Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /RendererFeatures /DecalRendererFeature.cs
| using System.Diagnostics; | |
| using UnityEngine.Assertions; | |
| using UnityEngine.Rendering.Universal.Internal; | |
| using ShaderKeywordFilter = UnityEditor.ShaderKeywordFilter; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| internal enum DecalSurfaceData | |
| { | |
| [] | |
| Albedo, | |
| [] | |
| AlbedoNormal, | |
| [] | |
| AlbedoNormalMAOS, | |
| } | |
| internal enum DecalTechnique | |
| { | |
| Invalid, | |
| DBuffer, | |
| ScreenSpace, | |
| GBuffer, | |
| } | |
| internal enum DecalTechniqueOption | |
| { | |
| [] | |
| Automatic, | |
| [] | |
| [] | |
| DBuffer, | |
| [] | |
| ScreenSpace, | |
| } | |
| [] | |
| internal class DBufferSettings | |
| { | |
| public DecalSurfaceData surfaceData = DecalSurfaceData.AlbedoNormalMAOS; | |
| } | |
| internal enum DecalNormalBlend | |
| { | |
| [] | |
| Low, | |
| [] | |
| Medium, | |
| [] | |
| High, | |
| } | |
| [] | |
| internal class DecalScreenSpaceSettings | |
| { | |
| public DecalNormalBlend normalBlend = DecalNormalBlend.Low; | |
| } | |
| [] | |
| internal class DecalSettings | |
| { | |
| public DecalTechniqueOption technique = DecalTechniqueOption.Automatic; | |
| public float maxDrawDistance = 1000f; | |
| [] | |
| [] | |
| public bool decalLayers = false; | |
| public DBufferSettings dBufferSettings; | |
| public DecalScreenSpaceSettings screenSpaceSettings; | |
| } | |
| internal class SharedDecalEntityManager : System.IDisposable | |
| { | |
| private DecalEntityManager m_DecalEntityManager; | |
| private int m_ReferenceCounter; | |
| public DecalEntityManager Get() | |
| { | |
| if (m_DecalEntityManager == null) | |
| { | |
| Assert.AreEqual(m_ReferenceCounter, 0); | |
| m_DecalEntityManager = new DecalEntityManager(); | |
| var decalProjectors = GameObject.FindObjectsByType<DecalProjector>(FindObjectsSortMode.InstanceID); | |
| foreach (var decalProjector in decalProjectors) | |
| { | |
| if (!decalProjector.isActiveAndEnabled || m_DecalEntityManager.IsValid(decalProjector.decalEntity)) | |
| continue; | |
| decalProjector.decalEntity = m_DecalEntityManager.CreateDecalEntity(decalProjector); | |
| } | |
| DecalProjector.onDecalAdd += OnDecalAdd; | |
| DecalProjector.onDecalRemove += OnDecalRemove; | |
| DecalProjector.onDecalPropertyChange += OnDecalPropertyChange; | |
| DecalProjector.onDecalMaterialChange += OnDecalMaterialChange; | |
| DecalProjector.onAllDecalPropertyChange += OnAllDecalPropertyChange; | |
| } | |
| m_ReferenceCounter++; | |
| return m_DecalEntityManager; | |
| } | |
| public void Release(DecalEntityManager decalEntityManager) | |
| { | |
| if (m_ReferenceCounter == 0) | |
| return; | |
| m_ReferenceCounter--; | |
| if (m_ReferenceCounter == 0) | |
| { | |
| Dispose(); | |
| } | |
| } | |
| public void Dispose() | |
| { | |
| m_DecalEntityManager.Dispose(); | |
| m_DecalEntityManager = null; | |
| m_ReferenceCounter = 0; | |
| DecalProjector.onDecalAdd -= OnDecalAdd; | |
| DecalProjector.onDecalRemove -= OnDecalRemove; | |
| DecalProjector.onDecalPropertyChange -= OnDecalPropertyChange; | |
| DecalProjector.onDecalMaterialChange -= OnDecalMaterialChange; | |
| DecalProjector.onAllDecalPropertyChange -= OnAllDecalPropertyChange; | |
| } | |
| private void OnDecalAdd(DecalProjector decalProjector) | |
| { | |
| if (!m_DecalEntityManager.IsValid(decalProjector.decalEntity)) | |
| decalProjector.decalEntity = m_DecalEntityManager.CreateDecalEntity(decalProjector); | |
| } | |
| private void OnDecalRemove(DecalProjector decalProjector) | |
| { | |
| m_DecalEntityManager.DestroyDecalEntity(decalProjector.decalEntity); | |
| } | |
| private void OnDecalPropertyChange(DecalProjector decalProjector) | |
| { | |
| if (m_DecalEntityManager.IsValid(decalProjector.decalEntity)) | |
| m_DecalEntityManager.UpdateDecalEntityData(decalProjector.decalEntity, decalProjector); | |
| } | |
| private void OnAllDecalPropertyChange() | |
| { | |
| m_DecalEntityManager.UpdateAllDecalEntitiesData(); | |
| } | |
| private void OnDecalMaterialChange(DecalProjector decalProjector) | |
| { | |
| // Decal will end up in new chunk after material change | |
| OnDecalRemove(decalProjector); | |
| OnDecalAdd(decalProjector); | |
| } | |
| } | |
| /// <summary> | |
| /// The class for the decal renderer feature. | |
| /// </summary> | |
| [] | |
| [] | |
| [] | |
| [] | |
| public class DecalRendererFeature : ScriptableRendererFeature | |
| { | |
| private static SharedDecalEntityManager sharedDecalEntityManager { get; } = new SharedDecalEntityManager(); | |
| [] | |
| private DecalSettings m_Settings = new DecalSettings(); | |
| private DecalTechnique m_Technique = DecalTechnique.Invalid; | |
| private DBufferSettings m_DBufferSettings; | |
| private DecalScreenSpaceSettings m_ScreenSpaceSettings; | |
| private bool m_RecreateSystems; | |
| private DecalPreviewPass m_DecalPreviewPass; | |
| // Entities | |
| private DecalEntityManager m_DecalEntityManager; | |
| private DecalUpdateCachedSystem m_DecalUpdateCachedSystem; | |
| private DecalUpdateCullingGroupSystem m_DecalUpdateCullingGroupSystem; | |
| private DecalUpdateCulledSystem m_DecalUpdateCulledSystem; | |
| private DecalCreateDrawCallSystem m_DecalCreateDrawCallSystem; | |
| private DecalDrawErrorSystem m_DrawErrorSystem; | |
| // DBuffer | |
| private DBufferCopyDepthPass m_CopyDepthPass; | |
| private DBufferRenderPass m_DBufferRenderPass; | |
| private DecalForwardEmissivePass m_ForwardEmissivePass; | |
| private DecalDrawDBufferSystem m_DecalDrawDBufferSystem; | |
| private DecalDrawFowardEmissiveSystem m_DecalDrawForwardEmissiveSystem; | |
| private Material m_DBufferClearMaterial; | |
| // Screen Space | |
| private DecalScreenSpaceRenderPass m_ScreenSpaceDecalRenderPass; | |
| private DecalDrawScreenSpaceSystem m_DecalDrawScreenSpaceSystem; | |
| private DecalSkipCulledSystem m_DecalSkipCulledSystem; | |
| // GBuffer | |
| private DecalGBufferRenderPass m_GBufferRenderPass; | |
| private DecalDrawGBufferSystem m_DrawGBufferSystem; | |
| private DeferredLights m_DeferredLights; | |
| // Internal / Constants | |
| internal ref DecalSettings settings => ref m_Settings; | |
| internal bool intermediateRendering => m_Technique == DecalTechnique.DBuffer; | |
| internal bool requiresDecalLayers => m_Settings.decalLayers; | |
| internal static bool isGLDevice => SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLCore; | |
| /// <inheritdoc /> | |
| public override void Create() | |
| { | |
| m_DecalPreviewPass = new DecalPreviewPass(); | |
| m_RecreateSystems = true; | |
| } | |
| internal override bool RequireRenderingLayers(bool isDeferred, bool needsGBufferAccurateNormals, out RenderingLayerUtils.Event atEvent, out RenderingLayerUtils.MaskSize maskSize) | |
| { | |
| // In some cases the desired technique is wanted, even if not supported. | |
| // For example when building the player, so the variant can be included | |
| bool checkForInvalidTechniques = Application.isPlaying; | |
| var technique = GetTechnique(isDeferred, needsGBufferAccurateNormals, checkForInvalidTechniques); | |
| atEvent = technique == DecalTechnique.DBuffer ? RenderingLayerUtils.Event.DepthNormalPrePass : RenderingLayerUtils.Event.Opaque; | |
| maskSize = RenderingLayerUtils.MaskSize.Bits8; | |
| return requiresDecalLayers; | |
| } | |
| internal DBufferSettings GetDBufferSettings() | |
| { | |
| if (m_Settings.technique == DecalTechniqueOption.Automatic) | |
| { | |
| return new DBufferSettings() { surfaceData = DecalSurfaceData.AlbedoNormalMAOS }; | |
| } | |
| else | |
| { | |
| return m_Settings.dBufferSettings; | |
| } | |
| } | |
| internal DecalScreenSpaceSettings GetScreenSpaceSettings() | |
| { | |
| if (m_Settings.technique == DecalTechniqueOption.Automatic) | |
| { | |
| return new DecalScreenSpaceSettings() | |
| { | |
| normalBlend = DecalNormalBlend.Low, | |
| }; | |
| } | |
| else | |
| { | |
| return m_Settings.screenSpaceSettings; | |
| } | |
| } | |
| internal DecalTechnique GetTechnique(ScriptableRendererData renderer) | |
| { | |
| var universalRenderer = renderer as UniversalRendererData; | |
| if (universalRenderer == null) | |
| { | |
| Debug.LogError("Only universal renderer supports Decal renderer feature."); | |
| return DecalTechnique.Invalid; | |
| } | |
| bool isDeferred = universalRenderer.renderingMode == RenderingMode.Deferred; | |
| return GetTechnique(isDeferred, universalRenderer.accurateGbufferNormals); | |
| } | |
| internal DecalTechnique GetTechnique(ScriptableRenderer renderer) | |
| { | |
| var universalRenderer = renderer as UniversalRenderer; | |
| if (universalRenderer == null) | |
| { | |
| Debug.LogError("Only universal renderer supports Decal renderer feature."); | |
| return DecalTechnique.Invalid; | |
| } | |
| bool isDeferred = universalRenderer.renderingModeActual == RenderingMode.Deferred; | |
| return GetTechnique(isDeferred, universalRenderer.accurateGbufferNormals); | |
| } | |
| internal DecalTechnique GetTechnique(bool isDeferred, bool needsGBufferAccurateNormals, bool checkForInvalidTechniques = true) | |
| { | |
| DecalTechnique technique = DecalTechnique.Invalid; | |
| switch (m_Settings.technique) | |
| { | |
| case DecalTechniqueOption.Automatic: | |
| if (isGLDevice) | |
| technique = isDeferred ? DecalTechnique.GBuffer : DecalTechnique.ScreenSpace; | |
| else if (IsAutomaticDBuffer() || isDeferred && needsGBufferAccurateNormals) | |
| technique = DecalTechnique.DBuffer; | |
| else if (isDeferred) | |
| technique = DecalTechnique.GBuffer; | |
| else | |
| technique = DecalTechnique.ScreenSpace; | |
| break; | |
| case DecalTechniqueOption.ScreenSpace: | |
| if (isDeferred) | |
| technique = DecalTechnique.GBuffer; | |
| else | |
| technique = DecalTechnique.ScreenSpace; | |
| break; | |
| case DecalTechniqueOption.DBuffer: | |
| technique = DecalTechnique.DBuffer; | |
| break; | |
| } | |
| // In some cases the desired technique is wanted, even if not supported. | |
| // For example when building the player, so the variant can be included | |
| if (!checkForInvalidTechniques) | |
| return technique; | |
| // Check if the technique is valid | |
| if (technique == DecalTechnique.DBuffer && isGLDevice) | |
| { | |
| Debug.LogError("Decal DBuffer technique is not supported with OpenGL."); | |
| return DecalTechnique.Invalid; | |
| } | |
| bool mrt4 = SystemInfo.supportedRenderTargetCount >= 4; | |
| if (technique == DecalTechnique.DBuffer && !mrt4) | |
| { | |
| Debug.LogError("Decal DBuffer technique requires MRT4 support."); | |
| return DecalTechnique.Invalid; | |
| } | |
| if (technique == DecalTechnique.GBuffer && !mrt4) | |
| { | |
| Debug.LogError("Decal useGBuffer option requires MRT4 support."); | |
| return DecalTechnique.Invalid; | |
| } | |
| return technique; | |
| } | |
| private bool IsAutomaticDBuffer() | |
| { | |
| // As WebGL uses gles here we should not use DBuffer | |
| if (UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup == UnityEditor.BuildTargetGroup.WebGL) | |
| return false; | |
| if (Application.platform == RuntimePlatform.WebGLPlayer) | |
| return false; | |
| return !PlatformAutoDetect.isShaderAPIMobileDefined; | |
| } | |
| private bool RecreateSystemsIfNeeded(ScriptableRenderer renderer, in CameraData cameraData) | |
| { | |
| if (!m_RecreateSystems) | |
| return true; | |
| m_Technique = GetTechnique(renderer); | |
| if (m_Technique == DecalTechnique.Invalid) | |
| return false; | |
| m_DBufferSettings = GetDBufferSettings(); | |
| m_ScreenSpaceSettings = GetScreenSpaceSettings(); | |
| var rendererShaders = GraphicsSettings.GetRenderPipelineSettings<UniversalRendererResources>(); | |
| if (rendererShaders == null) | |
| return false; | |
| m_DBufferClearMaterial = CoreUtils.CreateEngineMaterial(rendererShaders.decalDBufferClear); | |
| if (m_DecalEntityManager == null) | |
| { | |
| m_DecalEntityManager = sharedDecalEntityManager.Get(); | |
| } | |
| m_DecalUpdateCachedSystem = new DecalUpdateCachedSystem(m_DecalEntityManager); | |
| m_DecalUpdateCulledSystem = new DecalUpdateCulledSystem(m_DecalEntityManager); | |
| m_DecalCreateDrawCallSystem = new DecalCreateDrawCallSystem(m_DecalEntityManager, m_Settings.maxDrawDistance); | |
| if (intermediateRendering) | |
| { | |
| m_DecalUpdateCullingGroupSystem = new DecalUpdateCullingGroupSystem(m_DecalEntityManager, m_Settings.maxDrawDistance); | |
| } | |
| else | |
| { | |
| m_DecalSkipCulledSystem = new DecalSkipCulledSystem(m_DecalEntityManager); | |
| } | |
| m_DrawErrorSystem = new DecalDrawErrorSystem(m_DecalEntityManager, m_Technique); | |
| var universalRenderer = renderer as UniversalRenderer; | |
| Assert.IsNotNull(universalRenderer); | |
| switch (m_Technique) | |
| { | |
| case DecalTechnique.ScreenSpace: | |
| m_DecalDrawScreenSpaceSystem = new DecalDrawScreenSpaceSystem(m_DecalEntityManager); | |
| m_ScreenSpaceDecalRenderPass = new DecalScreenSpaceRenderPass(m_ScreenSpaceSettings, | |
| intermediateRendering ? m_DecalDrawScreenSpaceSystem : null, m_Settings.decalLayers); | |
| break; | |
| case DecalTechnique.GBuffer: | |
| m_DeferredLights = universalRenderer.deferredLights; | |
| m_DrawGBufferSystem = new DecalDrawGBufferSystem(m_DecalEntityManager); | |
| m_GBufferRenderPass = new DecalGBufferRenderPass(m_ScreenSpaceSettings, | |
| intermediateRendering ? m_DrawGBufferSystem : null, m_Settings.decalLayers); | |
| break; | |
| case DecalTechnique.DBuffer: | |
| { | |
| // the RenderPassEvent needs to be RenderPassEvent.AfterRenderingPrePasses + 1, so we are sure that if depth priming is enabled | |
| // this copy happens after the primed depth is copied, so the depth texture is available | |
| m_CopyDepthPass = new DBufferCopyDepthPass(RenderPassEvent.AfterRenderingPrePasses + 1, rendererShaders.copyDepthPS, false, universalRenderer.renderingModeActual != RenderingMode.Deferred); | |
| m_DecalDrawDBufferSystem = new DecalDrawDBufferSystem(m_DecalEntityManager); | |
| m_DBufferRenderPass = new DBufferRenderPass(m_DBufferClearMaterial, m_DBufferSettings, m_DecalDrawDBufferSystem, m_Settings.decalLayers); | |
| m_DecalDrawForwardEmissiveSystem = new DecalDrawFowardEmissiveSystem(m_DecalEntityManager); | |
| m_ForwardEmissivePass = new DecalForwardEmissivePass(m_DecalDrawForwardEmissiveSystem); | |
| } | |
| break; | |
| } | |
| m_RecreateSystems = false; | |
| return true; | |
| } | |
| /// <inheritdoc /> | |
| public override void OnCameraPreCull(ScriptableRenderer renderer, in CameraData cameraData) | |
| { | |
| if (cameraData.cameraType == CameraType.Preview) | |
| return; | |
| bool isValid = RecreateSystemsIfNeeded(renderer, cameraData); | |
| if (!isValid) | |
| return; | |
| ChangeAdaptivePerformanceDrawDistances(); | |
| m_DecalEntityManager.Update(); | |
| m_DecalUpdateCachedSystem.Execute(); | |
| if (intermediateRendering) | |
| { | |
| m_DecalUpdateCullingGroupSystem.Execute(cameraData.camera); | |
| } | |
| else | |
| { | |
| m_DecalSkipCulledSystem.Execute(cameraData.camera); | |
| m_DecalCreateDrawCallSystem.Execute(); | |
| if (m_Technique == DecalTechnique.ScreenSpace) | |
| { | |
| m_DecalDrawScreenSpaceSystem.Execute(cameraData); | |
| } | |
| else if (m_Technique == DecalTechnique.GBuffer) | |
| { | |
| m_DrawGBufferSystem.Execute(cameraData); | |
| } | |
| } | |
| m_DrawErrorSystem.Execute(cameraData); | |
| } | |
| /// <inheritdoc /> | |
| public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) | |
| { | |
| if (UniversalRenderer.IsOffscreenDepthTexture(ref renderingData.cameraData)) | |
| return; | |
| if (renderingData.cameraData.cameraType == CameraType.Preview) | |
| { | |
| renderer.EnqueuePass(m_DecalPreviewPass); | |
| return; | |
| } | |
| bool isValid = RecreateSystemsIfNeeded(renderer, renderingData.cameraData); | |
| if (!isValid) | |
| return; | |
| ChangeAdaptivePerformanceDrawDistances(); | |
| if (intermediateRendering) | |
| { | |
| m_DecalUpdateCulledSystem.Execute(); | |
| m_DecalCreateDrawCallSystem.Execute(); | |
| } | |
| if (m_Technique == DecalTechnique.DBuffer) | |
| { | |
| var universalRenderer = renderer as UniversalRenderer; | |
| if (universalRenderer.renderingModeActual == RenderingMode.Deferred) | |
| { | |
| m_CopyDepthPass.CopyToDepth = false; | |
| } | |
| else | |
| { | |
| m_CopyDepthPass.CopyToDepth = true; | |
| m_CopyDepthPass.MssaSamples = 1; | |
| } | |
| } | |
| switch (m_Technique) | |
| { | |
| case DecalTechnique.ScreenSpace: | |
| renderer.EnqueuePass(m_ScreenSpaceDecalRenderPass); | |
| break; | |
| case DecalTechnique.GBuffer: | |
| m_GBufferRenderPass.Setup(m_DeferredLights); | |
| renderer.EnqueuePass(m_GBufferRenderPass); | |
| break; | |
| case DecalTechnique.DBuffer: | |
| renderer.EnqueuePass(m_CopyDepthPass); | |
| renderer.EnqueuePass(m_DBufferRenderPass); | |
| renderer.EnqueuePass(m_ForwardEmissivePass); | |
| break; | |
| } | |
| } | |
| internal override bool SupportsNativeRenderPass() | |
| { | |
| return m_Technique == DecalTechnique.GBuffer || m_Technique == DecalTechnique.ScreenSpace; | |
| } | |
| /// <inheritdoc /> | |
| public override void SetupRenderPasses(ScriptableRenderer renderer, in RenderingData renderingData) | |
| { | |
| // Disable obsolete warning for internal usage | |
| if (renderer.cameraColorTargetHandle == null) | |
| return; | |
| if (m_Technique == DecalTechnique.DBuffer) | |
| { | |
| m_DBufferRenderPass.Setup(renderingData.cameraData); | |
| var universalRenderer = renderer as UniversalRenderer; | |
| if (universalRenderer.renderingModeActual == RenderingMode.Deferred) | |
| { | |
| m_DBufferRenderPass.Setup(renderingData.cameraData, renderer.cameraDepthTargetHandle); | |
| m_CopyDepthPass.Setup( | |
| renderer.cameraDepthTargetHandle, | |
| universalRenderer.m_DepthTexture | |
| ); | |
| } | |
| else | |
| { | |
| m_DBufferRenderPass.Setup(renderingData.cameraData); | |
| m_CopyDepthPass.Setup( | |
| universalRenderer.m_DepthTexture, | |
| m_DBufferRenderPass.dBufferDepth | |
| ); | |
| m_CopyDepthPass.CopyToDepth = true; | |
| m_CopyDepthPass.MssaSamples = 1; | |
| } | |
| } | |
| else if (m_Technique == DecalTechnique.GBuffer && m_DeferredLights.UseFramebufferFetch) | |
| { | |
| // Need to call Configure for both of these passes to setup input attachments as first frame otherwise will raise errors | |
| m_GBufferRenderPass.Configure(null, renderingData.cameraData.cameraTargetDescriptor); | |
| } | |
| } | |
| /// <inheritdoc /> | |
| protected override void Dispose(bool disposing) | |
| { | |
| m_DBufferRenderPass?.Dispose(); | |
| m_CopyDepthPass?.Dispose(); | |
| CoreUtils.Destroy(m_DBufferClearMaterial); | |
| if (m_DecalEntityManager != null) | |
| { | |
| m_DecalEntityManager = null; | |
| sharedDecalEntityManager.Release(m_DecalEntityManager); | |
| } | |
| } | |
| [] | |
| private void ChangeAdaptivePerformanceDrawDistances() | |
| { | |
| if (UniversalRenderPipeline.asset.useAdaptivePerformance) | |
| { | |
| if (m_DecalCreateDrawCallSystem != null) | |
| { | |
| m_DecalCreateDrawCallSystem.maxDrawDistance = AdaptivePerformance.AdaptivePerformanceRenderSettings.DecalsDrawDistance; | |
| } | |
| if (m_DecalUpdateCullingGroupSystem != null) | |
| { | |
| m_DecalUpdateCullingGroupSystem.boundingDistance = AdaptivePerformance.AdaptivePerformanceRenderSettings.DecalsDrawDistance; | |
| } | |
| } | |
| } | |
| } | |
| } | |