Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /Particles /ParticlesInput.hlsl
| #ifndef UNIVERSAL_PARTICLES_INPUT_INCLUDED | |
| #define UNIVERSAL_PARTICLES_INPUT_INCLUDED | |
| #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" | |
| struct AttributesParticle | |
| { | |
| float4 positionOS : POSITION; | |
| half4 color : COLOR; | |
| #if defined(_FLIPBOOKBLENDING_ON) && !defined(UNITY_PARTICLE_INSTANCING_ENABLED) | |
| float4 texcoords : TEXCOORD0; | |
| float texcoordBlend : TEXCOORD1; | |
| #else | |
| float2 texcoords : TEXCOORD0; | |
| #endif | |
| #if !defined(PARTICLES_EDITOR_META_PASS) | |
| float3 normalOS : NORMAL; | |
| float4 tangentOS : TANGENT; | |
| #endif | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| }; | |
| struct VaryingsParticle | |
| { | |
| float4 clipPos : SV_POSITION; | |
| float2 texcoord : TEXCOORD0; | |
| half4 color : COLOR; | |
| #if defined(_FLIPBOOKBLENDING_ON) | |
| float3 texcoord2AndBlend : TEXCOORD5; | |
| #endif | |
| #if !defined(PARTICLES_EDITOR_META_PASS) | |
| float4 positionWS : TEXCOORD1; | |
| #ifdef _NORMALMAP | |
| half4 normalWS : TEXCOORD2; // xyz: normal, w: viewDir.x | |
| half4 tangentWS : TEXCOORD3; // xyz: tangent, w: viewDir.y | |
| half4 bitangentWS : TEXCOORD4; // xyz: bitangent, w: viewDir.z | |
| #else | |
| half3 normalWS : TEXCOORD2; | |
| half3 viewDirWS : TEXCOORD3; | |
| #endif | |
| #if defined(_SOFTPARTICLES_ON) || defined(_FADING_ON) || defined(_DISTORTION_ON) | |
| float4 projectedPosition: TEXCOORD6; | |
| #endif | |
| #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) | |
| float4 shadowCoord : TEXCOORD7; | |
| #endif | |
| half3 vertexSH : TEXCOORD8; // SH | |
| #ifdef USE_APV_PROBE_OCCLUSION | |
| float4 probeOcclusion : TEXCOORD9; | |
| #endif | |
| #endif | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| UNITY_VERTEX_OUTPUT_STEREO | |
| }; | |
| struct AttributesDepthOnlyParticle | |
| { | |
| float4 vertex : POSITION; | |
| #if defined(_ALPHATEST_ON) | |
| half4 color : COLOR; | |
| #if defined(_FLIPBOOKBLENDING_ON) && !defined(UNITY_PARTICLE_INSTANCING_ENABLED) | |
| float4 texcoords : TEXCOORD0; | |
| float texcoordBlend : TEXCOORD1; | |
| #else | |
| float2 texcoords : TEXCOORD0; | |
| #endif | |
| #endif | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| }; | |
| struct VaryingsDepthOnlyParticle | |
| { | |
| float4 clipPos : SV_POSITION; | |
| #if defined(_ALPHATEST_ON) | |
| float2 texcoord : TEXCOORD0; | |
| half4 color : COLOR; | |
| #if defined(_FLIPBOOKBLENDING_ON) | |
| float3 texcoord2AndBlend : TEXCOORD5; | |
| #endif | |
| #endif | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| UNITY_VERTEX_OUTPUT_STEREO | |
| }; | |
| struct AttributesDepthNormalsParticle | |
| { | |
| float4 vertex : POSITION; | |
| #if defined(_ALPHATEST_ON) | |
| half4 color : COLOR; | |
| #endif | |
| #if defined(_ALPHATEST_ON) || defined(_NORMALMAP) | |
| #if defined(_FLIPBOOKBLENDING_ON) && !defined(UNITY_PARTICLE_INSTANCING_ENABLED) | |
| float4 texcoords : TEXCOORD0; | |
| float texcoordBlend : TEXCOORD1; | |
| #else | |
| float2 texcoords : TEXCOORD0; | |
| #endif | |
| #endif | |
| float3 normal : NORMAL; | |
| float4 tangent : TANGENT; | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| }; | |
| struct VaryingsDepthNormalsParticle | |
| { | |
| float4 clipPos : SV_POSITION; | |
| #if defined(_ALPHATEST_ON) | |
| half4 color : COLOR; | |
| #endif | |
| #if defined(_ALPHATEST_ON) || defined(_NORMALMAP) | |
| float2 texcoord : TEXCOORD0; | |
| #if defined(_FLIPBOOKBLENDING_ON) | |
| float3 texcoord2AndBlend : TEXCOORD5; | |
| #endif | |
| #endif | |
| #if defined(_NORMALMAP) | |
| float4 normalWS : TEXCOORD2; // xyz: normal, w: viewDir.x | |
| float4 tangentWS : TEXCOORD3; // xyz: tangent, w: viewDir.y | |
| float4 bitangentWS : TEXCOORD4; // xyz: bitangent, w: viewDir.z | |
| #else | |
| float3 normalWS : TEXCOORD2; | |
| float3 viewDirWS : TEXCOORD3; | |
| #endif | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| UNITY_VERTEX_OUTPUT_STEREO | |
| }; | |
| #endif // UNIVERSAL_PARTICLES_INPUT_INCLUDED | |