| using System; |
| using System.Diagnostics; |
| using System.Runtime.InteropServices; |
|
|
| namespace UnityEngine.Rendering.Universal |
| { |
| [StructLayout(LayoutKind.Sequential)] |
| struct Fixed2<T> where T : unmanaged |
| { |
| public T item1; |
| public T item2; |
|
|
| public Fixed2(T item1) : this(item1, item1) |
| { |
| } |
|
|
| public Fixed2(T item1, T item2) |
| { |
| this.item1 = item1; |
| this.item2 = item2; |
| } |
|
|
| public unsafe T this[int index] |
| { |
| get |
| { |
| CheckRange(index); |
| fixed (T* items = &item1) |
| { |
| return items[index]; |
| } |
| } |
| set |
| { |
| CheckRange(index); |
| fixed (T* items = &item1) |
| { |
| items[index] = value; |
| } |
| } |
| } |
|
|
| [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] |
| static void CheckRange(int index) |
| { |
| #if ENABLE_UNITY_COLLECTIONS_CHECKS |
| if (index is < 0 or > 1) |
| { |
| throw new IndexOutOfRangeException($"Index {index} is out of range of 2."); |
| } |
| #endif |
| } |
| } |
| } |
|
|