Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Shaders /Utils /FallbackError.shader
| Shader "Hidden/Universal Render Pipeline/FallbackError" | |
| { | |
| SubShader | |
| { | |
| Tags | |
| { | |
| "RenderType" = "Opaque" | |
| "RenderPipeline" = "UniversalPipeline" | |
| "IgnoreProjector" = "True" | |
| "ShaderModel" = "4.5" | |
| } | |
| Pass | |
| { | |
| HLSLPROGRAM | |
| // ------------------------------------- | |
| // Shader Stages | |
| // ------------------------------------- | |
| // Unity defined keywords | |
| //-------------------------------------- | |
| // GPU Instancing | |
| #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" | |
| // ------------------------------------- | |
| // Includes | |
| struct appdata_t | |
| { | |
| float4 vertex : POSITION; | |
| UNITY_VERTEX_INPUT_INSTANCE_ID | |
| }; | |
| struct v2f | |
| { | |
| float4 vertex : SV_POSITION; | |
| UNITY_VERTEX_OUTPUT_STEREO | |
| }; | |
| v2f vert (appdata_t v) | |
| { | |
| v2f o; | |
| UNITY_SETUP_INSTANCE_ID(v); | |
| UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | |
| o.vertex = TransformObjectToHClip(v.vertex.xyz); | |
| return o; | |
| } | |
| float4 frag (v2f i) : SV_Target | |
| { | |
| return float4(1,0,1,1); | |
| } | |
| ENDHLSL | |
| } | |
| } | |
| Fallback "Hidden/Core/FallbackError" | |
| } | |