Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Runtime /Tiling /TileRangeExpansionJob.cs
| using Unity.Burst; | |
| using Unity.Collections; | |
| using Unity.Jobs; | |
| using Unity.Mathematics; | |
| namespace UnityEngine.Rendering.Universal | |
| { | |
| [] | |
| struct TileRangeExpansionJob : IJobFor | |
| { | |
| [] | |
| public NativeArray<InclusiveRange> tileRanges; | |
| [] | |
| public NativeArray<uint> tileMasks; | |
| public int rangesPerItem; | |
| public int itemsPerTile; | |
| public int wordsPerTile; | |
| public int2 tileResolution; | |
| public void Execute(int jobIndex) | |
| { | |
| var rowIndex = jobIndex % tileResolution.y; | |
| var viewIndex = jobIndex / tileResolution.y; | |
| var compactCount = 0; | |
| var itemIndices = new NativeArray<short>(itemsPerTile, Allocator.Temp); | |
| var itemRanges = new NativeArray<InclusiveRange>(itemsPerTile, Allocator.Temp); | |
| // Compact the light ranges for the current row. | |
| for (var itemIndex = 0; itemIndex < itemsPerTile; itemIndex++) | |
| { | |
| var range = tileRanges[viewIndex * rangesPerItem * itemsPerTile + itemIndex * rangesPerItem + 1 + rowIndex]; | |
| if (!range.isEmpty) | |
| { | |
| itemIndices[compactCount] = (short)itemIndex; | |
| itemRanges[compactCount] = range; | |
| compactCount++; | |
| } | |
| } | |
| var rowBaseMaskIndex = viewIndex * wordsPerTile * tileResolution.x * tileResolution.y + rowIndex * wordsPerTile * tileResolution.x; | |
| for (var tileIndex = 0; tileIndex < tileResolution.x; tileIndex++) | |
| { | |
| var tileBaseIndex = rowBaseMaskIndex + tileIndex * wordsPerTile; | |
| for (var i = 0; i < compactCount; i++) | |
| { | |
| var itemIndex = (int)itemIndices[i]; | |
| var wordIndex = itemIndex / 32; | |
| var itemMask = 1u << (itemIndex % 32); | |
| var range = itemRanges[i]; | |
| if (range.Contains((short)tileIndex)) | |
| { | |
| tileMasks[tileBaseIndex + wordIndex] |= itemMask; | |
| } | |
| } | |
| } | |
| itemIndices.Dispose(); | |
| itemRanges.Dispose(); | |
| } | |
| } | |
| } | |