Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /PostProcessing /StopNaN.shader
| Shader "Hidden/Universal Render Pipeline/Stop NaN" | |
| { | |
| HLSLINCLUDE | |
| half4 FragStopNaN(Varyings input) : SV_Target | |
| { | |
| UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); | |
| float2 uv = UnityStereoTransformScreenSpaceTex(input.texcoord); | |
| half4 color = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_PointClamp, uv); | |
| if (AnyIsNaN(color) || AnyIsInf(color)) | |
| color = NAN_COLOR; | |
| return color; | |
| } | |
| ENDHLSL | |
| SubShader | |
| { | |
| Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"} | |
| LOD 100 | |
| ZTest Always ZWrite Off Cull Off | |
| Pass | |
| { | |
| Name "Stop NaN" | |
| HLSLPROGRAM | |
| ENDHLSL | |
| } | |
| } | |
| } | |