Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Tests /Editor /BuddyAllocatorTests.cs
| using System.Collections.Generic; | |
| using System.Linq; | |
| using NUnit.Framework; | |
| using Unity.Collections; | |
| using Unity.Mathematics; | |
| namespace UnityEngine.Rendering.Universal.Tests | |
| { | |
| class BuddyAllocatorTests | |
| { | |
| static IEnumerable<int> levelsCounts1D = Enumerable.Range(1, 24); | |
| [] | |
| public void Empty1D(int levelCount) | |
| { | |
| var allocator = new BuddyAllocator(levelCount, 1, Allocator.Temp); | |
| allocator.Dispose(); | |
| } | |
| static IEnumerable<int> levelsCounts2D = Enumerable.Range(1, 12); | |
| [] | |
| public void Empty2D(int levelCount) | |
| { | |
| var allocator = new BuddyAllocator(levelCount, 2, Allocator.Temp); | |
| allocator.Dispose(); | |
| } | |
| static IEnumerable<int> levelsCounts3D = Enumerable.Range(1, 8); | |
| [] | |
| public void Empty3D(int levelCount) | |
| { | |
| var allocator = new BuddyAllocator(levelCount, 3, Allocator.Temp); | |
| allocator.Dispose(); | |
| } | |
| [] | |
| public void Allocate1() | |
| { | |
| using var allocator = new BuddyAllocator(8, 2); | |
| Assert.IsTrue(allocator.TryAllocate(0, out var allocation)); | |
| Assert.AreEqual(0, allocation.index); | |
| } | |
| [] | |
| public void Allocate6() | |
| { | |
| using var allocator = new BuddyAllocator(8, 2); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a0)); | |
| Assert.AreEqual(math.uint2(0, 0), a0.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a1)); | |
| Assert.AreEqual(math.uint2(1, 0), a1.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a2)); | |
| Assert.AreEqual(math.uint2(0, 1), a2.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a3)); | |
| Assert.AreEqual(math.uint2(1, 1), a3.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a4)); | |
| Assert.AreEqual(math.uint2(2, 0), a4.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a5)); | |
| Assert.AreEqual(math.uint2(3, 0), a5.index2D); | |
| } | |
| [] | |
| public void Allocate6Recycle2() | |
| { | |
| using var allocator = new BuddyAllocator(3, 2); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a0)); | |
| Assert.AreEqual(math.uint2(0, 0), a0.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a1)); | |
| Assert.AreEqual(math.uint2(1, 0), a1.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a2)); | |
| Assert.AreEqual(math.uint2(0, 1), a2.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a3)); | |
| Assert.AreEqual(math.uint2(1, 1), a3.index2D); | |
| allocator.Free(a3); | |
| allocator.Free(a2); | |
| Assert.IsTrue(allocator.TryAllocate(1, out a2)); | |
| Assert.AreEqual(math.uint2(0, 1), a2.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out a3)); | |
| Assert.AreEqual(math.uint2(1, 1), a3.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a4)); | |
| Assert.AreEqual(math.uint2(2, 0), a4.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a5)); | |
| Assert.AreEqual(math.uint2(3, 0), a5.index2D); | |
| } | |
| [] | |
| public void Allocate6Recycle4() | |
| { | |
| using var allocator = new BuddyAllocator(3, 2); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a0)); | |
| Assert.AreEqual(math.uint2(0, 0), a0.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a1)); | |
| Assert.AreEqual(math.uint2(1, 0), a1.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a2)); | |
| Assert.AreEqual(math.uint2(0, 1), a2.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a3)); | |
| Assert.AreEqual(math.uint2(1, 1), a3.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a4)); | |
| Assert.AreEqual(math.uint2(2, 0), a4.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a5)); | |
| Assert.AreEqual(math.uint2(3, 0), a5.index2D); | |
| allocator.Free(a0); | |
| allocator.Free(a1); | |
| allocator.Free(a2); | |
| allocator.Free(a3); | |
| Assert.IsTrue(allocator.TryAllocate(0, out var a6)); | |
| Assert.AreEqual(math.uint2(0, 0), a6.index2D); | |
| } | |
| [] | |
| public void CubemapScenario1() | |
| { | |
| using var allocator = new BuddyAllocator(3, 2); | |
| // Allocate 6 items on level 2. This will use up (0, 0) and (1, 0) on level 1. | |
| Assert.IsTrue(allocator.TryAllocate(2, out var a00)); | |
| Assert.IsTrue(allocator.TryAllocate(2, out var a01)); | |
| Assert.IsTrue(allocator.TryAllocate(2, out var a02)); | |
| Assert.IsTrue(allocator.TryAllocate(2, out var a03)); | |
| Assert.IsTrue(allocator.TryAllocate(2, out var a04)); | |
| Assert.IsTrue(allocator.TryAllocate(2, out var a05)); | |
| Assert.AreEqual(math.uint2(0, 0), a00.index2D); | |
| Assert.AreEqual(math.uint2(1, 0), a01.index2D); | |
| Assert.AreEqual(math.uint2(0, 1), a02.index2D); | |
| Assert.AreEqual(math.uint2(1, 1), a03.index2D); | |
| Assert.AreEqual(math.uint2(2, 0), a04.index2D); | |
| Assert.AreEqual(math.uint2(3, 0), a05.index2D); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a10)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a11)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a12)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a13)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a14)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a15)); | |
| Assert.AreEqual(math.uint2(0, 1), a10.index2D); | |
| Assert.AreEqual(math.uint2(1, 1), a11.index2D); | |
| Assert.AreEqual(math.uint2(2, 0), a12.index2D); | |
| Assert.AreEqual(math.uint2(3, 0), a13.index2D); | |
| Assert.AreEqual(math.uint2(2, 1), a14.index2D); | |
| Assert.AreEqual(math.uint2(3, 1), a15.index2D); | |
| // This should make (0, 0) and (1, 0) available on level 1 again. | |
| allocator.Free(a05); | |
| allocator.Free(a04); | |
| allocator.Free(a03); | |
| allocator.Free(a02); | |
| allocator.Free(a01); | |
| allocator.Free(a00); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a20)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a21)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a22)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a23)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a24)); | |
| Assert.IsTrue(allocator.TryAllocate(1, out var a25)); | |
| Assert.AreEqual(math.uint2(0, 0), a20.index2D); | |
| Assert.AreEqual(math.uint2(1, 0), a21.index2D); | |
| Assert.AreEqual(math.uint2(0, 2), a22.index2D); | |
| Assert.AreEqual(math.uint2(1, 2), a23.index2D); | |
| Assert.AreEqual(math.uint2(0, 3), a24.index2D); | |
| Assert.AreEqual(math.uint2(1, 3), a25.index2D); | |
| } | |
| } | |
| } | |