Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /Particles /ParticlesUnlit.shader
| Shader "Universal Render Pipeline/Particles/Unlit" | |
| { | |
| Properties | |
| { | |
| [MainTexture] _BaseMap("Base Map", 2D) = "white" {} | |
| [MainColor] _BaseColor("Base Color", Color) = (1,1,1,1) | |
| _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 | |
| _BumpMap("Normal Map", 2D) = "bump" {} | |
| [HDR] _EmissionColor("Color", Color) = (0,0,0) | |
| _EmissionMap("Emission", 2D) = "white" {} | |
| // ------------------------------------- | |
| // Particle specific | |
| _SoftParticlesNearFadeDistance("Soft Particles Near Fade", Float) = 0.0 | |
| _SoftParticlesFarFadeDistance("Soft Particles Far Fade", Float) = 1.0 | |
| _CameraNearFadeDistance("Camera Near Fade", Float) = 1.0 | |
| _CameraFarFadeDistance("Camera Far Fade", Float) = 2.0 | |
| _DistortionBlend("Distortion Blend", Range(0.0, 1.0)) = 0.5 | |
| _DistortionStrength("Distortion Strength", Float) = 1.0 | |
| // ------------------------------------- | |
| // Hidden properties - Generic | |
| _Surface("__surface", Float) = 0.0 | |
| _Blend("__mode", Float) = 0.0 | |
| _Cull("__cull", Float) = 2.0 | |
| [ToggleUI] _AlphaClip("__clip", Float) = 0.0 | |
| [HideInInspector] _BlendOp("__blendop", Float) = 0.0 | |
| [HideInInspector] _SrcBlend("__src", Float) = 1.0 | |
| [HideInInspector] _DstBlend("__dst", Float) = 0.0 | |
| [HideInInspector] _SrcBlendAlpha("__srcA", Float) = 1.0 | |
| [HideInInspector] _DstBlendAlpha("__dstA", Float) = 0.0 | |
| [HideInInspector] _ZWrite("__zw", Float) = 1.0 | |
| [HideInInspector] _AlphaToMask("__alphaToMask", Float) = 0.0 | |
| // Particle specific | |
| _ColorMode("_ColorMode", Float) = 0.0 | |
| [HideInInspector] _BaseColorAddSubDiff("_ColorMode", Vector) = (0,0,0,0) | |
| [ToggleOff] _FlipbookBlending("__flipbookblending", Float) = 0.0 | |
| [ToggleUI] _SoftParticlesEnabled("__softparticlesenabled", Float) = 0.0 | |
| [ToggleUI] _CameraFadingEnabled("__camerafadingenabled", Float) = 0.0 | |
| [ToggleUI] _DistortionEnabled("__distortionenabled", Float) = 0.0 | |
| [HideInInspector] _SoftParticleFadeParams("__softparticlefadeparams", Vector) = (0,0,0,0) | |
| [HideInInspector] _CameraFadeParams("__camerafadeparams", Vector) = (0,0,0,0) | |
| [HideInInspector] _DistortionStrengthScaled("Distortion Strength Scaled", Float) = 0.1 | |
| // Editmode props | |
| _QueueOffset("Queue offset", Float) = 0.0 | |
| // ObsoleteProperties | |
| [HideInInspector] _FlipbookMode("flipbook", Float) = 0 | |
| [HideInInspector] _Mode("mode", Float) = 0 | |
| [HideInInspector] _Color("color", Color) = (1,1,1,1) | |
| } | |
| HLSLINCLUDE | |
| //Particle shaders rely on "write" to CB syntax which is not supported by DXC | |
| #pragma never_use_dxc | |
| ENDHLSL | |
| SubShader | |
| { | |
| Tags | |
| { | |
| "RenderType" = "Opaque" | |
| "IgnoreProjector" = "True" | |
| "PreviewType" = "Plane" | |
| "PerformanceChecks" = "False" | |
| "RenderPipeline" = "UniversalPipeline" | |
| } | |
| // ------------------------------------------------------------------ | |
| // Forward pass. | |
| Pass | |
| { | |
| Name "ForwardLit" | |
| // ------------------------------------- | |
| // Render State Commands | |
| BlendOp[_BlendOp] | |
| Blend[_SrcBlend][_DstBlend], [_SrcBlendAlpha][_DstBlendAlpha] | |
| ZWrite[_ZWrite] | |
| Cull[_Cull] | |
| AlphaToMask[_AlphaToMask] | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex vertParticleUnlit | |
| #pragma fragment fragParticleUnlit | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local _NORMALMAP | |
| #pragma shader_feature_local_fragment _EMISSION | |
| // ------------------------------------- | |
| // Particle Keywords | |
| #pragma shader_feature_local _FLIPBOOKBLENDING_ON | |
| #pragma shader_feature_local _SOFTPARTICLES_ON | |
| #pragma shader_feature_local _FADING_ON | |
| #pragma shader_feature_local _DISTORTION_ON | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT | |
| #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON | |
| #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_fog | |
| #pragma multi_compile_instancing | |
| #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION | |
| #pragma multi_compile_fragment _ DEBUG_DISPLAY | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitForwardPass.hlsl" | |
| ENDHLSL | |
| } | |
| // ------------------------------------------------------------------ | |
| // Depth Only pass. | |
| Pass | |
| { | |
| Name "DepthOnly" | |
| Tags | |
| { | |
| "LightMode" = "DepthOnly" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| ZWrite On | |
| ColorMask R | |
| Cull[_Cull] | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex DepthOnlyVertex | |
| #pragma fragment DepthOnlyFragment | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local _ _ALPHATEST_ON | |
| #pragma shader_feature_local _ _FLIPBOOKBLENDING_ON | |
| #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" | |
| #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthOnlyPass.hlsl" | |
| ENDHLSL | |
| } | |
| // This pass is used when drawing to a _CameraNormalsTexture texture with the forward renderer or the depthNormal prepass with the deferred renderer. | |
| Pass | |
| { | |
| Name "DepthNormalsOnly" | |
| Tags | |
| { | |
| "LightMode" = "DepthNormalsOnly" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| ZWrite On | |
| Cull[_Cull] | |
| HLSLPROGRAM | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex DepthNormalsVertex | |
| #pragma fragment DepthNormalsFragment | |
| // ------------------------------------- | |
| // Material Keywords | |
| #pragma shader_feature_local _ _NORMALMAP | |
| #pragma shader_feature_local _ _ALPHATEST_ON | |
| #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT // forward-only variant | |
| //-------------------------------------- | |
| // GPU Instancing | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" | |
| #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthNormalsPass.hlsl" | |
| ENDHLSL | |
| } | |
| // ------------------------------------------------------------------ | |
| // Scene view outline pass. | |
| Pass | |
| { | |
| Name "SceneSelectionPass" | |
| Tags | |
| { | |
| "LightMode" = "SceneSelectionPass" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| BlendOp Add | |
| Blend One Zero | |
| ZWrite On | |
| Cull Off | |
| HLSLPROGRAM | |
| #define PARTICLES_EDITOR_META_PASS | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex vertParticleEditor | |
| #pragma fragment fragParticleSceneHighlight | |
| // ------------------------------------- | |
| // Particle Keywords | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local _FLIPBOOKBLENDING_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl" | |
| ENDHLSL | |
| } | |
| // ------------------------------------------------------------------ | |
| // Scene picking buffer pass. | |
| Pass | |
| { | |
| Name "ScenePickingPass" | |
| Tags | |
| { | |
| "LightMode" = "Picking" | |
| } | |
| // ------------------------------------- | |
| // Render State Commands | |
| BlendOp Add | |
| Blend One Zero | |
| ZWrite On | |
| Cull Off | |
| HLSLPROGRAM | |
| #define PARTICLES_EDITOR_META_PASS | |
| #pragma target 2.0 | |
| // ------------------------------------- | |
| // Shader Stages | |
| #pragma vertex vertParticleEditor | |
| #pragma fragment fragParticleScenePicking | |
| // ------------------------------------- | |
| // Particle Keywords | |
| #pragma shader_feature_local_fragment _ALPHATEST_ON | |
| #pragma shader_feature_local _FLIPBOOKBLENDING_ON | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| #pragma multi_compile_instancing | |
| #pragma instancing_options procedural:ParticleInstancingSetup | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl" | |
| ENDHLSL | |
| } | |
| } | |
| FallBack "Hidden/Universal Render Pipeline/FallbackError" | |
| CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.ParticlesUnlitShader" | |
| } | |