_EAC_UNorm: | |
| return LightCookieShaderFormat.Red; | |
| } | |
| } | |
| private void GetLightUVScaleOffset(ref UniversalAdditionalLightData additionalLightData, ref Matrix4x4 uvTransform) | |
| { | |
| Vector2 uvScale = Vector2.one / additionalLightData.lightCookieSize; | |
| Vector2 uvOffset = additionalLightData.lightCookieOffset; | |
| if (Mathf.Abs(uvScale.x) < half.MinValue) | |
| uvScale.x = Mathf.Sign(uvScale.x) * half.MinValue; | |
| if (Mathf.Abs(uvScale.y) < half.MinValue) | |
| uvScale.y = Mathf.Sign(uvScale.y) * half.MinValue; | |
| uvTransform = Matrix4x4.Scale(new Vector3(uvScale.x, uvScale.y, 1)); | |
| uvTransform.SetColumn(3, new Vector4(-uvOffset.x * uvScale.x, -uvOffset.y * uvScale.y, 0, 1)); | |
| } | |
| bool SetupAdditionalLights(CommandBuffer cmd, UniversalLightData lightData) | |
| { | |
| int maxLightCount = Math.Min(m_Settings.maxAdditionalLights, lightData.visibleLights.Length); | |
| m_WorkMem.Resize(maxLightCount); | |
| int validLightCount = FilterAndValidateAdditionalLights(lightData, m_WorkMem.lightMappings); | |
| // Early exit if no valid cookie lights | |
| if (validLightCount <= 0) | |
| return false; | |
| // Lazy init GPU resources | |
| if (!isInitialized()) | |
| InitAdditionalLights(validLightCount); | |
| // Update Atlas | |
| var validLights = new WorkSlice<LightCookieMapping>(m_WorkMem.lightMappings, validLightCount); | |
| int validUVRectCount = UpdateAdditionalLightsAtlas(cmd, ref validLights, m_WorkMem.uvRects); | |
| // Upload shader data | |
| var validUvRects = new WorkSlice<Vector4>(m_WorkMem.uvRects, validUVRectCount); | |
| UploadAdditionalLights(cmd, lightData, ref validLights, ref validUvRects); | |
| bool isAdditionalLightsEnabled = validUvRects.length > 0; | |
| return isAdditionalLightsEnabled; | |
| } | |
| int FilterAndValidateAdditionalLights(UniversalLightData lightData, LightCookieMapping[] validLightMappings) | |
| { | |
| int skipMainLightIndex = lightData.mainLightIndex; | |
| int lightBufferOffset = 0; | |
| int validLightCount = 0; | |
| int visibleLightCount = lightData.visibleLights.Length; | |
| for (int i = 0; i < visibleLightCount; i++) | |
| { | |
| // Drop main light from additional lights buffer. | |
| if (i == skipMainLightIndex) | |
| { | |
| lightBufferOffset -= 1; | |
| continue; | |
| } | |
| ref var visLight = ref lightData.visibleLights.UnsafeElementAtMutable(i); | |
| Light light = visLight.light; | |
| // Skip lights without a cookie texture | |
| if (light.cookie == null) | |
| continue; | |
| // Only spot, point and directional lights are supported. | |
| // Warn on dropped lights | |
| var lightType = visLight.lightType; | |
| if (!(lightType == LightType.Spot || | |
| lightType == LightType.Point || | |
| lightType == LightType.Directional)) | |
| { | |
| Debug.LogWarning($"Additional {lightType.ToString()} light called '{light.name}' has a light cookie which will not be visible.", light); | |
| continue; | |
| } | |
| Assertions.Assert.IsTrue(i < ushort.MaxValue); | |
| LightCookieMapping lp; | |
| lp.visibleLightIndex = (ushort)i; | |
| lp.lightBufferIndex = (ushort)(i + lightBufferOffset); // Matching FowardLights.SetupAdditionalLightConstants | |
| lp.light = light; | |
| // Drop lights if we have too many lights or too many cookies to fit ForwardLight data. | |
| if (lp.lightBufferIndex >= validLightMappings.Length || validLightCount + 1 >= validLightMappings.Length) | |
| { | |
| // TODO: Better error system | |
| if (visibleLightCount > m_Settings.maxAdditionalLights && | |
| Time.frameCount - m_PrevWarnFrame > 60 * 60) // warn throttling: ~60 FPS * 60 secs ~= 1 min | |
| { | |
| m_PrevWarnFrame = Time.frameCount; | |
| Debug.LogWarning($"Max light cookies ({validLightMappings.Length.ToString()}) reached. Some visible lights ({(visibleLightCount - i - 1).ToString()}) might skip light cookie rendering."); | |
| } | |
| // Always break, buffer full. | |
| break; | |
| } | |
| validLightMappings[validLightCount++] = lp; | |
| } | |
| return validLightCount; | |
| } | |
| int UpdateAdditionalLightsAtlas(CommandBuffer cmd, ref WorkSlice<LightCookieMapping> validLightMappings, Vector4[] textureAtlasUVRects) | |
| { | |
| // Sort in-place by cookie size for better atlas allocation efficiency (and deduplication) | |
| validLightMappings.Sort(LightCookieMapping.s_CompareByCookieSize); | |
| uint cookieRequestPixelCount = ComputeCookieRequestPixelCount(ref validLightMappings); | |
| var atlasSize = m_AdditionalLightsCookieAtlas.AtlasTexture.referenceSize; | |
| float requestAtlasRatio = cookieRequestPixelCount / (float)(atlasSize.x * atlasSize.y); | |
| int cookieSizeDivisorApprox = ApproximateCookieSizeDivisor(requestAtlasRatio); | |
| // Try to recover resolution and scale the cookies back up. | |
| // If the cookies "should fit" and | |
| // If we have less requested pixels than the last time we found the correct divisor (a guard against retrying every frame). | |
| if (cookieSizeDivisorApprox < m_CookieSizeDivisor && | |
| cookieRequestPixelCount < m_PrevCookieRequestPixelCount) | |
| { | |
| m_AdditionalLightsCookieAtlas.ResetAllocator(); | |
| m_CookieSizeDivisor = cookieSizeDivisorApprox; | |
| } | |
| // Get cached atlas uv rectangles. | |
| // If there's new cookies, first try to add at current scaling level. | |
| // (This can result in suboptimal packing & scaling (additions aren't sorted), but reduces rebuilds.) | |
| // If it doesn't fit, scale down and rebuild the atlas until it fits. | |
| int uvRectCount = 0; | |
| while (uvRectCount <= 0) | |
| { | |
| uvRectCount = FetchUVRects(cmd, ref validLightMappings, textureAtlasUVRects, m_CookieSizeDivisor); | |
| if (uvRectCount <= 0) | |
| { | |
| // Uv rect fetching failed, reset and try again. | |
| m_AdditionalLightsCookieAtlas.ResetAllocator(); | |
| // Reduce cookie size to approximate value try to rebuild the atlas. | |
| m_CookieSizeDivisor = Mathf.Max(m_CookieSizeDivisor + 1, cookieSizeDivisorApprox); | |
| m_PrevCookieRequestPixelCount = cookieRequestPixelCount; | |
| } | |
| } | |
| return uvRectCount; | |
| } | |
| int FetchUVRects(CommandBuffer cmd, ref WorkSlice<LightCookieMapping> validLightMappings, Vector4[] textureAtlasUVRects, int cookieSizeDivisor) | |
| { | |
| int uvRectCount = 0; | |
| for (int i = 0; i < validLightMappings.length; i++) | |
| { | |
| var lcm = validLightMappings[i]; | |
| Light light = lcm.light; | |
| Texture cookie = light.cookie; | |
| // NOTE: Currently we blit directly on addition (on atlas fetch cache miss). | |
| // This can be costly if there are many resize rebuilds (in case "out-of-space", which shouldn't be a common case). | |
| // If rebuilds become a problem, we could try to just allocate and blit only when we have a fully valid allocation. | |
| // It would also make sense to do atlas operations only for unique textures and then reuse the results for similar cookies. | |
| Vector4 uvScaleOffset = Vector4.zero; | |
| if (cookie.dimension == TextureDimension.Cube) | |
| { | |
| Assertions.Assert.IsTrue(light.type == LightType.Point); | |
| uvScaleOffset = FetchCube(cmd, cookie, cookieSizeDivisor); | |
| } | |
| else | |
| { | |
| Assertions.Assert.IsTrue(light.type == LightType.Spot || light.type == LightType.Directional, "Light type needs 2D texture!"); | |
| uvScaleOffset = Fetch2D(cmd, cookie, cookieSizeDivisor); | |
| } | |
| bool isCached = uvScaleOffset != Vector4.zero; | |
| if (!isCached) | |
| { | |
| if (cookieSizeDivisor > k_MaxCookieSizeDivisor) | |
| { | |
| Debug.LogWarning($"Light cookies atlas is extremely full! Some of the light cookies were discarded. Increase light cookie atlas space or reduce the amount of unique light cookies."); | |
| // Complete fail, return what we have. | |
| return uvRectCount; | |
| } | |
| // Failed to get uv rect for each cookie, fail and try again. | |
| return 0; | |
| } | |
| // Adjust atlas UVs for OpenGL | |
| if (!SystemInfo.graphicsUVStartsAtTop) | |
| uvScaleOffset.w = 1.0f - uvScaleOffset.w - uvScaleOffset.y; | |
| textureAtlasUVRects[uvRectCount++] = uvScaleOffset; | |
| } | |
| return uvRectCount; | |
| } | |
| uint ComputeCookieRequestPixelCount(ref WorkSlice<LightCookieMapping> validLightMappings) | |
| { | |
| uint requestPixelCount = 0; | |
| int prevCookieID = 0; | |
| for (int i = 0; i < validLightMappings.length; i++) | |
| { | |
| var lcm = validLightMappings[i]; | |
| Texture cookie = lcm.light.cookie; | |
| int cookieID = cookie.GetInstanceID(); | |
| // Consider only unique textures as atlas request pixels | |
| // NOTE: relies on same cookies being sorted together | |
| // (we need sorting for good atlas packing anyway) | |
| if (cookieID == prevCookieID) | |
| { | |
| continue; | |
| } | |
| prevCookieID = cookieID; | |
| int pixelCookieCount = cookie.width * cookie.height; | |
| requestPixelCount += (uint)pixelCookieCount; | |
| } | |
| return requestPixelCount; | |
| } | |
| int ApproximateCookieSizeDivisor(float requestAtlasRatio) | |
| { | |
| // (Edge / N)^2 == 1/N^2 of area. | |
| // Ratio/N^2 == 1, sqrt(Ratio) == N, for "1:1" ratio. | |
| return (int)Mathf.Max(Mathf.Ceil(Mathf.Sqrt(requestAtlasRatio)), 1); | |
| } | |
| Vector4 Fetch2D(CommandBuffer cmd, Texture cookie, int cookieSizeDivisor = 1) | |
| { | |
| Assertions.Assert.IsTrue(cookie != null); | |
| Assertions.Assert.IsTrue(cookie.dimension == TextureDimension.Tex2D); | |
| Vector4 uvScaleOffset = Vector4.zero; | |
| var scaledWidth = Mathf.Max(cookie.width / cookieSizeDivisor, 4); | |
| var scaledHeight = Mathf.Max(cookie.height / cookieSizeDivisor, 4); | |
| Vector2 scaledCookieSize = new Vector2(scaledWidth, scaledHeight); | |
| bool isCached = m_AdditionalLightsCookieAtlas.IsCached(out uvScaleOffset, cookie); | |
| if (isCached) | |
| { | |
| // Update contents IF required | |
| m_AdditionalLightsCookieAtlas.UpdateTexture(cmd, cookie, ref uvScaleOffset); | |
| } | |
| else | |
| { | |
| m_AdditionalLightsCookieAtlas.AllocateTexture(cmd, ref uvScaleOffset, cookie, scaledWidth, scaledHeight); | |
| } | |
| AdjustUVRect(ref uvScaleOffset, cookie, ref scaledCookieSize); | |
| return uvScaleOffset; | |
| } | |
| Vector4 FetchCube(CommandBuffer cmd, Texture cookie, int cookieSizeDivisor = 1) | |
| { | |
| Assertions.Assert.IsTrue(cookie != null); | |
| Assertions.Assert.IsTrue(cookie.dimension == TextureDimension.Cube); | |
| Vector4 uvScaleOffset = Vector4.zero; | |
| // Scale octahedral projection, so that cube -> oct2D pixel count match better. | |
| int scaledOctCookieSize = Mathf.Max(ComputeOctahedralCookieSize(cookie) / cookieSizeDivisor, 4); | |
| bool isCached = m_AdditionalLightsCookieAtlas.IsCached(out uvScaleOffset, cookie); | |
| if (isCached) | |
| { | |
| // Update contents IF required | |
| m_AdditionalLightsCookieAtlas.UpdateTexture(cmd, cookie, ref uvScaleOffset); | |
| } | |
| else | |
| { | |
| m_AdditionalLightsCookieAtlas.AllocateTexture(cmd, ref uvScaleOffset, cookie, scaledOctCookieSize, scaledOctCookieSize); | |
| } | |
| // Cookie size in the atlas might not match CookieTexture size. | |
| // UVRect adjustment must be done with size in atlas. | |
| var scaledCookieSize = Vector2.one * scaledOctCookieSize; | |
| AdjustUVRect(ref uvScaleOffset, cookie, ref scaledCookieSize); | |
| return uvScaleOffset; | |
| } | |
| int ComputeOctahedralCookieSize(Texture cookie) | |
| { | |
| // Map 6*WxH pixels into 2W*2H pixels, so 4/6 ratio or 66% of cube pixels. | |
| int octCookieSize = Math.Max(cookie.width, cookie.height); | |
| if (m_Settings.atlas.isPow2) | |
| octCookieSize = octCookieSize * Mathf.NextPowerOfTwo((int)m_Settings.cubeOctahedralSizeScale); | |
| else | |
| octCookieSize = (int)(octCookieSize * m_Settings.cubeOctahedralSizeScale + 0.5f); | |
| return octCookieSize; | |
| } | |
| private void AdjustUVRect(ref Vector4 uvScaleOffset, Texture cookie, ref Vector2 cookieSize) | |
| { | |
| if (uvScaleOffset != Vector4.zero) | |
| { | |
| // Shrink by 0.5px to clamp the bilinear sampling to exclude atlas neighbors (no padding) | |
| ShrinkUVRect(ref uvScaleOffset, 0.5f, ref cookieSize); | |
| } | |
| } | |
| private void ShrinkUVRect(ref Vector4 uvScaleOffset, float amountPixels, ref Vector2 cookieSize) | |
| { | |
| var shrinkOffset = Vector2.one * amountPixels / cookieSize; | |
| var shrinkScale = (cookieSize - Vector2.one * (amountPixels * 2)) / cookieSize; | |
| uvScaleOffset.z += uvScaleOffset.x * shrinkOffset.x; | |
| uvScaleOffset.w += uvScaleOffset.y * shrinkOffset.y; | |
| uvScaleOffset.x *= shrinkScale.x; | |
| uvScaleOffset.y *= shrinkScale.y; | |
| } | |
| void UploadAdditionalLights(CommandBuffer cmd, UniversalLightData lightData, ref WorkSlice<LightCookieMapping> validLightMappings, ref WorkSlice<Vector4> validUvRects) | |
| { | |
| Assertions.Assert.IsTrue(m_AdditionalLightsCookieAtlas != null); | |
| Assertions.Assert.IsTrue(m_AdditionalLightsCookieShaderData != null); | |
| cmd.SetGlobalTexture(ShaderProperty.additionalLightsCookieAtlasTexture, m_AdditionalLightsCookieAtlas.AtlasTexture); | |
| cmd.SetGlobalFloat(ShaderProperty.additionalLightsCookieAtlasTextureFormat, (float)GetLightCookieShaderFormat(m_AdditionalLightsCookieAtlas.AtlasTexture.rt.graphicsFormat)); | |
| // Resize and clear visible light to shader data mapping | |
| if (m_VisibleLightIndexToShaderDataIndex.Length < lightData.visibleLights.Length) | |
| m_VisibleLightIndexToShaderDataIndex = new int[lightData.visibleLights.Length]; | |
| // Clear | |
| int len = Math.Min(m_VisibleLightIndexToShaderDataIndex.Length, lightData.visibleLights.Length); | |
| for (int i = 0; i < len; i++) | |
| m_VisibleLightIndexToShaderDataIndex[i] = -1; | |
| // Resize or init shader data. | |
| m_AdditionalLightsCookieShaderData.Resize(m_Settings.maxAdditionalLights); | |
| var worldToLights = m_AdditionalLightsCookieShaderData.worldToLights; | |
| var cookieEnableBits = m_AdditionalLightsCookieShaderData.cookieEnableBits; | |
| var atlasUVRects = m_AdditionalLightsCookieShaderData.atlasUVRects; | |
| var lightTypes = m_AdditionalLightsCookieShaderData.lightTypes; | |
| // Set all rects to "Invalid" zero area (Vector4.zero), just in case they're accessed. | |
| Array.Clear(atlasUVRects, 0, atlasUVRects.Length); | |
| // Set all cookies disabled | |
| cookieEnableBits.Clear(); | |
| // NOTE: technically, we don't need to upload constants again if we knew the lights, atlas (rects) or visible order haven't changed. | |
| // But detecting that, might be as time consuming as just doing the work. | |
| // Fill shader data. Layout should match primary light data for additional lights. | |
| // Currently it's the same as visible lights, but main light(s) dropped. | |
| for (int i = 0; i < validUvRects.length; i++) | |
| { | |
| int visIndex = validLightMappings[i].visibleLightIndex; | |
| int bufIndex = validLightMappings[i].lightBufferIndex; | |
| // Update the mapping | |
| m_VisibleLightIndexToShaderDataIndex[visIndex] = bufIndex; | |
| ref var visLight = ref lightData.visibleLights.UnsafeElementAtMutable(visIndex); | |
| // Update the (cpu) data | |
| lightTypes[bufIndex] = (int)visLight.lightType; | |
| worldToLights[bufIndex] = visLight.localToWorldMatrix.inverse; | |
| atlasUVRects[bufIndex] = validUvRects[i]; | |
| cookieEnableBits[bufIndex] = true; | |
| // Spot projection | |
| if (visLight.lightType == LightType.Spot) | |
| { | |
| // VisibleLight.localToWorldMatrix only contains position & rotation. | |
| // Multiply projection for spot light. | |
| float spotAngle = visLight.spotAngle; | |
| float spotRange = visLight.range; | |
| var perp = Matrix4x4.Perspective(spotAngle, 1, 0.001f, spotRange); | |
| // Cancel embedded camera view axis flip (https://docs.unity3d.com/2021.1/Documentation/ScriptReference/Matrix4x4.Perspective.html) | |
| perp.SetColumn(2, perp.GetColumn(2) * -1); | |
| // world -> light local -> light perspective | |
| worldToLights[bufIndex] = perp * worldToLights[bufIndex]; | |
| } | |
| // Directional projection | |
| else if (visLight.lightType == LightType.Directional) | |
| { | |
| Light light = visLight.light; | |
| light.TryGetComponent<UniversalAdditionalLightData>(out var additionalLightData); | |
| { | |
| Matrix4x4 cookieUVTransform = Matrix4x4.identity; | |
| GetLightUVScaleOffset(ref additionalLightData, ref cookieUVTransform); | |
| Matrix4x4 cookieMatrix = s_DirLightProj * cookieUVTransform * | |
| visLight.localToWorldMatrix.inverse; | |
| worldToLights[bufIndex] = cookieMatrix; | |
| } | |
| } | |
| } | |
| // Apply changes and upload to GPU | |
| m_AdditionalLightsCookieShaderData.Upload(cmd); | |
| } | |
| } | |
| } | |