// Copyright (c) Meta Platforms, Inc. and affiliates. using Meta.Utilities; using Meta.XR.Samples; using Oculus.Movement.AnimationRigging; using Oculus.Movement.Utils; using UnityEngine; namespace NorthStar { /// /// Scales the player avatar model to match the player's height calibration /// [MetaCodeSample("NorthStar")] public class PlayerCalibration : MonoBehaviour { [SerializeField] private Animator m_animator; [SerializeField] private Transform m_cameraRig; [SerializeField] private float m_avatarHeight; [SerializeField] private RestPoseObjectHumanoid m_restPose; [SerializeField, AutoSet(typeof(BodyPositions))] private BodyPositions m_bodyPositions; private void Start() { OnPlayerCalibrationChange(); } private void OnEnable() { GlobalSettings.PlayerSettings.OnPlayerCalibrationChange += OnPlayerCalibrationChange; } private void OnDisable() { GlobalSettings.PlayerSettings.OnPlayerCalibrationChange -= OnPlayerCalibrationChange; } private void OnPlayerCalibrationChange() { if (m_cameraRig is not null) { var playerSettings = GlobalSettings.PlayerSettings; var yOffset = playerSettings.Seated ? (playerSettings.Height - playerSettings.SeatedHeight) / 100.0f : 0; m_cameraRig.localPosition = Vector3.up * yOffset * .8f; var heightRatio = playerSettings.Height / 100.0f / m_avatarHeight; m_animator.transform.localScale = Vector3.one * heightRatio; var constraint = GetComponentInChildren(); var constraintData = constraint.data; constraintData.InitializeStartingScale(); constraintData.SetUpHipsAndHeadBones(); constraintData.SetUpAdjustments(m_restPose); constraint.data = constraintData; var heightDiff = m_avatarHeight * heightRatio - m_avatarHeight; m_animator.transform.localPosition = new Vector3(0, -heightDiff, 0); //m_bodyPositions.HandVisuals[0].localScale = Vector3.one * heightRatio; //m_bodyPositions.HandVisuals[1].localScale = Vector3.one * heightRatio; } } } }