Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /ShaderLibrary /DeclareDepthTexture.hlsl
| #ifndef UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED | |
| #define UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED | |
| #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" | |
| #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DynamicScalingClamping.hlsl" | |
| TEXTURE2D_X_FLOAT(_CameraDepthTexture); | |
| float4 _CameraDepthTexture_TexelSize; | |
| // 2023.3 Deprecated. This is for backwards compatibility. Remove in the future. | |
| #define sampler_CameraDepthTexture sampler_PointClamp | |
| float SampleSceneDepth(float2 uv, SAMPLER(samplerParam)) | |
| { | |
| uv = ClampAndScaleUVForBilinear(UnityStereoTransformScreenSpaceTex(uv), _CameraDepthTexture_TexelSize.xy); | |
| return SAMPLE_TEXTURE2D_X(_CameraDepthTexture, samplerParam, uv).r; | |
| } | |
| float SampleSceneDepth(float2 uv) | |
| { | |
| return SampleSceneDepth(uv, sampler_PointClamp); | |
| } | |
| float LoadSceneDepth(uint2 pixelCoords) | |
| { | |
| return LOAD_TEXTURE2D_X(_CameraDepthTexture, pixelCoords).r; | |
| } | |
| #endif | |