Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /Particles /ParticlesSimpleLit.shader
| // ------------------------------------------ | |
| // Only directional light is supported for lit particles | |
| // No shadow | |
| // No distortion | |
| Shader "Universal Render Pipeline/Particles/Simple Lit" | |
| { | |
| Properties | |
| { | |
| [MainTexture] _BaseMap("Base Map", 2D) = "white" {} | |
| [MainColor] _BaseColor("Base Color", Color) = (1,1,1,1) | |
| _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 | |
| _SpecGlossMap("Specular", 2D) = "white" {} | |
| _SpecColor("Specular", Color) = (1.0, 1.0, 1.0) | |
| _Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5 | |
| _BumpScale("Scale", Float) = 1.0 | |
| _BumpMap("Normal Map", 2D) = "bump" {} | |
| [HDR] _EmissionColor("Color", Color) = (0,0,0) | |
| _EmissionMap("Emission", 2D) = "white" {} | |
| _SmoothnessSource("Smoothness Source", Float) = 0.0 | |
| _SpecularHighlights("Specular Highlights", Float) = 1.0 | |
| [ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0 | |
| // ------------------------------------- | |
| // Particle specific | |
| _SoftParticlesNearFadeDistance("Soft Particles Near Fade", Float) = 0.0 | |
| _SoftParticlesFarFadeDistance("Soft Particles Far Fade", Float) = 1.0 | |
| _CameraNearFadeDistance("Camera Near Fade", Float) = 1.0 | |
| _CameraFarFadeDistance("Camera Far Fade", Float) = 2.0 | |
| _DistortionBlend("Distortion Blend", Range(0.0, 1.0)) = 0.5 | |
| _DistortionStrength("Distortion Strength", Float) = 1.0 | |
| // ------------------------------------- | |
| // Hidden properties - Generic | |
| _Surface("__surface", Float) = 0.0 | |
| _Blend("__mode", Float) = 0.0 | |
| _Cull("__cull", Float) = 2.0 | |
| [ToggleUI] _AlphaClip("__clip", Float) = 0.0 | |
| [HideInInspector] _BlendOp("__blendop", Float) = 0.0 | |
| [HideInInspector] _SrcBlend("__src", Float) = 1.0 | |
| [HideInInspector] _DstBlend("__dst", Float) = 0.0 | |
| [HideInInspector] _SrcBlendAlpha("__srcA", Float) = 1.0 | |
| [HideInInspector] _DstBlendAlpha("__dstA", Float) = 0.0 | |
| [HideInInspector] _ZWrite("__zw", Float) = 1.0 | |
| [HideInInspector] _AlphaToMask("__alphaToMask", Float) = 0.0 | |
| // Particle specific | |
| _ColorMode("_ColorMode", Float) = 0.0 | |
| [HideInInspector] _BaseColorAddSubDiff("_ColorMode", Vector) = (0,0,0,0) | |
| [ToggleOff] _FlipbookBlending("__flipbookblending", Float) = 0.0 | |
| [ToggleUI] _SoftParticlesEnabled("__softparticlesenabled", Float) = 0.0 | |
| [ToggleUI] _CameraFadingEnabled("__camerafadingenabled", Float) = 0.0 | |
| [ToggleUI] _DistortionEnabled("__distortionenabled", Float) = 0.0 | |
| [HideInInspector] _SoftParticleFadeParams("__softparticlefadeparams", Vector) = (0,0,0,0) | |
| [HideInInspector] _CameraFadeParams("__camerafadeparams", Vector) = (0,0,0,0) | |
| [HideInInspector] _DistortionStrengthScaled("Distortion Strength Scaled", Float) = 0.1 | |
| // Editmode props | |
| _QueueOffset("Queue offset", Float) = 0.0 | |
| // ObsoleteProperties | |
| [HideInInspector] _FlipbookMode("flipbook", Float) = 0 | |
| [HideInInspector] _Glossiness("gloss", Float) = 0 | |
| [HideInInspector] _Mode("mode", Float) = 0 | |
| [HideInInspector] _Color("color", Color) = (1,1,1,1) | |
| } | |
| HLSLINCLUDE | |
| //Particle shaders rely on "write" to CB syntax which is not supported by DXC | |
| #pragma never_use_dxc | |
| ENDHLSL | |
| SubShader | |
| { | |
| Tags | |
| { | |
| "RenderType" = "Opaque" | |
| "IgnoreProjector" = "True" | |
| "PreviewType" = "Plane" | |
| "PerformanceChecks" = "False" | |
| "RenderPipeline" = "UniversalPipeline" | |
| "UniversalMaterialType" = "SimpleLit" | |
| } | |
| // ------------------------------------------------------------------ | |
| // Forward pass. | |
| Pass | |
| { | |
| // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with | |
| // no LightMode tag are also rendered by Universal Render Pipeline | |
| Name "ForwardLit" | |
| Tags | |
| { | |
| "LightMode" = "UniversalForward" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| BlendOp[_BlendOp] | |
| Blend[_SrcBlend][_DstBlend], [_SrcBlendAlpha][_DstBlendAlpha] | |
| ZWrite[_ZWrite] | |
| Cull[_Cull] | |
| AlphaToMask[_AlphaToMask] | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex ParticlesLitVertex | |
| #pragma fragment ParticlesLitFragment | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local _NORMALMAP | |
| #pragma shader_feature_local _RECEIVE_SHADOWS_OFF | |
| #pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT | |
| #pragma shader_feature_local_fragment _EMISSION | |
| #pragma shader_feature_local_fragment _ _SPECGLOSSMAP _SPECULAR_COLOR | |
| #pragma shader_feature_local_fragment _GLOSSINESS_FROM_BASE_ALPHA | |
| // ------------------------------------- | |
| // Particle Keywords | |
| #pragma shader_feature_local _FLIPBOOKBLENDING_ON | |
| #pragma shader_feature_local _SOFTPARTICLES_ON | |
| #pragma shader_feature_local _FADING_ON | |
| #pragma shader_feature_local _DISTORTION_ON | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON | |
| #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON | |
| // ------------------------------------- | |
| // Universal Pipeline keywords | |
| #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN | |
| #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS | |
| #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS | |
| #pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH | |
| #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION | |
| #pragma multi_compile_fragment _ _LIGHT_COOKIES | |
| #pragma multi_compile _ _FORWARD_PLUS | |
| #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING | |
| #pragma multi_compile_fog | |
| #pragma multi_compile_instancing | |
| #pragma multi_compile_fragment _ DEBUG_DISPLAY | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Defines | |
| #define BUMP_SCALE_NOT_SUPPORTED 1 | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitForwardPass.hlsl" | |
| ENDHLSL | |
| } | |
| // ------------------------------------------------------------------ | |
| // GBuffer pass. | |
| Pass | |
| { | |
| // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with | |
| // no LightMode tag are also rendered by Universal Render Pipeline | |
| Name "GBuffer" | |
| Tags | |
| { | |
| "LightMode" = "UniversalGBuffer" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| ZWrite[_ZWrite] | |
| Cull[_Cull] | |
| HLSLPROGRAM | |
| #pragma target 4.5 | |
| // Deferred Rendering Path does not support the OpenGL-based graphics API: | |
| // Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0. | |
| #pragma exclude_renderers gles3 glcore | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex ParticlesLitGBufferVertex | |
| #pragma fragment ParticlesLitGBufferFragment | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local _NORMALMAP | |
| #pragma shader_feature_local_fragment _EMISSION | |
| #pragma shader_feature_local_fragment _ _SPECGLOSSMAP _SPECULAR_COLOR | |
| #pragma shader_feature_local_fragment _GLOSSINESS_FROM_BASE_ALPHA | |
| #pragma shader_feature_local _RECEIVE_SHADOWS_OFF | |
| // ------------------------------------- | |
| // Particle Keywords | |
| //#pragma shader_feature _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON | |
| #pragma shader_feature_local _FLIPBOOKBLENDING_ON | |
| //#pragma shader_feature _SOFTPARTICLES_ON | |
| //#pragma shader_feature _FADING_ON | |
| //#pragma shader_feature _DISTORTION_ON | |
| // ------------------------------------- | |
| // Universal Pipeline keywords | |
| #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN | |
| //#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS | |
| //#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS | |
| #pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH | |
| #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT | |
| #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED | |
| #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| //-------------------------------------- | |
| // Defines | |
| #define BUMP_SCALE_NOT_SUPPORTED 1 | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitGBufferPass.hlsl" | |
| ENDHLSL | |
| } | |
| // ------------------------------------------------------------------ | |
| // Depth Only pass. | |
| Pass | |
| { | |
| Name "DepthOnly" | |
| Tags | |
| { | |
| "LightMode" = "DepthOnly" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| ZWrite On | |
| ColorMask R | |
| Cull[_Cull] | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex DepthOnlyVertex | |
| #pragma fragment DepthOnlyFragment | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local _ _ALPHATEST_ON | |
| #pragma shader_feature_local _ _FLIPBOOKBLENDING_ON | |
| #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl" | |
| #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthOnlyPass.hlsl" | |
| ENDHLSL | |
| } | |
| // This pass is used when drawing to a _CameraNormalsTexture texture | |
| Pass | |
| { | |
| Name "DepthNormals" | |
| Tags | |
| { | |
| "LightMode" = "DepthNormals" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| ZWrite On | |
| Cull[_Cull] | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex DepthNormalsVertex | |
| #pragma fragment DepthNormalsFragment | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local _ _NORMALMAP | |
| #pragma shader_feature_local _ _FLIPBOOKBLENDING_ON | |
| #pragma shader_feature_local _ _ALPHATEST_ON | |
| #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl" | |
| #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthNormalsPass.hlsl" | |
| ENDHLSL | |
| } | |
| // ------------------------------------------------------------------ | |
| // Scene view outline pass. | |
| Pass | |
| { | |
| Name "SceneSelectionPass" | |
| Tags | |
| { | |
| "LightMode" = "SceneSelectionPass" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| BlendOp Add | |
| Blend One Zero | |
| ZWrite On | |
| Cull Off | |
| HLSLPROGRAM | |
| #define PARTICLES_EDITOR_META_PASS | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex vertParticleEditor | |
| #pragma fragment fragParticleSceneHighlight | |
| // ------------------------------------- | |
| // Particle Keywords | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local _FLIPBOOKBLENDING_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl" | |
| ENDHLSL | |
| } | |
| // ------------------------------------------------------------------ | |
| // Scene picking buffer pass. | |
| Pass | |
| { | |
| Name "ScenePickingPass" | |
| Tags | |
| { | |
| "LightMode" = "Picking" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| BlendOp Add | |
| Blend One Zero | |
| ZWrite On | |
| Cull Off | |
| HLSLPROGRAM | |
| #define PARTICLES_EDITOR_META_PASS | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex vertParticleEditor | |
| #pragma fragment fragParticleScenePicking | |
| // ------------------------------------- | |
| // Particle Keywords | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local _FLIPBOOKBLENDING_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl" | |
| ENDHLSL | |
| } | |
| Pass | |
| { | |
| Name "Universal2D" | |
| Tags | |
| { | |
| "LightMode" = "Universal2D" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| Blend[_SrcBlend][_DstBlend] | |
| ZWrite[_ZWrite] | |
| Cull[_Cull] | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex vert | |
| #pragma fragment frag | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl" | |
| #include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl" | |
| ENDHLSL | |
| } | |
| } | |
| Fallback "Universal Render Pipeline/Particles/Unlit" | |
| CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.ParticlesSimpleLitShader" | |
| } | |