Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /Debug /DebugReplacement.shader
| Shader "Hidden/Universal Render Pipeline/Debug/DebugReplacement" | |
| { | |
| SubShader | |
| { | |
| Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "IgnoreProjector" = "True"} | |
| Pass | |
| { | |
| Name "Vertex Attributes" | |
| Tags {"LightMode" = "UniversalForward"} | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| #pragma vertex vert | |
| #pragma fragment frag | |
| #define DEBUG_DISPLAY | |
| //-------------------------------------- | |
| // GPU Instancing | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| struct Attributes | |
| { | |
| float4 positionOS : POSITION; | |
| float4 texcoord0 : TEXCOORD0; | |
| float4 texcoord1 : TEXCOORD1; | |
| float4 texcoord2 : TEXCOORD2; | |
| float4 texcoord3 : TEXCOORD3; | |
| float4 color : COLOR; | |
| float4 normal : NORMAL; | |
| float4 tangent : TANGENT; | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| }; | |
| struct Varyings | |
| { | |
| float4 positionCS : SV_POSITION; | |
| float4 texcoord0 : TEXCOORD0; | |
| float4 texcoord1 : TEXCOORD1; | |
| float4 texcoord2 : TEXCOORD2; | |
| float4 texcoord3 : TEXCOORD3; | |
| float4 color : COLOR; | |
| float4 normal : NORMAL; | |
| float4 tangent : TANGENT; | |
| }; | |
| Varyings vert(Attributes input) | |
| { | |
| Varyings output; | |
| UNITY_SETUP_INSTANCE_ID(input); | |
| output.texcoord0 = input.texcoord0; | |
| output.texcoord1 = input.texcoord1; | |
| output.texcoord2 = input.texcoord2; | |
| output.texcoord3 = input.texcoord3; | |
| output.color = input.color; | |
| output.normal = input.normal; | |
| output.tangent = input.tangent; | |
| output.positionCS = TransformObjectToHClip(input.positionOS.xyz); | |
| return output; | |
| } | |
| half4 frag(Varyings input) : SV_TARGET | |
| { | |
| switch (_DebugVertexAttributeMode) | |
| { | |
| case DEBUGVERTEXATTRIBUTEMODE_TEXCOORD0: | |
| return input.texcoord0; | |
| case DEBUGVERTEXATTRIBUTEMODE_TEXCOORD1: | |
| return input.texcoord1; | |
| case DEBUGVERTEXATTRIBUTEMODE_TEXCOORD2: | |
| return input.texcoord2; | |
| case DEBUGVERTEXATTRIBUTEMODE_TEXCOORD3: | |
| return input.texcoord3; | |
| case DEBUGVERTEXATTRIBUTEMODE_COLOR: | |
| return input.color; | |
| case DEBUGVERTEXATTRIBUTEMODE_TANGENT: | |
| return input.tangent; | |
| case DEBUGVERTEXATTRIBUTEMODE_NORMAL: | |
| return input.normal; | |
| default: | |
| return half4(0, 0, 0, 1); | |
| } | |
| } | |
| ENDHLSL | |
| } | |
| } | |
| } | |