Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Passes /ProbeVolumeDebugPass.cs
| using System; | |
| using System.Collections.Generic; | |
| using System.Runtime.CompilerServices; | |
| using UnityEngine.Experimental.Rendering; | |
| using UnityEngine.Rendering.RenderGraphModule; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| /// <summary> | |
| /// Uses a compute shader to capture the depth and normal of the pixel under the cursor. | |
| /// </summary> | |
| internal partial class ProbeVolumeDebugPass : ScriptableRenderPass | |
| { | |
| ComputeShader m_ComputeShader; | |
| RTHandle m_DepthTexture; | |
| RTHandle m_NormalTexture; | |
| /// <summary> | |
| /// Creates a new <c>ProbeVolumeDebugPass</c> instance. | |
| /// </summary> | |
| public ProbeVolumeDebugPass(RenderPassEvent evt, ComputeShader computeShader) | |
| { | |
| base.profilingSampler = new ProfilingSampler("Dispatch APV Debug"); | |
| renderPassEvent = evt; | |
| m_ComputeShader = computeShader; | |
| } | |
| public void Setup(RTHandle depthBuffer, RTHandle normalBuffer) | |
| { | |
| m_DepthTexture = depthBuffer; | |
| m_NormalTexture = normalBuffer; | |
| } | |
| /// <inheritdoc/> | |
| [] | |
| public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) | |
| { | |
| if (!ProbeReferenceVolume.instance.isInitialized) | |
| return; | |
| ref CameraData cameraData = ref renderingData.cameraData; | |
| if (ProbeReferenceVolume.instance.GetProbeSamplingDebugResources(cameraData.camera, out var resultBuffer, out Vector2 coords)) | |
| { | |
| var cmd = renderingData.commandBuffer; | |
| int kernel = m_ComputeShader.FindKernel("ComputePositionNormal"); | |
| cmd.SetComputeTextureParam(m_ComputeShader, kernel, "_CameraDepthTexture", m_DepthTexture); | |
| cmd.SetComputeTextureParam(m_ComputeShader, kernel, "_NormalBufferTexture", m_NormalTexture); | |
| cmd.SetComputeVectorParam(m_ComputeShader, "_positionSS", new Vector4(coords.x, coords.y, 0.0f, 0.0f)); | |
| cmd.SetComputeBufferParam(m_ComputeShader, kernel, "_ResultBuffer", resultBuffer); | |
| cmd.DispatchCompute(m_ComputeShader, kernel, 1, 1, 1); | |
| } | |
| } | |
| class WriteApvData | |
| { | |
| public ComputeShader computeShader; | |
| public BufferHandle resultBuffer; | |
| public Vector2 clickCoordinates; | |
| public TextureHandle depthBuffer; | |
| public TextureHandle normalBuffer; | |
| } | |
| /// <summary> | |
| /// Render graph entry point | |
| /// </summary> | |
| /// <param name="renderGraph"></param> | |
| /// <param name="renderingData"></param> | |
| /// <param name="depthPyramidBuffer"></param> | |
| /// <param name="normalBuffer"></param> | |
| internal void Render(RenderGraph renderGraph, ContextContainer frameData, TextureHandle depthPyramidBuffer, TextureHandle normalBuffer) | |
| { | |
| UniversalCameraData cameraData = frameData.Get<UniversalCameraData>(); | |
| if (!ProbeReferenceVolume.instance.isInitialized) | |
| return; | |
| if (ProbeReferenceVolume.instance.GetProbeSamplingDebugResources(cameraData.camera, out var resultBuffer, out Vector2 coords)) | |
| { | |
| using (var builder = renderGraph.AddComputePass<WriteApvData>(passName, out var passData, profilingSampler)) | |
| { | |
| passData.clickCoordinates = coords; | |
| passData.computeShader = m_ComputeShader; | |
| passData.resultBuffer = renderGraph.ImportBuffer(resultBuffer); | |
| passData.depthBuffer = depthPyramidBuffer; | |
| passData.normalBuffer = normalBuffer; | |
| builder.UseBuffer(passData.resultBuffer, AccessFlags.Write); | |
| builder.UseTexture(passData.depthBuffer, AccessFlags.Read); | |
| builder.UseTexture(passData.normalBuffer, AccessFlags.Read); | |
| builder.SetRenderFunc((WriteApvData data, ComputeGraphContext ctx) => | |
| { | |
| int kernel = data.computeShader.FindKernel("ComputePositionNormal"); | |
| ctx.cmd.SetComputeTextureParam(data.computeShader, kernel, "_CameraDepthTexture", data.depthBuffer); | |
| ctx.cmd.SetComputeTextureParam(data.computeShader, kernel, "_NormalBufferTexture", data.normalBuffer); | |
| ctx.cmd.SetComputeVectorParam(data.computeShader, "_positionSS", new Vector4(data.clickCoordinates.x, data.clickCoordinates.y, 0.0f, 0.0f)); | |
| ctx.cmd.SetComputeBufferParam(data.computeShader, kernel, "_ResultBuffer", data.resultBuffer); | |
| ctx.cmd.DispatchCompute(data.computeShader, kernel, 1, 1, 1); | |
| }); | |
| } | |
| } | |
| } | |
| } | |
| } | |