| Shader "Custom/Test Shader" |
| { |
| Properties |
| { |
| _Color ("Color", Color) = (1,1,1,1) |
| _MainTex ("Albedo (RGB)", 2D) = "white" {} |
| _Glossiness ("Smoothness", Range(0,1)) = 0.5 |
| _Metallic ("Metallic", Range(0,1)) = 0.0 |
| } |
| SubShader |
| { |
| Tags { "RenderType"="Opaque" } |
| LOD 200 |
|
|
| CGPROGRAM |
| |
| #pragma surface surf Standard fullforwardshadows |
|
|
| |
| #pragma target 3.0 |
|
|
| sampler2D _MainTex; |
|
|
| struct Input |
| { |
| float2 uv_MainTex; |
| }; |
|
|
| half _Glossiness; |
| half _Metallic; |
| fixed4 _Color; |
|
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| |
| |
| |
| UNITY_INSTANCING_BUFFER_START(Props) |
| |
| UNITY_INSTANCING_BUFFER_END(Props) |
|
|
| void surf (Input IN, inout SurfaceOutputStandard o) |
| { |
| |
| fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; |
| o.Albedo = c.rgb; |
| |
| o.Metallic = _Metallic; |
| o.Smoothness = _Glossiness; |
| o.Alpha = c.a; |
| } |
| ENDCG |
| } |
| FallBack "Diffuse" |
| } |
|
|