Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Samples~ /URPRenderGraphSamples /Compute /ComputeShaderExample.compute
| // Each #kernel tells which function to compile; you can have many kernels | |
| // Create a StructuredBuffer/ComputeBuffer with read only flag. | |
| StructuredBuffer<int> inputData; | |
| // Create a StructuredBuffer/ComputeBuffer with read & write flag. | |
| RWStructuredBuffer<int> outputData; | |
| // We allocate 20 threads one for each number given to the shader. | |
| // CSMain is the entry point we use we have to define the entry points as kernel. | |
| [numthreads(20,1,1)] | |
| void CSMain (uint3 id : SV_DispatchThreadID) | |
| { | |
| // We use the thead id as index for the data. | |
| outputData[id.x] = 2 * inputData[id.x]; | |
| } | |