// Copyright (c) Meta Platforms, Inc. and affiliates.
using Meta.Utilities;
using Meta.XR.Samples;
using Oculus.Movement.AnimationRigging;
using Oculus.Movement.Utils;
using UnityEngine;
namespace NorthStar
{
///
/// Scales the player avatar model to match the player's height calibration
///
[MetaCodeSample("NorthStar")]
public class PlayerCalibration : MonoBehaviour
{
[SerializeField] private Animator m_animator;
[SerializeField] private Transform m_cameraRig;
[SerializeField] private float m_avatarHeight;
[SerializeField] private RestPoseObjectHumanoid m_restPose;
[SerializeField, AutoSet(typeof(BodyPositions))] private BodyPositions m_bodyPositions;
private void Start()
{
OnPlayerCalibrationChange();
}
private void OnEnable()
{
GlobalSettings.PlayerSettings.OnPlayerCalibrationChange += OnPlayerCalibrationChange;
}
private void OnDisable()
{
GlobalSettings.PlayerSettings.OnPlayerCalibrationChange -= OnPlayerCalibrationChange;
}
private void OnPlayerCalibrationChange()
{
if (m_cameraRig is not null)
{
var playerSettings = GlobalSettings.PlayerSettings;
var yOffset = playerSettings.Seated ? (playerSettings.Height - playerSettings.SeatedHeight) / 100.0f : 0;
m_cameraRig.localPosition = Vector3.up * yOffset * .8f;
var heightRatio = playerSettings.Height / 100.0f / m_avatarHeight;
m_animator.transform.localScale = Vector3.one * heightRatio;
var constraint = GetComponentInChildren();
var constraintData = constraint.data;
constraintData.InitializeStartingScale();
constraintData.SetUpHipsAndHeadBones();
constraintData.SetUpAdjustments(m_restPose);
constraint.data = constraintData;
var heightDiff = m_avatarHeight * heightRatio - m_avatarHeight;
m_animator.transform.localPosition = new Vector3(0, -heightDiff, 0);
//m_bodyPositions.HandVisuals[0].localScale = Vector3.one * heightRatio;
//m_bodyPositions.HandVisuals[1].localScale = Vector3.one * heightRatio;
}
}
}
}