// Copyright (c) Meta Platforms, Inc. and affiliates. using DG.Tweening; using Meta.XR.Samples; using UnityEngine; using UnityEngine.Rendering; namespace NorthStar { /// /// Used to gradually fade the screen in and out when required by game logic and events /// [MetaCodeSample("NorthStar")] public class ScreenFader : MonoBehaviour { [SerializeField] private Volume m_ppVolume; public float HeadFadeValue; public float TeleportFadeValue; public float TimedFadeValue; private void OnEnable() { Instance = this; } private void Update() { m_ppVolume.weight = Mathf.Clamp01(HeadFadeValue + TeleportFadeValue + TimedFadeValue); } public Tween DoFadeOut(float duration, float fade = 1.0f) { return DOTween.To(() => TimedFadeValue, x => TimedFadeValue = x, fade, duration); } public void DoFadeOutNoReturn(float duration) => DoFadeOut(duration); public static ScreenFader Instance; } }