Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /Particles /ParticlesLitInput.hlsl
| #ifndef UNIVERSAL_PARTICLES_LIT_INPUT_INCLUDED | |
| #define UNIVERSAL_PARTICLES_LIT_INPUT_INCLUDED | |
| #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" | |
| #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesInput.hlsl" | |
| // NOTE: Do not ifdef the properties here as SRP batcher can not handle different layouts. | |
| CBUFFER_START(UnityPerMaterial) | |
| float4 _SoftParticleFadeParams; | |
| float4 _CameraFadeParams; | |
| float4 _BaseMap_ST; | |
| float4 _BaseMap_TexelSize; | |
| half4 _BaseColor; | |
| half4 _EmissionColor; | |
| half4 _BaseColorAddSubDiff; | |
| half _Cutoff; | |
| half _Metallic; | |
| half _Smoothness; | |
| half _BumpScale; | |
| half _DistortionStrengthScaled; | |
| half _DistortionBlend; | |
| half _Surface; | |
| CBUFFER_END | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" | |
| TEXTURE2D(_MetallicGlossMap); SAMPLER(sampler_MetallicGlossMap); | |
| #define SOFT_PARTICLE_NEAR_FADE _SoftParticleFadeParams.x | |
| #define SOFT_PARTICLE_INV_FADE_DISTANCE _SoftParticleFadeParams.y | |
| #define CAMERA_NEAR_FADE _CameraFadeParams.x | |
| #define CAMERA_INV_FADE_DISTANCE _CameraFadeParams.y | |
| // Pre-multiplied alpha helper | |
| #if defined(_ALPHAPREMULTIPLY_ON) | |
| #define ALBEDO_MUL albedo | |
| #else | |
| #define ALBEDO_MUL albedo.a | |
| #endif | |
| half4 SampleAlbedo(float2 uv, float3 blendUv, half4 color, float4 particleColor, float4 projectedPosition, TEXTURE2D_PARAM(albedoMap, sampler_albedoMap)) | |
| { | |
| half4 albedo = BlendTexture(TEXTURE2D_ARGS(albedoMap, sampler_albedoMap), uv, blendUv) * color; | |
| half4 colorAddSubDiff = half4(0, 0, 0, 0); | |
| #if defined (_COLORADDSUBDIFF_ON) | |
| colorAddSubDiff = _BaseColorAddSubDiff; | |
| #endif | |
| // No distortion Support | |
| albedo = MixParticleColor(albedo, half4(particleColor), colorAddSubDiff); | |
| albedo.a = AlphaDiscard(albedo.a, _Cutoff); | |
| #if defined(_SOFTPARTICLES_ON) | |
| ALBEDO_MUL *= SoftParticles(SOFT_PARTICLE_NEAR_FADE, SOFT_PARTICLE_INV_FADE_DISTANCE, projectedPosition); | |
| #endif | |
| #if defined(_FADING_ON) | |
| ALBEDO_MUL *= CameraFade(CAMERA_NEAR_FADE, CAMERA_INV_FADE_DISTANCE, projectedPosition); | |
| #endif | |
| return albedo; | |
| } | |
| half4 SampleAlbedo(TEXTURE2D_PARAM(albedoMap, sampler_albedoMap), ParticleParams params) | |
| { | |
| half4 albedo = BlendTexture(TEXTURE2D_ARGS(albedoMap, sampler_albedoMap), params.uv, params.blendUv) * params.baseColor; | |
| half4 colorAddSubDiff = half4(0, 0, 0, 0); | |
| #if defined (_COLORADDSUBDIFF_ON) | |
| colorAddSubDiff = _BaseColorAddSubDiff; | |
| #endif | |
| // No distortion Support | |
| albedo = MixParticleColor(albedo, half4(params.vertexColor), colorAddSubDiff); | |
| albedo.a = AlphaDiscard(albedo.a, _Cutoff); | |
| #if defined(_SOFTPARTICLES_ON) | |
| ALBEDO_MUL *= SoftParticles(SOFT_PARTICLE_NEAR_FADE, SOFT_PARTICLE_INV_FADE_DISTANCE, params); | |
| #endif | |
| #if defined(_FADING_ON) | |
| ALBEDO_MUL *= CameraFade(CAMERA_NEAR_FADE, CAMERA_INV_FADE_DISTANCE, params.projectedPosition); | |
| #endif | |
| return albedo; | |
| } | |
| inline void InitializeParticleLitSurfaceData(float2 uv, float3 blendUv, float4 particleColor, float4 projectedPosition, out SurfaceData outSurfaceData) | |
| { | |
| half4 albedo = SampleAlbedo(uv, blendUv, _BaseColor, particleColor, projectedPosition, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap)); | |
| #if defined(_METALLICSPECGLOSSMAP) | |
| half2 metallicGloss = BlendTexture(TEXTURE2D_ARGS(_MetallicGlossMap, sampler_MetallicGlossMap), uv, blendUv).ra * half2(1.0, _Smoothness); | |
| #else | |
| half2 metallicGloss = half2(_Metallic, _Smoothness); | |
| #endif | |
| half3 normalTS = SampleNormalTS(uv, blendUv, TEXTURE2D_ARGS(_BumpMap, sampler_BumpMap), _BumpScale); | |
| #if defined(_EMISSION) | |
| half3 emission = BlendTexture(TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap), uv, blendUv).rgb * _EmissionColor.rgb; | |
| #else | |
| half3 emission = half3(0, 0, 0); | |
| #endif | |
| #if defined(_DISTORTION_ON) | |
| albedo.rgb = Distortion(albedo, normalTS, _DistortionStrengthScaled, _DistortionBlend, projectedPosition); | |
| #endif | |
| outSurfaceData = (SurfaceData)0; | |
| outSurfaceData.albedo = albedo.rgb; | |
| outSurfaceData.specular = half3(0.0h, 0.0h, 0.0h); | |
| outSurfaceData.normalTS = normalTS; | |
| outSurfaceData.emission = emission; | |
| outSurfaceData.metallic = metallicGloss.r; | |
| outSurfaceData.smoothness = metallicGloss.g; | |
| outSurfaceData.occlusion = 1.0; | |
| outSurfaceData.albedo = AlphaModulate(outSurfaceData.albedo, albedo.a); // Premultiply in UniversalPBR, BRDF init. | |
| outSurfaceData.alpha = albedo.a; | |
| outSurfaceData.clearCoatMask = half(0.0); | |
| outSurfaceData.clearCoatSmoothness = half(1.0); | |
| } | |
| inline void InitializeParticleLitSurfaceData(ParticleParams params, out SurfaceData outSurfaceData) | |
| { | |
| half4 albedo = SampleAlbedo(TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap), params); | |
| #if defined(_METALLICSPECGLOSSMAP) | |
| half2 metallicGloss = BlendTexture(TEXTURE2D_ARGS(_MetallicGlossMap, sampler_MetallicGlossMap), params.uv, params.blendUv).ra * half2(1.0, _Smoothness); | |
| #else | |
| half2 metallicGloss = half2(_Metallic, _Smoothness); | |
| #endif | |
| half3 normalTS = SampleNormalTS(params.uv, params.blendUv, TEXTURE2D_ARGS(_BumpMap, sampler_BumpMap), _BumpScale); | |
| #if defined(_EMISSION) | |
| half3 emission = BlendTexture(TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap), params.uv, params.blendUv).rgb * _EmissionColor.rgb; | |
| #else | |
| half3 emission = half3(0, 0, 0); | |
| #endif | |
| #if defined(_DISTORTION_ON) | |
| albedo.rgb = Distortion(albedo, normalTS, _DistortionStrengthScaled, _DistortionBlend, params.projectedPosition); | |
| #endif | |
| outSurfaceData = (SurfaceData)0; | |
| outSurfaceData.albedo = albedo.rgb; | |
| outSurfaceData.specular = half3(0.0h, 0.0h, 0.0h); | |
| outSurfaceData.normalTS = normalTS; | |
| outSurfaceData.emission = emission; | |
| outSurfaceData.metallic = metallicGloss.r; | |
| outSurfaceData.smoothness = metallicGloss.g; | |
| outSurfaceData.occlusion = 1.0; | |
| outSurfaceData.albedo = AlphaModulate(outSurfaceData.albedo, albedo.a); | |
| outSurfaceData.alpha = albedo.a; | |
| outSurfaceData.clearCoatMask = half(0.0); | |
| outSurfaceData.clearCoatSmoothness = half(1.0); | |
| } | |
| #endif // UNIVERSAL_PARTICLES_LIT_INPUT_INCLUDED | |