Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Tiling /InclusiveRange.cs
| using System; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| struct InclusiveRange | |
| { | |
| public short start; | |
| public short end; | |
| public InclusiveRange(short startEnd) | |
| { | |
| this.start = startEnd; | |
| this.end = startEnd; | |
| } | |
| public InclusiveRange(short start, short end) | |
| { | |
| this.start = start; | |
| this.end = end; | |
| } | |
| public void Expand(short index) | |
| { | |
| start = Math.Min(start, index); | |
| end = Math.Max(end, index); | |
| } | |
| public void Clamp(short min, short max) | |
| { | |
| start = Math.Max(min, start); | |
| end = Math.Min(max, end); | |
| } | |
| public bool isEmpty => end < start; | |
| public bool Contains(short index) | |
| { | |
| return index >= start && index <= end; | |
| } | |
| public static InclusiveRange Merge(InclusiveRange a, InclusiveRange b) => new(Math.Min(a.start, b.start), Math.Max(a.end, b.end)); | |
| public static InclusiveRange empty => new InclusiveRange(short.MaxValue, short.MinValue); | |
| public override string ToString() | |
| { | |
| return $"[{start}, {end}]"; | |
| } | |
| } | |
| } | |