// Copyright (c) Meta Platforms, Inc. and affiliates. using Meta.XR.Samples; using UnityEngine; namespace NorthStar { /// /// Moves a colliders to the height and position of the tracked head /// [MetaCodeSample("NorthStar")] [RequireComponent(typeof(CapsuleCollider))] public class PlayerCollider : MonoBehaviour { private CapsuleCollider m_playerCollider; [SerializeField] private Transform m_head; private void Awake() { m_playerCollider = GetComponent(); } // Update is called once per frame private void Update() { m_playerCollider.height = Mathf.Max(m_playerCollider.radius, m_head.localPosition.y); m_playerCollider.center = new Vector3(m_head.localPosition.x, m_head.localPosition.y / 2, m_head.localPosition.z); } } }