Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /Particles /ParticlesEditorPass.hlsl
| #ifndef UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED | |
| #define UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED | |
| #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" | |
| float _ObjectId; | |
| float _PassValue; | |
| float4 _SelectionID; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Vertex and Fragment functions // | |
| /////////////////////////////////////////////////////////////////////////////// | |
| VaryingsParticle vertParticleEditor(AttributesParticle input) | |
| { | |
| VaryingsParticle output = (VaryingsParticle)0; | |
| UNITY_SETUP_INSTANCE_ID(input); | |
| UNITY_TRANSFER_INSTANCE_ID(input, output); | |
| UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); | |
| VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz); | |
| output.clipPos = vertexInput.positionCS; | |
| output.color = GetParticleColor(input.color); | |
| #if defined(_FLIPBOOKBLENDING_ON) && !defined(UNITY_PARTICLE_INSTANCING_ENABLED) | |
| GetParticleTexcoords(output.texcoord, output.texcoord2AndBlend, input.texcoords, input.texcoordBlend); | |
| #else | |
| GetParticleTexcoords(output.texcoord, input.texcoords.xy); | |
| #endif | |
| return output; | |
| } | |
| void fragParticleSceneClip(VaryingsParticle input) | |
| { | |
| UNITY_SETUP_INSTANCE_ID(input); | |
| UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); | |
| float2 uv = input.texcoord; | |
| float3 blendUv = float3(0, 0, 0); | |
| #if defined(_FLIPBOOKBLENDING_ON) | |
| blendUv = input.texcoord2AndBlend; | |
| #endif | |
| float4 projectedPosition = float4(0, 0, 0, 0); | |
| half4 albedo = SampleAlbedo(uv, blendUv, _BaseColor, input.color, projectedPosition, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap)); | |
| half alpha = albedo.a; | |
| #ifdef _ALPHATEST_ON | |
| clip(alpha - _Cutoff); | |
| #endif | |
| } | |
| half4 fragParticleSceneHighlight(VaryingsParticle input) : SV_Target | |
| { | |
| fragParticleSceneClip(input); | |
| return float4(_ObjectId, _PassValue, 1, 1); | |
| } | |
| half4 fragParticleScenePicking(VaryingsParticle input) : SV_Target | |
| { | |
| fragParticleSceneClip(input); | |
| return _SelectionID; | |
| } | |
| #endif // UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED | |