Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Tests /Runtime /LightTests.cs
| using NUnit.Framework; | |
| namespace UnityEngine.Rendering.Universal.Tests | |
| { | |
| [] | |
| class LightTests | |
| { | |
| [] | |
| public void TestMainLightRenderingLayerMaskSyncWithUniversalLightAndShadowLayers() | |
| { | |
| var lightObject = new GameObject("Light"); | |
| var light = lightObject.AddComponent<Light>(); | |
| var lightData = light.GetUniversalAdditionalLightData(); | |
| lightData.renderingLayers = (1 << 1); | |
| lightData.shadowRenderingLayers = (1 << 2); | |
| lightData.customShadowLayers = false; | |
| Assert.AreEqual(light.renderingLayerMask, lightData.renderingLayers); | |
| lightData.customShadowLayers = true; | |
| Assert.AreEqual(light.renderingLayerMask, lightData.shadowRenderingLayers); | |
| lightData.customShadowLayers = false; | |
| lightData.renderingLayers = (1 << 3); | |
| lightData.shadowRenderingLayers = (1 << 4); | |
| Assert.AreEqual(light.renderingLayerMask, lightData.renderingLayers); | |
| lightData.customShadowLayers = true; | |
| lightData.renderingLayers = (1 << 5); | |
| lightData.shadowRenderingLayers = (1 << 6); | |
| Assert.AreEqual(light.renderingLayerMask, lightData.shadowRenderingLayers); | |
| Object.DestroyImmediate(lightObject); | |
| } | |
| } | |
| } | |