Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /PostProcessing /SubpixelMorphologicalAntialiasing.shader
| Shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" | |
| { | |
| Properties | |
| { | |
| [HideInInspector] _StencilRef ("_StencilRef", Int) = 64 | |
| [HideInInspector] _StencilMask ("_StencilMask", Int) = 64 | |
| } | |
| HLSLINCLUDE | |
| ENDHLSL | |
| SubShader | |
| { | |
| Cull Off ZWrite Off ZTest Always | |
| // Edge detection | |
| Pass | |
| { | |
| Stencil | |
| { | |
| WriteMask [_StencilMask] | |
| Ref [_StencilRef] | |
| Comp Always | |
| Pass Replace | |
| } | |
| HLSLPROGRAM | |
| ENDHLSL | |
| } | |
| // Blend Weights Calculation | |
| Pass | |
| { | |
| Stencil | |
| { | |
| WriteMask [_StencilMask] | |
| ReadMask [_StencilMask] | |
| Ref [_StencilRef] | |
| Comp Equal | |
| Pass Replace | |
| } | |
| HLSLPROGRAM | |
| ENDHLSL | |
| } | |
| // Neighborhood Blending | |
| Pass | |
| { | |
| HLSLPROGRAM | |
| ENDHLSL | |
| } | |
| } | |
| } | |